KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Cruzader said:
KZ2 has more shit going on and looks 10X better than RE5.
i think 10x better might be exaggerating just a tiny bit. just call it twice as good, still defend the point, and don't look quite so blind to how good a multiplatform game can look.
 
Cruzader said:
*sigh*

Im pretty sure you're being sarcastic. Just an example, KZ2 has more shit going on and looks 10X better than RE5.

Oh I'm not making any jabs at/comparing KZ2 and RE5.

Just saying that with Co-op a lot of things need to be changed. And with RE5, its not even a survival horror game anymore IMO.
 
makingmusic476 said:
20090204.jpg

:lol :lol :lol
 
Returners said:
I agree, co-op totally changed RE5.

Edit: You're right, it did change it and I'm sure they built it from the ground up for co-op. Clearly KZ2 wasn't being built from the ground up for co-op. Maybe we'll see it in the next one when they've gotten even more horsepower out of that engine (which is pretty unfathomable to me, honestly).
 
Returners said:
Oh I'm not making any jabs at/comparing KZ2 and RE5.

Just saying that with Co-op a lot of things need to be changed. And with RE5, its not even a survival horror game anymore IMO.

Yea Resident Evil can drop the Horror from its genre type.
 
Annihilator said:
That guy from gamespot who thinks KZ2 graphics are only above average? Yeah that guy is total douche. His name is Andrei and hopefully he never opens his mouth on camera again.
Yep, exactly that guy.
 
Returners said:
Oh I'm not making any jabs at/comparing KZ2 and RE5.

Just saying that with Co-op a lot of things need to be changed. And with RE5, its not even a survival horror game anymore IMO.

Oh my bad, I thought you mean that RE5 didnt have any changes from SP to co-op, graphics wise saying GG should of done it with KZ2. I meant that KZ2 is a different bigger beast and it might not been as simple. Sorry, I apologize.

plagiarize said:
i think 10x better might be exaggerating just a tiny bit. just call it twice as good, still defend the point, and don't look quite so blind to how good a multiplatform game can look.

Well, I didnt say RS5 looks bad by any means. It does look great for a multiplatform game BUT it doesnt compare to KZ2. Period
 
Cruzader said:
Oh my bad, I thought you mean that RE5 didnt have any changes from SP to co-op, graphics wise saying GG should of done it with KZ2. I meant that KZ2 is a different bigger beast and it might not been as simple. Sorry, I apologize.



Well, I didnt say RS5 looks bad by any means. It does look great for a multiplatform game BUT it doesnt compare to KZ2. Period
thanks, that's all i was looking for. no arguments there.
 
TTP said:
Cos it's a bitch to realize that when playing randomly with a bunch of journos. Same applies for KZ2 MP: you can only give impressions and hard data unless you spend a LOT of time on it. Luckly MP beta was all good and they improved/fixed on that so it's fair to say it's gonna be a blast.

While true things like Host advantage should have been obvious from the get go.
 
plagiarize said:
thanks, that's all i was looking for. no arguments there.

Yeah I agree with you guys, it does look really good. Especially for a multi-platform game. Haven't installed the demo yet for PS3, but I heard it has some framerate issues, which is disappointing, but not surprising given it's multiplatform and from a Japanese studio. They've been a bit disappointing as far as the tech side of things go, outside of MGS4 and a couple other games on the different platforms.
 
Bumped for Killzone-demo-Karaoke-sing-a-long (just a few hours of sleep more and hoping for an early morning demo release...):
http://www.youtube.com/watch?v=e0daTVnJmt8
AnnieSandyTOMORROW.jpg


The sun'll come out
Tomorrow
Bet your bottom dollar
That tomorrow
There'll be sun!

Just thinkin' about
Tomorrow
Clears away the cobwebs,
And the sorrow
'Til there's none!

When I'm stuck a day
That's gray,
And lonely,
I just stick out my chin
And Grin,
And Say,
Oh!

The sun'll come out
Tomorrow
So ya gotta hang on
'Til tomorrow
Come what may
Tomorrow! Tomorrow!
I love ya Tomorrow!
You're always
A day
A way!
 
Alright...I decided I will not download the demo....

I've waited 4 years for this game and want to experience EVERYTHING while being fresh. I don't want to buy the game and be like "AH...I played this level already...meh nothing new"

Don't get me wrong, I download demo's all the time for PC and sometimes consoles but this is different.
 
deejay8595 said:
Alright...I decided not to download the demo....

