KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Private Hoffman said:
It's not hard to walk away with a 2:1 ratio when you have the rocket launcher and are spawn camping someone's base.

Then spawn with your squad? No matter, someone with a rocket launcher who camps your base will be taken out in little time. Either way, change up the way you play the game - you'll find the experience much more rewarding. Your issues are also more on the side of shitty players and not game design. You can't eliminate all of these "cheap tactics" because whatever your design is, someone will find a way to fuck with it.
 
Core407 said:
I disagree completely - it just requires you to play to it's weaknesses. The fact that it's so tight means that you have to switch up your approach to succeed. Me, I'll spawn with the assault rifle, pick off people from a distance and then anyone who try and make their way across the map through the gully. I'll then spawn with a shotgun from time to time and make my way through the gully and take 'em from the back. I don't really get the whole argument to be honest. It just sounds like you're complaining about something that you're throwing yourself into. Don't rush with 20 other people on your team because it will be chaos - just like in real life. In real life, if people just rushed in like most people do in the game, they'd be dead in no time. Find areas that aren't heavily populated by your teammates and take that approach. Every single room, entry/exit point gives you access to an opposite entry/exit point for the opposing team. Stop playing the game like rambo and look at other ways of getting to the enemy. The only real argument I would have would be that the Hellgast seem to have the weaker design of their side in terms of ease of fighting the enemy.



Yeah, seriously. I'll always walk away with at least a 2:1 ratio in those kinds of matches. When the opposing team is very aggressive in their play style, you can generally lay back and just pick them off with no real difficulty. Also, shotty runs are a blast. :)

A good tactician is vital. Thankfully...I'm a pretty good tactician. I hate when people just throw out spawn points without taking in consideration...the fact that people spawn facing the opposite way that you're facing. I know some really good places to throw spawn points. If we're getting over run, i'll usually rush around back of them and throw a spawn point in a safe place. Sometimes I'll throw a spawn point and air support close to their base and pick them off while they're running across that bridge (ISA). I love playing helghast on that map because the ISA loves to try to rush and overtake us at our base and I usually stop them with my spawn points :D

Private Hoffman said:
It's not hard to walk away with a 2:1 ratio when you have the rocket launcher and are spawn camping someone's base.
Rocket launchers and spawn camping? Uhhhh, I think not. I hate the rocket launchers with all my heart. I only play ISA on that map when the auto-team puts me on there but usually I get helghast because people love stacking the ISA. I never use rocket launcher. I'm the guy that doesnt rush into the same choke point over and over trying to get 2 or 3 kills at a time. I actually think it out and force them to play differently.

Fizzle said:
You know what's amazing.

How nobody talks about the classes.

Someone tell me what Saboteur is like!
Well just imagine playing Assassination mode (where you have to take out 1 target on the other team) and sneaking past everybody and coming up behind the target and gunning him and the other 2 or 3 people that are with him, hearing a "WTF! What the hell!" coming out of the enemy's headset. Well not really sneaking but not trying to get caught...because if somebody puts their crosshair on you, it'll show up as red and they'll know you're the enemy.

Actually, here's a situation i described:
I had an awesome moment. The objective was to assassinate this 1 target. I was a tactician at the time and we had just finished blowing up this computer with a c4 at their base(CRAZY moment). I then ran into a safe corner where their base turrets couldnt get me and threw down a portable spawn. Right after I threw it down, this guy ran behind me with a shotgun and killed me. What did I do? I spawned as a Sabetour (disguise class) at that portable spawn point...making sure to get a quick kill on the guy that killed me. I then put my disguise on and stayed in that corner for a sec. I saw the target and 2 other guys assisting him run across my screen. 1 guy actually glanced at me. They ran upstairs to the room, where we had just blown up the computers, to seek cover. I sprinted up there where they were and with their backs turned towards me...I let out a hail of bullets into their bodies, making sure to get the target 1st. They all died. Right after I killed them, I got killed. And because I was close to the enemies...I heard 1 guy say "WHAAAATTT THE FUUUUUUUUUUCCCKKKKKK". I just grinned.
 
