Fulgore or Orchid need to be next
Orchid please, for sake of change. All the characters so far are male(esque).
Fulgore or Orchid need to be next
If you guys are going to the The Fall Classic (Raleigh, NC) it was announced that the latest build will be there. The tournament takes place Sept 14-15.
Would youse be into an "HD remake" of KI1 & KI2 that re-modeled the original CGI but in real-time 3D graphics on XB1?
I think that would be kindof cool. They would need to stay as 1:1 as possible to the original CGI models, though; no "reinterpretation" a la Duck Tales remake, etc.
I plan to attend. Will be fun to get some hands on time with Thunder.
KIC: Did you volunteer to be the artist for Killer Instinct being interested in working on a fighting game or did it kind of just fall into your lap? What other work had you ton prior to designing the fighters of Killer Instinct?
KB: It kind of fell into place. I was originally working on some ideas for fighting games when we started experimenting with 3D software (Poweranimator back then, soon to be evolved into Maya). I remember making robot / cyborg style characters with army camouflage, all looking like Arnie with peroxide blonde hair. And Ninjas with ponytails and bionic legs, with claws (I guess this became Fulgore!) and then Nintendo came along to look at our presentation for DK. Once they saw that, they asked us what other ideas we had with this new 3D Rendered Graphics style. So we showed that, and they gave us the support we needed to develop the game into what it eventually became.
As promised, here's the KI newsWe had the chance to interview former lead artist and animator of Rare's Killer Instinct, Kevin Bayliss! Full interview here: http://www.killerinstinctcentral.com/exclusive-kic-interviews-kevin-bayliss-the-original-art-designer-of-killer-instinct/.
Snippet of the interview below:
That would be way awesome!They should really get him back for "Guest Designs by the original Artist" for new KI DLC.
That was a nice read, and his "Jack of All Trades" style puts into perspective the distribution of quality and passion in the original KI games; He has a lot of diverse talents, and the way they blend seems to show up as the strengths of the game (KI's motion-to-rhythm is probably one of the underlying things I like best about it's combos).
I'm glad his Idea for KI isn't the game we're getting now, but I would love to see his idea get a chance; more chaotic, expansive fights is something I really want to see out of next-gen. It is sad that he didn't get to work more on the brand for 18 years of wanting.
Thanks for the interview! I think it's a nice way to start off a week that's guaranteed to have a lot of nice KI news.
New Max video, Sabrewulf music!
https://www.youtube.com/watch?v=VWFGffEFMsk
New Max video, Sabrewulf music!
https://www.youtube.com/watch?v=VWFGffEFMsk
I don't like sabrewulfs stage music
I'm curious how fierce linkers work. In previous builds, if you did a fierce special, you'd get an Ender.
I NEED MAH FIX!!!!!!!
WHERE'S THE NEWS!?!?!?!?!?
As promised, here's the KI newsWe had the chance to interview former lead artist and animator of Rare's Killer Instinct, Kevin Bayliss! Full interview here: http://www.killerinstinctcentral.com/exclusive-kic-interviews-kevin-bayliss-the-original-art-designer-of-killer-instinct/.
Why do you keep calling combo lame-o lol
This should seriously be new thread worthy. Also, sigh, let's get this lame ass lame Chief Lame-o trailer on so I can see mah dawg Spinal
lemme know if he's as broken as it sounds he'd be, lol
New Max video, Sabrewulf music!
https://www.youtube.com/watch?v=VWFGffEFMsk
My guess is that each character will get one special that no longer registers as an Ender when using the fierce version. (Something like Jago's Laser Blade would be fine as a pure Linker.)
I don't think it would be possible to make every special "fierce'able" mid-combo as there wouldn't be a way for the game to differentiate between Linkers and Enders.
So since every character has a unique Instinct mode would it be safe to think Orchid's will be a speed boost? Seems like the perfect character to have that.
It depends which Orchid they're going with. Hopefully KI1 Orchid for the Tonfa Blasters
When I spoke to Mick yesterday, he's starting the music for a new female character and we should hear the first sound bits for a "familiar" female character soon. They're apparently taking a slightly different route with her this time a bit different from her cheerleader days![]()
I hope at some point they add a drunken kung fu style character. They probably work better for 3D fighters though.
