KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Full Recovery said:
motherH addresses control issues

I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.

This is what I posted:

I don't think they're going to change anything. At least I hope not. Goddamn the stupid COD-playing whiners.
 
Holy crap at the over analyzing of the controls. Stop consciously thinking about them and go with the flow. It's bit of a shock to the system once you first take control, because it's not the same old floaty feeling that's become the norm. If, after a couple of playthroughs you haven't got the hang of them, i feel sorry for you because you're missing out. :lol

The control layouts given are fine, and the feel of the game is great. If you don't 'get it', then move on to something else. Or just come back to it when you're finally ready to play it the way it is, instead of letting the way you think it should be affect how it actually is.

Some people would have genuine issues, but i think the majority of complainers need to just take a step back and give in to the awesome. Hope to see you online sometime. :)
 
I didn't really notice any lag but hey.. thats the way the game controls. I'm fine with it if they leave the game the way it is. As far as the button setup up goes I'm gonna play default for SP and Alt 2 for online.
 
Arcipello said:
n853110156_3117840_4948.jpg

TIME TO DIE!

Is that the actual guy? I remember ages ago OPM did a feature on video game characters and their 'real faces', really interesting seeing the people behind the character. I remember the guy who did the face for Max Payne looking like a total crackhead :lol Back on topic; yeah, that guy looks familiar :D
 
StateofMind said:
I understand the complaints about the controls, I really do. At first it took me some getting used to, I guess sluggish would be a good word. However, I think you have to see this game for what it is. When you turn, it feels like you're turning instead of just pointing crosshairs. This game is going for realism, and I love the way it feels. I'm a pretty hardcore FPS guy myself; I've got a 2.5kd on Resistance multiplayer and a 30 kill streak on COD4. Though these new controls are more difficult, they are much more satisfying. Personally, I don't know how I'm going to handle going back to other games now.

To me, it's like comparing Pong to a modern Tennis game. Moving a block up and down is a lot more responsive, but controlling an actual player is so much more immersive. I hope other games pick up on it, while some games don't. For all of the hate it's taken for not bringing anything new to the genre, I think we may look back on it as the first game of its own sub-genre. SFPS? Simulation First Person Shooter?
THIS!
 
Private Hoffman said:
The 'FLICK TEST' is STUPID. STUPID. STUPID.

Try making fine movements in the scope (not 'flicking') and there won't be any 'lag' that you claim is present.
Sorry, are you a GG dev? No. I refuse to accept the cliche excuse that the behavior I've noticed is a result of artistic intent- unless a GG dev says so.

P.S. I fully expect a blanket statement like, "The feedback we've received is invaluable, but it's the way the game was designed. In time you will get used to this intentional weightiness effect," and I fully expect you and others to endlessly bash me for my play style. I know KZ2 requires a bit of adaptation, but I'm telling you, I find the effect that I've demonstrated to actually be useful. It's just that I'm trying to get some people who have complaints about response to maybe understand what's going on and maybe after they understand it they can learn to adapt for it like I have.

Edit: also, as you said, I tested the scope and there IS delay. And I'm not talking about flicking, I'm talking about holding it down. Maybe it's my CRT! Oh wait, but my XMB responds instantaneously... So what is it then? Maybe I'm just more observant than others?
 
dreamer3kx said:
whats wrong with the controls, can someone who is having trouble with them please explain what is it?
I don't even know anymore, maybe I'm just not getting enough sleep.

This:

alr1ghtstart said:
jump lag is simply how they designed the animation. It's not an immediate pop up like in Halo or Mario, Sev gets some momentum under him before he jumps. It's not broken, just different.

Seems logical, although I'm still unnerved when I press "X" and, for a half-second (bit less, maybe), nothing occurs.

But that's just it, though. Mildly unnerved. Some people are considering "problems" like this a game breaker.
 
