KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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SSM25 said:
I agree with some of the R2 bashing here, but to be honest K2 will not have that amazing co-op experience R2 has, and what an experience.

Hey I love the COOP in R2. That is to me the best part. I've met my share of decent people online in coop play. (No rappers or anything... at least not yet...)
 
PS3 1st/2nd party devs should have two choices.. either use the KZ2 engine or the upgraded Uncharted engine. No more tech worries. :D
No need to use junk like UE3.0 (have they ever though?).
 
Forsete said:
PS3 1st/2nd party devs should have two choices.. either use the KZ2 engine or the upgraded Uncharted engine. No more tech worries. :D
No need to use junk like UE3.0 (have they ever though?).

Sony this is the Christmas gift I want. Share the KZ2 engine and ignore the UE3 engine.
:D
 
Forsete said:
PS3 1st/2nd party devs should have two choices.. either use the KZ2 engine or the upgraded Uncharted engine. No more tech worries. :D
No need to use junk like UE3.0 (have they ever though?).


If I never see another UE3 game I'll be a happy man....Ugh such an ugly engine.
 
lunlunqq said:
no, it's not. well, you may argue that death comes one second after someone is hit in the head. But the physics of the bullet hits the head should apply instantly. But in KZ2 beta now, you put a bullet into someone's head, he just stand there like nothing happened except for the blood splash. Then half of a second later, all of a sudden he starts a dramatic death animation like throwing arms into the sky and turning 1080 degrees before falling down to the ground. The whole thing just feels so out of place.

also, i don't see any other reasons that could cause the unusual amount of double deaths unless the game handles the gunfires in an extremely unrealistic way. I don't want to sound like a nerd but let's talk about common sense. The normal time interval between two bullets are fired from a assault rifle is about 0.085 sec (700 bullets per minute). At close range, say 10 meters (about 30 feet), it only takes the bullet 0.011 sec (900 m/s) to fly and hit the target. So most likely, there is only one bullet in the air between you and your opponent at any time. of course if you and your opponent both pulled the trigger within that 0.011 sec, you could kill each other at the same time. but the possibility of that happening is very very low.

anyways, whatever the reason is, i think the "death delay" is having a negative impact on the gameplay, or at least the "feel" of the gameplay. I think they should fix it.

They should have the bullet slap into the forehead - the guy clamp his hand to the wound - mouth 'messageboards: who gives a fuck' to the camera / player, before slowly crumpling to the ground.
 
Dante said:
If I never see another UE3 game I'll be a happy man....Ugh such an ugly engine.

I agree, although I think that Gears of War 1 and 2 is the best looking UE3 game, the rest of games that utilize this engine is just ugh.
 
UntoldDreams said:
Sony this is the Christmas gift I want. Share the KZ2 engine and ignore the UE3 engine.
:D

Dante said:
If I never see another UE3 game I'll be a happy man....Ugh such an ugly engine.



I don't understand statements like this. Games like Mirror's Edge, Unreal Tournament 3 and Gears of War 2 are all very beautiful.
 
Didn't Sony say there would be a lot of tech sharing among their studios? I don't see why an engine like the KZ2 or Uncharted ones can't be passed around. Seems like the only efficient thing to do.
 
H_Prestige said:
Didn't Sony say there would be a lot of tech sharing among their studios? I don't see why an engine like the KZ2 or Uncharted ones can't be passed around. Seems like the only efficient thing to do.

They're a happy circle of friends.

It's a shame they can't make games together.

I'd love to see a beautiful spin-off beat-em-up fighter with all of Sony's mascot's.

Kratos vs Snake. What a match it would be.
 
H_Prestige said:
Didn't Sony say there would be a lot of tech sharing among their studios? I don't see why an engine like the KZ2 or Uncharted ones can't be passed around. Seems like the only efficient thing to do.

They do, that's why all their games tend to have a high quality look. They're one of the few developers that haven't used UE3 for their games.
 
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.

Do it, some GAFers need codes.
 
Is there a list of ribbons and how you get them?

