KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Well, the impressions are reassuring. It does seem the maps are designed in a way that snipers can't truly dominate them (but we'll see come release). At least the three that are playable in the beta.

I don't know why everyone is taking such great offense at my posts... I'm just asking/thinking about potential problems. People in the beta should have been doing the same this entire time.

And, inevitably, things will be much different when lots more people are playing... I hope it remains "as perfectly balanced" as it apparently is.

I still think that automatic 1 hit kills anywhere on the body is going to prove a huge pain in the ass. But feel free to disagree.

I was told I was insane when I suggested Helghast eyes would be a distinct disadvantage, and all the usual suspects calling me a moron in this thread assured me it was no problem! Oops. So I'll keep my suspicions, thank you very much.

And just to get flamed as much as possible: I'm not sure how trustworthy your impressions are, kitton, because the only other shooter I've really known you to play is Resistance (and possibly GeOW), both of which you were pretty bad/suicidal at (although improvement is always possible). And Resistance 2 is far from the disaster you think it is - though it is certainly /different/ from R1.

Further, you really don't have to have played to realize that certain combinations in certain types of games TEND to lead to trouble. I can look at an ability list for an upcoming MMO and tell you easily if the game is going to be a disaster from a balance perspective. I could very well be wrong. I hope I am. I just don't see the sin in voicing concerns. That's the entire point of a BETA. Though it seems everyone was too busy lapping the drool off the ground to complain about anything (other than rocket launchers).
 
My Arms Your Hearse said:
Well, the impressions are reassuring. It does seem the maps are designed in a way that snipers can't truly dominate them (but we'll see come release). At least the three that are playable in the beta.

I don't know why everyone is taking such great offense at my posts... I'm just asking/thinking about potential problems. People in the beta should have been doing the same this entire time.
People in the beta are sorta shackled by NDA. You know there's this whole beta forum, right? What makes you think people didn't think about your questions beforehand? What makes you think the questions aren't answered just by playing the beta?

Quit making it out like you're the only one who ever came up with these questions.

Look - people who have been playing the beta know exactly how vulnerable a sniper is. I fucking die all the time as a sniper because I'm not good at yet. It takes some really good skill to pull off sniper shots on moving targets while protecting your flanks. That's what is truly phenomenal about the level design in this beta - there is no place... NO PLACE where you can feel safe. There's a constant level of nervousness and paranoia.

All you're doing is coming off as a troll and that is why people keep calling you on it.
 
Schrade said:
People in the beta are sorta shackled by NDA. You know there's this whole beta forum, right? What makes you think people didn't think about your questions beforehand? What makes you think the questions aren't answered just by playing the beta?

Quit making it out like you're the only one who ever came up with these questions.

Look - people who have been playing the beta know exactly how vulnerable a sniper is. I fucking die all the time as a sniper because I'm not good at yet. It takes some really good skill to pull off sniper shots on moving targets while protecting your flanks. That's what is truly phenomenal about the level design in this beta - there is no place... NO PLACE where you can feel safe. There's a constant level of nervousness and paranoia.

All you're doing is coming off as a troll and that is why people keep calling you on it.

I don't think I'm the only person who has ever come up with them. But I'm pretty much the only one asking IN THIS THREAD.

The starndard response of beta people in this thread to any query (positive or negative): OMG GAME SO AWESOME I'M PLAYING YOU'RE NOT.

Well, gee, thanks! That was useful!
 
gamereactor63_170725.jpg


That looks weird and non-killzonish...
 
jett said:
gamereactor63_170725.jpg


That looks weird and non-killzonish. Actually it looks like it belongs in Resistance, looks kinda ugly design-wise.

They look like they'd be fast so hopefully they have their own animation sets. I can go either way with the design, though.
 
My Arms Your Hearse said:
I don't think I'm the only person who has ever come up with them. But I'm pretty much the only one asking IN THIS THREAD.

That's because most criticisms have to be kept to the Beta forums, also that's the only place the devs are gonna read them and take note.