mr_nothin said:
A good tactician is vital. Thankfully...I'm a pretty good tactician. I hate when people just throw out spawn points without taking in consideration...the fact that people spawn facing the opposite way that you're facing. I know some really good places to throw spawn points. If we're getting over run, i'll usually rush around back of them and throw a spawn point in a safe place. Sometimes I'll throw a spawn point and air support close to their base and pick them off while they're running across that bridge (ISA). I love playing helghast on that map because the ISA loves to try to rush and overtake us at our base and I usually stop them with my spawn points :D

This game will have a level of team work unseen in gaming. The depressing part is that 90% of gamers won't even realize it and never utilize half the things Guerrilla is putting in there. Clan play will be insane, though. :)
 
Ahhh fuck this weekend and work. I haven't been able to play the beta a couple of days now cause of busy schedule. :(
I can't wait till this game comes out though. The clan play will be sooo good once everyone figures out their personal strengths and contribute to the clan as a whole. I foresee some epic matches when this game is released.
 
Core407 said:
This game will have a level of team work unseen in gaming. The depressing part is that 90% of gamers won't even realize it and never utilize half the things Guerrilla is putting in there. Clan play will be insane, though. :)

Yeah the problem right now is nobody plays as a team. Some douchebag on my own team shotgunned me from behind because he felt like delivering the propaganda speaker himself. WTF?
 
Private Hoffman said:
There absolutely is a problem with 32 players on a map like Blood Gracht that has relatively tight doorways.

The chaos is not fun at that level. You walk a few feet, you die. There doesn't appear to be any movement or strategy at that level.


I don't think it will be an issue when the game ships.....Remember you are in a very limited beta, and the number of people playing is relatively small now. I'm sure when the game ships there will be plenty of games all sizes, and if you create your own it wont take long to fill up.
 
freethought said:
Nah, the e-mail was sitting in my inbox since the 5th and the code needed to be redeemed by the 14th. I failed miserably.

Surely you can ask for another one? Go in the KZ forum, Send a PM to MusterBuster, he'll ask for a copy of the email and he'll provide you with another one.
 
jett said:
Yeah the problem right now is nobody plays as a team. Some douchebag on my own team shotgunned me from behind because he felt like delivering the propaganda speaker himself. WTF?

LOL I've had people in R2 melee me when I'm a spec op because they are too cheap to buy a mic and ask for ammo. Playing in the clan remedies this BS :lol
 
freethought said:
Nah, the e-mail was sitting in my inbox since the 5th and the code needed to be redeemed by the 14th. I failed miserably.
Try to see what can be done by going to the killzone forums and asking the mods.
 
jett said:
Yeah the problem right now is nobody plays as a team. Some douchebag on my own team shotgunned me from behind because he felt like delivering the propaganda speaker himself. WTF?

Once again, this is an issue of players and not game design. You can't avoid it so just deal. Yeah, it sucks but what can you do. I had a guy shoot me in the back as I stood there, killing me. I respawned and slapped the shit out of him with the butt of my gun. That was enough redemption for me.

Edit: The only issue I have is that you're given a death when team killed which I think should be changed.

Edit 2: And if no one plays as a team, go about it on your own. I played the game on my own for the first 4 hours - a lone huntsman if you will and I generally dominated. This approach requires you to be more stealthy and use cover heavily, run away when you take a hit or two, regenerate health, repeat.
 
Ready a screenshot of you're inbox aswell.

Or, tbh i wouldn't mind :D , change your password, let him in your inbox for first-hand evidence, send's you a key, change password back and make sure you become a saboteur!

*loved being the spy in TF2*
 
Fizzle said:
Ready a screenshot of you're inbox aswell.

Or, tbh i wouldn't mind :D , change your password, let him in your inbox for first-hand evidence, send's you a key, change password back and make sure you become a saboteur!

*loved being the spy in TF2*

This is probably going to be the class for me, how is the cloak comparable to a spy in TF2?
Since the maps are so varied in paths is it generally possible to flank enemies?
 
