KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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My impressions after two hours:

Graphically the game is extremely impressive for MP and LOOKS better than pretty much every shooter I've played in SP (not in scale). Textures are nice and varied, and all the graphical effects (blurs, sparks, environmental destruction, explosions) are top-notch. My one main complaint here is that the framerate isn't up to par with the rest of the package. The game doesn't exactly reach sluggish, but with a ton of shit going on and considering how "heavy" the controls are, it definitely throws you off on occasion. Obviously it's an old build/beta, but it's just something worth noting that stood out for what I am playing.

Controls are fucking ace. I'm still getting used the layout of all the buttons (I think I'm using Alternate 2), but this is the first FPS and probably about the 2nd game overall for PS3 (GT5:P) that makes the controller actually feel heavy... you kind of forget it's a controller carrying everything out. When I move I actually feel as if the character is taking step after step, and swinging the crosshairs around the screen doesn't make the gun feel like a toy. Most of the FPS games I play feel like you are just controlling the weapon, while this feels like you are controlling the character that's carrying a weapon. Oh, and jumping over nearly anything that looks jumpable adds to realism of the controls - makes you feel as if your character is actually mobile instead of being attached to set paths all the time like most FPS games force you into.

Sound is amazing. I love the epic menu music, and all of the guns and effects have a nice, meaty sound. Playing without the HUD is doable with all the minor sound cues like the chirp when you kill someone (although I noticed it was a bit delayed which was a bit bothering) and the sound of your clip quickly coming to an end. And then there is the wind... oh, my, the wind.

Gameplay is definitely fun... not exactly as tactical as I thought it would be, but the realistic controls and number of hits until death make it seem like it is. I assumed it would be the SOCOM of the FPS genre, but it's more realistic feeling than it is playing. The level design is fantastic, and the different tiers of each level manage to be well-divided but still feel connected to the 'main' areas (which leads back to how amazing the jumping is). I haven't really explored the different modes the game offers (been joining with quick join), but the objectives seem to spice up how stale your average DM may become. The only complaints so far in terms of gameplay is that the spawning seemed a bit odd (unfair?) at times, the objectives weren't exactly clear/didn't feel important, and sniping is too easy (stole a rifle and it was ridiculous how easy kills came).

Extremely impressed so far for how polished it is at its current state, and I'm really looking forward to retail. Hopefully I can get enough playtime in to test out the classes and get a feeling on balance (although it already felt pretty balanced even though I only had access to the 'standard' weapons) and the game's longevity.
 
omg, i have been holding off on saboteur until now, but after a few rounds getting used to it, #1 in the game even with a few of the top 8 playing. People wouldn't notice when I circled around to their chokepoints and while they're firing at my teammates, i take out a room full of people, craaaaazy! Died a lot too but it sure was worth it :)
 
Greg said:
My impressions after two hours:

Graphically the game is extremely impressive for MP and LOOKS better than pretty much every shooter I've played in SP (not in scale). Textures are nice and varied, and all the graphical effects (blurs, sparks, environmental destruction, explosions) are top-notch. My one main complaint here is that the framerate isn't up to par with the rest of the package. The game doesn't exactly reach sluggish, but with a ton of shit going on and considering how "heavy" the controls are, it definitely throws you off on occasion. Obviously it's an old build/beta, but it's just something worth noting that stood out for what I am playing.

Controls are fucking ace. I'm still getting used the layout of all the buttons (I think I'm using Alternate 2), but this is the first FPS and probably about the 2nd game overall for PS3 (GT5:P) that makes the controller actually feel heavy... you kind of forget it's a controller carrying everything out. When I move I actually feel as if the character is taking step after step, and swinging the crosshairs around the screen doesn't make the gun feel like a toy. Most of the FPS games I play feel like you are just controlling the weapon, while this feels like you are controlling the character that's carrying a weapon. Oh, and jumping over nearly anything that looks jumpable adds to realism of the controls - makes you feel as if your character is actually mobile instead of being attached to set paths all the time like most FPS games force you into.