I've waited 4 years for this game and want to experience EVERYTHING while being fresh. I don't want to buy the game and be like "AH...I played this level already...meh nothing new"

Don't get me wrong, I download demo's all the time for PC and sometimes consoles but this is different.

I'm doing the same. I usually play demos for games I'm interested or am looking forward to but with KZ2 I want everything to be fresh and play continously since I know after I play the demo it'll be like having a case of blueballs for a month due to wanting to play the rest of the game.
 
deejay8595 said:
Alright...I decided I will not download the demo....

I've waited 4 years for this game and want to experience EVERYTHING while being fresh. I don't want to buy the game and be like "AH...I played this level already...meh nothing new"

Don't get me wrong, I download demo's all the time for PC and sometimes consoles but this is different.

Don't worry. You can play the demo just once. Second time you go through the same area in full game it will feel almost like a new level altogether. Almost nothing happens the same twice in Killzone 2.

And you'll be playing it on Veteran rather than normal difficulty, which changes things quite a bit.
 
TTP said:
Don't worry. You can play the demo just once. Second time you go through the same area in full game it will feel almost like a new level altogether. Almost nothing happens the same twice in Killzone 2.

And you'll be playing it on Veteran rather than normal difficulty, which changes things quite a bit.
what different levels are there? easy-normal-hard-veteran-?
 
Cardon said:
I'm doing the same. I usually play demos for games I'm interested or am looking forward to but with KZ2 I want everything to be fresh and play continously since I know after I play the demo it'll be like having a case of blueballs for a month due to wanting to play the rest of the game.

Forget that I'm going to play the demo everyday so that I can prepare for MP day one.
 
TTP said:
Don't worry. You can play the demo just once. Second time you go through the same area in full game it will feel almost like a new level altogether. Almost nothing happens the same twice in Killzone 2.

And you'll be playing it on Veteran rather than normal difficulty, which changes things quite a bit.

Is K2 A.I. the best A.I. you have ever seen TTP?

Reading through the reviews it seems so to me.
 
Always-honest said:
what different levels are there? easy-normal-hard-veteran-?

From teh MuthaH:

Recruit - Let your girlfriend play this one, or your mom. Anyone caught playing this for any other reason than seeing if he can get through it blind-folded needs a open-handed slap.

Trooper - If you are new to FPSs, or haven't played one since Doom, then you might want to start here. Will provide a challenge in places.

Veteran - Now we're talking. This is your first playthrough. Hop to it soldier.

Elite (unlcoked by completing the game once on any difficulty) - We up the anty a bit and remove your HUD and crosshair. Try that on for size, but don't come crying to me if the big bad men with the orange goggles take you out back for a proper slapping.



The difficulty system is not based on enemy counts, but more on damage modifiers and health. The health of you, your buddies and the various enemy types and the damage that all of you deal out. As the difficulty goes up, your ability to Run 'n Gun goes down. You'll be spending more and more time ducking from cover and recharging. Tt becomes a lot more tactical and need s abit more brainpower as you go up. The lower difficulty settings is more for folks who like to storm into rooms, guns blazing. Do that on the harder difficulties and you'll get more than a black eye. "
http://boardsus.playstation.com/pla...?board.id=killzone2&message.id=134035#M134035
 
i think i'll skip downloading the demo tomorrow. if the mail service won't screw it up i'll get my review version. damn, please god.
 
deejay8595 said:
Alright...I decided I will not download the demo....

I've waited 4 years for this game and want to experience EVERYTHING while being fresh. I don't want to buy the game and be like "AH...I played this level already...meh nothing new"

Don't get me wrong, I download demo's all the time for PC and sometimes consoles but this is different.
the AI sounds a lot like the AI in FEAR, in that no two times you fight them will really be the same.

i've not really been watching videos or getting too hyped up for the game. i'm not expecting anything other than a really slick good looking tactical FPS. i can't wait to play the demo as it'll be my first real look at the game again in over half a year.

can't wait to see how far it's come along since i last watched a video of it.
 
TTP said:
Don't worry. You can play the demo just once. Second time you go through the same area in full game it will feel almost like a new level altogether. Almost nothing happens the same twice in Killzone 2.

And you'll be playing it on Veteran rather than normal difficulty, which changes things quite a bit.