Hazaro said:
This is probably going to be the class for me, how is the cloak comparable to a spy in TF2?
Since the maps are so varied in paths is it generally possible to flank enemies?

A lot of times you'll find that all paths are clogged but when you're in a squad, you can spawn next to your squad leader so it nullifies the clogs.
 
Hazaro said:
This is probably going to be the class for me, how is the cloak comparable to a spy in TF2?
Since the maps are so varied in paths is it generally possible to flank enemies?
Flanking is all I do as the tactician.
That's basically what that class is for. That and throwing spawn points close to objectives.
 
Doc Evils said:
The beta is amazing. Love how the walls explode and everything is flying.
That's the one thing that constantly made it so jarring. Everything comes together to make the game feel so alive. It's like the game breaths and isn't some stagnant visual splendor. They put a lot of the PS3's strengths to use. Can't wait to see the campaign.
 
Private Hoffman said:
There absolutely is a problem with 32 players on a map like Blood Gracht that has relatively tight doorways.

The chaos is not fun at that level. You walk a few feet, you die. There doesn't appear to be any movement or strategy at that level.

Maybe you're playing it "wrong"? Sometimes you have to figure things out yourself instead of blaming developers. You can't play a crammed 32 players session like a 16 player one. Take your time and try to find some tactics for different circumstances.
 
mr_nothin said:
Flanking is all I do as the tactician.
That's basically what that class is for. That and throwing spawn points close to objectives.

im pretty much always tactician, mostly due to the fact that i can almost always turn the tide of the game just by throwing spawns near their base. i do think that u shouldnt be allowed to throw spawns inside their actual spawn as thats just a ridiculously easy way to cause chaos:lol
 
Doc Evils said:
The beta is amazing. Love how the walls explode and everything is flying.

Yes. The first time I booted it up I played a but and I was walking down this hallway and the wall/columns on one side blew up and I though i was going to get crushed. It turned out someone was trying to kill me but was hitting the walls and crumbling them...


That and the gif of the guy getting shot in the knee have sealed the deal, I am buying this game.
 
What if someone finds the spawn point?, Isn't it some kind of can with red smoke coming out?

Surely it'll be more balanced if you can destroy the spawn point?
 
jett said:
Yeah the problem right now is nobody plays as a team. Some douchebag on my own team shotgunned me from behind because he felt like delivering the propaganda speaker himself. WTF?

Some times they do. The best matches i've played have been when my team works together. It's why Salamun Market is my favorite map since that's the one that seems to best fit team play. You'll have people on your team splitting up into groups of 4 to go out and take on different parts of the map. It works especially well when you've got a medic with you just in case someone gets shot down.
 
Fizzle said:
What if someone finds the spawn point?, Isn't it some kind of can with red smoke coming out?

Surely it'll be more balanced if you can destroy the spawn point?

i thought it could be destroyed but apparently not since i saw like 4 guys shooting and throwing grenades at an enemy spawn and nothing happened.
 
SolidSnakex said:
Some times they do. The best matches i've played have been when my team works together. It's why Salamun Market is my favorite map since that's the one that seems to best fit team play. You'll have people on your team splitting up into groups of 4 to go out and take on different parts of the map. It works especially well when you've got a medic with you just in case someone gets shot down.
Yep. I can't wait to play with a good clan - the objective modes with everyone devoted to a different class is so much fun.
 
Lion Heart said:
Does the game support HQ mode with the Socom HS?
I do not believe that the beta does.

Hopefully the final game will because HQ mode is definitely the shit. Socom has the best quality voice chat I've ever heard in a multiplayer game.
 
skulpt said:
Man, this screengrab I just nabbed (video isn't mine though) is practically art. Check out the amazing filters happening along with the lighting and motion blur applied in real time:

2cghc1u.jpg


And a GIF to follow:

2co0hgh.jpg


The things this engine can do at once just puts this game on a totally different level.

Quoted for this page. Holy shit...
 
Yea and it feels like the engine does it without breaking a sweat. Pretty amazing how some games can run like such shit on Cell and some can run so beautifully.
 