Sound is amazing. I love the epic menu music, and all of the guns and effects have a nice, meaty sound. Playing without the HUD is doable with all the minor sound cues like the chirp when you kill someone (although I noticed it was a bit delayed which was a bit bothering) and the sound of your clip quickly coming to an end. And then there is the wind... oh, my, the wind.

Gameplay is definitely fun... not exactly as tactical as I thought it would be, but the realistic controls and number of hits until death make it seem like it is. I assumed it would be the SOCOM of the FPS genre, but it's more realistic feeling than it is playing. The level design is fantastic, and the different tiers of each level manage to be well-divided but still feel connected to the 'main' areas (which leads back to how amazing the jumping is). I haven't really explored the different modes the game offers (been joining with quick join), but the objectives seem to spice up how stale your average DM may become. The only complaints so far in terms of gameplay is that the spawning seemed a bit odd (unfair?) at times, the objectives weren't exactly clear/didn't feel important, and sniping is too easy (stole a rifle and it was ridiculous how easy kills came).

Extremely impressed so far for how polished it is at its current state, and I'm really looking forward to retail. Hopefully I can get enough playtime in to test out the classes and get a feeling on balance (although it already felt pretty balanced even though I only had access to the 'standard' weapons) and the game's longevity.

Just shows I'm always right about gamez.
Indifferent2.gif
 
icechai said:
omg, i have been holding off on saboteur until now, but after a few rounds getting used to it, #1 in the game even with a few of the top 8 playing. People wouldn't notice when I circled around to their chokepoints and while they're firing at my teammates, i take out a room full of people, craaaaazy! Died a lot too but it sure was worth it :)

Haha, I think I was in a match with you earlier. Saboteur is definitely my favourite class for many of the objective based missions. It is funny when you kill someone and then later they get the chance to kill you - my gawd the violence they visit upon your corpse!

I just unlocked the magnum and it is godly! I would usually play saboteur to get in behind enemy lines, but with the magnum you can be an assault class and take people head on with impunity. Fortunately the firing rate is really slow, but the thing seems to be accurate all the way across the map (BG).
 
bigswords said:
Another question, do you get points for using your skills (such as healing team mates with medkits or ressing them?)

Within the context that your ability has some direct influence on the world around you - a cloak for instance or a disguise will not garner you points, but a turret or revival will.

However, points are handled a bit differently in this game then in your standard fps.
 
the_prime_mover said:
Haha, I think I was in a match with you earlier. Saboteur is definitely my favourite class for many of the objective based missions. It is funny when you kill someone and then later they get the chance to kill you - my gawd the violence they visit upon your corpse!

I just unlocked the magnum and it is godly! I would usually play saboteur to get in behind enemy lines, but with the magnum you can be an assault class and take people head on with impunity. Fortunately the firing rate is really slow, but the thing seems to be accurate all the way across the map (BG).

i'm thinking about unlocking that, maybe i'll just hide with cloak and start shooting ppl with the regular pistol to get it quicker :P i have 5/8 from before until i started trying out all the other classes/weapons.

Machine gun is awesome, i like the idea but its just not practical with rocket launchers flying whenever you start firing
 
icechai said:
i'm thinking about unlocking that, maybe i'll just hide with cloak and start shooting ppl with the regular pistol to get it quicker :P i have 5/8 from before until i started trying out all the other classes/weapons.

Machine gun is awesome, i like the idea but its just not practical with rocket launchers flying whenever you start firing

Yeah, I cheated and used pistol only servers to level up. I really hope that function is removed in the final game otherwise everyone will have the magnum after a week (while it will be very difficult to unlock during regular play).

I will usually use the machine guns when we have to hold an area down and/or there is an enemy spawn that needs to be suppressed. They are surprisingly accurate if you don`t go nuts with them.
 
just beat my record tonight as i went 81-20:lol , once someone breaks out the rocket on me i start using it too and i become unstoppable. i got 8 kills in one shot twice, now i know why people bitch about it so much:lol
 
I wish I could give my beta key to somebody, I'm catching a plane Thursday afternoon and won't play my PS3 until after the beta is over on Tuesday, so if it wasn't a bannable PSN offense I'd give my key to somebody so they could play it for a day.
 
