KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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The sniper rifle is so sick. The couple of times a rare Scout drops it (when dropping dead) it grabs my complete attention. I get a big grin and nervous laughter picking it up. Aiming down the scope and seeing a target I'm so in awe my adrenalin makes my hands shake, throwing off my aim with someone discovering me in the same moment and putting an end to it all.

Sixaxis detecting hand-shaking and having that affect your aiming is like the best waggle use ever.
 
JB1981 said:
In this game you're dead if you get hit by a sniper, no matter what part of the body is shot

Well, there went virtually any chance of this game being good in MP. It's not hard to hit someone once with a sniper rifle. Not even in COD4 is the sniper a 1 hit kill on any part of the body (depending on various circumstances).

This really needs to be looked at. And please, don't tell me it works awesome in the super limited beta population... wait until there are potentially (millions) of people playing. The only way it could be balanced is if it had virtually zero hip aim and all the maps are tiny and cramped.

And this is without mentioning the facts that they can either/or/and (not sure how this works) see everyone on the map and turn (and possibly fire) while completely or nearly invisible.
 
BeeDog said:
Thanks for the sniper impressions guys, zomg.

AAAANYWAY, here's the cover for the December issue of the Swedish Gamereactor, and it has a pic of some Elite Helghans of some sorts:

gamereactor63_170725.jpg


Link to the article (in Swedish) HERE.

I haven't seen them earlier, so forgive me if posted before.
.
 
Wollan said:
Sixaxis detecting hand-shaking and having that affect your aiming is like the best waggle use ever.

Yep, i'm shocked that GG never brought it up in interviews. I'm one of those people that always turns off any Sixaxis functions when it's possible (I did it right away in Mirror's Edge), but it works perfectly with sniping.
 
JB1981 said:
In this game you're dead if you get hit by a sniper, no matter what part of the body is shot
Isn't that a bit overpowered?
I mean one hit kills and cloaking?

I got killed a couple of times without even knowing where the sniper was shooting from.

In COD4 when a sniper misses you, you look around and you'll usually see them when using the red dot sight, iron sight etc.
I want to hunt them down, just like in COD4.
 
SolidSnakex said:
That's the point of a sniper though. :P
Yeah, but like I said, in COD4 or other FPS when they miss you, hit your leg or whatever, you can look around and spot them. You can hide, run away or shoot back, but in KZ2 it's pretty much impossible. You die. They can cloak, have one hit kills and can mark other players. They are way overpowered.

GG need to balance this out.
 
"The magazine cover showcases a Elite from Killzone 2 and on the inside you will find a 10 page article about Guerrillas boiling hot sequel"
 
Also an interesting comment in regards to a question about a party system:

Moshakis said:
why is no Party system in this game ? i can’t believe it so epic game have no Party system

why GG dont do the clan lobby like the party systam so i can chat with me clan member and jump together to the game ? clans will be useless if i cant chat with me clan member and send to them invite to the clan lobby and jump together to the game.


Just stay calm till the final game. We have not been commenting on party systems much yet.

Seb Downie - QA Manager - Guerrilla Games
 
Party system confirmed pretty much then. Been like the main complaint alongside no hold option for aiming (which will be added for final game).
 
Wollan said:
"The magazine cover showcases a Elite from Killzone 2 and on the inside you will find a 10 page article about Guerrillas boiling hot sequel"

Correctemundo. When I saw that cover my first thought was that it was from a new game based on the new Terminator movie or something. :lol
 
My Arms Your Hearse said:
Well, there went virtually any chance of this game being good in MP. It's not hard to hit someone once with a sniper rifle. Not even in COD4 is the sniper a 1 hit kill on any part of the body (depending on various circumstances).

This really needs to be looked at. And please, don't tell me it works awesome in the super limited beta population... wait until there are potentially (millions) of people playing. The only way it could be balanced is if it had virtually zero hip aim and all the maps are tiny and cramped.