The starndard response of beta people in this thread to any query (positive or negative): OMG GAME SO AWESOME I'M PLAYING YOU'RE NOT.

That's not true, you just got a few detailed responses to why they don't think theres a problem with your musings. Give them a read.

But to answer a couple of your previous questions on how the abilities work. The spot & mark ability works by marking enemies in your field of view. Sometimes it marks people just outside your field of view, sometimes enemies you can see don't get marked because they're outside a certain distance. The distance is pretty far tho. And no you cant mark people who are concealed. When you mark a saboteur it doesn't reveal him it just marks him like any other enemy, but he still has the look of your team and a friendly's name over his head.

When you're sniping you aren't looking at your own people so you usually mark a saboteur when he's around other enemies and allies. But he should be the priority. I love taking out people in disguise!

Every class in this game has a counter and the Saboteurs counter is the spot & mark skill. But it isn't perfect or overpowered.

I agree with the fact that arm/leg shots shouldn't be one hit kills and I don't think they will be in the final game. Yes this complaint has been brought up along with pretty much any other complaint someone can think of. The Beta testers have done a great job in giving feedback, and Guerrilla a great job in taking it all on board.

Finally, when you're a sniper, you really get to analyse the maps, and it's not hyperbole when I say they are amazingly designed. Every sniping position has a blind spot which appears to have been deliberately put there. Every place appears to have been thought about with positives and negatives and every sniping position can be countered. The best sniping positions give you I wide scope of a portion of the map but there are places to counter it out of sight of the sniper. There is always a place to outflank him as well. And as kittonwy said when looking down the scope you can pretty much only see the guy who's you're looking at, you're very vulnerable as a sniper. You have to be smart and careful and always keep an eye on your surroundings, or you will die a lot.
 
FFObsessed said:
You have to be smart and careful and always keep an eye on your surroundings, or you will die a lot.

Good.

I still remember reading that it was the upper 1/3 for sniping a few pages back, I'm guessing this is not the case?

Secondly are headshots with the AR 1hit kill or do they just do 2x/3x/5x damage? Or how many headshots does it take to kill someone with the ISA and HGA refiles respectively.
 
Hazaro said:
Good.

Secondly are headshots with the AR 1hit kill or do they just do 2x/3x/5x damage? Or how many headshots does it take to kill someone with the ISA and HGA refiles respectively.

It takes one, as far as i can tell.
 
I wish there was an easier way to switch classes during the game. I'd also like you to be able to save certain class combinations for easy access.

The menu system just is a bit too much of a hassle.
 
FFObsessed said:
That's because most criticisms have to be kept to the Beta forums, also that's the only place the devs are gonna read them and take note.



That's not true, you just got a few detailed responses to why they don't think theres a problem with your musings. Give them a read.

But to answer a couple of your previous questions on how the abilities work. The spot & mark ability works by marking enemies in your field of view. Sometimes it marks people just outside your field of view, sometimes enemies you can see don't get marked because they're outside a certain distance. The distance is pretty far tho. And no you cant mark people who are concealed. When you mark a saboteur it doesn't reveal him it just marks him like any other enemy, but he still has the look of your team and a friendly's name over his head.

When you're sniping you aren't looking at your own people so you usually mark a saboteur when he's around other enemies and allies. But he should be the priority. I love taking out people in disguise!

Every class in this game has a counter and the Saboteurs counter is the spot & mark skill. But it isn't perfect or overpowered.

I agree with the fact that arm/leg shots shouldn't be one hit kills and I don't think they will be in the final game. Yes this complaint has been brought up along with pretty much any other complaint someone can think of. The Beta testers have done a great job in giving feedback, and Guerrilla a great job in taking it all on board.

Finally, when you're a sniper, you really get to analyse the maps, and it's not hyperbole when I say they are amazingly designed. Every sniping position has a blind spot which appears to have been deliberately put there. Every place appears to have been thought about with positives and negatives and every sniping position can be countered. The best sniping positions give you I wide scope of a portion of the map but there are places to counter it out of sight of the sniper. There is always a place to outflank him as well. And as kittonwy said when looking down the scope you can pretty much only see the guy who's you're looking at, you're very vulnerable as a sniper. You have to be smart and careful and always keep an eye on your surroundings, or you will die a lot.

