KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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I like how you can use your rifle to blow up the bridge, it's good to know that even though they use "PUSH THE GODDAMN BUTTON"-scenarios they don't limit you to a single option if there's another logical solution (like CoD would've done).
 
Keikoku said:
I don't think so. But it's pretty bad :

ME0001039744_2.jpg




Un kulteur ? :D

By the way, I played the demo again but this time without crosshair and HUD : awesome ! Definitely the right way to play it.

Oh, man :lol

Is that R1?
 
Keikoku said:
Lol @TTP comparison. You took your Gears 2 screen from GAMEKULT, a french website which have a particulary shitty screenshot device :
His GoW2 screen looks like perfect quality framebuffer screen (KZ2 screen probably too, maybe just JPG compressed more). The screen you posted of Uncharted is clearly made with a different kind of video grabbing device.
 
Danne-Danger said:
I like how you can use your rifle to blow up the bridge, it's good to know that even though they use "PUSH THE GODDAMN BUTTON"-scenarios they don't limit you to a single option if there's another logical solution (like CoD would've done).


Yeah I like that. I like how you can shoot very far and not in the area where you suppose to blow it up. There's no invisible wall there. The explosion looks great from afar.
 
Danne-Danger said:
I like how you can use your rifle to blow up the bridge, it's good to know that even though they use "PUSH THE GODDAMN BUTTON"-scenarios they don't limit you to a single option if there's another logical solution (like CoD would've done).
You can pistol it in 3 shots too.
 
If anyone is willing to pay 70 punds to have killzone 2 now then be quik and buy it here:

http://cgi.ebay.co.uk/KILLZONE-2-ps3_W0QQitemZ180326754604QQcmdZViewItemQQptZUK_PC_Video_Games_Video_Games_JS?hash=item180326754604&_trksid=p3286.c0.m14&_trkparms=66%3A2|65%3A3|39%3A1|240%3A1318

Thank me laterz
 
Lovely Salsa said:
If anyone is willing to pay 70 punds to have killzone 2 now then be quik and buy it here:

http://cgi.ebay.co.uk/KILLZONE-2-ps3_W0QQitemZ180326754604QQcmdZViewItemQQptZUK_PC_Video_Games_Video_Games_JS?hash=item180326754604&_trksid=p3286.c0.m14&_trkparms=66%3A2|65%3A3|39%3A1|240%3A1318

Thank me laterz

I'm tempted :P
 
Lord Error said:
His GoW2 screen looks like perfect quality framebuffer screen (KZ2 screen probably too, maybe just JPG compressed more). The screen you posted of Uncharted is clearly made with a different kind of video grabbing device.

Lol, they've been using the same device since the beginning of this gen.
 
Onix said:
For people using their PS3 as a dual-purpose game/BD,DVD player ... I'd recommend against RGB Full.

Unless something changed with a recent firmware, I believe the PS3 does not pass BTB and WTW when setting movies to output RGB (regardless of whether it's limited or full). Therefore, it's recommended to output YCbCr. The problem with that, YCbCr is a video level output (like RGB limited) ... so when you switch from movies to games, you're going to have to adjust the TV's contrast and brightness if RGB is full.
There is an actual setting within the BD movie options that allows you to enable RGB mode for video playback. HDMI Full works just fine with Blu-ray/DVD playback provided this option is enabled.
 
OH GOD. THIS GAME GETS MORE AWESOME THE MORE I PLAY IT.

The helghast assault gun is definitly where it's at.

Anyone else found the single bullet gun in the warehouse? I killed the guy that is suppose to be on top of the building shooting, he dropped down, took his weapon and was like WOAH BITCHES. OUTA MY WAY!

Also, I figured out that if you keep shooting your teamate before the demo ends, the screen doesn't go black when it's suppose to end, I kept shooting him until the another batch of helghast showed up.
 
MickeyKnox said:
That's what I'm talking about, the game is not lit in a natural way. Natural lighting emulates life, keeping lighting inconsistencies down to a minimum (within technical limits) while making that it's visual directive. This game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image.

I'm trying to figure out whether you think that because, as you say, "this game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image," if you are saying that like it's a bad thing...?

