So... you aren't excited for GT7?
If folks want GT @240 FPS Then PC version is the only way for them
By playing Forza or Project Cars or many of the better games out there and forget this shitty sim racer exists, until it forces your hand.Well I cant seem to get it to run any faster than 0 fps on my pc. How you do dis??
By playing Forza or Project Cars or many of the better games out there and forget this shitty sim racer exists, until it forces your hand.
Same as you would have done for the last 30 years.
The same way you do now (you won't)How would I play GT at 240 fps by playing a different game entirely? That seems counter intuitive![]()
I think 4K is enough. I would prefer to have my game at 4k120 than 8k60. I'd even prefer 4k240 over 8k60, even though that's only theoretical at this point on consoles.
Anything with fast motion benefits from it. If you jump in a fast car in GTAV or Sleeping Dogs you will feel the difference in motion clarity. I'd imagine that it's slightly less in sim racers as they aren't quite as fast normally, but they definitely benefit.Honest question, do people really notice a difference in 60 fps vs 120 fps for Flat Display racing titles? I was messing around with 60hz vs 120hz in FH4 a few days ago and I swear I couldn't really tell the difference even in terms of motion resolution. In shooters, sure, wherever I can use fast mouse movements, it's obvious. But for racing? And with a gamepad? I just don't see it. If it was VR I'd understand, but for a flat display? Dunno, maybe I'm missing something as I don't play racing titles much at all.
It has a lot of issues, yes, but the sounds are actually good in GT Sport, for the most part.He has a fair points, GT has A LOT of thing to finally fix, graphics and driving model is its latest concern, it's already on top there, but the sounds, AI, collisions etc. that's what hasn't change since PS2, and all those pointless, archaic transitions/animations within menus that suck up tons of your time, it's time to finally get rid of that. The game, just as its creator, are stuck in the 90s, time to step up their game, Kaz could blame the PS3 for having little memory, or complicated Cell, or the PS4 for weak Jaguar, but with PS5 there will be no more excuses on the hardware side, it's all solely on him this time around. And after GT6 broken promises I don't trust him anymore to patch anything down the road, the game has to be good from the get go.
The same way you do now (you won't)
IMO it's noticable but in racing games it's not such a huge deal like in FPS games. You can see it's more fluid and feel in controls it's more responsive, but (for me at least) it's not that huge jump to be 'end it all' experience. So it's even more baffling they would focus for 240fps, this sounds like dynamic weather effects and night/day transition are out of the picture. Even more baffling is focusing on high framerates when most of console players have 60hz displays.Honest question, do people really notice a difference in 60 fps vs 120 fps for Flat Display racing titles? I was messing around with 60hz vs 120hz in FH4 a few days ago and I swear I couldn't really tell the difference even in terms of motion resolution. In shooters, sure, wherever I can use fast mouse movements, it's obvious. But for racing? And with a gamepad? I just don't see it. If it was VR I'd understand, but for a flat display? Dunno, maybe I'm missing something as I don't play racing titles much at all.
4k 240 makes me think VR applications, otherwise the 240 is useless for 99% of people.
Amusingly enough, there's limits to it for VR too, which makes sense - you're not gonna move in VR as fast as you do with a mouse. So even there it varies in effectiveness.
4k 240 makes me think VR applications, otherwise the 240 is useless for 99% of people.
Solid watch. Wouldn't the 240fps be 120 per eye? I'm not 100% sure how it all works. I had an Oculus for a while a couple years back but I really wasn't getting much use out of it so ended up selling it before it lost too much value. I'll probably get in on PSVR2 though depending what's coming out.
He has a fair points, GT has A LOT of thing to finally fix, graphics and driving model is its latest concern, it's already on top there, but the sounds, AI, collisions etc. that's what hasn't change since PS2, and all those pointless, archaic transitions/animations within menus that suck up tons of your time, it's time to finally get rid of that. The game, just as its creator, are stuck in the 90s, time to step up their game, Kaz could blame the PS3 for having little memory, or complicated Cell, or the PS4 for weak Jaguar, but with PS5 there will be no more excuses on the hardware side, it's all solely on him this time around. And after GT6 broken promises I don't trust him anymore to patch anything down the road, the game has to be good from the get go.
Yep.Sorry but 30 and 60 are night and day, it's hard to back to 30 after 60
120 at 4k is more than enough. Use the extra power to other graphocs effects I guess.
Give us gt7 not sport part 2.