The beta is really awesome, but I have 2 problems with it. First, taking 3 points off for FF is a pain, it slows down my leveling a lot. Second, classes should not be something you unlock, it should be like TF2 where you pick before each match. Other then that this is for sure going to be a AAA game in terms of quality. Anyway, how do I join the gaf clan.

One more then, sure KZ2 might not have the best graphics on consoles, but no game feels more realistic then it. That includes PC games.
 
Guled said:
The beta is really awesome, but I have 2 problems with it. First, taking 3 points off for FF is a pain, it slows down my leveling a lot. Second, classes should not be something you unlock, it should be like TF2 where you pick before each match. Other then that this is for sure going to be a AAA game in terms of quality. Anyway, how do I join the gaf clan.

One more then, sure KZ2 might not have the best graphics on consoles, but no game feels more realistic then it. That includes PC games.

Why shouldnt be classes something you unlock? Gives the game a sense of progression and you are forced to learn each class. I like it.

Also allows you to change classes during the match, which I definitely like.

Also, there most certainly ISNT a better looking game on consoles.
 
Guled said:
One more then, sure KZ2 might not have the best graphics on consoles, but no game feels more realistic then it.

If it doesn't have the best graphics then I don't know what does. Going to other games after playing KZ2 will make you wish that other developers talked to GG about how to make their game so clean.
 
Guled said:
The beta is really awesome, but I have 2 problems with it. First, taking 3 points off for FF is a pain, it slows down my leveling a lot. Second, classes should not be something you unlock, it should be like TF2 where you pick before each match. Other then that this is for sure going to be a AAA game in terms of quality. Anyway, how do I join the gaf clan.

One more then, sure KZ2 might not have the best graphics on consoles, but no game feels more realistic then it. That includes PC games.

Name the games you think have better graphics please.
 
Guled said:
The beta is really awesome, but I have 2 problems with it. First, taking 3 points off for FF is a pain, it slows down my leveling a lot. Second, classes should not be something you unlock, it should be like TF2 where you pick before each match. Other then that this is for sure going to be a AAA game in terms of quality. Anyway, how do I join the gaf clan.

One more then, sure KZ2 might not have the best graphics on consoles, but no game feels more realistic then it. That includes PC games.
LOL joke? It's like you wanna compliment it but can't admit this shits on every other game in this MP form. Sorry if that hurts. Even then the main point is if this game is not the best in the graphics department then tell us which game pulls the effects that this game does?
 
oh for fuck's sake, who cares

anyway, does phase 2 allow you to unlock classes faster?

also: we should get a game going later, hoffman ... and others? use headsets etc. I'd like to play with some gaf peoples
 
Private Hoffman said:
Why shouldnt be classes something you unlock? Gives the game a sense of progression and you are forced to learn each class. I like it.

Also allows you to change classes during the match, which I definitely like.

Also, there most certainly ISNT a better looking game on consoles.
The reason is that I want to play as the classes now, not wait to unlock them. Also there would be more medics if that was the case. Also, change classes during the match even if all of them were unlocked at once, why couldn't you. Also, I think that Heavy Rain, RE5 and FF13 have better graphics but I can totally understand if you think otherwise since this games graphics are mind blowing. One more thing I hope they add in the retail release is a kill yourself option so you don't have to wait to respawn or a last stand type of thing.
LiquidMetal14 said:
LOL joke? It's like you wanna compliment it but can't admit this shits on every other game in this MP form. Sorry if that hurts. Even then the main point is if this game is not the best in the graphics department then tell us which game pulls the effects that this game does?
I think you totally got the wrong idea, I totally like KZ2 and it really has the potential to be the best MP shooter
save TF2 and L4D
. Sorry if it sounded like I was hating on it, I have nothing but love for KZ2. The small problems I have are just a matter of preference , nothing actually wrong with the game.
 
Guled said:
The reason is that I want to play as the classes now, not wait to unlock them. Also there would be more medics if that was the case. Also, change classes during the match even if all of them were unlocked at once, why couldn't you. Also, I think that Heavy Rain, RE5 and FF13 have better graphics but I can totally understand if you think otherwise since this games graphics are mind blowing. One more thing I hope they add in the retail release is a kill yourself option so you don't have to wait to respawn or a last stand type of thing.