Are you in the beta? I am not sure if you are or not. However, there are a lot of snipers on the maps and with the exception of FF (and perhaps Power_Rangers for what ever reason) I have not really run into any being a problem. The maps are designed so that a sniper is never at any real advantage. Sure, if you let one camp then they can pose a problem, but the best sniping spots are very hard to defend. People like FF have a lot of success because they are good (but thtat is not limited to sniping), and because no one remembers to target them. I generally play as a roving saboteur aor medic nd very very rarely do I get taken out by a surprise sniper. Most of the time I will be taken out because there is a sniper exactly where they should be and I was foolishly standing around in their line of sight. Plus, if you surprise a sniper they are as good as dead 9 times out of 10.
 
This brings up something else I hadn't considered. FFO mentioned that marking shows Saboteurs true team or whatever. That seems really unfair. What else does a Saboteur have going for it (they may have something, I just don't know)?

While this may seem tolerable in Beta... again, there are hardly any people that are high enough to have unlocked Saboteur or especially Scout going by comments here. Upon release of the actual game, within a month, a majority of the people will have all the classes unlocked. There will be someone who can mark in every single game.

Of course, I don't exactly know how the marking works, but one would hope that at the least the Scout has to visually see the person before they can mark them.

Anyway, seems like it has the potential to render the Saboteur pointless. Why not just roll an Assault or something whose strenghts can't be totally neutralized by someone else?
 
BeeDog said:
Thanks for the sniper impressions guys, zomg.

AAAANYWAY, here's the cover for the December issue of the Swedish Gamereactor, and it has a pic of some Elite Helghans of some sorts:

gamereactor63_170725.jpg


Link to the article (in Swedish) HERE.

I haven't seen them earlier, so forgive me if posted before.

all over ma face
 
gogogow said:
Yeah, but like I said, in COD4 or other FPS when they miss you, hit your leg or whatever, you can look around and spot them. You can hide, run away or shoot back, but in KZ2 it's pretty much impossible. You die. They can cloak, have one hit kills and can mark other players. They are way overpowered.

GG need to balance this out.

If they miss you then start running. You can generally find cover quick enough so that they can't find you. It's never a good idea to start looking around for a sniper after they miss a shot at you. I really don't see them as overpowered. They have a limited supply of ammo so every shot has to count. Because of that limited supply it isn't really a good idae for them to move around a lot since it's easy for them to be gunned down by someone with the standard rifle. And even if they're cloaked you can still spot them.

Saboteurs bother me far more than snipers.
 
BeeDog said:
Thanks for the sniper impressions guys, zomg.

AAAANYWAY, here's the cover for the December issue of the Swedish Gamereactor, and it has a pic of some Elite Helghans of some sorts:

gamereactor63_170725.jpg


Link to the article (in Swedish) HERE.

I haven't seen them earlier, so forgive me if posted before.

So that's these guys from the trailer?

k2jl7c.png
 
the_prime_mover said:
Are you in the beta? I am not sure if you are or not. However, there are a lot of snipers on the maps and with the exception of FF (and perhaps Power_Rangers for what ever reason) I have not really run into any being a problem. The maps are designed so that a sniper is never at any real advantage. Sure, if you let one camp then they can pose a problem, but the best sniping spots are very hard to defend. People like FF have a lot of success because they are good (but thtat is not limited to sniping), and because no one remembers to target them. I generally play as a roving saboteur aor medic nd very very rarely do I get taken out by a surprise sniper. Most of the time I will be taken out because there is a sniper exactly where they should be and I was foolishly standing around in their line of sight. Plus, if you surprise a sniper they are as good as dead 9 times out of 10.

I don't know what to say to you other than SUPER LIMITED BETA.

And newsflash: anyone who thinks they're hot shit in Beta is going to repeatedly have their ass handed to them on a silver platter once the game is released and hundreds of thousands of people are playing. You know, the people who have 300 thousand kills in COD4 with 70 days played and a 15 to 1 K/D ratio. I've never been in a single MP beta where I didn't do vastly better than in the released product. You're playing against a very small amount of people, and lots of gaming media (who are total scrubs).

