DunDunDunpachi
Banned
Paving the road for native PS VR2 compatibility.
How about more detail instead? (Blind) People already struggle to see a difference between 30 and 60, who does he want to sell 240 fps? Does he realize that a racing game running at 60 fps will look around 4 times as good as one running at 240 fps on the same hardware (numbers from John Carmack when he compared the difference between 60 fps and 30 fps, doubling the framerate equals losing 50 % the fidelity)?
It's not nitpicking, it's reality. It's a half render.Nitpicking, but isn't it 1800C (i.e. 1800P checkerboarded)? It looks damn nice though, not disputing that, especially the HDR implementation is terrific.
Just like HDR. I dont know why they even bother..........
Alright I've heard enough.... I think the rumours of launch GT7/8 are true. It has barely any new assets. Uses essentially PS4 assets at full 4K and 120HZ. Basically a repackaged and better campaigned GT Sport with all the downloadable tracks and cars that came along afterward.... and perhaps a handful more. They're going to play up an "improved physics model" and other barely noticeable or invisible features. Nobody will care because it's a launch game and it'll sell 10 million copies lifetime.
Console games don't currently make much sense at anything higher than 60fps. The vast majority of people have 60Hz TV's.
Good to know. But that's not what I was on about.HDR doesn't have any performance penalty, unlike doubling or quadrupling the frame rate.
This is irrelevant for 99% of players. Plenty of people are happy playing Switch at 720p and 30 fps.
The problem is that higer resolution is great for marketing to normies.
"8K RESOLUTION" looks better in an ad, than "240fps!"
I would give my left nut for that.
PS5 announcement, "we will support 120hz out the box for compatible HDMI 2.1 TVs", Kaz takes the stage and announce GT: Sport Redline an updated version of Sport including 120hz support, all paid DLC included, new tracks and cars and VR support for the whole game.
Fuck man.
Yeah I've got a C9 and would go for it too.... but this just happens to be the obvious answer to the question "How do they make Gran Turismo a launch game" and the answer of course is do the least amount of asset creation as possible. Running at 120hz is just a happy byproduct of that.
I was thinking and maybe someone can confirm.... I do remember hearing during GT Sport release that the car models they were creating were beyond what PS4 could actually handle.... to sort of prep them for next gen out of the gate.
I've heard that there is a difference between 60 and 120, and i belive it.
But is there even a noticeable difference between 120 and 240?
Just saw a video about this...would be great if GT7 launched around the time of PS5. It would be very popular in europe and have a long investment time from people.![]()
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They did an FPS test on one of those PC youtube channels and they said that the faster the PC / console can refresh, the faster that information shows on screen even if the screen is 60 fps.240.......why? most monitors/tv wont have the refresh rate
120 is perfectly fine
1440p 120fps and they can improve on not having cardboard looking trees and crowds
They did an FPS test on one of those PC youtube channels and they said that the faster the PC / console can refresh, the faster that information shows on screen even if the screen is 60 fps.
It can get the latest info to the screen a few frames earlier and give you an advantage but they mostly did it on shooters.
Yeah, I think 120 is plenty... particularly if it has a large single player focus. But it's loads for a driving game, you don't have as much to do as in a shooter and you can pretty much visualize what is going to happen ahead because of track memorization and driving lines etc.are ok, so more for pre rendering future frames?
being a complete noob, hearing targeting 240fps, just seems like a waste of resources, when 120fps is still perfectly fine, and would give back more power to do other stuff
Yeah, I think 120 is plenty... particularly if it has a large single player focus. But it's loads for a driving game, you don't have as much to do as in a shooter and you can pretty much visualize what is going to happen ahead because of track memorization and driving lines etc.
I think you're right 240 is too much. 60 to 120 is good.so why arent all pc sim racers aiming for 240fps then?
i dont see why this is 'thing'
like fixing a problem that doesnt exist, just to say 'omg 240fps'
or am i seeing this all wrong?
I think you're right 240 is too much. 60 to 120 is good.
I guess he just wants to market it as the smoothest driving game or something like that. Or maybe he experienced it and felt it made a difference but I am just speculating now....
Nitpicking, but isn't it 1800C (i.e. 1800P checkerboarded)? It looks damn nice though, not disputing that, especially the HDR implementation is terrific.
I think you're right 240 is too much. 60 to 120 is good.
I guess he just wants to market it as the smoothest driving game or something like that. Or maybe he experienced it and felt it made a difference but I am just speculating now....
Seems like you know as much or more than me...sure, there maybe more too it, or it could just be sony marketing spouting buzz words, just never heard of 240fps being important in a sim racer, or any game tbh, all the tests they did on hz/fps, after 144hz/fps, it wasnt even that noticeable (granted this was for FPS games like csgo and R6)
just an odd number to use, again im a complete noob and know fuck all
This is irrelevant for 99% of players. Plenty of people are happy playing Switch at 720p and 30 fps.