AranhaHunter said:
I wish I could give my beta key to somebody, I'm catching a plane Thursday afternoon and won't play my PS3 until after the beta is over on Tuesday, so if it wasn't a bannable PSN offense I'd give my key to somebody so they could play it for a day.


ME! If you haven't used it yet!

If not gmmie your login stuff!!! :(

Wow I'm desperate.

EDIT:Seriously though, if you haven't used it how is it bannable?
 
AranhaHunter said:
I wish I could give my beta key to somebody, I'm catching a plane Thursday afternoon and won't play my PS3 until after the beta is over on Tuesday, so if it wasn't a bannable PSN offense I'd give my key to somebody so they could play it for a day.


:lol :lol

Well hey, it's the thought that counts, right?

I guess February isn't too far off.
 
AranhaHunter said:
I've been playing it for the past 2 weeks :lol

Oh.

Nice though though. :)

Post made it sound like. "I won a beta code I ave no use for...." To which my desperate instincts said "Jump? How high!?!?"

Surprised the beta is ending so far from launch. Plenty of time to optimize I suppose. Really hope KZ2 goes the "Demo before release" route.
 
Greg said:
My impressions after two hours:

Graphically the game is extremely impressive for MP and LOOKS better than pretty much every shooter I've played in SP (not in scale). Textures are nice and varied, and all the graphical effects (blurs, sparks, environmental destruction, explosions) are top-notch. My one main complaint here is that the framerate isn't up to par with the rest of the package. The game doesn't exactly reach sluggish, but with a ton of shit going on and considering how "heavy" the controls are, it definitely throws you off on occasion. Obviously it's an old build/beta, but it's just something worth noting that stood out for what I am playing.

Controls are fucking ace. I'm still getting used the layout of all the buttons (I think I'm using Alternate 2), but this is the first FPS and probably about the 2nd game overall for PS3 (GT5:P) that makes the controller actually feel heavy... you kind of forget it's a controller carrying everything out. When I move I actually feel as if the character is taking step after step, and swinging the crosshairs around the screen doesn't make the gun feel like a toy. Most of the FPS games I play feel like you are just controlling the weapon, while this feels like you are controlling the character that's carrying a weapon. Oh, and jumping over nearly anything that looks jumpable adds to realism of the controls - makes you feel as if your character is actually mobile instead of being attached to set paths all the time like most FPS games force you into.

Sound is amazing. I love the epic menu music, and all of the guns and effects have a nice, meaty sound. Playing without the HUD is doable with all the minor sound cues like the chirp when you kill someone (although I noticed it was a bit delayed which was a bit bothering) and the sound of your clip quickly coming to an end. And then there is the wind... oh, my, the wind.

Gameplay is definitely fun... not exactly as tactical as I thought it would be, but the realistic controls and number of hits until death make it seem like it is. I assumed it would be the SOCOM of the FPS genre, but it's more realistic feeling than it is playing. The level design is fantastic, and the different tiers of each level manage to be well-divided but still feel connected to the 'main' areas (which leads back to how amazing the jumping is). I haven't really explored the different modes the game offers (been joining with quick join), but the objectives seem to spice up how stale your average DM may become. The only complaints so far in terms of gameplay is that the spawning seemed a bit odd (unfair?) at times, the objectives weren't exactly clear/didn't feel important, and sniping is too easy (stole a rifle and it was ridiculous how easy kills came).

Extremely impressed so far for how polished it is at its current state, and I'm really looking forward to retail. Hopefully I can get enough playtime in to test out the classes and get a feeling on balance (although it already felt pretty balanced even though I only had access to the 'standard' weapons) and the game's longevity.

This could have been me :( fuck you gamedailey.
 
icechai said:
arghh so annoying when teammates don't do the objectives at all >_< guess that's how it is for every game huh? :P

Depends on who you're playing but lately yeah, it's been like that with me too, everybody just gets caught up in the gun fight and I try to go by myself to do the damn objective....I guess I'm gonna need a decent clan when the game launches in February.
 
