KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Callibretto said:
I doubt they'll remove the weight completely, if they do yield to pressure, the most they did will probably tweak the acceleration and speed. you'll still feel the momentum and some of it's weight.

I don't really want them touching the controls at all. I've been playing the game since the beta and the controls have clicked with me since then. Like I said during the beta, KZ2 is the first time i've enjoyed multiplayer in a FPS since Goldeneye. So i'm not too interested in seeing part of the reason I like the multiplayer (the controls) changed.
 
Woo-Fu said:
Hate to break it to you, but all CoD players and all Halo players don't feel the way you do. Don't pretend to be representative of the mainstream audience.

This.

Once I played KZ2, I stopped being a CoD/Halo player. Just honestly didn't like the handling of those games in comparison.
 
NameIess said:
The issue is that many don't experience the Latency you are referring too genius...
We have several posters who participated in the beta and all of the press who played review copies and this was not a prevalent issue. This latency bullshit started the day the demo was released and many including myself have not experienced this issue. I won't discount the claims, because it could be some odd issue related to specific displays and the post processing effects on the game. *Who knows?*

I just know that the controls work fine and the game has a different timing and overall feel to other FPS titles. I still find it interesting that none of the beta players ran into this issue so it still could be just get use to the damn controls...

I'm really starting to grow tired of gamers wanting every fucking game to control and feel the same, but reviewers downgrade a game for not being fresh or new.
It really puts the developer in a no win situation and makes no fucking sense.
I've recorded several videos. A flick of the stick that lasts about 30-50ms results in ZERO movement onscreen whatsoever. That means that it's "listening" for you to hold the stick longer, and it won't do anything until you do. The only way this can be described is lag. And NO, I'm not referring to the look-speed acceleration. Look speed acceleration is a time-based behavior that starts off at one speed, then quickly (half a second or so) reaches its terminal velocity. But in that short time it's still picking up speed, it's at least moving.

Watch the 3 demonstration videos here, where I refer to it as a sort of time-based deadzone.
 
Dirtbag said:
Hate to break it to you, but COD and Halo players ARE the mainstream audience, and for this game to become the next franchise alongside them (and pay off that price tag) will still have to appeal to them. Come for the visuals, stay for the gameplay..... and this game will become a monster hit potentially propelling the franchise well beyond pleasing a niche crowd.

Also, where are the tv ads Sony? Seriously?


It already has around 3.1 million pre-orders, the BETA had an overwhelmingly positive reception and it has received on the whole, a majority of extremely positive reviews. I have no doubt that this game will not only have great legs, but leave it's mark on console fps.

Hell, the BETA itself conjured up a loyal fanbase who were addicted to it for months. Imagine what the real thing will do. The controls imo will appeal to most, be disliked by few.
 
cakefoo said:
I've recorded several videos. A flick of the stick that lasts about 30-50ms results in ZERO movement onscreen whatsoever. That means that it's "listening" for you to hold the stick longer, and it won't do anything until you do. The only way this can be described is lag. And NO, I'm not referring to the look-speed acceleration. Look speed acceleration is a time-based behavior that starts off at one speed, then quickly (half a second or so) reaches its terminal velocity.

Watch the 3 demonstration videos here, where I refer to it as a sort of time-based deadzone.

No, I already described it as momentum; not lag.

The flick test is irrelevant with momentum in mind, because that's what you're ultimately noticing.
 
Nafai1123 said:
.

It baffles me how every supposed gamer on this board has managed to adjust to "different" feeling games in the past (Halo does not control like COD which does not control like CS which does not control like Bioshock etc etc.), and yet once KZ2 comes around, "ZOMG THE CONTROLS ARE BROKEN THIS FUCKING SUCKS FIX IT FIX IT PREORDER CANCELLED!!" Give me a fucking break...

Uh, this might be because even though those games controlled differently, none had issues similar to Killzone 2. Lagginess/sluggishness is generally a big nono in good game design. Yet, it is in this game in an attempt to make it feel weighty, so some backlash is obvious. If the game is designed around this lack of precision, then people will stop complaining. Not sure how multiplayer will feel though...
 