You forgot to say you can mark cloaked enemy snipers as well. ;)

Btw, could you confirm whether or not those marks show up for your allies as well? I'm not totally sure they do cos I've never seen them when not using that ability myself.
 
Private Hoffman said:
I wish there was an easier way to switch classes during the game. I'd also like you to be able to save certain class combinations for easy access.

The menu system just is a bit too much of a hassle.
the menu seems simple enogh for me, but I don't think the mini map is all that well done
 
Private Hoffman said:
I wish there was an easier way to switch classes during the game. I'd also like you to be able to save certain class combinations for easy access.

The menu system just is a bit too much of a hassle.
I don't like the delay when you die and go to the menu. I quite often am mashing the button to go to the menu and then make myself jump into the game when I just wanted to adjust my class.

I hope that gets fixed or changes.
 
My Arms Your Hearse said:
That's the entire point of a BETA.

no the point of a beta is for people to play it and then give you feedback.

not for people to breach nda so the peanut gallery can throw game design pointers from the back row.
 
Crayon said:
no the point of a beta is for people to play it and then give you feedback.

not for people to breach nda so the peanut gallery can throw game design pointers from the back row.
That right there is some good shit. Well said, heh.
 
Some advice for people who hate Saboteurs, I have no problem with them personally as sniper or another class.

1. They don't appear on your radar as a friendly, I always check my radar when there is a ally near me.
2. They take the name of someone on your team so if you see two guys with the same name go past, one's a saboteur.
3. The name they take changes now and again, if you spot it shoot him.
4. Every so often the name will flash red and reveal his real name.
5. Your cursor will turn red when placed on them.
6. Most obvious one. Behaviour. If a guy running along side you suddenly stops and goes behind you, turn around and check. I catch a lot like this. If a guy is running full speed a way from the enemies base for no objective reason. I spot quite a few just by catching them acting unusual, I've even sniped a few across the map just because they looked suspicious. And I'm usually right... usually. :p

That's the genius of the Saboteur class and of the game in general, every new skill/class that people unlock changes the dimensions of the game, they keep you on your toes every time something new comes along. Bots, Turrets, Air Drones, Spawn Grenades, they all make you pay close attention to your local environment and change the way games play... but then along comes the Saboteur. You no longer just have to watch your environment, you have to watch your allies.

Finally tho the sniper, makes you pay attention to the distant environment, so many times I've thought, "shit was that a cloaked scout up there!?!?! No, it was just some debris floating in the wind... *phew* Oh SHIT! *sniped in the head*

This game has you on edge all the time. It's unrelenting in a big game. It's just one big adrenaline rush.
 
TTP said:
You forgot to say you can mark cloaked enemy snipers as well. ;)

Yep. A good way to counter a sniper is with another sniper. Assault too because they take 2 shots.

Btw, could you confirm whether or not those marks show up for your allies as well? I'm not totally sure they do cos I've never seen them when not using that ability myself.

They only show up for the sniper.

EnthusiasTech said:
No complaints ?..

Many times. Pretty much any constructive feedback that I can think of has been brought up. You guys don't have to worry about Beta testers doing there jobs, the forums are really active, trying to give Guerrilla as much as possible to think about.
 
TTP said:
7. The Saboteur takes the name of a random ally, but not his rank (which is shown alongside each name). So if you see your noob friend suddenly showing up as General, shoot him.

Ha! Hadn't even noticed that one! They also can take the symbol of your squad leader which I noticed recently. Yes he killed me, I think he took DMeisterJ's name too. Didn't have the heart to put him down :p
 
FFObsessed said:
Some advice for people who hate Saboteurs, I have no problem with them personally as sniper or another class.

