Do you guys think they'll have some sort of promotional character? I mean like Soul Calibur has in the past? Maybe a Battletoad?
I don't think that a Drunken Master character would fit this game at all. Fair enough if the game was made all or of mostly human characters who all displayed different types of fighting styles and martial arts. Like Dead or Alive or Virtua Fighter. Drunken Master style is based on an actual style of Kung-Fu.
But Killer Instinct has aliens fighting humans fighting beasts fighting bizarre creations. So the fight style used by any human character is gonna be something of pure fantasy. Except TJ Combo's traditional boxing.
Is this going to be a launch title? Really hope might eightarc fusion I bought last year will work with the game. Not dropping another 200 on a fight stick for another decade![]()
Do you guys think they'll have some sort of promotional character? I mean like Soul Calibur has in the past? Maybe a Battletoad?
Current gen controllers are confirmed to NOT be compatible with new hardwareI'm not happy about it either.
Do you guys think they'll have some sort of promotional character? I mean like Soul Calibur has in the past? Maybe a Battletoad?
Do you guys think they'll have some sort of promotional character? I mean like Soul Calibur has in the past?
We already have werewolves and aliens. They should add a Vampire to make it complete.
Current gen controllers are confirmed to NOT be compatible with new hardwareI'm not happy about it either.
It's pretty shameless, really. There's no reason they can't make a wired controller work when it's 1:1 button mapping. If they did I'd probably get a One for this game, otherwise, forget it.
So since every character has a unique Instinct mode would it be safe to think Orchid's will be a speed boost? Seems like the perfect character to have that.
@DrDogg I think they will reveal a second female character first before Fulgore.
So I might be a little more hung up on logos than most people, but the new "K" and "I" does not look good. Compare them to the classic letters, the new ones are stretched, slimmed and look more feminine. The new K looks like a woman putting her foot forward. The classic one looked like razor sharp blades. The I is like a tip toeing ballerina.
Spinal was quirky though; it wouldn't be changing the character at all.
OG KI was sort of "broken" in the sense that most people ignored 90% of a characters moveset and just focused on one spammable special to extend combos.
Spinal had all these nuanced mechanics that rarely got used. All they have to do is bring them back.
Do you guys think they'll have some sort of promotional character? I mean like Soul Calibur has in the past? Maybe a Battletoad?
It's pretty shameless, really. There's no reason they can't make a wired controller work when it's 1:1 button mapping. If they did I'd probably get a One for this game, otherwise, forget it.
because it's not using the same wireless spec, not even in same frequency range
Ok, but what is there excuse for wired controllers like arcade sticks not being compatible?
oh i thought you said wireless
excuse me - oh my god look at that lion behind you *jumps out window*
How would a speed burst really help her in a match?
Also, a second female character would have to be Kim Wu or Maya. I can't see either of them being announced before Fulgore. I guess maybe a brand new female character?
Whoa! What!!! Nice!
Lol that one guy reacting to the Killer Instinct reveal was hilarious
Any word if we can use our xbox 360 tournament edition SF4 fight sticks on xbone?
Any word if we can use our xbox 360 tournament edition SF4 fight sticks on xbone?
Except for the old "it's all USB now!" thing, I never really expected to be able to use this Gen's sticks on next gen (without mods, especially).
Not like I was able to use NES stuff on SNES, SNES on Gamecube, or Original Xbox on360. Cross-Gen compatibility has rarely ever happened, especially officially.
I DO wish, however, that Madcatz / Hori / etc would make new Sticks and Controllers with included backward compatibility. This Gen was so long, and the fighters will be played for years to come. Bundling such an option with a new, improved stick would also lessen the blow of needing to buy a new one.
I started out on 360 by using it's Analog and Dpad to play KoF Neowave and SFII online... I'll have no problem adjusting to Dpad again while waiting to get a new XB1 Stick (heck, I still use a pad to play fighters on PS3, since I have no stick for it yet). But it'd be nice if they let me use that new stick for XB1, 360, PC (and in a dream world, PS3 and PS4 as well...)
Um a speed boost allows her to double the attacks. So a regular 10 hit combo turns into 20. Also i don't think they want to launch the game with just 1 female.
Really great panel, pump up the music volume in the game please DH!
they REALLY need to tweak the levels of the BGM, its so good - but i only now realized it because yo cant hear it in the actual gameplay
Isn't it pretty much a given that we'll have (at least) BGM and Sound Effect sliders in the options menu?
Announcer volume as well, I imagine.
Isn't it pretty much a given that we'll have (at least) BGM and Sound Effect sliders in the options menu?
Announcer volume as well, I imagine.
Shun-Di style.
Each drink increases his damage output by 8%
Certain moves unlocked after X number of drinks
Done
I have been thinking about new characters for this game for a while now and it's very difficult due to the diverse/very random roster that killer instinct has.
The only one that I thought of would be a very lanky, rugged, devious looking 1800s coalminer that drags a pickax behind him and is very mixup oriented.
Wish I could think of more. : /
why would it be a given? the only games that seem to fairly regularly offer that sort of thing are racers. (though i rarely play modern fighting games so i may be wrong)
instinct mode she breaks the laws established in the game so during that time she can go off on people but at the risk of being combobreaked. However it is much harder in this mode since she is so fast.I'm not following. How would a speed boost double her attacks? Combos aren't limited by how fast you can attack, they're limited by the KV meter. So unless her Instinct mode causes less KV, I don't see how additional speed would extend her combos.
Also, in the event that you do get a combo extension, that just means the opponent gets more chances to use a Combo Breaker. Not exactly an ideal comeback mechanic. Unless I'm just not understanding you.
Just finished part 1. So good.
I'm very slightly disappointed that the "Blink and you'll miss it" bit that got us all riled up a while ago was just Jago's intro on Thunder's stage. Ah well, Gamescom in mere hours.
If all we get is a yellow high-heel hitting a tree stump...we riot.
instinct mode she breaks the laws established in the game so during that time she can go off on people but at the risk of being combobreaked. However it is much harder in this mode since she is so fast.
There is no technical reason why the sticks shouldn't work though. If you've seen the KI sticks they have been using for the game they look no different from the current 360 sticks. It is really a bunch of bullshit.