SolidSnakex said:
If they remove the weight, i'll cancel my preorder and wait for a developer that isn't looking to cater to the CoD crowd.

Sony wants this game to sell. Throwing a tantrum won't help,they should make the controls better for the mainstream,no? This could be like the next Halo or Golden Eye, in that those games sold a ton of systems,they were automatic system sellers. Sony has a great game here,bettering the controls would make it more than likely a more accessible game for first timers. I'm ok with the control but I do wish they would tweak it abit more overall myself. It'll make a great game just that much better.
 
If KZ2 gets adjusted to feel more like COD or Halo, I'm hunting some of you cunts down.

-wah, why am I not good at every single fps!?! Wah.. but but but i'm good at cod, wah...-

bitches.
 
cakefoo said:
I've recorded several videos. A flick of the stick that lasts about 30-50ms results in ZERO movement onscreen whatsoever. That means that it's "listening" for you to hold the stick longer, and it won't do anything until you do. The only way this can be described is lag. And NO, I'm not referring to the look-speed acceleration. Look speed acceleration is a time-based behavior that starts off at one speed, then quickly (half a second or so) reaches its terminal velocity.

Watch the 3 demonstration videos here, where I refer to it as a sort of time-based deadzone.
Do you not understand? It's called WEIGHT. This is NOT a twitch shooter. The stick is not going to move the gun IMMEDIATELY.


Think of it this way. You're pushing a broken down car. At first when you start pushing it doesn't move, once you get a little momentum going you're pushing it at 10mph. Do you get that?

Now look at how Killzone controls. Imagine you have 30-40 pounds of gear on plus your weapons. Things just have weight.
 
Woo-Fu said:
Hate to break it to you, but all CoD players and all Halo players don't feel the way you do. Don't pretend to be representative of the mainstream audience.
I don't think it takes an analyst to see that while visually this game has HUGE appeal, it also has a steep learning curve (sometimes for even fans of the genre like myself) which will certainly turn off some people.

After launch madness and monster day 1 sales, this game will need the word-of-mouth sales to spur people to go out and buy a console for it. This game has monster success written all over it, as long as it sees long-term vocal support from gamers.

That's what this game needs/has the potential to become. I see the added accessibility paying off in major ways.
 
Future said:
Uh, this might be because even though those games controlled differently, none had issues similar to Killzone 2. Lagginess/sluggishness is generally a big nono in good game design. Yet, it is in this game in an attempt to make it feel weighty, so some backlash is obvious. If the game is designed around this lack of precision, then people will stop complaining. Not sure how multiplayer will feel though...


Did it ever occur to you that perhaps you are just bad at the game? I knew the lack of auto aim would make some people react like this. People who because of other fps are too used to being spoon fed kills. I'm uploading a video of me doing a random play through of the demo now. Can't wait to see how people can even begin to suggest the controls/aiming aren't "precise". :D
 
Private Hoffman said:
No, I already described it as momentum; not lag.

The flick test is irrelevant with momentum in mind, because that's what you're ultimately noticing.
I think there's a placebo effect here with some of you. Take one minute to reconsider what I'm saying: it ignores your input entirely for 30-50 milliseconds.
 
Dirtbag said:
First off, chill out.
Second, take the time to look beyond the other game comparisons and understand the underlying issue we are complaining about.. then agree or disagree.

I'm not a game reviewer. It's the game's job to grab me, and hold my attention and not the other way around. I'm still picking this game up, the control issues bother me but not nearly enough to stop me from picking it up. But it could easily turn me off from the MP quickly if I find it to be more frustrating then its worth... probably right about the time that first pack of DLC comes out.


So what exactly are you doing that's so different?
My opinion is my opinion and it counts just as much as yours.

Of course everyone is entitled to their opinion; however, the fact is that a majority of the people who have tried out the demo do not have the same "serious" control issues that the minority are speaking so loudly about. If I could use one word to describe the way the game controls, it would be "deliberate." If I am moving my gun to the right, I am not just flicking the stick to the right. I am deliberately making small adjustments in my stick angle to adjust the speed of movement.

My issue with all the complaints about the controls is that the minority are outyelling the majority, and thus accentuating an issue which is not nearly as serious as the minority are making it out to be (ala. I wont buy this game because the controls suck). This, in turn, effects the opinions/concerns of people who have not yet played the game and generally casts an amazing game in a negative light.
 
