KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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anonymousAversa said:
This isn't the first time this was asked and it sure as hell won't be the last.

The answer is hard to give and really is a matter of opinion, but you need to realize something crucially important: both games have their own distinct art style and were designed on different platforms.

So, for instance, some people might point to the lush vegetation and wide opens areas in Crysis and state that as a strong point.

Some other people might not really see that as deal breaker since the games aren't going for the same end result. They might say the differed rendering and lighting in Killzone surpass Crysis' look.

Again, it is up to interpretation. Both games have strong and weak points. Both are two of the best looking games in existence, and will blow you away.

Hope that helps.

Thx for the info and insight
 
Mr.Potato Head said:
Thats just fucking sick...

QUESTION BETA TESTERS!.... you guys playing the beta, be honest... does it beat Crysis Dx10 on a high end pc? From the looks of just this animated GIF ...it does although im not in the beta to really know.

I have a very high end pc.. Crysis does look incredible but even Gears of War 2 gives Crysis a run for its money... and again, this GIF above does as well from the looks of it

Nice. Trying to pour gasoline all over this thread are we?
 
thuway said:
Nice. Trying to pour gasoline all over this thread are we?


match-vortex.jpg


:D :D :D
 
Mr.Potato Head said:
Thats just fucking sick...

QUESTION BETA TESTERS!.... you guys playing the beta, be honest... does it beat Crysis Dx10 on a high end pc? From the looks of just this animated GIF ...it does although im not in the beta to really know.

I have a very high end pc.. Crysis does look incredible but even Gears of War 2 gives Crysis a run for its money... and again, this GIF above does as well from the looks of it

If you're depending on artstyle alone, then sure. That's subjective, but let's not get carried away here. Crysis's tech is unmatched.
 
Jason's Ultimatum said:
If you're depending on artstyle alone, then sure. That's subjective, but let's not get carried away here. Crysis's tech is unmatched.

They go for a very different aesthetic as well so it is difficult to compare...KZ2 has tons of effects and post processing to give it a much more cinematic feel...crysis has gigantic levels which hold their detail right down to the micro level...even the character models are beyond ridiculous.

It will be very interesting to see if this can dethrone crysis as my favourite shooter...it would be nice to have a few open levels...I love the freedom
 
jett said:
Not really, the ones you can destroy are the ones placed in front of turrets in Salamun Market, if you're using a rocket launcher/grenade the turret will most likely get destroyed along with the bags anyway. :P The more sandbag-packed covers are indestructible.

Thanks for clarification. Maybe that's something they should take into consideration.

Sorry Rikyfree, looks like you're a little too trigger happy. :lol
 
Tom Penny said:
Having partially destructable environments that don't affect gameplay is equivalent to a gun model that shows a scope that can't be zoomed in with. In other words it doesn't do much and that's what the gamespot guy was more or less saying, it's just for show.

;/

It exists for the sake of heightening immersion. It adds to the feel of chaos and supports the warzone feel. There's nothing objectively wrong with it. You could argue that full destruction would be more immersive, but that requires complete renovation of gameplay and has a heavy processing demand. And as you've been shown before countless times in this thread, destruction of the K2 environment CAN in fact alter play because certain types of cover can be destroyed, etc. Obviously it doesn't do much, but fuck. I'll take all the bells and whistles i can. Won't you?
 
cameltoe said:
"destructible environments are a nice touch but not very destructible. Shooting the ground around you in a circle does not yield the desired result of you falling down to hell."

3.5/10

FIXED
 
bishoptl said:
Network's down :|

edit: nm, it's back up
bish, what do you think of the game? Last I saw you were having connection problems (and apparently are having them again now ;) but I'm just curious what you think of the game.
 
jett said:
All right just tried it out for myself. Some sandbags you can destroy, some you can't.

