Killer Instinct coming to Xbox One

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You're the boss.

I guess my love for Japanese shooters makes it easier to accept such a thing. People often buy the arcade boards for $1000-$2000+ when they are released. It makes $500 look like chump change (not that I'm wealthy).

I understand. I don't think people buy consoles just for one game unless it's The Last of Us, it's just that they see a few titles that they have to have, and then just hope it ends up being a worthwhile investment beyond that.

1080p @ 60fps

Jesus. Next gen man.
 
I know this game is Microsoft's bait to get a certain demographic to buy the console and I know only an idiot would buy a console for one game... yet here I am. I feel defeated.

More so than Consumer Bait, I hope it's developer-bait to get companies onto making fighters for the XB1.

They'll be a new fightstick (and probably pad) out for the system first VS PS4, and hopefully the easing up on developer rules helps bring a wide variety of fighters to the console, as well, from the big sequels, to the smaller titles like Yatagarasu, Beast Fury, or maybe even something like Under Night In-Birth.

I guess the success of DOA 3 and 4 on Xbox consoles must have really left an impression with them. It's very odd that they'd be the first to have an entry in what is generally a very Japanese-dev-focused genre, onto this next generation on consoles...
 
Everyone is always talking about digital pads or arcade sticks; am I the only person that like analog sticks for fighting games?
 
Everyone is always talking about digital pads or arcade sticks; am I the only person that like analog sticks for fighting games?

no. i've only played on pads. However even I am thinking about getting a stick to see if there is an improvement. I hate the DS pad because it never works for me. controller too cluttered together.
 
Is this 60fps? That Twitch stream kinda made it look like it at times.

60fps, 1080p

EDIT: Beaten

no. i've only played on pads. However even I am thinking about getting a stick to see if there is an improvement. I hate the DS pad because it never works for me. controller too cluttered together.

Given the fact that you need to press HP+HK, MP+MK, and LP+LK on a regular basis, I don't know how well that will work on a pad. I'm sure you can figure out a good way to do it, but something like that just seems far easier on a stick.
 
60fps, 1080p

EDIT: Beaten



Given the fact that you need to press HP+HK, MP+MK, and LP+LK on a regular basis, I don't know how well that will work on a pad. I'm sure you can figure out a good way to do it, but something like that just seems far easier on a stick.
I normally game on a 360, and I rarely have the problems I encounter when I play on a DS. Never understood why people say the DS is good for fighters it never was for me. I prefer tha analog for the 360 over the Dpad for both controllers.
 
I normally game on a 360, and I rarely have the problems I encounter when I play on a DS. Never understood why people say the DS is good for fighters it never was for me. I prefer tha analog for the 360 over the Dpad for both controllers.

I've seen people perform decently well using the analog sticks, but it's very difficult to get the precision you need for advanced inputs that some fighters require at high levels of play. I don't find the analog sticks to be accurate enough for me, but there's a lot of personal preference involved in what you choose to play fighting games with.

Pretty much the only nearly unanimous thought is that the 360 dpad is horrid for fighting games, but even then I know a couple of high level players who swear by it.
 
A lot of people are under the assumption that Thunder is going to be the "grappler" fighter for this game. Honestly, I don't think he will be. Here are some thoughts I have on the subject and why I don't believe it will be Thunder as well who I think would be the better suited.

I don't think Thunder would be the best fit for the game's grappler. For one thing, unless Double Helix completely changed his fighting style, he fights wielding tomahawks. How can you grapple with weapons in your hands? And secondly, the tomahawks would also be projectile based. I see him as more of an aggressive rushdown, projectile based fighter because of the reasons above.

As for who should be the grappler... my initial thoughts was Orchid, but same deal with the weapons. They would serve as an obstacle to grappling. So I would have to go with TJ Combo. His KI2 design was devoid of the boxing gloves he wore in KI1 and he's a fast character. Not to mention he is a former professional, championship winning fighter. So I believe he'd be perfect with a rushdown/grappler fighting style.

I'm not quite sure why almost everyone is assuming Thunder will be the grappler anyway. Is it because we haven't had one yet and he's the next character announced so he would automatically be considered the grappler? Not really sure, but Thunder imo will not be and TJ Combo will.

Thoughts?
 
I don't think Thunder would be the best fit for the game's grappler. For one thing, unless Double Helix completely changed his fighting style, he fights wielding tomahawks. How can you grapple with weapons in your hands? And secondly, the tomahawks would also be projectile based. I see him as more of an aggressive rushdown, projectile based fighter because of the reasons above.

You're assuming that "Grapple means he gets hands onto the character"... that doesn't really have to happen. He could toss the axe to them, teleport on hit, and then lift them up and slam them, all by gripping his axe. His initial grabs could all deal with stabbing the axe into the opponents side, and then tossing them. Or he could fight with one axe, and one bare hand.