I can't wait to get my butt kicked by going through the first time on veteran. I'm guessing it's at least as difficult as Uncharted? Similar to that hopefully? I liked how dynamic and how the enemies were actually pretty smart in that and were perfectly capable of taking me down if I got too cocky and tried to bum-rush them.
 
Mik2121 said:
happles3.png


(I posted it a few days ago but found it again on my photobucket, so there it goes.. I made it a few days ago)
Amazing man. :D
 
Don't know if it's been posted yet:

PC World Review: 90%

http://www.pcworld.com/article/158720/killzone_2_review_slaughterhouse_high_five.html

In contrast to many reviews out there, this reviewer seems to pile the hate on the campaign pretty hard, (he even hates on the awesome Scolar Visari/Brian Cox opening speech! WTF?) yet falls in love with the AI and multiplayer.

Choice quotes:

Killzone 2 is finally here, and the PS3's breathlessly awaited exclusive first-person shooter looks spectacularly depressing, a heliographing bandolier buckled round a nuclear missile pointed at an everlasting free-fire zone. Think exquisitely grim, then grimly rust-colored – tortured landscapes swirled with blinding sand and clots of dirt that geyser as artillery shells arc and plummet like shooting stars. Think meshes of destructible rack and ruin structures and neo-classical complexes festooned with Futura-styled aphorisms, policed by red-eyed shock troops reminiscent of Nazi Germany's sturmtruppen.

Yes, Killzone 2 looks good. Startlingly good. As good as you've heard, and then some.

But is it the shot in the arm the PS3 needs? A chance for Sony's punditry-pummeled console to kick-start 2009 with its best foot forward?

Exhale. The answer is yes, so long as you're willing to treat its conventional campaign as just a warm-up for its superior skirmish and online components.


Itching for revenge, the ISA assemble in towering drop-ships above Pyrrhus, the Helghan capital. It's a Normandy beach invasion moment you wouldn't put on a postcard. In fact you huddle on floating platforms that look resemble hovering "Higgins" LCVPs. That they lack armor-plated siding makes as much sense as cutting gaping holes in shields (who needs logic when style pays dividends). Moments later you're spraying bullets and double-timing for cover, and that's when you realize...

They're Alive!

Well not quite, but after popping your first few Helghast Assault Troops in Killzone 2, you'll notice they're hardly your average tenpins.

For starters, they'll keep their bodies effectively concealed and only peek judiciously. They're as quick as you to employ blind-fire (firing from behind cover without looking) and they'll lay curtains of bullets across the battlefield to keep you hunkered and unnerved. They'll even lob grenades to flush you out of hidey-holes instead of charging headlong, and fire through complex geometry to prevent you from settling in a corner. The design team clearly wanted to make the AI one of Killzone 2's most compelling features, and they've hands-down succeeded.

There's more. The game utilizes a first-person cover system that homages Ubisoft's Rainbow Six Vegas – hold down a shoulder trigger to stick to walls, wiggle the joystick to poke your weapons around objects, release to unlimber. The kicker? Killzone 2's enemy's use it every bit as ably as you on your best day.


Enemies that spawn when you pass a hidden threshold are also irritatingly deterministic (the taint of heavy-handed scripting). In certain areas, they're disgorged relentlessly through inaccessible cracks or from behind ledges you can't climb up to. Die a couple times and you'll spot these seams. Even brilliant AI can't hide the sense that you've stumbled into a glorified shooting gallery when enemies backfill endlessly behind corrugated nubs of cover.

Still, once they're in position, those enemies flow across the battlefields with eerie dexterity and assault with breathtaking efficacy. It's something to behold when you eventually encounter mass fields of fire in which both sides oscillate back and forth like water poured between cups, retreating only to advance again with the momentum of an effective forward thrust. Moments like those almost make up for the rest of the campaign's shortcomings.

Almost, but not quite, which is where multiplayer steps in and earns Killzone 2 its stars. There's an offline Skirmish mode that lets you practice against insidiously clever AI "bots," but the real money's online against other players. That mode's called Warzone, and it offers an evolving class-driven experience for up to 32 players, built around five game types that cycle as you play and swap win states on the fly.

"Search and Retrieve," which entails nabbing a tiny speaker spouting propaganda reflective of the carrier's faction, is basically Capture the Flag, while "Search and Destroy" has you deploying explosive charges at the opposition's base (or preventing them from doing the same to yours). "Bodycount" is team deathmatch, "Capture and Hold," is king of the hill, and "Assassination" designates random players on both sides as temporary point-based execution targets.