Had some great moments in Blood Gulch fighting across the bridge. Managed to stave off ISA attackers trying to come upstairs across the bridge by crouching by the sandbag and shooting them through the windows. I could hear their voice chat as they died on the bridge or in that room "guys he's up there! across the bridge" "behind the sandbag." Up comes a soldier with a machine gun and they start blasting away. Before I know it, my cover is gone, managed to kill that machine gunner but 2 more ran across the bridge and I got shotgunned in the face.

Yes, destroyable cover, not a lot but definitely has some game altering moments :)
 
I'm not going to comment on gameplay specifics, but I will say this - the overall package is very impressive. Some smart decision making on what to scale back in order to push the envelope forward in other areas - and some of the most cohesive art direction I've ever seen in a shooter.
 
bishoptl said:
I'm not going to comment on gameplay specifics, but I will say this - the overall package is very impressive. Some smart decision making on what to scale back in order to push the envelope forward in other areas - and some of the most cohesive art direction I've ever seen in a shooter.

You played SP?
 
Rapping Granny said:
Well we can stop it here...by saying both games look better than anything else right now.
I want a happy thread damn it !!
Look a kitten :

NFC1_11.jpg
 
bishoptl said:
I'm not going to comment on gameplay specifics, but I will say this - the overall package is very impressive. Some smart decision making on what to scale back in order to push the envelope forward in other areas - and some of the most cohesive art direction I've ever seen in a shooter.

This is good to hear. All to often a game will have great environment art, or great character art, but it rarely blends well together outside of a few exceptions.
 
Snipes424 said:
Man.. that is just bad. I see more and more of either a)flat out lies or b) uninformed people talking about games they have never played. For example on the 1up podcast where "big fun" was saying that all the enemies ignore your buddies and just attack you in Resistance 2. I proved this to be wrong by watching enemies attack my squad mates while I just sat there. And then in another podcast (it actually might of been 1up yours), they were saying in Little big planet, there is no way to lock a level, which is not true, there is a big ass option that says "locked."

I hate to sound down on the 1up people, because I do actually like them and it's obviously not just them making these mistakes, but it does irritate me when these "professionals" say things that are obviously not true.
Just wait. I'm writing some lengthy impressions for a website that should be going up over the next 1-2 days. :D
 
UntoldDreams said:
I still don't have a PS3 at home. 5/10

$599. 4.7/10.

What's shocking about some of these score comments is that half of them are very feasible as some fanboy journalist pisses blood in anger at a good game not on his system :< :<
 
Oh man, just watched the Helghan trailer in HD.

KNOCKED. MY. SOCKS. OFF.

Fuck, I need another PS3. Made the mistake of selling my shit, a few months back. I'm flat broke at the moment, but hopefully i'll conjure up the cash for a new PS3 by Feb.
 
Mr.Potato Head said:
Thats just fucking sick...

QUESTION BETA TESTERS!.... you guys playing the beta, be honest... does it beat Crysis Dx10 on a high end pc? From the looks of just this animated GIF ...it does although im not in the beta to really know.

I have a very high end pc.. Crysis does look incredible but even Gears of War 2 gives Crysis a run for its money... and again, this GIF above does as well from the looks of it

The PS3 is obviously not a DX10 high end PC with 4GB RAM, no console is. There's no point trying to compare anything on console to Crysis.

Gears of War 2 does NOT in a MILLION FUCKING YEARS give Crysis a run for its money.

Gears of War 2 does NOT give Killzone 2 a run for its money either, because it can't even do fucking proper shadows (outside of characters and very few objects) in MP WITH FEWER PLAYERS, SMALLER MAPS, AND LESS INTERACTIVITY, technically it's not even in the same league, heck it doesn't even do proper shadows in SINGLE PLAYER.
 
Killzone 2 throws quite a lot of physical geometry around on screen. I wouldn't have believed it was possible on a console with limited RAM until I saw it in action.

I'm still not sure how they do it when all other console FPS games clearly have a ceiling which limits their environment geometry.
 
UntoldDreams said:
Killzone 2 throws quite a lot of physical geometry around on screen. I wouldn't have believed it was possible on a console with limited RAM until I saw it in action.

