evilromero said:
Well, that's all a matter of opinion. I showed my non-gaming friend Kirby Air Ride, then we played a little Riddick on Xbox. He totally prefered the stylized visuals of Kirby Air Ride. For people that haven't even played Kirby they don't understand that the game is bent on style.
Oh, I see. Your non-gaming friend is an argument, because he likes the design style of Kirby more? It's like I'd say my friend likes a Spongebob game more than Ninja Gaiden, because it's looks funnier. Kirby's Air Ride has very poor, simplistic, low poly graphics and, while Riddick pushes masses of normal maps, complex shadowing , shader effects and a load of quite sharp textured geometry. It's not a thing of style (Kirby's Air Ride and style in the same sentence!), it's a thing of what the graphics and the technical achievement are. Shitty cartoon look doesn't hinder developers to let the game push a high polycount, nice textures and maybe some difficult mappings for a more living look. WORST DAMAGE CONTROL EVER, dude.
And as for Mario Sunshine, You're smoking crack son, the game is gorgeous. Huge draw distance, heat effects, the most outstanding water effects (better than real-life) and just an impressive overal all visual presentation.
Huge draw distance - without any geometry, huh? Look at the movement and huge geometry in the draw distances of the R&C games, then you'll see what huge draw distance is. I'm not anti Nintendo, but this series is just the greatest example to compare. The effects and water particles are really nice and there was slight environment mapping on the dirt, but the game overall could use way more polygons and I really believed in the promised "placeholder textures" improvement back in those days, which didn't happen. And if I'm not wrong the game even runs on 30 FPS, which doesn't disturb me, but shows the so-so technical achievement.
Now Mario Kart, that is lacking somewhat. But it makes up for it with the awesome framerate and beautiful character models.
It's lacking much, not only somewhat. The game shimmers like an average PS2 game, the lack of good textures is horrible and the character models aren't that beautiful. I mean, just look at the 60 FPS good polycount+good textures awesomeness that is F-Zero GX and you should understand, that they could achieve much more.