So there's variety, with dynamism besides. But the really clever part involves Warzone's six classes, which run the gamut from support to sabotage. Everyone starts with the basics: an assault rifle, a pistol, and a grenade. As you take out enemies and accomplish tasks, you accrue points, which buff your score and yield special badges and ribbons. The higher your score, the more stuff you can carry. With enough points, you can create squads that enhance your ability to communicate with squad mates – even spawn near your squad leader.

The badges and ribbons add to the overall role-playing vibe with upgradeable class perks. Engineers, for example, can gain the ability to set automated turrets that target enemies, then rank up to add the option to repair ammunition dispensers, automated turrets, and mounted guns. Saboteurs, at the other end of the class schema, can acquire the ability to look like one of their opponents, then rank up and add the option to throw sticky proximity-detonated C4 charges.

Still not deep enough for you? Classes aren't just static columns, they can overlap. If you toil long enough and tally up the requisite essentials, you'll have the option to couple one class's abilities with another. Want a Medic who uses the Tactician's air support sentry bots to cover his curative ministrations? How about a (virtually) invisible Scout who employs the Saboteur's C4-laying ability to sneak behind enemy lines and plant incendiary surprises? The combinative role-playing possibilities are countless, the outcomes (which also iterate dependent on play styles) highly unpredictable, and the organic process itself completely fascinating to watch.

Which, speaking of watching, brings us full circle to Killzone 2's looks. Make no mistake, it's a looker. But so what? At some point the visual novelty wears off and you're left for posterity with a game that either worked, or didn't...or fell somewhere in limbo-land between.

Which makes it fortunate that Killzone 2 not only works, but in most cases excels. Even its mediocre campaign improves if you treat it as I suspect its developer's intended – a series of pitched battles designed to showcase an AI that's at worst entirely competent, and at best, entirely remarkable.
 
lol this really isn't going to end is it?

why don't the "xbots"(as hitler put it lol) just go play their 360s and be happy?

i dunno just seems like dwelling on this "fanboy" thread proves that the person doing the dwelling is.......

a fanboy.....

imo imo

just sayin
 
i'm sick of games having to shoulder the weight of a console.

'But is it the shot in the arm the PS3 needs? A chance for Sony's punditry-pummeled console to kick-start 2009 with its best foot forward?'

shit needs to come out of reviews of games in my honest opinion. i don't care if the reviewer thinks the game will or won't save a console. i just care about whether or not the game kicks ass.

they are game reviewers. not market analysts.

this is similar to how i don't care about whether or not Pachter likes KillZone 2.
 
The difficulty system is not based on enemy counts, but more on damage modifiers and health. The health of you, your buddies and the various enemy types and the damage that all of you deal out. As the difficulty goes up, your ability to Run 'n Gun goes down. You'll be spending more and more time ducking from cover and recharging. Tt becomes a lot more tactical and need s abit more brainpower as you go up. The lower difficulty settings is more for folks who like to storm into rooms, guns blazing. Do that on the harder difficulties and you'll get more than a black eye. "

=(

I've always thought that this is a cop-out way to increase difficulty.
 
TheRagnCajun said:
=(

I've always thought that this is a cop-out way to increase difficulty.
well it's a lot better than making the AI stupider.

it wouldn't be the first time i'd have seen people complaining about a game having bad AI that has perfectly fine AI on harder difficulties.

it's also, conversely, better than making the AI have perfect aim at higher difficulties (which is bad AI of a different fashion).

fun, smart, believable AI is an awesome thing. i'm glad they're just changing health/damage type stuff so that that AI is fully showcased on any difficulty.

not enough games focus on good AI. the AI sounding like the first real step since the first FEAR is more exciting to me than the graphics.
 
I think that PC World review is pretty legit.

The complaints against the campaign are indicative of the quality of single-player FPS campaigns everywhere nowadays. I'm one of the people that thinks KZ2's single player experience could probably be deeper in terms of mechanics and gameplay overall, and even thematic elements. I think it would have been amazing as a futuresque Heart of Darkness, or something along those lines. Having a campaign that's just set piece after set piece gets boring. You have to add a little more originality to it.

But even then, they praise the campaign for what it is. IMO, that's one of the best reviews for this game out there.
 