AranhaHunter said:
Really if I didn't risk getting banned from PSN I'd make you 2 juniors fight it out :lol


:lol

It's cool. I understand your concern.

I've been trying to get a code forever and have come close a few times. Just not meant to be this time. I had more LBP codes then I could handle. Win some, lose some.
 
AranhaHunter said:
Really if I didn't risk getting banned from PSN I'd make you 2 juniors fight it out :lol

speaking of, what is the junior thing and when does it go away? Do I get more smilies?

:D and :lol are getting old.
 
MvmntInGrn said:
speaking of, what is the junior thing and when does it go away? Do I get more smilies?

:D and :lol are getting old.
Junior goes away after a certain amount of time (a month maybe?) or number of posts, 50 or 100, I don't remember exactly. If you fuck up and post a stupid thread or something you can be demoted to a full time junior at any point. Sadly yes, :D and :lol are the only emoticons.
 
AranhaHunter said:
I wish I could give my beta key to somebody, I'm catching a plane Thursday afternoon and won't play my PS3 until after the beta is over on Tuesday, so if it wasn't a bannable PSN offense I'd give my key to somebody so they could play it for a day.

You can always gameshare it. It's not really a bannable offense.
 
Kittonwy said:
I think he's talking about controls customization which has nothing to do with Ellis' invalid complaints about not being able to pick off snipers with the AR from afar, because you can already do that in the beta.

Ah, icy.
 
okay I had this vision of that the turning point in the game would be and in my mind it ties up some of the things weve seen in the trailers, however, this is just me...dont know the backstory too well nor the names of characters beyond the main ones and what not but this would be so epic in my mind

---------------------------------------------------

you and your crew are back on one of those flying dropship things we see at the beginning of the trailers. recuperating after several days of intense battle with the helghast, you are prepared to go back and finish the job that you started. The dropships have successfully handled waves of the helghan fighters and their airforce seems to be depleted of deploying any kind of attack against your floating battle stations.

You sit with your team in the galley, shooting the shit. Suddenly the ground lurches up and everyone is thrown from their seats. an explosion. everyone lies on the ground in shock. you look around to see if everyone is fine...everyones a bit jarred, but no one hurt. another explosion. An alarm begins to sound and the evacuation orders come over the speaker system. "This couldnt be an attack from the air, they had nothing left!" shouts someone as you and everyone else grabs their guns and heads for the bay. Another explosion sets off the fire extinguisher system. Sprinklers make getting to the bay even harder.

You can feel the ship begin to go down...time is running out. As you run through the halls, fires break out, shelves collapse, pipes burst. As you near the docking bay, another ISA soldier runs by you shouting something about saboteurs. They had gotten on board and detonated explosives inside the ship. Your crew is waiting for you on the intruder. The docking bay is buzzing with activity as everyone tries to leave as quickly as possible. Intruders buzz through the air above and around you, most men on them didnt have a chance to get their gear. Out the open bay side you can see Helghan below getting closer. Suddenly a firestorm of anti air erupts from locations on the surface. Intruders trying to escape explode into flames only moments after leaving the bay. men and parts of intruders rain down past the doors. Staying on the ship would be suicide, youre going to have to try your luck. Your intruder takes off in the swarm. It's up to fate as to who makes it out alive. Lighting bolts arc up between you and the dropship as your crew manages to pull away. You get your first look at the damage inflicted.

The rear of the drop ship is heavily damaged. Fire and smoke billows out into the clouds. There is a moment of clarity and silence as the intruder youre on clears the anti air fire. Everyone on the deck is speechless as they watch the huge drop ship fall. It becomes clear that the ship is going to crash right into the city where you had just fought so hard to clear out the enemy. The intruder pilot anticipates this and you and the crew jet forward of the drop ship and behind enemy lines. You turn to watch the dying ship as it emerges from the cloud down onto the tops of buildings. Towers and roofs snap off. "HOOLLLD ONN" yells someone behind you. The drop ship plunges into the city, a wave of debris made of houses and buildings shoots up in front of it. Buildings all around you begin to fall as the ground shakes from the impact. A massive scar of death and destruction is left behind the ship as it carves through the city. The nose of the ship tips forward and catches the earth. The back of the ship flips up skyward so that it is almost standing on end for a moment. There is a deep groaning from the belly of it as steel and metals bend and break. The dropship breaks in half and collapses in on itself. An eerie silence comes over the entire wasteland as dustle settles. Your assault mission just became a rescue mission. as you are now going to have to get to the nuclear reactor that powered the ship before the helghan do.