On another note, this is the best MP experience I have ever had! Just WOW!!! They have nailed pretty much everything here. I can't wait to see the final code.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.
Holy shit that's awful. I haven't seen anything like that since my CS 1.6 days.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.
Give us some codes then damnit !!! :O
 
Tempy said:
Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.
Are you talking about that dude named C-H-E-A-T? He was on my team last night and my patience couldn't last a round with that crap so I quit. I did cast a vote for him, though. Kinda wish there could be a server-side threshold
 
Going off what someone said earlier, how about the more you team kill, the greater the time between spawning is.

Every time you kill someone it increases by 10 seconds.

There should be a server side limit to how many people you can team kill before you are kicked, however that doesn't stop someone from just rejoining.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.
Why wouldnt you accept my friend request tempy?
:/

That's awful though, I hope playing the beta yourself helps yall figure out some of the problems with it. You should make the kick option more accessible. Alot of people dont really pay attention to the extra "options" for the players.

Add me dammit!

PSN: MemoryCure
 
Jumped to a US server where things were much better :P Both teams doing what they had to do and equally skilled.
 
bbyybb said:
Going off what someone said earlier, how about the more you team kill, the greater the time between spawning is.

Every time you kill someone it increases by 10 seconds.

There should be a server side limit to how many people you can team kill before you are kicked, however that doesn't stop someone from just rejoining.

You'd think the penalty points you receive would be enough to make people avoid team killing. I get pissed whenever I team kill someone due to those penalty points.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.

I will play correctly. I promise. :D
 
SolidSnakex said:
You'd think the penalty points you receive would be enough to make people avoid team killing. I get pissed whenever I team kill someone due to those penalty points.

You always get some guy who decides to help out his "team" by team killing with a junk account or simply doing nothing and reducing a team slot.

Kicking a person out is about the only option in this case.

Team Speak is probably most helpful here ==> "Everyone go to options and kick JerkOff for team killing NOW."
 
G-Bus said:
This thread is torture. Especially reading about asshat beta testers. I could be the guy with -169 :(

At least the asshat highlights the problem. If it happens in a beta its certainly going to happen when it goes live.
 
First of all sorry for giving that Vietkong execution video link without a warning ...

Mirror's Edge is looking good but would be better on another engine ... Too much jaggies :\

And Tempy , why don't you share some codes with us ? 10 more beta testers will crash servers ?? Come on buddy , do us a favor and YOU GET REAL TEAMMATES !! :lol
 
Who's in charge of the gaf clan?

TTP invited me to one but then left, so I disbanded the old one.

My PSN is DocEvils if you want to add me to the gaf clan (NGAF I believe?)
 
lunlunqq said:
no... the chirp IS late. I've had enough close encounters to notice that. And I think the delay in death animation actually affects gameplay here. Many shootouts in the beta ended up with "double K.O.s." I've actually never seen so many in any other shooters. I think it is because one killed the other, but death was delayed for half a second, giving the "dead" guy a chance to shoot a few bullets back which killed the "winner" too, resulting in double death. I think it's frustrating. Also, when I take a good aim and shoot a shot burst at my enemy, I expect him to be dead. But I always have to wait a half second to hear the chirp. It breaks the smooth feel of the game. I think they should get this problem fixed ASAP.

How is the chirp late?
I always go by the chirp to tell whether I killed somebody or not. If I shoot somebody alot and dont hear the chirp then I know that I didnt kill them. The chirp happens before the death animation even kicks in. As soon as the chirp sounds, the "player killed player" indicator shows right up. I dont get how the chirp is late in anyway unless the game is laggy.

There's been a couple of matches where its been laggy and i'd be shooting somebody and a few seconds later...they die out of nowhere. Maybe you guys have been playing on laggy servers.

The late death doesnt affect the gameplay. It's because the bullets take time to travel, the bullets dont hit instantly. You can see this when you're sniping over long distances...especially when the target is running. I've also gained a feel for how many bullets it takes for a guy to be killed and sometimes i'd unload just enough and even turn away from the guy or move out the way and he dies. Sometimes when i have the 1up on a guy and i start shooting before him, i'll shoot (what i think) is enough bullets for him to die (without moving) and then i move to the side but i still get hit by a bullet or 2 right before and while he's dying. It's cause of the "bullet delay" because they dont hit what you're aiming at instantly.

Its kind of hard to explain.
 
Forsete said:
PS3 1st/2nd party devs should have two choices.. either use the KZ2 engine or the upgraded Uncharted engine. No more tech worries. :D
No need to use junk like UE3.0 (have they ever though?).
This has already been explained. KZ2 isn't just a game it's also a big R&D operation for technology(not an engine but libraries and stuff) to be used in other Sony games.
 
