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[DF] Jedi Survivor update for PS5PRO

Senua

Member
Here is ultrawide, close to 100fps, vsync off input lag, RT on, near max settings, DLSS 3.8.10... hmm nope
It depends how much stutters bother you. No interest in the game but if I did play I'd prefer to play on Pro by the sounds of it. Just sounds like a sub par PC version that I wouldn't want to support with my money anyway.
 

rodrigolfp

Haptic Gamepads 4 Life
It depends how much stutters bother you. No interest in the game but if I did play I'd prefer to play on Pro by the sounds of it. Just sounds like a sub par PC version that I wouldn't want to support with my money anyway.
Traversal stutters bothers me a little. It's on gamepass so you don't really need to "support it".
I tried it out again after the recent patch and removal of Denuvo, there are still pretty bad stutters and framepacing issues with it. Just not a good PC version unfortunately.
Not here. At least yet, I am not far in the game. Just unlocked the workbench.
 
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Radical_3d

Member
Just like in 2 weeks we can all apply DLSS 4
don%27t-make-me-tap-the-sign-simpsons.gif

Well, the narrative shifted from the pre-release “it’ll probably be better than FSR but worse than DLSS” to damage control in its worst implementations as “wait for the new model”. That’s a hard pill to swallow.
Guys, you can all stop hating on PSSR. Everybody who wanted a Pro here already bought it. Now the point of interest are how good the new model performs on cards with less than 1.000 TOPs and how good FSR4 really is.
 

Buggy Loop

Gold Member
don%27t-make-me-tap-the-sign-simpsons.gif


Guys, you can all stop hating on PSSR. Everybody who wanted a Pro here already bought it. Now the point of interest are how good the new model performs on cards with less than 1.000 TOPs and how good FSR4 really is.

I'm not hating on PSSR, but peoples are not understanding the basics of temporal upscalers. PSSR has almost no temporal ghosting because its barely temporal to begin with. That's why we saw so many PSSR flickering games when it has to handle GI that refreshes like Lumen. Or Ratchet's geometry flickering, all the pixel noise orbiter. Its good at one thing because it basically doesn't even try to stabilize it... you know, the "temporal" part.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Going by the video, PSSR does look sharper than DLSS in motion in this game but like Alex said this game is using an older version of DLSS which is DLSS 3.1, so this isn't comparing the latest version of DLSS with PSSR. If Jedi Survivor used the newest version of DLSS then the results might be different.

But isn't that going to be the issue with both DLSS and PSSR going forward? We will constantly be asking "what version is it using"
 

Bojji

Member
Man I wish I had time to reinstall, capture, make a high gif quality somehow without paying money and host it

But I seriously don’t give enough of a fuck

DLSS presets are numerous and available. Ask DF to use the preset they mention in the video, it’s their livelihood

You have a PC Topher no? Why don’t you go try it live?

Eh.....I figured this had been shown by a third party or something. Either way, it is up to you to prove your own claims, either first hand or from other sources. Talk is cheap my man.

Damn, I had to check it myself. TLOU1, 4k, DLSS Quality (1440p internal like Pro version).

4x Zoom:





2x Zoom





Original size:

3.1

3.8

vs. famous gif

LOU-8.gif
 

yamaci17

Member
Damn, I had to check it myself. TLOU1, 4k, DLSS Quality (1440p internal like Pro version).
thanks you're very powerful
thankfully broken presets are not a thing anymore with 3.8
this game should look even better with the transformer model. can't wait to check it out
 

Bojji

Member
thanks you're very powerful
thankfully broken presets are not a thing anymore with 3.8
this game should look even better with the transformer model. can't wait to check it out

I always wanted to check if other presets fixes that ghosting and now I know the answer. Never had time to do that before.

3.8 is probably the top quality CNN model can achieve, transformer will be better from day one. I wonder how much performance it will cost vs. CNN.
 

Gaiff

SBI’s Resident Gaslighter
Yes you can, but it's irrelevant to the topic.
Officially, this is how the game looks right now.

You can mod games to make them look better, you can overwrite files to update things yourself, but that's not what this is about.
Sure, but if you try to dunk on DLSS, that doesn’t really work because we know for a fact it can do better than this. It’s not like we’re speculating about the older version being worse.