As for who should be the grappler... my initial thoughts was Orchid, but same deal with the weapons. They would serve as an obstacle to grappling. So I would have to go with TJ Combo. His KI2 design was devoid of the boxing gloves he wore in KI1 and he's a fast character. Not to mention he is a former professional, championship winning fighter. So I believe he'd be perfect with a rushdown/grappler fighting style.

He might be, but I don't think it's really too big a deal over what makes the most initial sense; these characters are basically being re-created, from a game that based every character on 1 archetype. They could really go in any direction.

I'm not quite sure why almost everyone is assuming Thunder will be the grappler anyway. Is it because we haven't had one yet and he's the next character announced so he would automatically be considered the grappler? Not really sure, but Thunder imo will not be and TJ Combo will.

Thoughts?

Double Helix so far, has liked to show off the characters that have defined, strong playstyles first. It's a good idea, because it starts the discussion of "how would (archetype) work in KI anyway?!?"

I think the best thing to keep in mind with KI, is that no matter the archetype, they're going to have multi-hits and combo-centric mechanics are a core element of their style. Even a grappler will probably have lots of hits in his grabs (such as having the opponent getting shocked by Lightning while doing a grapple).

It's going to be very interesting to see how things turn out...
 
A lot of people are under the assumption that Thunder is going to be the "grappler" fighter for this game. Honestly, I don't think he will be. Here are some thoughts I have on the subject and why I don't believe it will be Thunder as well who I think would be the better suited.

...

Thoughts?

It's probably Thunder and TJ Combo. Apparently, it has to be somebody and they just make the most sense once you break down the roster. They were popular, but not so popular that there would be riots over changing their playstyles. Fans would lose their minds if DH f*cked with Orchid.

Anyway, I think you're getting hung up on the term, "Grappler".

It doesn't matter who they choose to fill the role, there won't be a true Grappling character in KI. Every character will be Rushdown with a subset of abilities that place them somewhere on the four points of DH's playstyle "triangle" -- Mixup, Zone, Grapple, Balance. This is by design (and necessity) as you can't really take zoning/grappling too far without jeopardizing the combo system and encouraging defensive play. With this in mind, it's fairly easy to imagine any character as a grappler in KI.

Even with the limited roster, there could be at least two characters in each archetype with each leaning closer to a different point on the triangle to make them less samey. Basically, each archetype would have a rushdown-heavy character with traits from one subset and the others are hybridized further into an additonal subsets, sacrificing focus for utility.

Here's my crude shot in the dark at categorizing the OG roster into the "triangle":

** The order I've listed the subsets for each character indicates their priority within the playstyle. **
*** Further, the more subsets a character possesses, the less effective he/she is in any particular subset ***


Balance
- Jago (Rushdown / Zoning / Grappling / Mixup)
- Orchid (Rushdown / Mixup / Zoning / Grappling)

Mixup
- Riptor (Mixup / Rushdown)
- Sabrewulf (Rushdown / Mixup)
- Spinal (Rushdown / Mixup / Zoning)

Zoning
- Glacius (Zoning / Rushdown)
- Fulgore (Rushdown / Zoning)
- Cinder (Rushdown / Zoning / Mixup)

Grappling
- Thunder (Grappling / Rushdown)
- TJ Combo (Rushdown / Grappling)

I hope that wasn't confusing as all hell; this is what happens when you're bored on a stat holiday :P
 
Everyone is always talking about digital pads or arcade sticks; am I the only person that like analog sticks for fighting games?

images
 
I'm not quite sure why almost everyone is assuming Thunder will be the grappler anyway. Is it because we haven't had one yet and he's the next character announced so he would automatically be considered the grappler? Not really sure, but Thunder imo will not be and TJ Combo will.

Thoughts?

It won't be Thunder, it will be Eagle. #BELIEVE

Anyway, I don't know how I feel about Combo being a grappler character. All of the characters in past games basically played the same (at the base level), but Combo was one of the few who actually had a fighting profession. He was a boxer, and it just wouldn't make sense (in my head) for a boxer to start wrestling...

There are plenty of characters who don't have weapons or an established profession. It could be a new character, Riptor, Cinder, etc.
 
A next gen Riptor gets me very excited. Next gen dinos!