1. They don't appear on your radar as a friendly, I always check my radar when there is a ally near me.
2. They take the name of someone on your team so if you see two guys with the same name go past, one's a saboteur.
3. The name they take changes now and again, if you spot it shoot him.
4. Every so often the name will flash red and reveal his real name.
5. Your cursor will turn red when placed on them.
6. Most obvious one. Behaviour. If a guy running along side you suddenly stops and goes behind you, turn around and check. I catch a lot like this. If a guy is running full speed a way from the enemies base for no objective reason. I spot quite a few just by catching them acting unusual, I've even sniped a few across the map just because they looks suspicious. And I'm usually right... usually. :p

That's the genius of the Saboteur class and of the game in general, every new skill/class that people unlock changes the dimensions of the game, they keep you on your toes every time something new comes along. Bots, Turrets, Air Drones, Spawn Grenades, they all make you pay close attention to your local environment and change the way games play... but then along comes the Saboteur. You no longer just have to watch your environment, you have to watch your allies.

Finally tho the sniper, makes you pay attention to the distant environment, so many times I've thought, "shit was that a cloaked scout up there!?!?! No, it was just some debris floating in the wind... *phew* Oh SHIT! *sniped in the head*

This game has you on edge all the time. It's unrelenting in a big game. It's just one big adrenaline rush.

7. The Saboteur takes the name of a random ally, but not his rank (which is shown alongside each name). So if you see your noob friend suddenly showing up as General, shoot him.
 
TTP said:
Ah, I see. Too bad. I would have be cool.

I think it would be too much if all your allies saw them as well, maybe your allies who are in your close proximity kinda like SOP :p But I think it's fine the way it is.
 
FFObsessed said:
I think it would be too much if all your allies saw them as well, maybe your allies who are in your close proximity kinda like SOP :p But I think it's fine the way it is.

Or the allies in your squad. But yeah, not a big deal if it's just for the scout. After all, once they have fixed the red eyes issue, it will be useful for ISA scouts as much as it is for HGHs ones :P
 
FFObsessed said:
Some advice for people who hate Saboteurs, I have no problem with them personally as sniper or another class.

1. They don't appear on your radar as a friendly, I always check my radar when there is a ally near me.
2. They take the name of someone on your team so if you see two guys with the same name go past, one's a saboteur.
3. The name they take changes now and again, if you spot it shoot him.
4. Every so often the name will flash red and reveal his real name.
5. Your cursor will turn red when placed on them.
6. Most obvious one. Behaviour. If a guy running along side you suddenly stops and goes behind you, turn around and check. I catch a lot like this. If a guy is running full speed a way from the enemies base for no objective reason. I spot quite a few just by catching them acting unusual, I've even sniped a few across the map just because they looked suspicious. And I'm usually right... usually. :p

That's the genius of the Saboteur class and of the game in general, every new skill/class that people unlock changes the dimensions of the game, they keep you on your toes every time something new comes along. Bots, Turrets, Air Drones, Spawn Grenades, they all make you pay close attention to your local environment and change the way games play... but then along comes the Saboteur. You no longer just have to watch your environment, you have to watch your allies.

Finally tho the sniper, makes you pay attention to the distant environment, so many times I've thought, "shit was that a cloaked scout up there!?!?! No, it was just some debris floating in the wind... *phew* Oh SHIT! *sniped in the head*

This game has you on edge all the time. It's unrelenting in a big game. It's just one big adrenaline rush.

Ha, a saboteur who doesn't have the balls to play like he is on the other team shouldn't be a saboteur. Just like a medic who doesn't revive, or a sniper who runs around in the open without his cloak. When I play saboteur I always make it a point to flank and attack from the back - approach any objective from the same direction as the opposition, try not to be blindsided, and covertly drop back to back stab multiple people at once - and of course - if I see someone look at me I don't hesitate to drop it all and open fire. But you are right - many times the most obvious tell of a saboteur is that they are running towards you, or suddenly start to act nervous/strange.
 
FFObsessed said:
That's because most criticisms have to be kept to the Beta forums, also that's the only place the devs are gonna read them and take note.



That's not true, you just got a few detailed responses to why they don't think theres a problem with your musings. Give them a read.

