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Killer 7 is horrible.

The first half an hour or so was painful. It just doesn't play the way we have been trained to expect a game to play. Once I realized what the game was and what it wasn't, it became fairly enjoyable, though I never did get around to finishing it. In the end, my impression of it is probably more positive than negative, but I'm not exactly waiting around for a sequel.
 
Also, it's pretty clear from Matlock's post that he's only played the game for like a half hour to an hour. What did he really expect from a game that's touted for its presentation and not it's gameplay? Shock: the gameplay is simple, easy, and its saving grace is that it doesn't get in the way of presenting the weird narrative.

Then why do plenty of other presentation-reliant games like Silent Hill grip immediately? I think it's fair to bash the game for starting slow. Didn't have that problem myself, though.
 
I was actually pretty surprised to see so many people here on GAF like Killer 7. I like the game too and it's definitely a game that you need to play all the way through in order to appreciate it. Not talking about playing it for 60 hours but at least playing it through the game once. Playing a level or two and then making a final impression just on that is not the way to go. But if you hate the presentation of the game and if the weird story doesn't interest you, you probably won't like it


I was going into this game ready to totally hate on the game, but I came out very satisified. Seems other people did too cause I sure as hell expected backlash on this game

I still think this game would have been better suited as an anime series
 
Matlock, yea, honestly, I hated the first mission and I didn't really care for the game the 2nd mission.

It wasn't till the third and beyond that I got really, really into the story. The story is what got me addicted to the game - it's one of my favorite this generation, especially if your into political or thriller/mystery games.

And that frickin Kawazu dude is annoying as shit the first mission, but he stops saying TIGHT SPOT after that one.
 
I actually really liked the first mission before a lot of the story started to come into play because it felt very surreal. I was thinking Lynch, but now that people have mentioned Murakami, there's certainly some of that happening there as well. At first I was really disappointed when the story started overexplaining the wierdness, then eventually came around to where they were taking the story.

For me one of the key moments in the game is when
your character casually watches as American missiles fly through the sky to wax Japan. I don't think that another countrie's distrust of the U.S. has ever been so overtly expressed in a game.
 
I seriously believe that Killer 7 is one of the very worst games I've played this generation. I just thought the gameplay felt extremely broken.
 
Tain said:
Aaaaand that makes just as much sense, to be honest. :)


NOT liking good games makes FAR more sense than LIKING shit ones. I don't like FFVII, but that doesn't mean it's shit.

LIKING a shit game often means flying in the face of empiracal evidence that it sucks balls.
 
I hated it, and it's pretty much the only Capcom (Japanese) action game I hated besides DMC2.

Flynn said:
For me one of the key moments in the game is when
your character casually watches as American missiles fly through the sky to wax Japan. I don't think that another countrie's distrust of the U.S. has ever been so overtly expressed in a game.

Interesting, since it's by some of the same people as RE4.
 
NOT liking good games makes FAR more sense than LIKING shit ones. I don't like FFVII, but that doesn't mean it's shit.

LIKING a shit game often means flying in the face of empiracal evidence that it sucks balls.

The whole evidence thing is a bit bullshit to me due to how subjective this all is. And yeah, that sounds like the "they're opinions you can't debate opinions" garbage that gets thrown around, but, eh, if I want some pretty surrealistic nonsense-plot game with a simple combat system, Killer7 works. Many people would see the game to be shit, and that makes perfect sense to me. I almost think it sucks, myself, yet I still kinda dug it.

Along those same lines, if I want a good, challenging action game that doesn't feel archaic, I'm going to stay the hell away from RE4.

Both of these make complete sense to me.
 
I got to about 50% through Killer 7 when it first came out. I was enjoying it but lacked time. Yesterday I restarted from scratch again and just finished it in 2 afternoons and I'm glad I did.

It was so much easier to accept the game my second time. I knew what to do and wasn't fighting the game. I just played it for what it is and had a lot of fun. It was a refreshing play that wasn't shy from trying something new in all aspects of presentation, story, graphics, control, sound.

Now adays I'd rather spend my 15 hours of play on something new like Killer 7 rather than be sucked into the norm with yet another Tony Hawk, Madden, James Bond, random WW2 FPS... I have absolutely no interest in those games anymore.. Bored to death about 5 versions ago...

Killer 7 was probably too far out there for most but I encourage you to let go of the mold you have fallen into and actually play it through. Bring on something new.
 
I vote for "not horrible".

Killer 7 was compelling and fun enough for me to play all the way through. That's not true of plenty of games. So by that standard it's better than Viewtiful Joe 2, Splinter Cell: Chaos Theory, Doom 3, Jade Empire, Perfect Dark Zero, Ultimate Spider-Man, Phoenix Wright, and GUN--all games that I didn't finish this year, and most of which I probably won't.
 