Stillmatic said:
Holy crap at the over analyzing of the controls. Stop consciously thinking about them and go with the flow. It's bit of a shock to the system once you first take control, because it's not the same old floaty feeling that's become the norm. If, after a couple of playthroughs you haven't got the hang of them, i feel sorry for you because you're missing out. :lol

The control layouts given are fine, and the feel of the game is great. If you don't 'get it', then move on to something else. Or just come back to it when you're finally ready to play it the way it is, instead of letting the way you think it should be affect how it actually is.

Some people would have genuine issues, but i think the majority of complainers need to just take a step back and give in to the awesome. Hope to see you online sometime. :)
It's just not that simple for all of us.
I think of it like drinking wine, some people can drink a glass and pull out all kinds of depth and flavors.. while others cant tell you the difference between Yellowtail and Opus One.
We complain because we care and extending the campy wine metaphor, a patch can age it well.
 
I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
 
What's the general consensus on setting the x and y sensitivity? Upping to the max lets you swing around faster at the cost of making small adjustments easier it seems.

The film grain is missing from this demo too right?
 
WretchedTruman said:
Seems logical, although I'm still unnerved when I press "X" and, for a half-second (bit less, maybe), nothing occurs.

But that's just it, though. Mildly unnerved. Some people are considering "problems" like this a game breaker.

Half a second? Don't be retarded. Also, protip: jumping is only for getting over obstacles. It has no use during firefights, so don't worry your pretty little head about it, mmk?
 
WretchedTruman said:
The controls and I get along just fine; movement, recoil, general turning speed. I think it's great. Not impeccable, but still effective.

I do NOT, however, think that there should be a delay (I refuse to refer to it as "input lag" - it just sounds too much like an odd buzz word) when I'm jumping and/or turning. And it IS there. Really, I can live with it if it isn't addressed, but the issue is so miniscule, and the backlash among a minority so fierce, that I think a little patch could go a long way.

The term input lag is pretty old. It is most commonly used in talking about LCD's and response delay. Pretty much agree with your post though. It'd be nice if it were fixed, but I'll deal with it if it's not.
 
The controls aren't like other FPS games. Doing a 360 turn isn't as fast, running seem to give you momentum, jumping seem to require your character to lower himself then extend his legs in a spring motion. To me all of this adds to the immersion, and it feels great.

Take arcade racers, and simulation racers. In arcade racers you can turn corners on a dime, in simulation racers you have to tackle a corner. You have to use brakes as you approach so you don't skid all over the place. Am I calling CoD, Resistance the arcade shooters, while KZ is a sim shooter? I don't know if KZ2 can be classed as a sim shooter. Do those exist, and if it did, that would have been CoD, full spectrum warrior, and american army right? As you can see I'm being very careful to claim that CoD is to Ridge Racer, as Killzone is to Gran Turismo.

When you press brakes in GT and you don't drift while still in control, like you do in Ridge Racer, it's not a flaw.

For the RE5 people that might jump down my neck in the future for seeing this post in my history. In GT you can press brakes and gas at the same time while turning. GT didn't take away any control situation found in arcade games like RR.
 
McLovin said:
I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.


Where were you guys when the RE5 control complaints started?
 
Ploid 3.0 said:
The controls aren't like other FPS games. Doing a 360 turn isn't as fast, running seem to give you momentum, jumping seem to require your character to lower himself then extend his legs in a spring motion. To me all of this adds to the immersion, and it feels great.
Totally agree. Other shooters have completely unrealistic movements. They way they did it in Killzone it really immerses you in the game. Like the player has physical weight and momentum. Apparently people want a twitch shooter like UT3 or unhuman super aiming like in COD 4.
 
jett said:
Half a second? Don't be retarded. Also, protip: jumping is only for getting over obstacles. It has no use during firefights, so don't worry your pretty little head about it, mmk?
Whatever. This isn't a lash out against anyone or anything, it's just an observation of the complaints of others. Make judgements as they come to you, though, sardonic cynic.
 