I'm still not sure how they do it when all other console FPS games clearly have a ceiling which limits their environment geometry.
even after playing it I still don't believe it. Maybe the last FW update also downloaded some more RAM for the PS3
 
jett said:
Oh he's just shooting the breakable windows. :P You really can't destroy sandbags though, trust me, I've tried. :P
YES YOU CAN.

Did you throw a grenade at it?
You can destroy sandbags.

And even if the destruction is only cosmetic....how would that not affect gameplay?
I know if im running around or behind cover and I see a wall being torn up right next to me, im gonna get scared or check around. It adds to the tension/immersion.

But the destruction isnt just cosmetic. Even if it doesnt affect gamelay ALL THAT MUCH.
There's been a few situations but its not a main focus.
 
UntoldDreams said:
Killzone 2 throws quite a lot of physical geometry around on screen. I wouldn't have believed it was possible on a console with limited RAM until I saw it in action.

I'm still not sure how they do it when all other console FPS games clearly have a ceiling which limits their environment geometry.

Lots of money, lots of time and some extremely talented coders.
 
Kittonwy said:
Gears of War 2 does NOT give Killzone 2 a run for its money either, because it can't even do fucking proper shadows (outside of characters and very few objects) in MP WITH FEWER PLAYERS, SMALLER MAPS, AND LESS INTERACTIVITY, technically it's not even in the same league, heck it doesn't even do proper shadows in SINGLE PLAYER.
Tell 'em like it is.

...but I even think Resistance 2 looks better than Gears 2, soooooooo...
 
anonymousAversa said:
Hahaha sorry Fersis, Ted Price is not in that presentation.


(You're a chick, right?)
Im not a girl.
And i love Ted Price in a totally straight and manly way :D
 
Guled said:
even after playing it I still don't believe it. Maybe the last FW update also downloaded some more RAM for the PS3
Probably.
But killzone 2 has been in development for a couple of years
 
Pojo said:
Tell 'em like it is.

...but I even think Resistance 2 looks better than Gears 2, soooooooo...

I agree that Resistance's 2 Co-op looks graphically better than Killzone's 2 co-op.........
 
FFObsessed said:
:lol Well, 11th isn't 1st!

Now now, I've used rifles more than twice as long as Missile Weapons, and now play the majority of the time with teh Sniper. And as Jett will tell you I'm pretty awesome! :p Last Beta I tried to "master" the Rifles and Shotgun, this Beta it's been Missiles and Sniper.

In fact I had my best moment in an online game EVER with the Rocket Launcher... let me tell you a little story...

It was a "Warzone" game on Radec Academy, 24 players, perfect amount. The game was close the whole time, I was playing with a shotgun as the Engineer class and was struggling, well, not having my best game. But my team was even worse I was surprised it was pretty equal so far as the other team seemed pretty competent. But it was the last round, the decider, and we had to plant charges on a Seek and Destroy match, we were Helghast fighting the invading ISA scum.

It was a real war of attrition for almost four minutes, most of my team didn't seem interested so we just had to wear them down slowly throughout the round. Eventually we managed to push them back and plant 2 charges! I didn't think we'd last long after that and I was right the 3 of us that were left fighting for it got killed pretty quickly. I didn't want to give up tho, it's the Helghast blood in my veins! So I quickly switched to Assault class so I could boost over there as fast as I could and at the very least blow them to pieces before the end of the game. I killed some guy on the way so I only had two rockets by the time I got back to the room where we placed the charges. Luckily some of my team had kept them from diffusing the bombs, but as I got there our last man fell, and the bombs began to be diffused...

It was all down to me and my Rocket Launcher. I strafed past the door and fired a rocket at where the charges were set... BAM! 4 KILLS with one shot! Not only were there two guys diffusing, there were two guys guarding them standing right there! mwaha! And the "chirp" sound quadruples when you get that, incredibly satisfying. But it wasn't over there I still had like 30-40 seconds to defend these charges and it was just me and one rocket, so I wait... there's silence at first, not a sound. It feels like I waited for an eternity, but it was only 5 seconds. Then through the broken wall came two ISA, I fired quickly and BAM direct hit.... 4 KILLS! There were two coming up behind them as well. Couldn't believe it! But I didn't have time to bask in my own awesomenous, I had a battle to win!