Prepare to be disappointed
http://fidgit.com/archives/2009/02/killzone-2-and-the-five-foot-s.php

Tom Chick said:
I have no desire to continue playing. I'm near the end, and I just finished a train mission in which the train never left the tunnel. Part of the appeal of putting train missions in videogames is seeing the landscape going by. You can even have bad guys on motorcycles come riding up alongside the train. Or maybe even another train. It's one of the basic tenets of train level design: make the train drive past cool stuff. But this train simply whizzed along through concrete walls for twenty minutes.

It's indicative of how there's nothing creative or engaging or even moderately interesting in Killzone 2. Yeah, sure, it's a great looking game with a hefty combat feel, an intuitive cover system, and lots of blood spatters on the lens to show you're hurt (although the effect is less of being wounded and more of needing windshield wipers). This is an impressive engine and the graphics are - I think I'm prepared to go ahead and say this - the most technically impressive I've seen on the Playstation 3.
 
Still not deep enough for you? Classes aren't just static columns, they can overlap. If you toil long enough and tally up the requisite essentials, you'll have the option to couple one class's abilities with another

If I wasn't already gonna buy this day 1, then that would have done it

awesome

bring on FOTM!
 
elohel said:
lol this really isn't going to end is it?

why don't the "xbots"(as hitler put it lol) just go play their 360s and be happy?

i dunno just seems like dwelling on this "fanboy" thread proves that the person doing the dwelling is.......

a fanboy.....

imo imo

just sayin

Careful man, that might be a bit too much truth for them to handle...
 
Dubbedinenglish said:
Eh it also gives the AI more time to work and flex their stuff. Good AI won't mean much if they get mowed down immediately.

Its true, but I like to see devs putting more effort into creative ways to make the game harder on the second playthrough. Resistance and Ninja Gaiden both did a great job with this.
 
plagiarize said:
i'm sick of games having to shoulder the weight of a console.

'But is it the shot in the arm the PS3 needs? A chance for Sony's punditry-pummeled console to kick-start 2009 with its best foot forward?'

shit needs to come out of reviews of games in my honest opinion. i don't care if the reviewer thinks the game will or won't save a console. i just care about whether or not the game kicks ass.

they are game reviewers. not market analysts.

this is similar to how i don't care about whether or not Pachter likes KillZone 2.

Agreed--chances are that if someone is looking up reviews on a game they're not really interested in the persons view on sales age. And, may I also add, they're probably not interested in the type of hype the game is getting on message boards. *looks at IGN UK review*
 
WHOAguitarninja said:
PC World review makes this sound like exactly the game I'm hoping it will be. Can't wait.

To me, it's more a matter of taking the sum of all the better-written reviews out there and seeing one thing:

People like different stuff bout the game, people dislike different stuff about the game, but everyone seems to hit on the overall quality of the game. Aside from the visuals, (which get almost universal gushing praise from most reviewers, other aspects of the game are fairly debated and/or nitpicked, but really nobody has said that any one of their personal knocks/nitpicks against the game overshadow the collective excellence of all the elements of Killzone 2 when looking at the whole game.

Dunlop said:
If I wasn't already gonna buy this day 1, then that would have done it

awesome

bring on FOTM!


Yeah, the overlapping classes (it's unfortunate that most reviewers that claim KZ2 brings nothing new to the table missed this innovation, and the impact it wil have on online gameplay) wasn't something I personally got to mess with in the beta, but I saw what other players were doing with it, and it was cool to watch. Being able to mix classes/skills is cool. I think the coolest one I saw was a guy who mixed the ability to lay proximity mines to his medic skill. He could protect himself and get kills while reviving teammates in chokepoints! Nice!
 
Kestastrophe said:
i kno right, I'm never disappointed in his reviews
You cant be dissapointed when you know what is coming. :D
 
Guts Of Thor said:
I just called Gamestop and they told me the demo will be released on Friday instead of tomorrow. Is this true?
Just download the demo from the EU store tomorrow.
 
plagiarize said:
i'm sick of games having to shoulder the weight of a console.

'But is it the shot in the arm the PS3 needs? A chance for Sony's punditry-pummeled console to kick-start 2009 with its best foot forward?'

shit needs to come out of reviews of games in my honest opinion. i don't care if the reviewer thinks the game will or won't save a console. i just care about whether or not the game kicks ass.

they are game reviewers. not market analysts.

this is similar to how i don't care about whether or not Pachter likes KillZone 2.

Completely agree with ya. And im very impressed with the AI. Never thought it would be this good.
 
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