Teknoman said:
Where were you guys when the RE5 control complaints started?

Watching from the sidelines. That game is stuck 4 years in the past.

People are complaining about what were obviously design decisions and I hope they don't change a damn thing.

I learned long ago that complaining is just a waste of time and energy and instead I just avoid the game. If it's that big of a problem just don't play the game.

I don't have any issues with KZ2 like I had with CS Source though so i'm happy.
 
While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.
 
VNZ said:
While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.

Thank you!
 
This is getting ridiculous. I read on the demo thread how the controls felt 'tanky' like RE5. At this point I think its another lame troll attemp *by some*.
 
jett said:
I don't think they're going to change anything. At least I hope not. Goddamn the stupid COD-playing whiners.

QFT!

Emo's stinking up the thread is one thing, but it better not lead to a change in controls. Fuck that!
 
I hope they don't change the controls except for the toggle to crouch. If this thing moved and controlled like COD4, then they will complain that it does nothing new and it's COD rip off blah blah blah.
 
About 4000 pages ago there was chat about the RGB setting...Limited totally fixed the 'find the Helghast symbol' setting on my TV (panasonic 720p Plasma 42")

..and I checked, time and time again, there is hardly a deadzone, and NO lag on my TV / Setup.
 
Cruzader said:
This is getting ridiculous. I read on the demo thread how the controls felt 'tanky' like RE5. At this point I think its another lame troll attemp *by some*.

so why are you posting about it here?
 
Teknoman said:
Where were you guys when the RE5 control complaints started?

I made a edit to my last post before anyone posted after me. Took me a while to do a bit of research on how corners were taken in RR (under control, vs uncontrollably *gt's but you can drift in GT it's just not as quick and easy as RR).

Ploid said:
When you press brakes in GT and you don't drift while still in control, like you do in Ridge Racer, it's not a flaw.

For the RE5 people that might jump down my neck in the future for seeing this post in my history. In GT you can press brakes and gas at the same time while turning. GT didn't take away any control situation found in arcade games like RR.

I still think RE5 should allow moving slowly while aiming the gun. If you have to stay still to shoot that is ok with me. I just want to reline myself up to get out of the way of obstacles and to get out of the way if needed while I try to get a bead on a enemy that may have gotten out of sight or behind some beam. Or shiva gets in my way, I forgot about that. It don't even have the MGS4 click to go to the other shoulder in that case.
 
VNZ said:
While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.

I'm not feeling this at all. Are you sure you aren't feeling a lack of aim-assist?
 
I don't know if I'm playing this game wrong, but... am I supposed to be zooming through the aim every time I want to kill an enemy? The only FPSs I've played on my PS3 are the CoD games, and those games prctically require you to zoom in order to be acurrate at all... should I try to play this game with less zooming?
 
McLovin said:
I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
.

It baffles me how every supposed gamer on this board has managed to adjust to "different" feeling games in the past (Halo does not control like COD which does not control like CS which does not control like Bioshock etc etc.), and yet once KZ2 comes around, "ZOMG THE CONTROLS ARE BROKEN THIS FUCKING SUCKS FIX IT FIX IT PREORDER CANCELLED!!" Give me a fucking break...

Do everyone a favor and stop bitching about the controls, wait until the game is out and play through the entire thing. If, by the end of the game, you are still unhappy with how it controls, then you have a right to bitch. Didn't anyone learn from Garnett/Ellis's mistake of judging this game too quickly? They have both backtracked on their complaints about the controls, and I have the sneaking suspicion that once everyone gets used to it, they will feel the same way.

This just seems like an underhanded way of bashing the game unjustly. "Oh, no one can question MY opinion about the way it controls because it's MY opinion. Thus, I can say the controls are unrefined, bad, crappy, laggy, *insert negative connotations here* and no one can say otherwise." Clearly GG put a LOT of time into how the game feels. If you actually gave it a chance, you might realize that it works fucking brilliantly.