I hope at some point they add a drunken kung fu style character. They probably work better for 3D fighters though.
So guys after the whole rape joke innuendo, do you think any female character introduced is going to be toned down in terms of skin showing?
So guys after the whole rape joke innuendo, do you think any female character introduced is going to be toned down in terms of skin showing?
no
that was entirely MS's PR fault
what would that have to do with anything
Why is it missing the DAY ONE 2013 tag?That KI retail box![]()
Kotaku poisoning the well with their brand of "journalism"... Patricia Hernandez.
Why is it missing the DAY ONE 2013 tag?
The game introduced itself with a Balanced Char, then a Rushdown, Zoner, and Grappler. I think it's time we see another Balanced character... and Orchid would fit that bill.
KoF's Chin has been a Drunken Kung Fu Character in 2D for years (varying how much he depended on the drink), and I think he's one of the best.
That would be great for this game, too; trying to think "what music fits an inebriated, stance-shifting Jackie-Chan-a-like?" could bring some wonderful dynamic tunes to the table.
They'd probably also have the sloppiest looking "I fell all over you... and now I've won!" ultra in the game, too. Full of trips, "what does this button do!" nonsense actions, and shifting movement, all leading up to a surprisingly deft, calculated finish... that'd probably end with a belch, perfectly timed to the music...
Ohh i thought that was the retail box, lol.because it's timeless
that and it's digital only
Don't remember that character but also show there are not a lot 2D drunken kung fu characters. Even still just think it would work in this game, but probably be the most technical character in the game. Actually it would be interesting if they decided to make that a character's instinct mode.
Instead of a traditional instinct bar;
X amount of drinks. Getting y amount of instinct grants a drink. Can drink the drink by pressing the buttons that normally activate instinct mode.
New Max video, Sabrewulf music!
https://www.youtube.com/watch?v=VWFGffEFMsk
They'd probably also have the sloppiest looking "I fell all over you... and now I've won!" ultra in the game, too. Full of trips, "what does this button do!" nonsense actions, and shifting movement, all leading up to a surprisingly deft, calculated finish... that'd probably end with a belch, perfectly timed to the music...
Instead of a traditional instinct bar;
X amount of drinks. Getting y amount of instinct grants a drink. Can drink the drink by pressing the buttons that normally activate instinct mode.
Don't remember that character but also show there are not a lot 2D drunken kung fu characters. Even still just think it would work in this game, but probably be the most technical character in the game. Actually it would be interesting if they decided to make that a character's instinct mode.
Think that would be overpowered once instinct mode gets activated. I would have to see it in action first though because I still will not see when the character will have time to drinkShun-Di style.
Each drink increases his damage output by 8%
Certain moves unlocked after X number of drinks
Done
That would be pretty cool however i have no idea when a character would have the time to fill up his bar lol. Unless you can combo your drinking into it.
I'm glad that Double Helix is aware of this thread because these are actually great ideas.
The game needs more quirk right now to break up the naturally rushdown-heavy play.
I'm seriously hoping that they go crazy and unconventional with Spinal and his skull mechanic (and skeleport) from the original games.
Possibly could cancel sweep into drink, sacrificing okizeme. And/or the drink animation has super armor against projectiles so you can't zone without spending meter.Think that would be overpowered once instinct mode gets activated. I would have to see it in action first though because I still will not see when the character will have time to drink
So I might be a little more hung up on logos than most people, but the new "K" and "I" does not look good. Compare them to the classic letters, the new ones are stretched, slimmed and look more feminine. The new K looks like a woman putting her foot forward. The classic one looked like razor sharp blades. The I is like a tip toeing ballerina.
It's a bit dangerous to make established characters quirky (thanks to backlash from fans), but new characters are the PERFECT time to do such things.
It would be great to get some real imaginative stuff in there. Imagine what kind of "joke" character KI would support... they could go wild with him, and still make him a solid, enjoyable character.
Think that would be overpowered once instinct mode gets activated. I would have to see it in action first though because I still will not see when the character will have time to drink