UntoldDreams said:
At least the asshat highlights the problem. If it happens in a beta its certainly going to happen when it goes live.

Yeah, they should probably introduce a teamkill maximum per round and then just kick the player and ban them for 10 minutes or so. Some people are careless so you don't really want to penalize people for accidents, but -169 is like 50+ teamkils or so. Some people don't check to see if there is a vote going on, some probably don't know, but I am positive that everyone is annoyed.
 
If they implement a kicker for team killers they should allow the host to set the number of team kills needed for someone to be kicked. I think 5 team kills would be enough to kick someone. If they aren't doing it on purpose after that many times then they need to learn how to aim.
 
losing 3 point for a TK is harsh. When ppl run into my grenade or line of fire is there fault and I lose 3 hard earned points.
 
Tempy said:
WTF morons in my team. We have to place charges and I'm the only one storming the area. The rest are scratching their balls at the base. I'm going to revoke all your goddamn codes.

Another moron has a -169 score because he's been punching teammates and nobody is using the kick option.

LOLOLOL yurope. OMGZ.
Indifferent2.gif


I'm laughing so hard my head is starting to hurt.
Indifferent2.gif
 
Damaging a teammate as a result of friendly fire should equally damage the shooter. After a certain amount of team kills the player kills himself from friendly fire without damaging the teammate.
 
SolidSnakex said:
If they implement a kicker for team killers they should allow the host to set the number of team kills needed for someone to be kicked. I think 5 team kills would be enough to kick someone. If they aren't doing it on purpose after that many times then they need to learn how to aim.
Warhawk does it well. It has a hard number that results in auto kick.
 
Guled said:
or why don't they just not have FF damage at all

Because FF prevents people from exploiting a lot of tactics. Without FF, people would just shoot rockets into huge crowds of enemies/teamates. With it on, there is a penalty.

My idea for people who TK over a certain limit is badass. I think that once you reach like 3 TKs, your character pulls out his pistol, puts it in his mouth and blows his brains out and for every TK you get after the 3, he does the same.
 
Core407 said:
Because FF prevents people from exploiting a lot of tactics. Without FF, people would just shoot rockets into huge crowds of enemies/teamates. With it on, there is a penalty.

My idea for people who TK over a certain limit is badass. I think that once you reach like 3 TKs, your character pulls out his pistol, puts it in his mouth and blows his brains out and for every TK you get after the 3, he does the same.
how about they only have FF damage for rockets and grenades then
 
Guled said:
how about they only have FF damage for rockets and grenades then

Meh, I don't know. I generally don't get any TKs but I usually won't shoot at enemies that are surrounded by my own teammates unless I'm sure I won't hit them. I don't really have an issue with it and if you don't TK and get 20 kills for 8 rounds, you get a nice shiny badge!
 
Whoa. I was reading PS3 Fanboy's weekly "what we're playing," and I noticed something interesting at the end:


Majed Athab - I was going to play Call of Duty: World at War this weekend, but I finished it yesterday. I also finally picked up Dead Space, which I'm hoping to finish. Then, if time permits me, there'll be some more Resistance 2 somewhere in there. Oh and the "packing game" because I'll be traveling on Monday.

Jem Alexander - Mirror's Edge is ridiculously addictive, so no doubt I'll be continuing with that this weekend. After that? God knows. Still got a million games in their shrink wrap to play, but I'll probably keep playing Valkyria Chronicles and maybe some multiplayer Quantum of Solace.

Alan Tsang - I may unwrap my copy of Resistance 2, maybe. But I'll definitely be playing more Dead Space and LittleBigPlanet.

Andrew Yoon - Killzone 2. And not the beta. =D (Embargo ends December, folks. Can't talk about it until then!)

source: http://www.ps3fanboy.com/2008/11/14/wrup-what-are-you-playing/2#comments
 
kenta said:
Are you talking about that dude named C-H-E-A-T? He was on my team last night and my patience couldn't last a round with that crap so I quit. I did cast a vote for him, though. Kinda wish there could be a server-side threshold

Does "vote" equal kick?
I was plugging that guy every chance I got. Asshole.
 
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