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KILLER 7 LTD

mediabiz

Member
Okay, those are the numbers that I get from NPD posts on GAF:

OCT
GCN KILLER 7 $109,250 3,668
PS2 KILLER 7 $56,738 1,888

SEPT
GCN KILLER 7 $43,825 1562
PS2 KILLER 7 $23,303 839

AUG
GCN KILLER 7 $214,512 5,431
PS2 KILLER 7 $98,744 2,365

JULE
GCN KILLER 7 $811,958 16,350
PS2 KILLER 7 $311,395 6,247

LTD: 32,794

And those are the numbers from Game Front:

Japan: 12.000 Units
USA: 150.000 Units
Europa: 100.000 Units

As I know NPD have the sales for 60-65% of NA territory so we could do the math:
32794 * 1.6 = 52,470

So where are the others 97,530?
 
According to those numbers, Killer 7 sold over 250,000 copies, which is on par with games like Viewtiful Joe and Eternal Darkness, and to have a game like Killer 7 sell a quarter of a million copies...Would likely make Capcom a happy publisher.
 
NPD may only poll 65% of game seller, but their numbers are estimates of all the games sold in the US, not just a percentage.
 
Well, I can understand if it sold 250k if the price dropped to $20 within a month or two. :lol
 
mediabiz said:
And those are the numbers from Game Front:

Japan: 12.000 Units
USA: 150.000 Units
Europa: 100.000 Units

These numbers are from Capcom and are probably shipped units (+ USA most likely means USA+Canada).
 
More proof that Capcom's quirky games sell more on the Gamecube. Why oh why haven't they announced a GC version of Okami? Make no sense at all. -_-
 
mediabiz said:
Okay, those are the numbers that I get from NPD posts on GAF:

OCT
GCN KILLER 7 $109,250 3,668
PS2 KILLER 7 $56,738 1,888

SEPT
GCN KILLER 7 $43,825 1562
PS2 KILLER 7 $23,303 839

AUG
GCN KILLER 7 $214,512 5,431
PS2 KILLER 7 $98,744 2,365

JULE
GCN KILLER 7 $811,958 16,350
PS2 KILLER 7 $311,395 6,247

LTD: 32,794

And those are the numbers from Game Front:

Japan: 12.000 Units
USA: 150.000 Units
Europa: 100.000 Units

As I know NPD have the sales for 60-65% of NA territory so we could do the math:
32794 * 1.6 = 52,470

So where are the others 97,530?

In the US as of October, GC version is at 27,011, PS2 is at 11,339, for a total of 38,350 in the US. suaveric is right, NPD factors in the numbers they don't directly have, and from what I've been told their estimates are very, very close and accurate. Anyway, Frankfurter's right, 99% of the time when a company gives you a sales number, it's number that shipped. Technically that's accurate, as those copies have been sold to reatilers, but that doesn't factor in how many were actually BOUGHT by people, and returns. NPD factors in returns, and is an estimate of how many copies were actually physically purchased by people at stores. For example, I remember late last year/early this year Konami had something saying they'd sold 200,000 copies of Suikoden 4 in the US, yet as of last month the number actually sold to people was at just over 125k.

I don't doubt that they shipped 150k to US and Canada, because I doubt they were expecting it to bomb as bad as it did.
 
PhoenixDark said:
More proof that Capcom's quirky games sell more on the Gamecube. Why oh why haven't they announced a GC version of Okami? Make no sense at all. -_-

Indeed. It wouldn't have surprised me if the GC version would have alot sold more had it stayed exclusive.
 
PhoenixDark said:
More proof that Capcom's quirky games sell more on the Gamecube. Why oh why haven't they announced a GC version of Okami? Make no sense at all. -_-

Call em, i'm sure they'd be happy to have you as an advisor.
 
And the reason why companies use shipping sales in their IR relations pages etc., is because just because it's not sold to the consumer, shipping a game to a retailer is where the company gets it's profit from. And it's also the only form a company can be 99% sure and accurate with the numbers.

As somebody else said, NPD only covered 65% of game retail locales, HOWEVER, keep in mind NPD takes the figures from that 65%, and estimates up to predict the other 45% not polled. But that's kind of a far-faced estimation is it not?
 
C- Warrior said:
And the reason why companies use shipping sales in their IR relations pages etc., is because just because it's not sold to the consumer, shipping a game to a retailer is where the company gets it's profit from. And it's also the only form a company can be 99% sure and accurate with the numbers.

As somebody else said, NPD only covered 65% of game retail locales, HOWEVER, keep in mind NPD takes the figures from that 65%, and estimates up to predict the other 45% not polled. But that's kind of a far-faced estimation is it not?
110%? Wow. :D

And just because a publisher sells a certain amount to stores doesn't mean they get all of that money. If a game doesn't do well and stores have a shit load left they may price protect against a price drop depending on who the retailer is and what kind of deal they've worked out.
 
C- Warrior said:
As somebody else said, NPD only covered 65% of game retail locales, HOWEVER, keep in mind NPD takes the figures from that 65%, and estimates up to predict the other 45% not polled. But that's kind of a far-faced estimation is it not?

From what I've been told, even though NPD doesn't get number directly from certain stores (I think Walmart's the only big one they don't have really), they have "contacts" within companies that allow them to get very close estimates, or that's how it was explained to me. Plus NPD has been tracking all sorts of products for a good while now, you'd imagine they'd be pretty good at it.
 
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