I hope when the embargo lifts, someone will do a video detailing the hit response system. Just a video showing Helghast after Helghast getting riddled with bullets. *Hint TTP hint*
The first level of the game which they've been showing off, although it's a great first level, doesn't really show off the system as much as the E3 07 level as most of the kills are done from a distance, there aren't as many "up close and personal" moments with the enemies.
It's best shown
here at 1:49 when the Helghast drops to his knees, keeps getting riddled with bullets from two directions and reacts to them all with "Hollywood Realism".
Or in this
gif where the Helghast drops to his knees in what is clearly a motion captured animation yet he still reacts when you see one bullet ping off his helmet and snap is neck back as he collapses. It's this animation blending system which makes Killzone 2's core gameplay (the gunplay) look much more fun than any other shooter out there. I know it must be expensive but I hope it becomes standard in shooters rather than just using rag doll.
Hopefully we'll get a few great examples from the upcoming footage so we can see if it's improved anymore since the first showing.