Angelus said:
Sony wants this game to sell. Throwing a tantrum won't help,they should make the controls better for the mainstream,no? This could be like the next Halo or Golden Eye, in that those games sold a ton of systems,they were automatic system sellers. Sony has a great game here,bettering the controls would make it more than likely a more accessible game for first timers. I'm ok with the control but I do wish they would tweak it abit more overall myself. It'll make a great game just that much better.

This is not bettering the controls.
 
Byakuya769 said:
If KZ2 gets adjusted to feel more like COD or Halo, I'm hunting some of you cunts down.

-wah, why am I not good at every single fps!?! Wah.. but but but i'm good at cod, wah...-

bitches.

Couldn't be any worse than all the conspiracy theories that some Sony fans hold towards reviews that don't score well. Suck it up and stop crying.
 
Angelus said:
Sony wants this game to sell. Throwing a tantrum won't help,they should make the controls better for the mainstream,no?

What mainstream? As far as I can tell most people like the game just fine the way it is. If you seriously think that is the way things work shouldn't we still be playing Doom?

I'm old enough to have seen this happen a number of times before. The luddites are a vocal minority whereas everybody else adapts, enjoys, and moves on.

I stopped listening to them around the time of the great CS 1.6 debate.
 
Full Recovery said:
Do you not understand? It's called WEIGHT. This is NOT a twitch shooter. The stick is not going to move the gun IMMEDIATELY.


Think of it this way. You're pushing a broken down car. At first when you start pushing it doesn't move, once you get a little momentum going you're pushing it at 10mph. Do you get that?

Now look at how Killzone controls. Imagine you have 30-40 pounds of gear on plus your weapons. Things just have weight.
That's a bold stance you have, but when you have GG themselves blaming it on TV lag when they *supposedly* consciously pre-programmed the latency in there, then you can only come to one conclusion.
 
cakefoo said:
I think there's a placebo effect here with some of you. Take one minute to reconsider what I'm saying: it ignores your input entirely for 30-50 milliseconds.

Do this.

Instead of doing the flick test, try zooming in with the scope and make the finest movement you can. See if there's any lag, because there isn't.
 
Another thing I find odd...iron sights has literally no auto aim, while shooting from the hip seems a bit too accurate...anyone else noticed this?
 
Pojo said:
So there's no toggle option for crouch/cover in the final game? That would solve the whole "L1 to aim" thing that I have. I like using L1 to aim, but in order to do that and use cover, you must rest your middle finger in L2, which is absurd.
Nope, and I agree with you.
 
Dirtbag said:
I don't think it takes an analyst to see that while visually this game has HUGE appeal, it also has a steep learning curve (sometimes for even fans of the genre like myself) which will certainly turn off some people.

After launch madness and monster day 1 sales, this game will need the word-of-mouth sales to spur people to go out and buy a console for it. This game has monster success written all over it, as long as it sees long-term vocal support from gamers.

That's what this game needs/has the potential to become. I see the added accessibility paying off in major ways.
can you please just STFU.
 
Nafai1123 said:
Of course everyone is entitled to their opinion; however, the fact is that a majority of the people who have tried out the demo do not have the same "serious" control issues that the minority are speaking so loudly about. If I could use one word to describe the way the game controls, it would be "deliberate." If I am moving my gun to the right, I am not just flicking the stick to the right. I am deliberately making small adjustments in my stick angle to adjust the speed of movement.

My issue with all the complaints about the controls is that the minority are outyelling the majority, and thus accentuating an issue which is not nearly as serious as the minority are making it out to be (ala. I wont buy this game because the controls suck). This, in turn, effects the opinions/concerns of people who have not yet played the game and generally casts an amazing game in a negative light.

Everyone discussing the game on a forum right now is part of the same minority.
The mainstream doesn't follow/post about games like this.

They haven't begun to play or if they have, started to complain yet. The mainstream doesn't post on game forums.
 
Dirtbag said:
I don't think it takes an analyst to see that while visually this game has HUGE appeal, it also has a steep learning curve (sometimes for even fans of the genre like myself) which will certainly turn off some people.