If you wanna do official vs official, go right ahead, but if you wanna talk about the user experience, why would you limit yourself to official support when a simple dll swap solves some glaring issues?
 

Radical_3d

Member
why would you limit yourself to official support when a simple dll swap solves some glaring issues?
You know that GAF is the 1% of the 1%, right? I know a few PC gamers that would even care about what I’m talking about if I started to talk about swapping libraries.
 

Mr Moose

Gold Member
Sure, but if you try to dunk on DLSS, that doesn’t really work because we know for a fact it can do better than this. It’s not like we’re speculating about the older version being worse.

If you wanna do official vs official, go right ahead, but if you wanna talk about the user experience, why would you limit yourself to official support when a simple dll swap solves some glaring issues?
That's what the video is doing.

I love DLSS, looking forward to see what 4 is like on my 3060.
 

Gaiff

SBI’s Resident Gaslighter
That's what the video is doing.

I love DLSS, looking forward to see what 4 is like on my 3060.
Which is fine. In the spirit of the video, we compare what’s officially available. It’s when idiots start acting like it was some sort of indictment on DLSS that it becomes moronic.

I wish we could swap PSSR versions that easily. We wouldn’t have had to wait 2 months for those amateurs at Respawn to give us a decent Pro performance patch.
 
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kevboard

Member
You know that GAF is the 1% of the 1%, right? I know a few PC gamers that would even care about what I’m talking about if I started to talk about swapping libraries.

well, soon the average PC gamer can select a simple option in the Nvidia app to switch to a new version thankfully.

they should have had such an option sooner tbh
 

SweetTooth

Gold Member
Jesus, Cerny side project provided a better results than millions on constant training by Nvidia?!

And DF showing their usual bias?

Wow
 
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kevboard

Member
I think you don’t understand normal people, but ok.

I mean, it's funnily enough the more hardcore people that often don't even install the Nvidia app and always manually update drivers n shit.

the average joe will install the Nvidia app, and in the options there there will soon be an option to force DLSS4 in all games with 1 click
 
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What we are seeing with the patch 10 and the latest version of PSSR is already what we saw in Ratchet and Clank on Pro vs DLSS. DLSS is better in stills, PSSR is better in motion.

We could already see how good PSSR was in motion since the first gameplay footage (TLOU Remake), already DF were not seeing what everybody else could see immediately. That it looked better than quality 30fps running on PS5. They already showed how they were going to treat PSSR. Highlighting with 400% zooms a few problems, while ignoring the very noticeable advantages, in motion.
 
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image stability comparison

left: the latest version of PSSR
right: DLSS version 3.1 (the most current version is 3.8)


jediD.gif



in a static scene, DLSS is clearly a lot more stable, but this is no huge feat as you don't even need a ML algorithm to get a super sampled 4K image out of static scenes. (PSSR just needs a separate sub pixel jitter pass)










jediE.gif



And now this is the real deal where in a moving scene, the current version of PSSR is on par with DLSS 3.1 in terms of the image stability while maintaining higher image clarity.

I'd say in a technical point of view, the current version of PSSR has surpassed DLSS version 3.1.
 

SKYF@ll

Member
Good comparison.

DLSS Performance (1080p) with lumasharpen set 0.85 and off:



7dHfHIg.jpeg
5VDNcur.jpeg
Lumasharpen really does improve image quality.
DF used DLSS 3.1 (900p to 1800p), so they compared PSSR with similar quality to your image 2.
PSSR (900p) is closer to DLSS image quality from 1440p with Lumasharpen applied (but some parts are unstable).
I played Koboh with PS5Pro (performance mode) for 2 hours yesterday, and other than a little shimmering on some vegetation in bright open worlds, it was stable image quality and smooth 60fps.
Thanks for your images for a deeper comparison than the DF video.
 

JohnnyFootball

GerAlt-Right. Ciriously.
It depends how much stutters bother you. No interest in the game but if I did play I'd prefer to play on Pro by the sounds of it. Just sounds like a sub par PC version that I wouldn't want to support with my money anyway.
I am currently replaying it on Pro when I first played it on my 4090 7800X3D and it ran OK after optimization, but stutters and horrific visual artifacts never went away. I got better performance on the Pro and higher resolution.