I think you totally got the wrong idea, I totally like KZ2 and it really has the potential to be the best MP shooter
save TF2 and L4D
. Sorry if it sounded like I was hating on it, I have nothing but love for KZ2
You've played those games?
 
Fizzle said:
What if someone finds the spawn point?, Isn't it some kind of can with red smoke coming out?

Surely it'll be more balanced if you can destroy the spawn point?
They cant destroy the spawn points but they can destroy anything that spawns there. ESPECIALLY if they have a shotgun. It makes you not want to spawn there...which is indirectly destroying the spawn point.

That's why you need a good tactician who knows what they're doing. You dont just randomly throw out a spawn point out in the open because the opposing team will surround it and have a fragfest field day.
 
Judging from the last batch of screenshots, RE5 most definitely does not have better graphics. There's quite a few issues with it, most notably the plastic looking clothing. I'll not comment on Heavy Rain and FF13 til I've seen more of them but they might meet or exceed KZ2.
 
Guled said:
The reason is that I want to play as the classes now, not wait to unlock them. Also there would be more medics if that was the case. Also, change classes during the match even if all of them were unlocked at once, why couldn't you. Also, I think that Heavy Rain, RE5 and FF13 have better graphics but I can totally understand if you think otherwise since this games graphics are mind blowing. One more thing I hope they add in the retail release is a kill yourself option so you don't have to wait to respawn or a last stand type of thing.

I think you totally got the wrong idea, I totally like KZ2 and it really has the potential to be the best MP shooter
save TF2 and L4D
. Sorry if it sounded like I was hating on it, I have nothing but love for KZ2. The small problems I have are just a matter of preference , nothing actually wrong with the game.
Ummm, the medic is the 1st class you unlock.

I LOVE the way you HAVE to progress. It keeps adding to the 'holy shit' factor. It's gradual and not "BAM here's everything now have fun with this for a month or so" because that would burn you out really fast. There's ways of getting more points per kill and so on. You have to get ribbons and stuff and it allows you to upgrade faster.

Stop being lazy and work towards something that you want!
 
mr_nothin said:
They cant destroy the spawn points but they can destroy anything that spawns there. ESPECIALLY if they have a shotgun. It makes you not want to spawn there...which is indirectly destroying the spawn point.

That's why you need a good tactician who knows what they're doing. You dont just randomly throw out a spawn point out in the open because the opposing team will surround it and have a fragfest field day.

Yep. I really hope they don't add temporary spawn invincibility for the portable spawn points, only the regular ones.
 
Ceb said:
Yep. I really hope they don't add temporary spawn invincibility for the portable spawn points, only the regular ones.
Yea, I hope it's just for the home base. At least allow it as an option in the server settings.

I brought it up at the forums but everybody basically ignored the thread and it keeps falling to page 4 really fast. I'll keep bumping to keep up the good fight.
 
I keep getting boot votes because I dominate? I don't get it. I didn't lag at all in this game and I got like 2 votes.

Edit: How do you gain access to guns with iron sights? Is it exclusive to certain classes?
 
I can respect your Guled. And I'm sure we will see some games that pull some of the effects that KZ2 is doing down the line.
 
Having to unlock classes is going to frustrate some, but once you get the hang of the game you shouldn't have much difficulty unlocking stuff. Doing this also encourages people to participate in all the challenges since you get points for them, and once you unlock the Medic you'll get a point for reviving people also.
 
LiquidMetal14 said:
I can respect your Guled. And I'm sure we will see some games that pull some of the effects that KZ2 is doing down the line.

I could have sworn I read that Sony was giving access to all of their first party devs what KZ2 was doing and how they were doing it.
 
LiquidMetal14 said:
I can respect your Guled. And I'm sure we will see some games that pull some of the effects that KZ2 is doing down the line.
Like I said, no game feels more real then KZ2, with all the effects going on and the great animations its a whole new level of immersion. It one of the very few mp games where I have more fun the longer I play
 
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