KZObsessed
Member
*sigh* froze again... *cries*
-viper- said:So is the single player 8 hours long? Still too short. Should be 10 hours minimum.
I think I read something saying its in the final gameCore407 said:Wow, I just played in a 25/30 room and the teams were split 15-5. Where the hell is the autobalance feature...
Guled said:I think I read something saying its in the final game
user friendly said:Good lord, I can't even get 5 minutes into a match without it freezing.
I think I'm goin' back to the US servers.
TTP said:I'm setting up a NeoGAF room right now just to test if the "only clan members" option actually works (never tested before). If you happen to be online, give it a go.
Name: NeoGaf
Servers: UE
If anything wrong happens while we do our stuff later tonight (ie: if it crashes) stick around and I'll recreate immediately.
Core407 said:So the servers close 12/1?
Core407 said:So the servers close 12/1?
Customized game/game being run on someone's machine?jett said:I've been wondering...what's the meaning behind some games being colored in yellow?![]()
jett said:Guerrilla better fucking have their servers fixed and running smoothly when the final game is released...
roMonster said:What are the odds of that happening?![]()
Kittonwy said:Definitely better than the odds of you getting into the fucking beta.![]()
I agree, not only that its the main source of team killing.Private Hoffman said:They really need to nerf the rocket launcher in the final game. I have no problem with the sniper since it takes some skill, but the way KZ2 works with quick spawning, it's way too easy for people to rocket whore. They get their 1 kill, die, rinse, repeat. It's just stupid.
I hope they take it out or limit it.
Guled said:I agree, not only that its the main source of team killing.
Guled said:I agree, not only that its the main source of team killing.
Didn't they say they were extending the time in between it take for Medics to use the gun for the final game. maybe that will fix that problem.Kittonwy said:The main problem is having a bunch of fucking idiot cocksuckers reviving people in front of a firing squad like a bunch of motherfuckers.![]()
I agree, that would be the perfect way of handling it.Private Hoffman said:Maybe the assault class should just have the grenade launcher as an option.
I've found that the grenade launcher is much more difficult to get kills with and requires a bit of skill.
If they want to keep the Rocket Launcher in the game IN SOME FASHION, I suggested having it spawn once when an engineer revives an ammo depot.
You're just saing that because you just unlocked itjett said:Stop being such pussies regarding the rocket launcher.
Private Hoffman said:Maybe the assault class should just have the grenade launcher as an option.
I've found that the grenade launcher is much more difficult to get kills with and requires a bit of skill.
If they want to keep the Rocket Launcher in the game IN SOME FASHION, I suggested having it spawn once when an engineer revives an ammo depot.
mr_nothin said:You're just saing that because you just unlocked it
Rocket spammer
Halvie said:Are changes as big as taking the rocket launcher out of the game even up for consideration? Not in beta so I don't have access to the forums, but on the official forums the devs make it sound like the game is pretty much set in stone for the most part.
Well 3 shots is more than enough. Especially with the assault class having the boost pill.jett said:I unlocked it the first week of the beta, long time ago.Using the rocket launcher is lots of fun, but I also find it to be pretty hard. You only get 3 shots, and it's not easy to aim. I don't think it needs nerfing, I'm constantly changing between classes/weapons cause after a while just having 3 shots sucks.
Extremely fun to use for defend/destroy missions.
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Kittonwy said:The main problem is having a bunch of fucking idiot cocksuckers reviving people in front of a firing squad like a bunch of motherfuckers.![]()
My Arms Your Hearse said:Why not? They get points no matter what happens to you. Again, they need to add a command for the target player to confirm before they are revived.
Kittonwy said:That's why it's a problem. Seriously if you don't know fuckall how the game is played don't comment.![]()
jett said:More than some retard reviving you in the middle of the firefight it's the long-fucking-ass standing-up animation with you usually ending up with your back turned to the enemy that kills your ass.
That retard helps, no doubt.
My Arms Your Hearse said:I don't even know why I bother considering you don't even try to understand what anyone is saying.
The game rewards them for griefing you. They need to add a controllable element to stop this. I suggested one. People are always going to be stupid. That can't be fixed. Adding a confirmation prompt most certainly will.
Kittonwy said:If you're facing the right way it's less of a problem, still there are too many fucking idiotic mother-fucking cocksuckers. Once in a while I play with a good team and it feels like a HUGE difference.![]()
dfyb said:why would a 'confirm' button be better than giving a dying player an 'end self' button? in my opinion, letting a player on the ground kill himself is the perfect solution, and it's also the easier solution.
Rapping Granny said:http://www.youtube.com/watch?v=QGE75pAMfaw&fmt=22
HOLY SHIT. there are more videos in HD like this. amazing.
Need gifs, my computer can't even run the videos.