But to answer a couple of your previous questions on how the abilities work. The spot & mark ability works by marking enemies in your field of view. Sometimes it marks people just outside your field of view, sometimes enemies you can see don't get marked because they're outside a certain distance. The distance is pretty far tho. And no you cant mark people who are concealed. When you mark a saboteur it doesn't reveal him it just marks him like any other enemy, but he still has the look of your team and a friendly's name over his head.

When you're sniping you aren't looking at your own people so you usually mark a saboteur when he's around other enemies and allies. But he should be the priority. I love taking out people in disguise!

Every class in this game has a counter and the Saboteurs counter is the spot & mark skill. But it isn't perfect or overpowered.

I agree with the fact that arm/leg shots shouldn't be one hit kills and I don't think they will be in the final game. Yes this complaint has been brought up along with pretty much any other complaint someone can think of. The Beta testers have done a great job in giving feedback, and Guerrilla a great job in taking it all on board.

Finally, when you're a sniper, you really get to analyse the maps, and it's not hyperbole when I say they are amazingly designed. Every sniping position has a blind spot which appears to have been deliberately put there. Every place appears to have been thought about with positives and negatives and every sniping position can be countered. The best sniping positions give you I wide scope of a portion of the map but there are places to counter it out of sight of the sniper. There is always a place to outflank him as well. And as kittonwy said when looking down the scope you can pretty much only see the guy who's you're looking at, you're very vulnerable as a sniper. You have to be smart and careful and always keep an eye on your surroundings, or you will die a lot.

This is what I was looking for. Thank you. It sounded like, in one of your earlier posts, that the mark skill just revealed him (or that's how I took it). So, clarification on that point is most welcome.

I hope you're right about the sniper being toned down.
 
Can someone share some tips on the close-quarters swipe? I seem to connect and actually hit people but they don't go down. Is it supposed to be a one-hit kill or does it serve some other purpose?
 
Also, how does the saboteur skill work with your own team? Do they have a way to know you're actually on their team (other than the radar, I guess) or do they see you as the enemy as well (helloooooo no teamkill servers :p).
 
Core407 said:
They look like they'd be fast so hopefully they have their own animation sets. I can go either way with the design, though.

Free-running/parkour helghast? That's too much awesome in one game. Also the guy that suggested they may be women, I kinda agree, they sorta have a highly athletic feminine quality to them. Also didn't they say they got inspiration from MGS4? Hmmmm....
 
Rikyfree said:
Free-running/parkour helghast? That's too much awesome in one game. Also the guy that suggested they may be women, I kinda agree, they sorta have a highly athletic feminine quality to them.

Wall running with 3 chainsaw swords :lol
 
kenta said:
Can someone share some tips on the close-quarters swipe? I seem to connect and actually hit people but they don't go down. Is it supposed to be a one-hit kill or does it serve some other purpose?

Melee? Double tap for a combo.
 
roMonster said:
I wonder how much flak Guerilla would catch if that were true.
probably more than deserved. it's not like MGS4 invented the female elite soldier, either.

Half-Life assassin
femassassin.jpg


female elite combine - didnt' make it into retail HL2, but it was in the leaked alpha. she was very agile and fun to fight against.
conassassin.jpg

fassassin2fa.jpg


she's sort of in the HL2 arcade game though, but as a player skin and not an enemy.
lovely_combine_aou06.jpg



btw, does this sniper concept art from HL2 remind you of anything?

Sniper_concept.jpg
 
the_prime_mover said:
Melee? Double tap for a combo.
Had no idea, thanks.

MvmntInGrn said:
Curious, how does melee work? on a button? in the first game (sp) you had to hit a button when prompted on screen. A bit annoying. How does this work?
Press the button, do a melee attack...? If it's close enough to an enemy, it connects
 
Crayon said:
wtf, valve?
yeah, well... it gets worse (or better)

i wouldn't be surprised to see some of this pop up in episode 3. borealis (the ship) was also in the leaked alpha, so it's all been planned way ahead in advance. we saw the mini striders in ep2 -- here's to hoping they treat us to some of these for ep3.

don't click/read if you don't want to be spoiled by potential ep3 things (though all these are 100% unconfirmed for ep3, and could remain unused forever). these are all from the leaked alpha

http://upload.dfyb.net/uploaded/SynthE.jpg
meet the combine mech suit, or super soldier.
some mod team recreated this.

http://garrysmod.org/img/dl/2687_1.jpg

combine guard

http://garrysmod.org/img/dl/56866_1.jpg

this little guy is called the cremator.
he looks like a story character to me.
 