It's a cinema style experience. Straight, "real life" lighting usually SUCKS. You wouldn't really want that in a action-packed game. The lighting would be really boring, and the impact on the look of the overall product would be to make it look like a really low-rent, B-movie that couldn't afford good production. Photographers, assistants, DPs, cinematographers, grips, ect. all make their livings based on the fact that real life needs a lot of help to look good on camera. I wouldn't have a job if real life looked great! :P

I like this style, personally. Very cinematic. Using the artistic tools that cinema and other arts have used for decades to pull emotional impact out of a scene is a good thing. Better than just trying to match a reference image pixel for pixel with your technology.
 
Loudninja said:
:lol Ha int he warehouse eon of those canisters start dancing around,an it dance right into a helghast.

For fun throw a greanade at those propane tanks right when you go in and the HGH's are talking :)
 
People are saying KZ2 has bad textures? WOW. It has better textures than any other console fps out there. People are idiotic.
 
Rapping Granny said:
Anyone else found the single bullet gun in the warehouse? I killed the guy that is suppose to be on top of the building shooting, he dropped down, took his weapon and was like WOAH BITCHES. OUTA MY WAY!

That gun is the (HGH) Saboteur's in MP (the Sta 14?). It is quite powerful, but a bit slow and you start out with an abysmal ammo count. Once you get the weapon you probably won't want to play with anything else for a long time. Plus the sab class is awesome!
 
Rapping Granny said:
OH GOD. THIS GAME GETS MORE AWESOME THE MORE I PLAY IT.

The helghast assault gun is definitly where it's at.

Anyone else found the single bullet gun in the warehouse? I killed the guy that is suppose to be on top of the building shooting, he dropped down, took his weapon and was like WOAH BITCHES. OUTA MY WAY!

Also, I figured out that if you keep shooting your teamate before the demo ends, the screen doesn't go black when it's suppose to end, I kept shooting him until the another batch of helghast showed up.

yea that rifle is pretty damn fun, BOOM HEAD SHOT... good find on the end of the demo, gonna have to try that now (just finished run through 8).

Also, hudless is the way to play this game like you said.. everyone I've told to play that way does not want to go back.
 
the_prime_mover said:
That gun is the (HGH) Saboteur's in MP (the Sta 14?). It is quite powerful, but a bit slow and you start out with an abysmal ammo count. Once you get the weapon you probably won't want to play with anything else for a long time. Plus the sab class is awesome!


I love how a headshot from this baby blows the Helghast's head clean off :D
 
Tried the demo last night. It was really short, but I wanted to weigh in with my feelings. In short, I can't wait for the full game.

Pro
- Game obviously looks great. From this level, not head and shoulders above everything else visually (IMO) but it's really good looking. I'm sure the best is yet to come.
- AI is fantastic. Gunplay and battles are going to be awesome.
- Weapons have good feel to them. Grenades too.
- I used the default controls, and had pretty much adjusted to them by the end of the demo. Even though I don't like the dualshock I can use it just fine. See cons below.
- Great production values. Music and sound are good.

Con
- Turning and such are a little sluggish. I've never been one to sacrifice any gameplay at the altar of realism so I'd prefer that you would turn and move a little quicker. I adjusted to the actual aiming just fine, however.
- Would prefer that crouch/cover was a toggle, not a "hold". (The less I have to use R2/L2 on the DS3, the better)
- Something feels a little "off" about the POV (FOV?). Can't quite put my finger on it. Could be the height deal, I'm not sure.
- That fuzzy "interferance" menu crap needs to go.
- How come I don't splash (audibly or visibly) when walking through water?
- Dialog is okay at best. Cursing overused.

All those cons are very minor. The game looks to be very fun and I'm glad to have it pre-ordered. It probably won't be one of my favorites of all time because of personal likes/dislikes (I'm in the camp that is tired of grimey brown environments and thinks the Helghast are a dumb visual design) but I'm really looking forward to playing through the full campaign.
 
Pristine_Condition said:
I'm trying to figure out whether you think that because, as you say, "this game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image," if you are saying that like it's a bad thing...?