I just got the game and I'm utterly floored.

It's almost as if David Lynch were Japanese and a game designer and he made this... it's just completely weird, cool, and just amazing.

It was like I dipped my face in ice water when I first played and got a feel for the game, because I'm fed up with the rehashed garbage we constantly get.
 
I vote "horrible."

I get that the story is cool or whatever, but the game just feels broken.
 
trippingmartian said:
Worst dialogue in a game ever. (Yes, this includes Zero Wing)

Were you playing the Japanese version? The JPN version actually has the voices demasked and they talk in total Engrish, pretty hilarious. I didnt find the subtitles in the English version to be that bad though.
 
I finally got the game this past week and I have to agree with you
r tag
.

The more important question here is: How can someone not like RE4? That just doesn't sound possible.
 
I haven't played a minute of Killer 7, but IIRC didn't it use the same engine as PN03? This thread reminds me of threads for that game--claims for its singular artistic merit; dubious justifications for its broken controls; etcetera.

Is there anyone here who hated PN03 but liked Killer 7? If that's the case, I might consider picking it up--it's $20, right?
 
I dont know if they both use the same engine but PN03 and Killer 7 aren't even similiar at all...except that both games don't control like your normal game
 
Prospero said:
I haven't played a minute of Killer 7, but IIRC didn't it use the same engine as PN03? This thread reminds me of threads for that game--claims for its singular artistic merit; dubious justifications for its broken controls; etcetera.

Is there anyone here who hated PN03 but liked Killer 7? If that's the case, I might consider picking it up--it's $20, right?

I hated pn03 but liked killer 7. They don't play the same at all. K7 is especailly good for people who like sniping :)
 
Killer7 had some great variation in the boss battles. I actually think that K7's boss battles is the most unique and varied in any game released.
 
I'd be curious to hear some more detailed complaints from people who think that the game's controls are "broken."

To me, one of the most interesting design choices in Killer 7 was putting the character on rails, rather than letting him wander around the room. I've always found traditional survival horror games to broken, since their fixed camera angle always leads to clumsy character movement. I thought Killer 7 found a clever fix for the issue -- taking the opposite tact of Resident Evil 4, which perfected the mechanic for full motion.

But there's a limitation of games, which I think Killer 7 cleverly approaches. Most game settings only contain a few items you can truly interact with. Sure, now there's the technology to break pretty much anything in the room, but as far as items, switches, etc. they amount of things you can actually do in a room are usually very limited. I liked how Killer 7 acknowledged this fault in gaming and did away with the constant autistic room tossing that most other games require. You entered a room, there were two or three things of note to look at and interact with and that was it.
 
I trudged through a little more of the first level, but couldn't bring myself to enjoy it...

The style is the only saving point.

I mean, I can appreciate that some people like running forward ten paces, paushing, holding two buttons, swiping around inprecisely to find a glowing point, firing, reloading, then repeating that ad infinitum.

Or, that, you know, some people like the dialogue that moves at a reading speed that of a small child.

Or the voices that want to get into your brain and rape your eardrums outward.

Or hell, even the "run forward three rooms, note an environmental puzzle, then guess which form is most suited to that after running back three rooms to switch" bit I'm seeing emerge.

It's not fun.

I'm sorry, but this BARELY qualifies as a game, and the plot that everyone extols is a baffling menagerie of begging questions and random vagueties that I'm assuming come together at the end. Right now, it's more irritating than intruiging, and I think I'll be selling this off ASAP. :p
 
i was truely loving the game, got the gf sucked into it as well - just to figure out what was going on.
I got about 6 hours into it before I got ready for a big move ... haven't picked it up since I haven't set up my gameroom (and DS is kicking ass), but I look forward to picking it back up again.

sure it's different, simple in some ways - more complex in others ---- but I was enjoying what a great change of pace it was. I wouldn't want a lot of games to be like it, but I wouldn't mind at least 1 a year like Killer7.
 
i hated this game at first, then it was alright, then i was meh on it again... then the story came together and I was back to it being alright

but it's basically just crazy experimental stuff worth playing once to see if it clicks with you. the mechanics are pretty hard to get over, though
 
Sounds like Matlock is getting "The Critic" syndrome.

It stinks! It stinks! It stinks!

I was personally quite surprised with Killer 7. Sure it is way stripped down but that is a quality in itself. I agree with Wario though. Would have made a fantastic anime series.
 
I wanted to like is so much, but its broken game on almost every basic level. At this point, I too firmly believe that many who claim it to be the GOTY, or worse yet, those who love to pontificate who profound the game playing experiences, are just doing to look cool or something. My favorite is "its not supposed to be fun." Give me a fucking break.
 
