You're absolutely correct - my copy/paste notes must have gone astray, Square's cap is USD5.6b as of this post. I'll do better on taking notes in the future, apologies for the error. I had previously remarked that a Square Enix acquisition by Sony makes sense, given the history, and I'll stand by that remark. If Sony wanted to, they could acquire Square, and secure a strong RPG publisher to combat Microsoft's monopoly on WRPGs.
Sony's cash on hand reserves closing 2021 was USD$19.2b. Bungie set them back USD$3.6, roughly 1/5th of their on hand value. Keep in mind, that's Sony's entire buying power - not just for PlayStation. With that said, the bigger publishers like EA are still well outside of their reach without extensive debt - and I don't see it making sense. As I said in my previous post, I expect their moves to be strategic to fill gaps in their roster. I don't see a Konami, an EA or an Ubisoft doing that. I'd expect fenagling to get ahold of companies Digital Extremes, serving that GaaS goal, as far more likely.
With the serious decline in Final Fantasy and the exodus of talent Square Enix has experienced in the last 20 years, I'm not entirely sure that makes for a sensible purchase. Making your own WRPG probably makes more sense. And even with a similar exodus of talent from CDPR, I think they make way more sense than Square Enix.
GOG gives you an immediate foot in the door as a PC storefront and expanding PlayStation to PC would be a large revenue stream, when it comes to selling other publishers' games.
EA is a husk of a company. I see absolutely no value in buying them at their price. Take2 makes WAY more sense and has way more potential for growth and is significantly cheaper.
I think Sony needs to keep in mind their portfolio and see where they can strengthen it strategically.
Imagine the average game takes 5 years to make (some take longer, some shorter, especially games with annual releases)
To release a game every month for 5 years, that would be 60 games in 5 years. I think with the current model a game a month is too much and you'll have diminishing returns. A subscription model on the other hand probably needs something along those lines and you have to prepare for that ahead of time not try and play catch up.
So ask yourself what it would take for Sony to get to 12 games per year.
For 2022 they have:
GT7
Horizon
GoW:R
MLB The Show
Uncharted Thieves Legacy
God of War PC
That's 6 games in a year, assuming they don't release anything else that is unannounced, which they probably will. They basically need to double in size this generation to be in good shape for next generation. Without significantly saturating their product. People are already complaining about the same-y feeling of many of the single-player experiences and the lack of evolution in God of War Ragnarok and Horizon Forbidden West, which probably comes from being cross-gen. As Miles Morales and GT7 have similar issues there.
Multiplayer
Sports
Live Service
WRPG
PC
Mobile
These are the areas that are big that they currently lack a significant presence.
Buying Take Two gives you multiplayer, live, service, sports, mobile, and could probably help force your way into the PC market with a storefront. I think T2 makes more sense than any other company holistically. Really only way to expand in sports. They should have bought Visual Concepts when they had the chance. Really key for a multiplatform strategy. Also gives you Zynga.
Microsoft buying Bethesda and Blizzard, Sony really has only one choice when it comes to WRPG and that is CDPR and that is a similar position they were in with Bungie. Humanoid Studios is another one to put on the radar though.