I just think a 1 hit (no matter where it hits you) gun with extreme range is LOL. It's bound to dominate most of the maps unless they're specifically designed to avoid it. I hope to hell that thing is ultra hard to aim, but it's never hard to manage one measly hit, especially when the other person has no idea it's coming. One hit to the head? I'm fine with that. It takes aim and skill. In a game like this, you could argue a "heart shot" 1 hit kill. Everything else is completely lame and requires you to basically have a pusle to pull off.

And it's so easy to hunt for the hiding invisible sniper when, invariably, his entire team is between the two of you.
 
SolidSnakex said:
If they miss you then start running. You can generally find cover quick enough so that they can't find you. It's never a good idea to start looking around for a sniper after they miss a shot at you.
Well, I don't even know which way to run, I might be running towards the sniper lol.
 
I really like the character design on Killzone 2.
IS there any official artwork with the different hellgast soldiers?
 
One thing that worries me is that there has been A LOT of network and connection errors the last couple of days, along with increased lag, this caused me to do significantly worse every round, I'm hoping all these issues will be fixed in the final version because the game is damn fun.
 
Hey, are you supposed to be able to kill people with the medic gun? I was trying to heal one of my team mates, but I missed and it hit an enemy and he died. :lol
 
-Winnie- said:
Hey, are you supposed to be able to kill people with the medic gun? I was trying to heal one of my team mates, but I missed and it hit an enemy and he died. :lol
Helghast undead confirmed.
 
My Arms Your Hearse said:
This brings up something else I hadn't considered. FFO mentioned that marking shows Saboteurs true team or whatever. That seems really unfair. What else does a Saboteur have going for it (they may have something, I just don't know)?

While this may seem tolerable in Beta... again, there are hardly any people that are high enough to have unlocked Saboteur or especially Scout going by comments here. Upon release of the actual game, within a month, a majority of the people will have all the classes unlocked. There will be someone who can mark in every single game.

Of course, I don't exactly know how the marking works, but one would hope that at the least the Scout has to visually see the person before they can mark them.

Anyway, seems like it has the potential to render the Saboteur pointless. Why not just roll an Assault or something whose strenghts can't be totally neutralized by someone else?

Please post your concerns after having played the game.
 
JB1981 said:
Please post your concerns after having played the game.

You don't seem to get it or be able to actually think beyond your incredibly limited beta experience wherein hardly anyone has either of the classes I'm talking about unlocked.

Furthermore, you could have actually clarified how some of the scout/saboteur abilities actually work... which would help me form a better idea of the interplay.
 
My Arms Your Hearse said:
Furthermore, you could have actually clarified how some of the scout/saboteur abilities actually work... which would help me form a better idea of the interplay.

wait are you playing the kz2 beta or not?
 
My Arms Your Hearse said:
You don't seem to get it or be able to actually think beyond your incredibly limited beta experience wherein hardly anyone has either of the classes I'm talking about unlocked.

Furthermore, you could have actually clarified how some of the scout/saboteur abilities actually work... which would help me form a better idea of the interplay.

Ok, I am assuming from your wording that you are not in the beta. Pretty much everyone you play at this point has all of the classes unlocked. The beta is "super limited" in that there are only 3 of 8 maps playable, so yes, I can not speak for the tactical layout of the other 5 maps. However, in these 3 maps the sniper is only really at an advantage if you don't play with the expectation that there is a sniper. There is always cover, and the only places that a sniper can really dominate are so obvious that you just watch out for those. The rifle is not easy to use - personally I suck as the sniper and much prefer other weapons - but if you are good at it then you will do well. However mr nothing has an obscene amount of headshots - all of which are 1 hit kills - and this can be done with any weapon, so 1 hit kills are not really outside of the play style of this game. A sniper has the advantage in the same way that they have an advantage in all other games, and their weaknesses are the same. The difference is that they get a one hit kill, but the layouts of the maps make that a difficult task unless the other team are just running around (team work is absolutely necessary in this game - more so than most other games I have played).

