John Wick Hex will be removed from sale on all platforms beginning July 17th, 2025

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire

To our community,

John Wick Hex will be removed from sale on all platforms beginning July 17th, 2025.

After July 17th, 2025, existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.

- Big Fan Games

Currently on sale on Humble Bundle Store.

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John Wick Hex will be removed from sale on all platforms beginning July 17th, 2025.

After July 17th, 2025, existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.
- Big Fan Games


 
I was about to buy a used Switch copy a year or so ago but missed it. Not a big fan but now prices will skyrocket.
 
The industry really slept on making a Max Payne-like with the John Wick license. Instead, the industry keeps shitting out Marvel and DC capeshit.
 
It's not like they'll keep printing physical copies.
And this is what I don't get, the bitch about digital bad whenever a game gets delisted like they GameStop has a games printer in place for whenever you want a physical copy of any game in existence lol
 
What about someone who gets into John Wick a week from now? Or when the next film is out?

Their loss? And it's supposedly not that good anyway so I dont know why anyone would be losing their shit over not being able to play it.

Edit: Didnt realize I already answered this "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: Nice work Chuck. Thanks.
 
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I'm glad I got it super cheap months ago.

I assume the game wasn't a hit anyway, most people probably expected this to play like Max Payne, not like a strategy with a lot of planning involved.
 
The game's nothing to write home about.

The trend of games disappearing though is a real bummer.
Trend? This has been standard practice for as long as licensing has existed.

Seeing as this is such surprising new to so many, here is a big long list that is always being updated:

 
If purchased, you will always be able to download it even though it's not available for sale.
which is the same for physical games. in fact physical games are worse. at one point even games recently released like Final Fantasy 7 remake PS5 print was sold out and a copy was used to go on sale for 130$ on ebay back at the beginning of the year when it was dirt cheap online.

Just drama queens bitching about online gaming. nothing to see here

Hell, even Sony games like GT7 on sale right now cheaper than a used copy on the marketplace heh.
 
It's not like they'll keep printing physical copies.
And this is what I don't get, the bitch about digital bad whenever a game gets delisted like they GameStop has a games printer in place for whenever you want a physical copy of any game in existence lol
Almost like you can buy physical games second hand after they stop manufacturing them!

I know,incredible,this must be you right now:

Jon Stewart Mind Blown GIF
 
Almost like you can buy physical games second hand after they stop manufacturing them!

I know,incredible,this must be you right now:

Jon Stewart Mind Blown GIF
Depending on the game and how many copies it sold, physical copies can become very hard to find and extremely expensive. Not to mention there are a number of issues when it comes to preservation such as disc rot potentially rendering your physical library useless in a number of years, floods, fires, thieves etc. Contraty to popular belief, if you actually want to preserve a game for the longest of time, digital is the way. All the snarky "our digital future" comments are getting really tiring every time a publisher decides to do something anti-consumer. They can (and often are) just as anti-consumer with physical media by only printing a very limited number of copies, including DRM and online-only features that render your disc useless in a few years etc. The problem is not the medium but rather the scummy practices being used. It's just that some people here deliberately focus on the wrong thing so they can keep preaching about it.
 
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Depending on the game and how many copies it sold, physical copies can become very hard to find and extremely expensive. Not to mention there are a number of issues when it comes to preservation such as disc rot potentially rendering your physical library useless in a number of years, floods, fires, thieves etc. Contraty to popular belief, if you actually want to preserve a game for the longest of time, digital is the way. All the snarky "our digital future" comments are getting really tiring every time a publisher decides to do something anti-consumer. They can (and often are) just as anti-consumer with physical media by only printing a very limited number of copies, including DRM and online-only features that render your disc useless in a few years etc. The problem is not the medium but rather the scummy practices being used. It's just that some people here deliberately focus on the wrong thing so they can keep preaching about it.
Except the problem correlates exactly to said medium because things like drm or online only features are things introduced specifically to move the consumer into a digital only future. Making things shitty for the physical media buyer only pushes consumers to a digital only future in which publishers have all the control for their product and all the profit that comes from the lack of physical distribution.

So at the core of it,digital only IS the problem not because of the medium itself but because of the greed that lights in the eyes of the publishers and platform holders when they see the profitability and control of said medium.

In a perfect world,digital only would work as intended with preservation at the forefront,lower prices and ease of access but in the greed filled world we're at now? That's simply not it,quite the contrary,It's the catalyst for countless issues regarding the industry including game preservation,higher prices,online only,and the death of physical so I understand what people mean when they say "our digital future".
 
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