------------------------------------

sorry not very well written and probably doesnt convey the scene too well but this popped into my head from all the impressions ive read about how the singple player has some of the most epic stuff in it since halflife. A scene of absoulte chaos on board the ship with all the sweet water effects which i KNOW are in the game , waiting to be shown to the world...i dunno.
 
To whoever asked if you can be killed by somebody shooting bullets of their head, unfortunately I think it is possible in KZ2. It happened to me once, anyway. There was a guy hiding behind a wall near the Helghast spawn point (without his gun visible), and he kept picking off my team mates until I noticed the top of his head stick up out of the wall and killed him.
 
-Winnie- said:
To whoever asked if you can be killed by somebody shooting bullets of their head, unfortunately I think it is possible in KZ2. It happened to me once, anyway. There was a guy hiding behind a wall near the Helghast spawn point (without his gun visible), and he kept picking off my team mates until I noticed the top of his head stick up out of the wall and killed him.

Yeah that wall glitch is weird as shit. The rocket launcher needs to be rebalanced, slower reload time and less starting ammo.
 
MisterSINISTER said:
okay I had this vision of that the turning point in the game would be and in my mind it ties up some of the things weve seen in the trailers, however, this is just me...dont know the backstory too well nor the names of characters beyond the main ones and what not but this would be so epic in my mind

---------------------------------------------------

you and your crew are back on one of those flying dropship things we see at the beginning of the trailers. recuperating after several days of intense battle with the helghast, you are prepared to go back and finish the job that you started. The dropships have successfully handled waves of the helghan fighters and their airforce seems to be depleted of deploying any kind of attack against your floating battle stations.

You sit with your team in the galley, shooting the shit. Suddenly the ground lurches up and everyone is thrown from their seats. an explosion. everyone lies on the ground in shock. you look around to see if everyone is fine...everyones a bit jarred, but no one hurt. another explosion. An alarm begins to sound and the evacuation orders come over the speaker system. "This couldnt be an attack from the air, they had nothing left!" shouts someone as you and everyone else grabs their guns and heads for the bay. Another explosion sets off the fire extinguisher system. Sprinklers make getting to the bay even harder.

You can feel the ship begin to go down...time is running out. As you run through the halls, fires break out, shelves collapse, pipes burst. As you near the docking bay, another ISA soldier runs by you shouting something about saboteurs. They had gotten on board and detonated explosives inside the ship. Your crew is waiting for you on the intruder. The docking bay is buzzing with activity as everyone tries to leave as quickly as possible. Intruders buzz through the air above and around you, most men on them didnt have a chance to get their gear. Out the open bay side you can see Helghan below getting closer. Suddenly a firestorm of anti air erupts from locations on the surface. Intruders trying to escape explode into flames only moments after leaving the bay. men and parts of intruders rain down past the doors. Staying on the ship would be suicide, youre going to have to try your luck. Your intruder takes off in the swarm. It's up to fate as to who makes it out alive. Lighting bolts arc up between you and the dropship as your crew manages to pull away. You get your first look at the damage inflicted.

