decoyplatypus
Member
What they need to improve is the writing in general. That was the main issue I had with the first one. The writing was really dull.
I agree the writing needs work. But it bears mentioning that the writing was not *bad* in D:Os (at least by the standards of the medium). It just wasn't interesting. I think the sharper perspectives of the second game (defined by the player's origin choices) will bring the writing up a few notches. And almost any attention to the main plot would be an improvement on the original.
And yet apparently day/night and NPC schedules are off the table. FFS Larian, you'll never have that Ultima VII-like masterpiece without that. Heck, Ultima V had it.
This, I don't worry too much about. Day/Night cycles are nice, but they're just one way to draw me into the stories of NPCs or the town they share. If dialogue trees are deep enough and reactive enough to major events, I will not complain that I never saw NPCs at night.