However, on PS5 Pro, it is a FAR more consistent experience. I am beyong amazed at how good this version of PSSR looks when considering that this is being upscaled from 900p.
 

Bojji

Member
image stability comparison

left: the latest version of PSSR
right: DLSS version 3.1 (the most current version is 3.8)


jediD.gif



in a static scene, DLSS is clearly a lot more stable, but this is no huge feat as you don't even need a ML algorithm to get a super sampled 4K image out of static scenes. (PSSR just needs a separate sub pixel jitter pass)










jediE.gif



And now this is the real deal where in a moving scene, the current version of PSSR is on par with DLSS 3.1 in terms of the image stability while maintaining higher image clarity.

I'd say in a technical point of view, the current version of PSSR has surpassed DLSS version 3.1.


You can see a lot of "film grain" like instability on PSSR side. In second comparison PSSR for sure is more sharp.

Without fixing stability issues I can't see how PSSR can be on par with any version of DLSS (above 2.0)...
 
You can see a lot of "film grain" like instability on PSSR side. In second comparison PSSR for sure is more sharp.

Without fixing stability issues I can't see how PSSR can be on par with any version of DLSS (above 2.0)...
PSSR needs a better denoiser. It's going to look great over time.
 
You can see a lot of "film grain" like instability on PSSR side. In second comparison PSSR for sure is more sharp.

Without fixing stability issues I can't see how PSSR can be on par with any version of DLSS (above 2.0)...

I'd recommend you to download the gif image and watch it closely on full screen and see if it's really the case.

I'd say no

not at all
 
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PSSR needs a better denoiser. It's going to look great over time.

No it's got nothing to do with the denoiser.

It's just that DLSS is using a separate pass for still image, just the conventional temporal super sampling method using sub pixel jitter as seen in non AI upscalers such as FSR and TAAU. That's why DLSS blurs in motion, and that's why it's almost impossible to distinguish between DLSS and FSR in still shots.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
image stability comparison

left: the latest version of PSSR
right: DLSS version 3.1 (the most current version is 3.8)


jediD.gif



in a static scene, DLSS is clearly a lot more stable, but this is no huge feat as you don't even need a ML algorithm to get a super sampled 4K image out of static scenes. (PSSR just needs a separate sub pixel jitter pass)










jediE.gif



And now this is the real deal where in a moving scene, the current version of PSSR is on par with DLSS 3.1 in terms of the image stability while maintaining higher image clarity.

I'd say in a technical point of view, the current version of PSSR has surpassed DLSS version 3.1.
Very noticeable difference in motion. Thanks.
 

JohnnyFootball

GerAlt-Right. Ciriously.
PSSR needs a better denoiser. It's going to look great over time.
This version of JS still has noise, that is noticeable, but I also see much of that same noise on my 4090/9800X3D.

I have no issue saying that if this latest version of PSSR can make a 900p game look THIS good, then the future bodes well for Sony and AMD.

PSSR is being made with AMD and you can expect it to be similar to FSR4.

EVerybody wins with PSSR being successful
 

Fafalada

Fafracer forever
Even on a 3080 Ti ultrawide 1440p I keep DLSS quality on modern games, even if it means I'll find optimized settings because most of the max/ultra/extreme/uber/will it run settings are downright waste of ressources for a lot of them. Are you trying to do 4k path tracing max settings or something?
I mean 4k output yes (thus 1080p at performance), but not maxed out PT, that's just flat out impossible to get 60.
As other poster mentioned - load is very variable depending on the area - forest and mind-place really don't keep 60 most of the time with any sort of PT enabled, some other areas fare a lot better (even allowing to go up to balanced).

I dabbled with Ultra performance but that just gets way too blurry(at that point I might as well play console version, then again, same thing for running at 30 :/ ), and frame-gen at sub 60 framerates has abysmal frame-pacing, which combined with worse input latency made the already wonky gameplay just unbearable.

