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Kickstarter: Divinity: Original Sin 2 [Over, $2 million funded]

Update #8- Day of the Dwarves

Meet the Dwarves: The Birth of an Empire

The dwarves are natural born empire-builders. They are organised, cunning, pragmatic, and if need be, brutal. Indeed, it's not unheard of for them to wipe out an entire city to set an example for others. Next time, they won't be late paying their taxes...

The dwarves are religious, but very practical about it. They tend to favour personal house gods over the pantheon of the Seven, and these house gods are often revered ancestors that have become family tales of legend.

They highly favour 'decorum' in public to the point of prudishness, but what goes on behind closed (bedroom) doors is another matter entirely. Public and private expectations often differ wildly, which makes it hard for outsiders to gauge dwarven motivations, let alone become part of their society through friendship or courtship.

The dwarven empire being what it is, it's hard to imagine the loosely affiliated group of clans that once was. These clans suffered the humiliation of being conquered and forced to serve their overlords. Subjugation united the dwarves, however, and under the leadership of the tenacious and tactically astute Tenax, they managed to overcome their enemies and emerge from their thraldom a veritable empire. Never, so Tenax vowed, would the dwarves be humiliated again. And never again would they be disunited.

Tenax has long since become the most revered of all dwarves: the father of their nation, and the first of many just and noble emperors of his line.

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I really really love their update videos. Between the cheery music and Swen's enthusiasm they have me with a smile the whole time.
 

I'm really liking the artstyle, even in its pre-alpha form. The different types look superb, something I wish I could say about every game. Also, the naked dwarf is a creature of exquisite beauty; makes me wish the Unarmed Combatant skill tree had a chance at making it.

Sorta bummed that race-restricted armours won't be in, though. I'm not a fan of shapeshifting armour, in spite of my pro-shapeshifting stance on people. It takes away a chance at making really cool unique armour sets that compliment specific races.
 
09/13: $15,124
09/14: $15,247

Things are slowing down, but if they keep a 12k average from this point forward, they'll have $1.585 million before the last 3 days. At a 15k average, it'll be at $1.621 million then.
There should be a slight increase right before the last 3 days, something Shadowrun: Hong Kong had recently, so they'll probably need around 300-400k for the last days of the campaign to reach the last stretch goal.

The Kicktraq projection seems to work much, much better at this point in a campaign, and it's "High range" projection puts the total funding at $2,019,356, which is roughly what I expect as well (admittedly, my first guess was too optimistic).
 
Update #9- Meet the Writers! Meet the mystery patron! Reddit Ask Us Anything! Twitch stream today!

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L to R: Kieron Kelly, Stephen Rooney, Devin Doyle, Sarah Baylus, Jan Van Dosselaer, Charlene Putney, John Corcoran

Bonus to increase hope even though you know it won't happen:
In order to create a world with this much depth and personality, we made sure to invest heavily in expanding our pool of designers and writing talent. As such, we’ve tripled the size of our writing team, expanding from a team of two to a team of seven, and more writers are to be added as a result of the success of the Kickstarter campaign.
 
Calling it now: Gog the Troll. He keeps selling you old stuff that he's polished... and you love it.

Don't know how I'll feel about seeing the 10k backer's names on the title screen, though. It's gonna be weird.
 
Heard about this only yesterday, and since I loved the first game I obviously backed it immediately. So excited for the four-player co-op.
 
I don't get it. Were people actually asking for romance in a Divinity game? If there were, have these people played a Bioware game? Maybe Larian can make it work, not having shit writers is a good start.
 
I don't get it. Were people actually asking for romance in a Divinity game? If there were, have these people played a Bioware game? Maybe Larian can make it work, not having shit writers is a good start.
Yes. On their "pledge reward suggestion" page, romances were the top voted suggestion before it was taken over by "Adult mode" :p
(Both were since moved to "game idea suggestions")

https://larian.uservoice.com/forums/314766-divinity-original-sin-2-game-ideas/filters/top
 
Update #11: Meet the Quebec Team, Our Reddit AMA, TwitchCon, and Single Player!

Today's update is brought to you not from our Black Gated home base in Gent, Belgium, but from our brand-new studio in Quebec City, Canada. Thrown straight into the fray from the get-go, the Quebec team took the lead in developing the prototype level for Divinity: Original Sin 2. They soon found themselves knee-deep in level design, arena combat, competitive questing, fine-tuning the single player experience and more. The results were very impressive indeed, so have a look at today's video if you'd like to see the goings-on in Larian's newest office across the pond.

Since we've launched the campaign, one of the biggest questions that we've been getting is "will the single-player experience will be as in-depth and interesting as multiplayer?". The answer is - of course :)

We know it can be hard to get four friends together to regularly play through something as long and in-depth as a Divinity game. So, while we've been spending a lot of time talking about the multiplayer experience, we haven’t forgotten that it's important that the single player game is just as engaging and fun.

The secret we discovered with Divinity: Original Sin 1 is that allowing for cooperative multiplayer in the manner we do it enriches the single player experience tremendously.

Every time we try to wrap our heads around the different possibilities of a quest designed for multiplayer, we're able to go and feed all of that extra content back into the world, which means it's all right there for you when you walk up with a single player party.

It also adds a huge amount of roleplaying to the world. Thanks to the multiplayer effort, each of your companions can interact with the world as if they were your main character with dialog options that correspond with their origin story. So if you have an elf in your party, it might be more interesting to interact with an elven ancestor tree using your elf rather than your dwarven warrior. But if you interact with your dwarven warrior, you will get different reactions.

While this is all very cool, we did make sure that your main character still remains special. If the advanced relationship system gets in, then you’ll be able to roleplay the relationship options from the viewpoint of your main character, but not from the viewpoint of your companions. That ensures your relationship decisions feel weighty and that you can’t manipulate your companions.

The same goes for persuasion. Persuasion dialogs pop up whenever members of the party have different opinions. We obviously have a large range of persuasion options available in multiplayer and each party member will have its say. In single player however these options will not appear. Instead, the companions will state what they they think is the right course of action depending on their own beliefs and perhaps also the relationship with the main character.

With regards to competitive questing, it’s not so that your companions will go off on their own. There’s a number of PVP things that will be limited to multiplayer and that won’t pop up in single player. However, the fact that we have competitive questing ensures that there’s a broad spectrum of options available to your party in single player, more so than would ordinarily be the case.
 
Oh, I forgot about this KS. I just missed the Late Bird Special (there was one left, but I was too late) but I'll gladly put in $30.
 
Wouldn't mod support do the other reward not reached

Big difference better making a system apt for robust modifications and surely some degree of additions versus actually full on doing all the work for the new addition of a system outright.

In other words, every goal they reach after mod support, constitutes an area that will able to be greatly expanded upon, in theory, by mod support once those newfound foundations are duly constructed compared from starting from scratch within a box not necessarily large enough to build out from to those degrees.
 
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