Jedi Survivor Last-Gen Version - First Gameplay (PS4 Pro ver.)

Does this game not have a lock-on feature?

It looks extra janky compared to the first one.

I may consider getting this version if it plays the best on PS5 Pro.
 
Looks like a pretty decent downport, all things considered and this being a game made for the current gen only at first.


 
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Not sure if it is EA as a publisher holding back Respawn or just technical incompetence (I'd favour the former personally) but Respawn remind me so much of FromSoftware as they are clearly a talented developer that can craft some terrific games but, damn it, they just seem utterly unable to actually polish the things to acceptable levels, at least on PC where both Star Wars Jedi games still have stuttering and other technical issues. Despite the recent Survivor update, the game still runs diabolically with RT enabled on my PC despite having an i5-13600KF, 32 GB, RTX 4080 FE, Windows 11 Pro PC. I also do not think it is fair on anyone who bought the game on PC to have had to wait over a year for this 'miracle' patch to fix all the issues that Digital Foundry highlighted in their coverage many months ago. That is just basically sticking two fingers at your customers and saying 'deal with it, chumps!'.
 


He didn't use a framerate tool, but I didn't see anything that would suggest anything other than a consistent 60hz.
I'm guessing you won't be able to do this on Xbox Series due to the stupid "Smart Delivery" system, which will just download the 9th gen version automatically.
 
Why did they go backwards and down-port this game? I'm genuinely curious. Were they looking for more sales or something? I never thought Jedi Survivor would turn into a, "cross gen game" lol.
 


He didn't use a framerate tool, but I didn't see anything that would suggest anything other than a consistent 60hz.
I'm guessing you won't be able to do this on Xbox Series due to the stupid "Smart Delivery" system, which will just download the 9th gen version automatically.

You can, Jedi Survivor XB1 is a whole separate SKU on the store.
 
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No, there is nothing that can only be done on nextgen, of course with the appropriate downgrade, but it is simply that there is a diminishing return effect from PS4 to PS5.

Because being able to have higher resolution textures or higher geometry or LOD does not change the look of a game as much as it did from PS3 to PS4. The same goes for lighting, PS5 can reproduce effects that are more physically correct and even use raytracing, but with good design by the developers PS4 can achieve a result that unless you do a "technical analysis" you will not see the difference.
It's not really diminishing returns, that's not what's happening between PS4 and PS5. The later simply isn't as big a leap mathematically as the PS4 was over its predecessor, we went from 0.230ish TFLOPS to 1.8 TFLOPS last gen (around 9x difference) and we went from 1.8 TFLOPS to 10.3 TFLOPS (5.5 times difference). This gen was literally only half as powerful as the last comparatively, it's not really surprising this is happening.
 
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Does this game not have a lock-on feature?

It looks extra janky compared to the first one.

I may consider getting this version if it plays the best on PS5 Pro.
I would imagine the version that is already mostly 60fps will play best on the pro. This once looks like it's locked to 1080p30.
 
It's not really diminishing returns, that's not what's happening between PS4 and PS5. The later simply isn't as big a leap mathematically as the PS4 was over its predecessor, we went from 0.230ish TFLOPS to 1.8 TFLOPS last gen (around 9x difference) and we went from 1.8 TFLOPS to 10.3 TFLOPS (5.5 times difference). This gen was literally only half as powerful as the last comparatively, it's not really surprising this is happening.
However, it was between the Xbox One (1.23 tflops) and the series X (12 tflops). And the difference is still minimal compared to other generations.
 
This is Fallen Order on a base Xbox One at 720p, which is the native resolution on that console.

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I'm still assuming that they have ported Survivor to this engine, since it was already working on those old machines.
DF's video covering Fallen Order is probably what you can expect Survivor to look like.

I really disliked his underbite in the first game. They stepped up the game in Survivor with much better character models.

Edit: And that they offered something else than ponchos. Frickin' ponchos, man! Whose idea was even that?!
 
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However, it was between the Xbox One (1.23 tflops) and the series X (12 tflops). And the difference is still minimal compared to other generations.
Series S must have had something to do with it, I suppose it wasn't the best decision to split the memory pools either.
 
Why did they go backwards and down-port this game? I'm genuinely curious. Were they looking for more sales or something? I never thought Jedi Survivor would turn into a, "cross gen game" lol.
I thought they advertised the game as coming for OG/NG for release date but couldn't hit the release window for OG.

This is how they would avoid false advertising junk?
 
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Looks pretty good on a tv. I saw another video with direct capture that looked lousy.
Can't find any video at all of the game on Xbox One X.
I'm guessing sales of this will be very poor on the 8th gen Xbox side.
 
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