A next-gen Spinal (from a technical aspect) and Cinder (from an art style aspect) gets me excited. I want to see all those beautiful next-gen lighting effects shining through a skeleton and someone whose skin is like that of the sun.
 
combo would be a brilliant grappler, i totally agree with the above saying they were the less popular so more likely to change, but his entire rolling punch punch punch uppercut, knees, theyre very combo...

itd still work to make him a grappler though, instead of throws, all his grapples would be body blows or throwing into a corner for rushing

basically like drago vs creed :P
 
Here's my crude shot in the dark at categorizing the OG roster into the "triangle":

** The order I've listed the subsets for each character indicates their priority within the playstyle. **
*** Further, the more subsets a character possesses, the less effective he/she is in any particular subset ***


Balance
- Jago (Rushdown / Zoning / Grappling / Mixup)
- Orchid (Rushdown / Mixup / Zoning / Grappling)

Mixup
- Riptor (Mixup / Rushdown)
- Sabrewulf (Rushdown / Mixup)
- Spinal (Rushdown / Mixup / Zoning)

Zoning
- Glacius (Zoning / Rushdown)
- Fulgore (Rushdown / Zoning)
- Cinder (Rushdown / Zoning / Mixup)

Grappling
- Thunder (Grappling / Rushdown)
- TJ Combo (Rushdown / Grappling)

I hope that wasn't confusing as all hell; this is what happens when you're bored on a stat holiday :P

I've been thinking along very similar lines. I didn't work through each character but alot of them I did I would agree with you.

I could also easily see Tusk being another variation on Grappling while Maya would be primarily Rushdown and Kim Wu would be some sort of Mix Up.
 
I've been thinking along very similar lines. I didn't work through each character but alot of them I did I would agree with you.

I could also easily see Tusk being another variation on Grappling while Maya would be primarily Rushdown and Kim Wu would be some sort of Mix Up.

If there are two characters I don't want to see it's Maya and Tusk. No lasting appeal on either of those characters.

I would rather they just come up with new ones.
 
A next-gen Spinal (from a technical aspect) and Cinder (from an art style aspect) gets me excited. I want to see all those beautiful next-gen lighting effects shining through a skeleton and someone whose skin is like that of the sun.

Yeah, but I could see them changing Cinder to molten lava instead of something like the Human Torch to save resources or something.

For example:

Although personally, I hope we get something that pushes the boundaries and shows what next gen fire could look like in the fast paced environment of a fighting game:

Has it been confirmed, or at least hinted at, that they will be creating some brand new characters for the game?

Yes.
 
Yeah, but I could see them changing Cinder to molten lava instead of something like the Human Torch to save resources or something.

I thought about that as well. I hope they do not choose to go that route. I would consider that a cop out.

I understand the difficulties of making someone out of fire work (as in be aesthetically unique), but I hope they at least attempt it.

I think that they could use a molten lava form for when he goes dark and some cool some fx for when he goes invis.
 
If there are two characters I don't want to see it's Maya and Tusk. No lasting appeal on either of those characters.

I would rather they just come up with new ones.

I know I'm in the minority but I liked Tusk. A huge barbarian with a big ass sword, sure why not?

Maya could probably use a redesign but she was fun to use imo. I don't see why we can't eventually have all the characters from KI1 and 2 and some new characters added in. It's honestly not that many at all.
 
I thought about that as well. I hope they do not choose to go that route. I would consider that a cop out.

I understand the difficulties of making someone out of fire work (as in be aesthetically unique), but I hope they at least attempt it.

I think that they could use a molten lava form for when he goes dark and some cool some fx for when he goes invis.

Agreed, it would definitely feel like a cop out. That being said, it would be awesome for his Instinct Mode to form molten lava with similar traits to Glacius's one-hit ice armor.

I know I'm in the minority but I liked Tusk. A huge barbarian with a big ass sword, sure why not?

Maya could probably use a redesign but she was fun to use imo. I don't see why we can't eventually have all the characters from KI1 and 2 and some new characters added in. It's honestly not that many at all.

This. There are only 14 characters between both KI games, so why not have them all?
 
Has it been confirmed, or at least hinted at, that they will be creating some brand new characters for the game?

They've definitely mentioned brand new characters. I'm expecting at least one for launch, or at least two in the first "season" of characters.
 
I can't see Thunder being a grappler at all. I mained him in KI1 and he had zero grappling moves. He had a controllable fireball, an AA, a slash move, and a diving attack. If anything, based on that moveset I'd put him in the balanced category. Probably more rushdown than zoning.
 
So, no word on how we will be purchasing and playing this game yet, right?

Interest fading...

Not sure what you're asking. We know pretty much everything except pricing and the complete initial roster of characters. It's a safe bet you won't be paying $60 though.
 
I can't see Thunder being a grappler at all. I mained him in KI1 and he had zero grappling moves. He had a controllable fireball, an AA, a slash move, and a diving attack. If anything, based on that moveset I'd put him in the balanced category. Probably more rushdown than zoning.

They were all rush down in the original. Think about it. They are trying to change the characters so they fit in more with an archetype.
 
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