razgriz417
Member
the vote wars for skills is gonna be interesting, here's hoping we get to the skill #2 stretch goal
From the sounds of it you get all 4 party members right away, you all start locked up in prison.
You laugh, but look at the art direction from their prototype area. Lots of muted colours and earth tones. The bright colourful aesthetic seems to have been tossed out unfortunately.
I sort of assumed the origins would start off people in different areas, and then they'd all meet up somehow at the end. It would give a chance for each character to establish their personality and differentiate themselves from one another before meeting up, which would be invaluable in multiplayer and cool in singleplayer.It would be great if all co-op players started off alone in different locations. Their first real mission is to reach a sanctuary or inn to meet up with the other players.
This first mission would serve as each players tailored game tutorial as well as impart the sense that the world is big and alive and that it doesn't revolve just around you - that each player has their own story to tell from the outset and that stuff is happening elsewhere other than 'here'.
Similar to the Dragonlance books that start off with all the main characters meeting up at the inn in Solace (Dragons of Autumn Twilight) , after years of pursuing their own quests and trials, with the real adventure unfolding once they're all reunited beside the fireplace.
Swen is so adorably enthusiastic.
It looks like it's normal colored stuff with a color grade filter over it, just like a ton of areas in D:OS. I'm not sure I'm convinced it's going to have a notably different style.
Only a few thousand away from $944,282. On day 4
$2M? They're already almost to a million in less than a week. I'd say $2.5M or higherWhat do you think, $2M? Maybe a little less?
I'd go even lower.I'm going to go a bit lower here and I'll say they make 1.8-1.9 Millions. KS are usually very frontloaded.
I'm going to go a bit lower here and I'll say they make 1.8-1.9 Millions. KS are usually very frontloaded.
There will always be new onesYes but they also get a bit boost at the end too. Hopefully we pass the 1.5m mark anyway to get all the stretch goals.
Yes but they also get a bit boost at the end too. Hopefully we pass the 1.5m mark anyway to get all the stretch goals.
2m+ easily
Kickstarters always have a bathtub curve to them, especially with the "Remind Me" button activating in the last 48 hours.
Avellone stretch goal has failed before.Depends on the stretch goals; if they can nab Avellone's services or include NPC scheduling as stretch goals then the sky's the limit.
It looks like it's normal colored stuff with a color grade filter over it, just like a ton of areas in D:OS. I'm not sure I'm convinced it's going to have a notably different style.
$2M? They're already almost to a million in less than a week. I'd say $2.5M or higher
Hope this comes to the consoles.
People know this bu ti think they are talking about how the curve is going away because everyone is pledging sooner now on these games. Bards Tale IV was completely front loaded and barely had an ending bump.
Yeah Bard's Tale IV was surprisingly front loaded and caught me off guard when it remained flat after the first few days and didn't get the normal last two or three day bump. So it will be interesting to compare this to Bard's Tale IV.
Will be interesting to see how it's ratio compares to the other high funded games of this year.
![]()
Yeah, Divinity is unique in that regard. All those other campaigns were for a new IP (Crowfall) or a spiritual successor/sequel to some older classic game.I think in Bard's Tale IV's case it was more to do with it being a remake of a game in really small niche (I would consider RPGs a niche, but dungeon crawlers are an even bigger niche). Most people probably haven't even heard of Bard's Tale (except maybe the one with Cary Elwes - which is nothing like Bard's Tale 1-3 which Bard's Tale IV was following up on). I would imagine it didn't have a big bump at the end because anyone who was interested in it pledged at the beginning and it wasn't exciting enough to attract more people.
This kickstarter is following a game that is more recent and more well known than the Bard's Tale series. Divinity: OS coming to consoles also helps spread the word of mouth so more people would be aware of this game. Now, it just depends on how interested people are in the stretch goals to want to pledge by the end.
What do you think, $2M? Maybe a little less?
I think Bard's Tale's problem was that there isn't a very large group of people who really care for or desperately want another Bard's Tale game specifically. The momentum the KS had at all was down to Inxile's brand name and involvement with projects people actually wanted. Once that was over, there didn't seem to be much real passion left in the fanbase.
On the other hand, D:OS2 is a sequel to a well received current title. There's still a ton of goodwill and excitement, and they're playing their cards right with the new features and additions. I think the momentum will be similar to Shadowrun Hong Kong, but on a larger scale.
Interesting charts. I can't help noticing that Pillars of Eternity is very balanced.Will be interesting to see how it's ratio compares to the other high funded games of this year.
![]()
On the other hand, D:OS2 is a sequel to a well received current title. There's still a ton of goodwill and excitement, and they're playing their cards right with the new features and additions. I think the momentum will be similar to Shadowrun Hong Kong, but on a larger scale.
Interesting charts. I can't help noticing that Pillars of Eternity is very balanced.
Larian said:Jimmious: Those just happen to be the ones we can't do. NPC schedules & cycles would make what we're trying to do very hard and require a bigger team than we have. Voice recordings I would love & I'll fight hard for it, but given the amount of dialogue we have, it's going to be tough. We recorded 7 months non-stop for D:OS EE & that was after the game was done. If we're going to have to add that much time to D:OS 2's development, I might be undead myself by the time it's finished
Interesting charts. I can't help noticing that Pillars of Eternity is very balanced.
The charm of D:OS was partly due to its light-hearted stories and locations. It blended well with its imaginative gameplay. It was also something unique in the age of Tolkien-derived WRPGs. I hope Larian sticks to their strengths for the sequel. We already have enough WRPGs with "mature" storytelling. Divinity should remain something unique considering that. Just my two cents.To be fair, the campaign does say they're going for a more serious and "grounded" story this time round, whatever that means.
The charm of D:OS was partly due to its light-hearted stories and locations. It blended well with its imaginative gameplay. It was also something unique in the age of Tolkien-derived WRPGs. I hope Larian sticks to their strengths for the sequel. We already have enough WRPGs with "mature" storytelling. Divinity should remain something unique considering that. Just my two cents.
Josh Sawyer must have had a hand in that.
So sadly no NPC schedules & cycles and no fully voice-acted dialogue in D: OS 2. Don't really care about the dialogue but I had really hoped for the schedules to be implemented this time, too bad.
Played it on a macbook air and it ran fineGlad to see this game is getting a sequel, have yet to play the first. Does anyone know if I could run the first game (or on an unrelated note, Pillars of Eternity) decently on a macbook pro? That's all I'll have access to for a good while.
I don't care about the VA at all, but too bad about the day/night cycle. At least they seem to have some idea of what they can and can't do in time this time aroundSo sadly no NPC schedules & cycles and no fully voice-acted dialogue in D: OS 2. Don't really care about the dialogue but I had really hoped for the schedules to be implemented this time, too bad.