no... the chirp IS late. I've had enough close encounters to notice that. And I think the delay in death animation actually affects gameplay here. Many shootouts in the beta ended up with "double K.O.s." I've actually never seen so many in any other shooters. I think it is because one killed the other, but death was delayed for half a second, giving the "dead" guy a chance to shoot a few bullets back which killed the "winner" too, resulting in double death. I think it's frustrating. Also, when I take a good aim and shoot a shot burst at my enemy, I expect him to be dead. But I always have to wait a half second to hear the chirp. It breaks the smooth feel of the game. I think they should get this problem fixed ASAP.