KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Kittonwy said:
That's why it's a problem.
Indifferent2.gif

I think that the Medic should be able to drag wounded team mates to a safer position. That could solve some of the issues.
 
Private Hoffman said:
Wow that Guy Cocker really does suck at KZ2. He's horrible. Doesn't seem to have adjusted to the controls at all. That's how I imagine David Ellis playing.

Wasn't Guy Cocker the guy who said there were no destructible environments in the KZ2 beta?
 
ROFL. Watching that Guy Cocker video was frustrating. I wanted to scream at him MOVE FASTER DAMMIT!

Guy does NOT know how to play. (Not like I do either.. but at least I do better than that..)
 
Snipes424 said:
Wan't Guy Cocker the guy who said there were no destructible environments in the KZ2 beta?
Yeah, same guy.

And the funny thing is, he STILL STANDS BY THAT STATEMENT!

He tried to pass it off as "bububu it doesn't affect the gameplay", when there ARE some things that are destructable that CAN have an affect...it's just not a huge gameplay consideration.
 
My Arms Your Hearse said:
If you want to die all the time...

I admit I haven't played the game, it's just (a bad?) an idea :lol

I just figured it would help solve some of the 'a guy is in a position where healing him will just make him instantly dead'.

But I suppose allowing the player to choose if he wants the Medic respawn is a better idea
 
His playtime according to the statistics:

0 years, 0 days, 0 hours.
Overall Score: 12

At least David Ellis has a little more time:

0 years, 0 days, 6 hours.
Overall Score: 284
 
Private Hoffman said:
Yeah, same guy.

And the funny thing is, he STILL STANDS BY THAT STATEMENT!

He tried to pass it off as "bububu it doesn't affect the gameplay", when there ARE some things that are destructable that CAN have an affect...it's just not a huge gameplay consideration.

Every organization has its own Ellis, it's okay.

The disturbing thing is how much coverage they get.
 
Schrade said:
His playtime according to the statistics:

0 years, 0 days, 0 hours.
Overall Score: 12

Thats pretty funny because according to Guy Cocker, he played the beta "extensively." I think I got more then 12 points my first game....
 
Zen said:
I admit I haven't played the game, it's just (a bad?) an idea :lol

I just figured it would help solve some of the 'a guy is in a position where healing him will just make him instantly dead'.

But I suppose allowing the player to choose if he wants the Medic respawn is a better idea

I haven't played either... but you kill nearly as fast as you do in COD4 and you're not very fast to begin with unless sprinting. You'd just be a sitting duck.
 
:lol

I played Killzone today for the first time in years.

The framerate is like 12 and some of the animations (could be because of framerate) were 3 frames long :lol

Nostalgia lost. My warm fuzzy feeling is no more. (Offline Multiplayer)
I'm still going to try and get past that stupid snow mission, that level is a bitch.
 
My Arms Your Hearse said:
Depends on the implementation I suppose. If it's instant then that is perfectly acceptable. A mix of both would be nice as well (I suggested this in an earlier post). If you can't end yourself really quickly, you run the risk of still being revived against your will. Also, especially on non-teamkill servers, I can see intentianal griefing/point farming between someone on your team and the other team if it takes a second or two to kill yourself.

I'm not really a big fan of "wait x number of seconds while hoping in vain someone will save you" as I'd rather just respawn and get back into the action.

Either is fine with me. It just needs to be something decided by the player himself, not anyone else.

And ugh on youtube. I love that they've added widescreen and better video clarity, but I can't get any sort of decent d/l rate from them now. And no, it's not my fucking connection.
....they could just pop up an O button when you are downed, and when you press it, you die. easy. being revived in the middle of crossfire? hit O. don't want to wait? hit O. iirc, this is what quake wars does and it works great.

why throw some sort of delay into it...?

edit: it is quake wars --

1211916394.jpg
 
Hazaro said:
:lol

I played Killzone today for the first time in years.

The framerate is like 12 and some of the animations (could be because of framerate) were 3 frames long :lol

Nostalgia lost. My warm fuzzy feeling is no more. (Offline Multiplayer)
I'm still going to try and get past that stupid snow mission, that level is a bitch.

Say what? KZ 1 has a fine framerate. Maybe I'm just not noticing it, or are you talking strictly about online?

I have never played it online, just SP.
 
Private Hoffman said:
Yeah, same guy.

And the funny thing is, he STILL STANDS BY THAT STATEMENT!

He tried to pass it off as "bububu it doesn't affect the gameplay", when there ARE some things that are destructable that CAN have an affect...it's just not a huge gameplay consideration.

Dude needs to fucking stop polluting the beta with his suckiness.
Indifferent2.gif
 
MvmntInGrn said:
Say what? KZ 1 has a fine framerate. Maybe I'm just not noticing it, or are you talking strictly about online?

I have never played it online, just SP.

Offline multiplayer.

And believe me it was far from a fine framerate :lol
 
dfyb said:
....they could just pop up an O button when you are downed, and when you press it, you die. easy. being revived in the middle of crossfire? hit O. don't want to wait? hit O. iirc, this is what quake wars does and it works great.

why throw some sort of delay into it...?

edit: it is quake wars --

1211916394.jpg

Are you fucking dense?

Try rereading like the first fucking sentence in my post.

"Depending on the implementation"

Your method leaves the open a window for griefing (DEPENDING ON IMPLEMENTATION). Mine does not. A good mix of the two would be best.