I figured that the only reason it wasn't on-rails was to seperate it from feeling like a cel-shaded Resident Evil clone. Although, I also strongly believe that it would've been more enjoyable if it wasn't on-rails.

I really hated this game.
 
Wario64 said:
I still think this game would have been better suited as an anime series
I don't know about 'better suited', but hell ya.
 
FortNinety said:
I wanted to like is so much, but its broken game on almost every basic level. At this point, I too firmly believe that many who claim it to be the GOTY, or worse yet, those who love to pontificate who profound the game playing experiences, are just doing to look cool or something. My favorite is "its not supposed to be fun." Give me a fucking break.

I personally don't judge games on their graphics, or their story, or the sum of it's parts, and most certainly I don't judge games on how cool they might make me to love them. I do judge games on the quality of the experience they gave me. The experience after playing Killer7 rocked my world, that's why it's my personal GotY.

I can certainly see why many people like you can't like the game, but I don't judge you on it. You should do the same to people who do like it.
 
Just finished Killer7 last night. After an hour or two, the gameplay clicks and isn't really that much of a factor--the game has a pretty forgiving difficulty curve once you get the hang of it. I actually felt pretty "dialed in" on the gameplay after awhile and was wiping out Smiles with mechanical precision about halfway through. It plays like no other game, and it's fun once you get good at it. You also gain abilities that make killing a lot quicker and more destructive.

I hated the Hell out of this at E3, but I'm glad I gave it a second chance.

The much-vaunted ending is pretty tight, but I actually enjoyed the "Alter Ego" chapter more. The finale of that section is one of the coolest endgames of a level ever.
Matlock said:
I trudged through a little more of the first level, but couldn't bring myself to enjoy it...
Dude. Playing through at least one level should be a prerequisite for a thread like this.
 
I'm willing to give this game a try at a $10 price point. I actually like the comparisons to P.N.03, another $10 purchase which I enjoyed once I stopped fighting the controls and wishing it played differently. It's a lot easier to like a "bad" game if you're not thinking you might have just wasted $50.
 
Teddman said:
Just finished Killer7 last night. After an hour or two, the gameplay clicks and isn't really that much of a factor--the game has a pretty forgiving difficulty curve once you get the hang of it. I actually felt pretty "dialed in" on the gameplay after awhile and was wiping out Smiles with mechanical precision about halfway through. It plays like no other game, and it's fun once you get good at it. You also gain abilities that make killing a lot quicker and more destructive.

FINALLY someone else with the same experience as I had. The controls are perfect - for what the game is trying to accomplish, they couldn't have been done any better.
 
i went through about 4 levels of this game.

At first it was pretty cool... kind of like playing through a david lynch movie. as a fan of surrealism, i was enjoying it...

Then after a while, it became too repetitive. Really the gameplay is what killed it. The audio/visual expierience wasn't enough to overcome the weak gameplay and it ended up losing all it's charm... it became a chore to play so i stopped.

Interesting idea, but it should have been designed as a straight FPS from a gameplay standpoint. The lack of interactivity reminded me of the old FMV games from the beginning of the CD era. It was like playing 7th guest, with weaker puzzles.

Edit<< If you like these types of super surreal japanese story's, i urge you to watch the films of director Shinya Tsukamoto, especially earlier stuff like tetsuo and tokyo fist. I was definitly reminded of his stuff when playing through this game.
 
Mejilan said:
This game completely fucking sucks. I don't understand the occasional GAFfer commenting that it's his/her personal GotY. WTF? Did you PLAY any other games this year? I don't mind people having their own opinion, and I'm 'guilty' of loving my fair share of admittedly shitty games, but I wouldn't proclaim any one of 'em GotY material.

because people obsessed over the game since it was unveiled and they couldn't tell themselves that the game just sucked ass. or they want to feel intellectual and feel the need to play obscure shit that nobody else likes so they'll look cool. doesn't matter now though, the game is out it sucks and there's nothing anyone can do but talk about how much it sucks ; )

i admit i went through some denial with halo 2... it really was a fantastic game but it took a while for me to get over how abrubt the ending was and i definitely don't feel the same about the game now as i did around the time it launched.
 
fartblast said:
or they want to feel intellectual and feel the need to play obscure shit that nobody else likes so they'll look cool.

You could say the same thing about people who hate the games the pretend intellectuals like..

"or they want to feel intellectual and feel the need to hate on obscure shit that pretend intellectuals like so they'll look cool."

I didn't follow the game from the day it was announced, I don't think I'm smart, I don't jerk off every time I play an obscure game, but I still liked it, a lot.
 
In a moment of both of weakness and stupidity I am strangely compelled to try this game to see how horrible it is. Then again I could be playing something worthwhile like DQ8 or PGR3 making the realization of my illogical desire to play Killer 7 all the more painful.
 
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