The whole thing sort of reminds me of trying to run Control when I was still on 2080Ti - when no matter what, I couldn't muster out enough to keep it at Balanced, even overclocking the crap out of that GPU. I guess Remedy always delivers a stretch to these GPUs ;P

Indiana Jones is even more variable with content - Jungle was flat out under 60 no matter what RT option I enabled(yes, even at DLSS Performance), whereas the University level I was able to bump up everything to max and even raise DLSS to Balanced/Quality...
 
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viveks86

Member
Its hard to be happy when you live in Canada.
Better than the US (#23), or Japan (#51) though...

According to the 2024 World Happiness Report, the top 20 happiest countries in the world are:
  1. Finland;
  2. Denmark;
  3. Iceland;
  4. Sweden;
  5. Israel;
  6. Netherlands;
  7. Norway;
  8. Luxembourg
  9. Switzerland;
  10. Australia;
  11. New Zealand;
  12. Costa Rica;
  13. Kuwait;
  14. Austria;
  15. Canada;
  16. Belgium;
  17. Ireland;
  18. Czechia;
  19. Lithuania; and
  20. United Kingdom
 
No need to download gif images, the temporal stability issues with PSSR are clear as day in the YouTube video. It’s the one major thing that PSSR still needs to address, especially at lower rendering resolutions.



jediD.gif


In a static scene yes you're correct, but that's only because DLSS disables AI algorithm which basically turns itself to TAAU





LOU-8.gif


Hence you get the same ghosting artifact as seen in TAA likes





jediE.gif



but in a moving picture, PSSR's image stability is on par with DLSS as seen in gif above,

that's why I said the latest version of PSSR has surpassed DLSS 3.1 because PSSR provides better image clarity.
 

Bojji

Member
jediD.gif


In a static scene yes you're correct, but that's only because DLSS disables AI algorithm which basically turns itself to TAAU





LOU-8.gif


Hence you get the same ghosting artifact as seen in TAA likes





jediE.gif



but in a moving picture, PSSR's image stability is on par with DLSS as seen in gif above,

that's why I said the latest version of PSSR has surpassed DLSS 3.1 because PSSR provides better image clarity.

Already proven to you this was preset D that caused ghosting in the last of us (too much accumulated frames), once you change it ghosting is gone. You are speaking nonsense here.
 

YeulEmeralda

Linux User
But isn't that going to be the issue with both DLSS and PSSR going forward? We will constantly be asking "what version is it using"
On PC you're never beholden to whatever state the game is in when it's shipped.

(Personally I'm not even interested in these reviews.
By the time I get to play a game patches and mods are available that are complete game changers).
 

Bojji

Member
jediE.gif



just tell me, do you see more film grains on PSSR side? (which is left here) :messenger_winking:

I think ultimately with this game we have 2 kinds of people, some of them see PSSR side as better and some of them see DLSS side as better (but less sharp). Digital Foundry has the same opinion as second camp.

Let's agree to disagree here, I like what you are doing a detailed gifs, pictures and comparisons ;)

For sure this update is better than previous patch with Pro support.

With your help I was able to get the upscaled image quality to line up.
I don't have a high-end PC so I'm very grateful to you.
ExoztrBQ_o.png

Good work 👍
 
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I think ultimately with this game we have 2 kinds of people, some of them see PSSR side as better and some of them see DLSS side as better (but less sharp). Digital Foundry has the same opinion as second camp.

Let's agree to disagree here, I like what you are doing a detailed gifs, pictures and comparisons ;)

For sure this update is better than previous patch with Pro support.



Good work 👍



jediE.gif



I'm just asking your opinion to see if you find PSSR to be less stable than DLSS in this particular gif, because they appear about the same to me.

It could be just a matter of preference if it was strictly about the image clarity vs image stability,

but I see about the same image stability on both in moving scenes and PSSR's got the upper hand on image clarity.





2025-01-20-132432.png


As for the DLSS presets, upper mentioned 'D' is where you get the glorious DLSS image stability from, and you just want to cherry pick best traits from each of the presets at your convenience?

I really don't want to use this word, but I'm here for the tech analysis, not for some fanboy agenda :messenger_tears_of_joy:
 
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