So I drop my blessed Rocket Launcher and picked up the nearest assault rifle. I looked at the hole in the wall and noticed, I was blind! The dust and smoke from the rockets completely covered the entrance. I couldn't see whether ISA troops were coming so I thought "fuck it" I started shooting wildly through the smoke, nothing at first but after a few seconds, *chirp!* one kill! I kept firing, I was almost out of ammo... *chirp* headshot! Another kill! Out of ammo, I desperately ran around looking for a weapon, and eventually found a shotgun near the entrance, now they were coming through, I lobbed a grenade but I threw it too far, it missed them, but it did kill two guys behind them. At that point I just started firing the shotgun in panic but I was missing, I was done... until a team mate finally showed up and picked off a couple of guys I softened up, but I only had a slither of health left and I was finally finished. I had fallen, as did my teammate. With only about 6 seconds left.. I was gutted. All that was left was for them to diffuse the charges.

I spawned quickly and waited for them to diffuse them at the last second but no. The charges blew, a couple of them died in the blast. And we won. I got a 12 kill streak and felt like a god. Best moment ever. I curse myself for not having capture equipment to record, and I pray the final game will have video capture.

Best online shooter ever.

oh and



You dirty team killer :p


Haha, sounds awesome.
This game has so many moments like that.
 
Guled said:
even after playing it I still don't believe it. Maybe the last FW update also downloaded some more RAM for the PS3

I want to play this so much D:
Like I said before, this game does not match Crysis technologically. It is impossible for any current console to do that.
Artistically? It's different, and whether it looks BETTER is a matter of opinion.
I've played Crysis over a dozen times on ultra high, and from what I've seen of this game, to me, it's even more impressive considering the hardware they're running on. Crysis simply brute forces a lot it's effects and geometry. KZ2 uses an amazing level of technical trickery and a scale that seems incredibly tuned to the platform it's designed on. It's that perfect hardware/software synergy along with the incredible aesthetics that just blows me away.
 
Reading all the impressions of this make me sad, I really need to stop. It feels like the game is coming out next week but I have to wait over 3 months to play it. :(
 
Tom Penny said:
Having partially destructable environments that don't affect gameplay is equivalent to a gun model that shows a scope that can't be zoomed in with. In other words it doesn't do much and that's what the gamespot guy was more or less saying, it's just for show.

So how is having partially destructible environments worse than having no destructible environments? I'd rather see a rocket hit a wall and something actually happen, over the lame ass scorch decal.
 
Angelus Errare said:
So how is having partially destructible environments worse than having no destructible environments? I'd rather see a rocket hit a wall and something actually happen, over the lame ass scorch decal.

Exactly--I would even go as far as to say it's like taking regular scorch marks and bullet holes to the next level.
 
Kittonwy said:
Gears of War 2 does NOT give Killzone 2 a run for its money either, because it can't even do fucking proper shadows (outside of characters and very few objects) in MP WITH FEWER PLAYERS, SMALLER MAPS, AND LESS INTERACTIVITY, technically it's not even in the same league, heck it doesn't even do proper shadows in SINGLE PLAYER.
But Killzone 2 doesn't have anything like the same texture resolution as Gears 2. Ergo, Gears 2 looks better.
 
Pojo said:
Tell 'em like it is.

...but I even think Resistance 2 looks better than Gears 2, soooooooo...
Do you have uncircumcised penises hanging out of where your eyes should be?

Because Gears 2 may not be a great looking game but it's at least a good looking game. While R2 has all the visual trappings of the kind of viscous sludge you'd find stuck in the skin hood of an uncircumcised, unwashed, post coital penis.
 
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