So? If you can't handle it, your loss. I'm firmly against dumbing down every game out there just to make it more appealing to the lightweights.

...and what learning curve are you talking about? The demo doesn't even include the area where they teach you how to play, how on earth could you be judging the learning curve from that? Simply put, if you can't remember the control scheme after 15 minutes of play you should switch to a console with simpler controls, something like pong maybe.

The way you guys bitch about controls you'd think this was the Resident Evil thread.
 
Dirtbag said:
Everyone discussing the game on a forum right now is part of the same minority.
The mainstream doesn't follow/post about games like this.

They haven't begun to play or if they have, started to complain yet. The mainstream doesn't post on game forums.

Then how do you know the mainstream won't like the controls? do you speak for the mainstream?
 
Woo-Fu said:
I stopped listening to them around the time of the great CS 1.6 debate.

Valve has a habit of making their games more noob friendly at every opportunity. Lets hope it doesn't happen to KZ2 :)

Also, I miss the old inferno.
 
I've played a shit ton of the demo earlier after taking back my claim that the "lag" was ok... but I take that back now lol.

I love the fact that I can bounce between this and R2's MP and have such different, yet enjoyable experiences. The people complaining seriously need to rethink their videogaming hobby. If there isn't room for more than one game of a similar type and it's control differences offend you enough to prevent you from wanting to learn/play... then why bother coming in here? Why bother pretending to be someone who was interested? If all you want is CoDzone... I'm sorry, but the game isn't for you.
 
jett said:
http://i25.photobucket.com/albums/c87/Hoodlumiq/ScolarVisariKillzone.jpg[IMG]
"Our enemies at home have been reeducated."

...


[IMG]http://www.washingtonpost.com/wp-srv/style/museums/images/pgallery/vietcong.jpg[IMG][/QUOTE]

That is in horribly poor taste.
 
CHRP718 said:
cry moar.
the controls are PERFECT.
kojima1-1-1.jpg
 
I'm utterly confused about this control debate. Completely. I heard the crying before I played the demo but my very first thought once I gained control was... "what the fuck are these guys talking about?" I have absolutely no idea what any of you guys are talking about when it comes to "lag" and "delay" because I haven't experienced anything of the sort.

Seriously, i'm scratching my head here.
 
Dirtbag said:
Everyone discussing the game on a forum right now is part of the same minority.
The mainstream doesn't follow/post about games like this.

They haven't begun to play or if they have, started to complain yet. The mainstream doesn't post on game forums.
So they will complain after they buy Killzone 2.
 
Private Hoffman said:
Do this.

Instead of doing the flick test, try zooming in with the scope and make the finest movement you can. See if there's any lag, because there isn't.
I get latency. Think about this: It ignores anything brief like a flick because a flick isn't long enough. A flick lasts about 30-50 milliseconds or so, and if it ignores 30-50 milliseconds of input ENTIRELY, then the only way it's going to REGISTER your input is if you've been pressing in excess of 30-50 milliseconds. And the only way it's going to be able to decide if you've been pressing for 30-50 milliseconds is if it waits that long to start moving. If it waits that long to start moving, it's latency.
 
There will always be another Call of Duty this year. If that's what people want they'll get it... again. But please, keep it the fuck off my Killzone 2. This game isn't suppose to be a clone and I'm thankful for that. I don't want another 1:1 experience where I am at the top of my game after 30 minutes of play.
 
cakefoo said:
I get latency. Think about this: It ignores anything brief like a flick because a flick isn't long enough. A flick lasts about 30-50 milliseconds or so, and if it ignores 30-50 milliseconds of input ENTIRELY, then the only way it's going to REGISTER your input is if you've been pressing in excess of 30-50 milliseconds. And the only way it's going to be able to decide if you've been pressing for 30-50 milliseconds is if it waits that long to start moving. If it waits that long to start moving, it's latency.
Instead of flicking, try making fine movements. There is no latency.
 
Private Hoffman said:
Then how do you know the mainstream won't like the controls? do you speak for the mainstream?
It's not really rocket science.
I think its certainly a gamble when you already so clearly have a winning hand.

Its like splitting 10's.
 
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