Killzone 2 Trophies!!

Platinum - Get all Killzone 2 Trophys

Corinth Ribbon - Complete Corinth River on any difficulty

Blood Ribbon - Complete Blood Meirdian on any difficulty
Visarl Ribbon - Complete Visari Square on any difficulty

Salamun Ribbon - Complete Salum District on any difficulty

Bridge Ribbon - Complete Salamun Bridge on any difficulty
Suljeva Ribbon - Complete Suljeva Village on any difficulty


Tharsis Ribbon - Complete Tharsis refinery on any difficulty

Cruiser Ribbon - Complete The Cruiser on any difficulty

Maelstra Ribbon - Complete on Maelstra Barrens any difficulty

Survivor - Complete all Missions on any difficulty

Herioc Survivor - Complete all Missions on Elite difficulty

Popcorn Ribbon - Watch all Killzone 2 cut scenes

Pallbarrer - Kill 20 Helghast

Undertaker - Kill 200 Helghast

Raeper - Kill 1000 Helghast
Field Agent - Collect all Intel
Iconoclast - Destroy All symbols

Untouchable - Complete all missions

Babysitter - Revive 25 Buddies


Gaint Slayer
Safari Hunter - Kill one of each enemy type with a melee attack

Killing Spree - Kill 5 Helghast in 15 seconds whilst on foot and mainting
Bullet Counter - Manually reload 150 times
Safety First - Shoot off 100 Helmets during battle
Berserker - Kill 25 Helghast with melee attack

Barrel of Death - Kill 2 Helghst with a barrel
Proffessional - Get 3 headshots in a row using the m4 revolver


Fragmartyr - Kill 2 Helghst at once and take yout own life

Fragementchaint - Kill 3 Helghast at once using a frag granade

Melonpopper - 15 Headshots using the PR-6 sniper rifle

Blade Runner - Kill 10 Helghast with knife

Run and Gunner - Kill 3 Helghast using an M82 or STA52 Assault rifle without Reloading?


Defensive Fighter - Kill 30 Helghast using either Sta3 or M10 twin fixed granade launcher
Carrer Ribbon - Achieve an online rank of General

Valor Grand Cross - Achieve weekly online honor rank #4

Valor Cross - Achieve weekly online honor rank #3
Valor Medal - Achieve weekly online honor rank #2
Valor Cituation - Achieve weekly online honor rank #1
Cross-Training Ribbon - Acquire all Badge specific medals
Veteran Ribbon - Acquire all missions specific medals
Expert Ribbon - Acquire all Combat specific medals

Wargod Ribbon - Acquiere all remaining medals

Blitzkrieg - Win 50 online matches





Level Names:

Corinth River


Blood Meridian

Visari Square

Salamun District

Salamun Bridge

Suljeva Village

Tharsis Refinery

The Cruiser

Maelstra Barrens

http://www.youtube.com/watch?v=FDWbLN6mZMw
 
jett said:
gamereactor63_170725.jpg



That looks weird and non-killzonish...
That looks weird and non-killzonish. Actually it looks like it belongs in Resistance, looks kinda ugly design-wise.

Tbh, I think it looks totally awesome. :D

@trophies:

Collect all info? Seems they took a page out of Resistance's book. I loved finding new intel and learning more about the backstory of the game.
 
cameltoe said:
Valor Grand Cross - Achieve weekly online honor rank #4

Valor Cross - Achieve weekly online honor rank #3
Valor Medal - Achieve weekly online honor rank #2
Valor Cituation - Achieve weekly online honor rank #1

I don't know about those.
 
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