Content and single player modes too please
I wish we had 4k oled monitors
Even 60hz, I don't care. Even now I use 4k 60hz freesync ips and its awesome(lg 27uk650) but make it Oled and we are done with monitors
In theory. they could hit that target if they just upsaled the PS4 version of the game without any extra details at 4k and then increase the fps.If folks want GT @240 FPS Then PC version is the only way for them
With a full grid of 20 cars in GT Sport, it's not 60 anymore. Besides, the whole point of a new generation is better graphics, isn't it?In theory. they could hit that target if they just upsaled the PS4 version of the game without any extra details at 4k and then increase the fps.
isnt GT sports already 2k 60 fps ? I can see it possible to have a 4k 144 easily . now above 200 ? i dont know.. maybe ?
You have to understand that this guy is just talking from his ass . He is always been kinda like this . Or maybe a better word is unrealistically shooting to the moon with the expectations . Also wasn't one of the GT games on ps3 was it I believe that most of the cars were ps2 assets ?With a full grid of 20 cars in GT Sport, it's not 60 anymore. Besides, the whole point of a new generation is better graphics, isn't it?
Also, since when is 60fps not plenty enough? Yes, I get targeting higher frame rate for VR, but what's the point on a regular tv?
They're not really that slow. GT6 released on 2013 and Sport released on 2017.I honestly think this is the approach he is aiming for because he is very slow at developing games along with his team . I mean look at gt sports. 7 years the life span of ps4 and we only got half assed game
Believe Me who cares about Gran turisimo. After GT3 all the Gran turisimo games have been the same only cosmetical change applied to them. Still the same dumb game with Higher Polygons. Who gives a Shit that it will be 240 Frames or 4K it will
be still de dumb 10 year old game with more polygons and frames and STILL noRealistic Damage to the Cars and Still No 4 season Weather in the game realisticly. I can say to the Developers stick GT7 were the sun dont shine I am fed up with those
lazy Buck Teeths Rodents for not implimenting realtime car damage and weather .
It has a lot of issues, yes, but the sounds are actually good in GT Sport, for the most part.
Well i guess youre right with that statement....but in exactly opposite way.The car models in Dirt vs in Gran Turismo are not even comparable, and there are grids of up to 20 cars in Gran Turismo. You do the math.
These are TV's right? 48 is too big but getting there lolWe do. LG will release a 48" CX OLED in June. The 55" and the 65" are out now.
Is there any display that can run at 4K 240Hz? HDMI 2.1 only supports 120Hz at 4K, right?
Try being a less obvious troll, will ya?Well i guess youre right with that statement....but in exactly opposite way.
GTS cars (in-game models) are considerably lower quality than competition , in terms of polycount and textures ;-)
yes its noticeable its not 30/60 but its noticeableHonest question, do people really notice a difference in 60 fps vs 120 fps for Flat Display racing titles? I was messing around with 60hz vs 120hz in FH4 a few days ago and I swear I couldn't really tell the difference even in terms of motion resolution. In shooters, sure, wherever I can use fast mouse movements, it's obvious. But for racing? And with a gamepad? I just don't see it. If it was VR I'd understand, but for a flat display? Dunno, maybe I'm missing something as I don't play racing titles much at all.
most GT games use assets from the previous versions if that the sacrifice to keep the car count high thats fine. Since especially in GT5 certain cars of the same make from various regions had better options then others.You have to understand that this guy is just talking from his ass . He is always been kinda like this . Or maybe a better word is unrealistically shooting to the moon with the expectations . Also wasn't one of the GT games on ps3 was it I believe that most of the cars were ps2 assets ?
He has no problem using the ps4 assets since they are still very impressive and just increase the resolution and the frames
I honestly think this is the approach he is aiming for because he is very slow at developing games along with his team . I mean look at gt sports. 7 years the life span of ps4 and we only got half assed game
They're not really that slow. GT6 released on 2013 and Sport released on 2017.
A slow developer would be like Sucker Punch who took 7 years to release a game after Infamous.
With that rumor about GT7 being a launch/launch window title, I think them releasing a game soon isn't that far fetched as well.
This is worrying. This series has been heading straight to hell since GT5, and this does not give me the implication that they're learning what's important.
How about just focusing on making an awesome and fun racing game which actually works, like the early entries in the series, and optimize it at a locked 60 FPS?
The AI in GT Sport is the fucking worst in the business. Try to fix that before anything else, instead of wasting time on photo mode locations and weird ass trivia slide shows, and saying shit like "240 FPS".