The rear of the drop ship is heavily damaged. Fire and smoke billows out into the clouds. There is a moment of clarity and silence as the intruder youre on clears the anti air fire. Everyone on the deck is speechless as they watch the huge drop ship fall. It becomes clear that the ship is going to crash right into the city where you had just fought so hard to clear out the enemy. The intruder pilot anticipates this and you and the crew jet forward of the drop ship and behind enemy lines. You turn to watch the dying ship as it emerges from the cloud down onto the tops of buildings. Towers and roofs snap off. "HOOLLLD ONN" yells someone behind you. The drop ship plunges into the city, a wave of debris made of houses and buildings shoots up in front of it. Buildings all around you begin to fall as the ground shakes from the impact. A massive scar of death and destruction is left behind the ship as it carves through the city. The nose of the ship tips forward and catches the earth. The back of the ship flips up skyward so that it is almost standing on end for a moment. There is a deep groaning from the belly of it as steel and metals bend and break. The dropship breaks in half and collapses in on itself. An eerie silence comes over the entire wasteland as dustle settles. Your assault mission just became a rescue mission. as you are now going to have to get to the nuclear reactor that powered the ship before the helghan do.




------------------------------------

sorry not very well written and probably doesnt convey the scene too well but this popped into my head from all the impressions ive read about how the singple player has some of the most epic stuff in it since halflife. A scene of absoulte chaos on board the ship with all the sweet water effects which i KNOW are in the game , waiting to be shown to the world...i dunno.
:lol I kind of enjoyed reading that, if you had substituted "You" for real names it would have made a nice short story.
 
-Winnie- said:
To whoever asked if you can be killed by somebody shooting bullets of their head, unfortunately I think it is possible in KZ2. It happened to me once, anyway. There was a guy hiding behind a wall near the Helghast spawn point (without his gun visible), and he kept picking off my team mates until I noticed the top of his head stick up out of the wall and killed him.

-_-

Wish I could play the beta for 1 day.
 
CrushDance said:
What? no...it's reach 100 posts OR 60 days.
I've been signed up for almost a year and reached 100+ posts and I still haven't broke my junior status yet :(

Also from the FAQ section:
Q: How do I become a Member???
A: Post 200 replies, AND be a Junior Member for 60 days.
 
Corrupt said:
I've been signed up since nearly last year, and reached 100+ posts and I still haven't broke my junior status yet :(

Also from the FAQ section:
Q: How do I become a Member???
A: Post 200 replies, AND be a Junior Member for 60 days.
What, what. Guess it must have been changed then, when I joined in early 07 it was only 100 posts and or 60 days. *Shrug* Thanks for the heads up though.
 
Corrupt said:
I've been signed up for almost a year and reached 100+ posts and I still haven't broke my junior status yet :(

Also from the FAQ section:
Q: How do I become a Member???
A: Post 200 replies, AND be a Junior Member for 60 days.

200 posts, your profile says you're only on 193.

On KZ2, is there any incentive to just stay as one class (like continued upgrades outside of the 2 badges), or is it best to try to be balanced with classes? I like playing as a medic, and I'm pretty crap at being an engineer and tactician.
 
-Winnie- said:
200 posts, your profile says you're only on 193.

On KZ2, is there any incentive to just stay as one class (like continued upgrades outside of the 2 badges), or is it best to try to be balanced with classes? I like playing as a medic, and I'm pretty crap at being an engineer and tactician.

only incentive is secondary abilities, mix and match so you can be a medic but have boost, or be a medic and call down airbots, etc. Also a lot of people change up classes to help their teams depending on the situation, once you start playing other classes you might too.
 
icechai said:
only incentive is secondary abilities, mix and match so you can be a medic but have boost, or be a medic and call down airbots, etc. Also a lot of people change up classes to help their teams depending on the situation, once you start playing other classes you might too.

Any tips for playing as an engineer or tactician? Those are the only other two badges I have...
 
CrushDance said:
What, what. Guess it must have been changed then, when I joined in early 07 it was only 100 posts and or 60 days. *Shrug* Thanks for the heads up though.
Yeah, those were the original requirements when I signed up too, I only noticed the change though because I reached 100 and I was still a Junior.

On topic - Have the devs mentioned anything about the rocket launcher balancing?
 
-Winnie- said:
Any tips for playing as an engineer or tactician? Those are the only other two badges I have...
Engineer: aim for the head, always get as close as possible, the shotgun is good for intimate maps, place turrets on tables or higher locations (the likely likelihood of headshots by it will increase a lot)

Tactician: place spawn points and air-support bots at clever/tactical places
 
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