*giantfacepalm.jpg*
 
_leech_ said:
I haven't experienced that, ever.
I reiterate, the inconsistency with the issues from player to player is odd.

People complain of menu input delay/lag, and I have no such problem.

Some have said that it's gone beyond a simple calibration issue, but I'm still not sure just yet.

Or it could just be one huge conspiracy concocted from the great and evil Cthulhu, I dunno.

Regardless, it's less of a problem for me-more of an observation- and Guerrilla have publicly stated that they are associating with a design decision and nothing more, so those going ape shit and considering it a catastrophe are likely crying in vain.
 
Mardil said:
I don't know if I'm playing this game wrong, but... am I supposed to be zooming through the aim every time I want to kill an enemy? The only FPSs I've played on my PS3 are the CoD games, and those games prctically require you to zoom in order to be acurrate at all... should I try to play this game with less zooming?

Yes, play the game with less zooming. It's not required nearly as much as CoD.
 
VNZ said:
While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.

I'd rather there was no accel to speak of.

Arcipello said:
i work along side this guy at my current job.... anyone else recognise him? :P

n853110156_3117840_4948.jpg

edit: imdb denied referral.

Seeing that pic made me think of Noel Clarke from Dr Who.

http://www.imdb.com/name/nm0164929/
 
McLovin said:
I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.

I just remembere they can't, even if they wanted. The game has gone gold. So fuck the haters.
 
Anyone who has played more than a handful of console FPS games in the past should have no issue whatsoever with KZ2 controls. I can't believe that this is even being mentioned, let alone raised as an issue.
 
RandomVince said:
Anyone who has played more than a handful of console FPS games in the past should have no issue whatsoever with KZ2 controls. I can't believe that this is even being mentioned, let alone raised as an issue.

It's from some usual suspects. When the game is great and you have no real ammo to use against it, the last resort to bashing a game is something highly subjective that they can't necessarily be proven wrong about. The same issue occurred with LittleBigPlanet.
 
Mardil said:
I don't know if I'm playing this game wrong, but... am I supposed to be zooming through the aim every time I want to kill an enemy? The only FPSs I've played on my PS3 are the CoD games, and those games prctically require you to zoom in order to be acurrate at all... should I try to play this game with less zooming?

If you want to be very accurate fire with the scope, though that will take away the speed in your mobility (it won't lock you down) you'll be better at making fine adjustments. And when you fire do so in bursts unless you're right up on your target, in which case you should be firing from the hip (less accurate, and useful for many burst practices).

While firing from the hip you may want to take short controlled bursts. The recoil will make any further shots after the first few off target at your gun is effected, which effects the angle in which you're firing.
 
ahhh, if you have those real triggers, only put one on L2 (cover) and leave R2 bare. It's so much more comfortable IMO.
 
dreamer3kx said:
whats wrong with the controls, can someone who is having trouble with them please explain what is it?



My problem lies with not being able to map buttons myself. My other issue is due to the sixaxis being a shitty fucking controler.


I dontbreally get the complaints about jumping, seems just fine to me.
 
McLovin said:
I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
I've just got on my computer but what's this about the controls? I think they feel pretty good. I've adjusted the x sensitivity two notches from max and it feels great to me. As long as you don't approach the game as a twitch shooter (which I did when I first played the beta) you'll be good to go. This game is not a twitchy fps, which I normally love to play, like Resistance and COD4 and Half Life and many others. But if you stop fighting the controls and just take in what GG are doing with K2, you'll be a happier person. :D There's plenty of room in the world for all kinds of fps. I'm excited for the full game of K2, but that doesn't mean I'm going to give up playing other shooters like COD, which I'm also excited as hell for the new one this year, or Resistance 1 and 2, WaW, Half life, Battlefield: BC, RAGE, and plenty more... But I appreciate the change of pace K2 has from other fps. If it doesn't suit you, that's just fine too. Everyone has a right to his/her choice. But I think, imo the controls for K2 are fine...
 
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