I was also in the R2 beta and I did well there. I do well in matches when I play the retail version. Sure, there will be more people that are good with sniper rifles in the final release, but there will also be more people that are good at all of the classes. You will just have to take it on faith that when we say the levels are designed to play off the strengths of all of the classes then we know what we are talking about. If you don't want to like the game and this is as good a reason as any, then so be it.

With that said, the saboteur does not appear on your radar - if you pay attention you should almost always know who the saboteur is. I don't know how marking works because I have not used the scout enough to unlock that ability. However I am sure that it does not work like chimeran rage or s.o.p. It probably indicates them on the map at all times which puts them at a disadvantage when using cover or corners. Someone else would probably know.

The saboteur has a very good weapon, and also c4 or what ever secondary you want with the secondary badge system. In most cases his primary ability is only good for a shot or two before people catch on. Plus with all of the chaos on the battle field I don't think a marked saboteur will really lose the advantage. In reality this game is all about managing the classes to match your team, the enemy, and the objectives, So if a saboteur doesn't work then change to a different class.
 
My Arms Your Hearse said:
This brings up something else I hadn't considered. FFO mentioned that marking shows Saboteurs true team or whatever. That seems really unfair. What else does a Saboteur have going for it (they may have something, I just don't know)?

While this may seem tolerable in Beta... again, there are hardly any people that are high enough to have unlocked Saboteur or especially Scout going by comments here. Upon release of the actual game, within a month, a majority of the people will have all the classes unlocked. There will be someone who can mark in every single game.

Of course, I don't exactly know how the marking works, but one would hope that at the least the Scout has to visually see the person before they can mark them.

Anyway, seems like it has the potential to render the Saboteur pointless. Why not just roll an Assault or something whose strenghts can't be totally neutralized by someone else?

What potential? You won't notice a saboteur until he comes into your crosshair which makes it turn red, when that happens unless you're quick or careful, you're deadmeat.

As for the snipers, they're FAR from dominant in the game, because so often you can simply hug the wall and there are lots of cover to go from, there are tons of tight corridors and enclosed indoor spaces where as a sniper you can't just sit there, it's harder to aim with the sniper scope than through the scope of the standard AR, a sniper's view is more restricted, they're quite vulnerable to being blindsided as well as they're weaker when it comes to close-quarters shoot-outs. Often you can pick off snipers with the AR from afar because he's too focused on some other sap. If you make the snipers weaker they would be useless. In general only the really good snipers are successful, as with most of the classes in the game, you're only successful when 1) you're skilled, 2) you're a smart player and 3) you're playing against a weaker team.

You're making complaints based on what you imagine things to be but tbh you really don't know jackshit about how the game plays, especially how balanced things are.
Indifferent2.gif
 
Kittonwy said:
What potential? You won't notice a saboteur until he comes into your crosshair which makes it turn red, when that happens unless you're quick or careful, you're deadmeat.

As for the snipers, they're FAR from dominant in the game, because so often you can simply hug the wall and there are lots of cover to go from, there are tons of tight corridors and enclosed indoor spaces where as a sniper you can't just sit there, it's harder to aim with the sniper scope than through the scope of the standard AR, a sniper's view is more restricted, they're quite vulnerable to being blindsided as well as they're weaker when it comes to close-quarters shoot-outs. Often you can pick off snipers with the AR from afar because he's too focused on some other sap. If you make the snipers weaker they would be useless. In general only the really good snipers are successful, as with most of the classes in the game, you're only successful when 1) you're skilled, 2) you're a smart player and 3) you're playing against a weaker team.

You're making complaints based on what you imagine things to be but tbh you really don't know jackshit about how the game plays, especially how balanced things are.
Indifferent2.gif

The sabateur is a damn bitch. Most of the time when I'm killed by one, I don't even realize it.
 
Core407 said:
The sabateur is a damn bitch. Most of the time when I'm killed by one, I don't even realize it.

Haha, it's true - sometimes they will see me but only out of the corner of their eye, then I shoot them dead and I can hear them yelling because they think it is a team kill! I love that class so much, but medic+boost = <3
 
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