I have no real issues with the idea IF IT IS INSTANT. However, it does still leave you at a strategic disadvantage. What if you are in the middle of a firefight your side is winning and if you wait 2 seconds the room will be clear (but if you res, you'll surely die)? I mean... they're both effective, but confirmation gives more control to the person. I'd still like the option to off myself it it's hopeless.

I'm not even sure why you keep trying to "prove" your idea to me. I totally understand what you're saying. You don't seem to be trying to understand what I'm saying at all. And neither would be more difficult to implement than the other.
 
Hazaro said:
Offline multiplayer.

And believe me it was far from a fine framerate :lol

Crappy framerate in offline multiplayer... wow thats a bit scary.

I need to finish up the single player (actually not sure how far I am, maybe only half way). Once I re-organized the controls is was much easier. (Put them like R1) The story is fairly good (though the acting ranges from passable to "lol is this a joke").

Hope it has a good ending.
Seeing as I have only heard of Jan Templar in the sequels I am expecting some deaths.
 
My Arms Your Hearse said:
Are you fucking dense?

Try rereading like the first fucking sentence in my post.

"Depending on the implementation"

Your method leaves the open a window for griefing (DEPENDING ON IMPLEMENTATION). Mine does not. A good mix of the two would be best.

I have no real issues with the idea IF IT IS INSTANT.
...? my method, or rather quake wars' method, is instant. i've never proposed any sort of delay.
 
dfyb said:
...? my method, or rather quake wars' method, is instant. i've never proposed any sort of delay.

I'm not accusing you of having done so (I guess you totally missed the items in parenthesis... try not to miss these). I'm saying that should they add the option, they (GG) may opt to NOT make it instant (think of Last Stand in COD4). Or they may. I'd certainly hope they would make it instant.

However, I still content that the confirmation suggestion is superior, but I'd much rather have BOTH of them. It's just that if they only chose one, I'd rather it be confirmation. I then tried to show you how killing yourself could still lead to frustating game mechanics if not done perfectly.
 
My Arms Your Hearse said:
I'm not accusing you of having done so (I guess you totally missed the items in parenthesis... try not to miss these).
umm, if they implemented some sort of delay, it would not be 'my method'... because 'my method' didn't propose a delay. don't be such a tool.

edit: essentially, you tried to argue that 'my method' was flawed because they might implement something different than 'my method' -- i hope it's not hard for you to see how retarded that is. anyway, i'm out.

confirmation would get tedious at calm times and would open up the door for people essentially playing dead on the ground. they'd need to make another animation (hence, requiring more work to implement the 'confirm' solution) to show the state of on the ground, but not mortally wounded (otherwise, you'd need to worry about killing every wounded enemy, in case they were just waiting to get up). and even if they do make another animation, it'd likely be hard to immediately tell the difference between a wounded enemy and a 'playing dead' enemy -- you'd likely STILL need to worry about confirming kills on all wounded enemies. that'd be a pain.
 
Damn.. every time I go and look at videos of the Killzone 2 multiplayer it just makes me want to jump in and play some more. So here I go!
 
Well the beta is about to close and I want to thank those who participated in making this game a better game on the MP level. Their are a few who didn't get to experience the "thrilla from guerilla" and I am one. I hope we get a great experience for those with keen critical and yet balanced eyes to make the game great again thanks to those who spent countless hours playing for the fun of it and finding glitches and or bugs without going out of his or her way to find them.
 
Private Hoffman said:
Guy Cocker better not review KZ2.

That guy gave WipeoutHD a 7.5

I think you should prepare yourself for some low scores.

There are A LOT of gaming journalist who talked a whole lot of shit about KZ2, and instead of them going the noble route and admitting that they were wrong, they are just going to give KZ2 a lower score then deserved.

I hope I am wrong, but I fear this will happen.
 
so how is the Assault class? I'm the type to rush in head on, guns blazing, would it be suitable for me? what weapons does the class start with? I wish we could use those helghast mini bosses (the big guy with the machine gun).
 
hteng said:
so how is the Assault class? I'm the type to rush in head on, guns blazing, would it be suitable for me? what weapons does the class start with?
Assault is definitely the damage dealer #1. The class can take a lot of hits and you can drug up your character for a temporary mobility boost. Your default weapon is one of two tube-like rocket launchers or a barrel grenade launcher. Playing this class feels a bit cheap yet so bad ass, think action movie hero.
 
zoukka said:
Yeah it better be reviewed by someone who'll give it a perfect score.

Better be reviewed by a guy that knows what he's talking about. 7.5 was way lower than everyone else scored WipeoutHD.

If you checked out his Wipeout vids, he sucked at it.
 
Private Hoffman said:
Better be reviewed by a guy that knows what he's talking about. 7.5 was way lower than everyone else scored WipeoutHD.

If you checked out his Wipeout vids, he sucked at it.

Many people suck at Wipeout. It's a GOOD thing some reviewers suck at it too.
 
What the hell, that youtube video looks amazing... and youtube now have High Quality videos @_@

EDIT: The guy playing is not so good...
 
Btw anyone else see this?

Stick Around – Nail 20 Helghast to the wall Nail 20 Helghast to a wall using the Boltgun VC-21

It looks like motherh is denying
that such a gun exist
but if it does exist.... I really be pretty fucking happy.
 
Snipes424 said:
Btw anyone else see this?

Stick Around – Nail 20 Helghast to the wall Nail 20 Helghast to a wall using the Boltgun VC-21

It looks like motherh is denying
that such a gun exist
but if it does exist.... I really be pretty fucking happy.
Awesome. One of the things I loved most was shooting hot bolts in Half-Life and nailing people to the wall. (I think it was Half-Life...)
 
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