It's a cinema style experience. Straight, "real life" lighting usually SUCKS. You wouldn't really want that in a action-packed game. The lighting would be really boring, and the impact on the look of the overall product would be to make it look like a really low-rent, B-movie that couldn't afford good production. Photographers, assistants, DPs, cinematographers, grips, ect. all make their livings based on the fact that real life needs a lot of help to look good on camera. I wouldn't have a job if real life looked great! :P

I like this style, personally. Very cinematic. Using the artistic tools that cinema and other arts have used for decades to pull emotional impact out of a scene is a good thing. Better than just trying to match a reference image pixel for pixel with your technology.
Read my posts?

It's all a matter of lighting direction, neither style is inherently better or worse than the other provided it's part of a cohesive package.
 
nib95 said:
People are saying KZ2 has bad textures? WOW. It has better textures than any other console fps out there. People are idiotic.

Even tho I'm playing the demo as we speak (type?) I for some reason desire some off screen pics...

I'm weird like that.
 
Dr. Zoidberg said:
Con
- Turning and such are a little sluggish. I've never been one to sacrifice any gameplay at the altar of realism so I'd prefer that you would turn and move a little quicker. I adjusted to the actual aiming just fine, however.

I had the same problem on my first playthrough of the demo. I adjusted to it on my second playthrough and now I wouldn't want it any other way [playing on Setting 1, default sensitivity]. I think you'll get used to too.
 
Keikoku said:
I don't think so. But it's pretty bad :

ME0001039744_2.jpg




Un kulteur ? :D

By the way, I played the demo again but this time without crosshair and HUD : awesome ! Definitely the right way to play it.

Ugh, the photo reminded me of just how ugly Resistance 2 looked at times.
 
nib95 said:
People are saying KZ2 has bad textures? WOW. It has better textures than any other console fps out there. People are idiotic.

I find the textures in KZ2 to be some of the best I've seen, though they're more subtly used.

If you go up to cover, the textures look really sharp to me -- sharper than any console FPS shooter I've played if you examine everything in such detail.

The beach textures, footprints, decals, etc... are also very excellent.

The textures are used to compliment KZ2's art style. It's not going for the same look Uncharted is, but that's not to say the textures are much worse. Granted, I think Uncharted has better texture quality, but it's not by much and it's mostly a function of art style.
 
Rapping Granny said:
And once you go Hudless, you never go back.

It is seriously the only way.

I agree, although it makes things a bit more difficult to understand at points.
Hudless is really fucking immersive.
 
There a lighting glitch in the map that's bugging me.

On the beach if you go to the barbed wire by the water all the way on the right facing the wall of a building there's a big invisible spot light shining on it that casts a huge player shadow on the side of the building.
 
nib95 said:
People are saying KZ2 has bad textures? WOW. It has better textures than any other console fps out there. People are idiotic.

I disagree.
There also appears to be some post-processing grain that helps further hide some of the texture flaws, but texture quality is not this game's strong point. I wouldn't say the game has bad textures, but I wouldn't say it has great textures either.

Rapping Granny said:
HOLY FUCKING SHIT. I died and a helghast was waving at me while down.
I died a whole bunch of times in a row trying to get this to happen.. still no dice :(
 
AnnSwag said:
I can now say that Killzone 2 is the best game I have ever played.

out of curiosity what was the 'best game you've ever played' before kz2?

and how many games have you played.. ?

not trying to diss KZ, i'm getting it day 1, but it remains far from my best, at least based on the demo.
 
~Devil Trigger~ said:
i love the menu style

Idunno, between the menu style and the gamma adjustment issue I thought something was wrong with my tv/ps3. For forum goers and people that track this stuff it's no issue, but it might screw with joe 6-pack.
 
Does anyone else find the combat to fall apart a bit when you run up on someone?
I think its a product of the slow turning speeds or the field of view combined with motion blurring.... but if I am running at a helghast to melee and miss, I usually have a hard time finding him again / hitting him. It's like having that encounter reset all over again, after I've gotten shot a few times in the back during his retreat. Those Helgans' are sneaky bastards
 
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