Well, I liked it enough to keep playing, but now I'm going to criticize it.
Paper Mario: TTYD is one of the most frustrating experiences I've had with a game recently, because there was so much that was good about it, but those good things were mixed in with so much crap in just about every single instance. Great level design marred by endless backtracking. A fantastic final stage marred by a cheap final boss and several unskippable cutscenes. An arena that's not optional, but mandatory. It's like the game had everything that's good about RPGs and everything that's bad about RPGs. And then every once in a while something would come along like
, and it'd make me say to myself, "Well, I won't shelve this quite yet." And then the backtracking and fetch quests would start up again.
It was worth the $20 I paid for it, but if the designers had just taken out the time-extending parts of the gameplay, the resulting fifteen-to-twenty-hour game would have been pure bliss. The N64 Paper Mario was a lot better--I might dig that out again.
Paper Mario: TTYD is one of the most frustrating experiences I've had with a game recently, because there was so much that was good about it, but those good things were mixed in with so much crap in just about every single instance. Great level design marred by endless backtracking. A fantastic final stage marred by a cheap final boss and several unskippable cutscenes. An arena that's not optional, but mandatory. It's like the game had everything that's good about RPGs and everything that's bad about RPGs. And then every once in a while something would come along like
a Super Mario Bros. stage where you play as Bowser
It was worth the $20 I paid for it, but if the designers had just taken out the time-extending parts of the gameplay, the resulting fifteen-to-twenty-hour game would have been pure bliss. The N64 Paper Mario was a lot better--I might dig that out again.