KZObsessed
Member
Moar SP pics please.
the_prime_mover said:I love all the detail you can see in spectator mode (like reloading and gun switching). This engine seems very versatile. With everything in place I would think that we will probably see a TPS very soon that is using this engine. Sony will probably let KZ2 release before unveiling anything - so probably at some convention next year we will see the first videos. I would like Uncharted to use some of this tech, but I can't really wrap my head around the differences in art style (and don't know enough about what art elements an engine is limited to) - so perhaps I should hope for a different franchise (thinking about this engine and that 8 days cover animation video). Obviously this engine can also handle multiplayer at 32 players, so something like Gears 2 with 10 players should be more then doable.
Forsete said:ND already has a very nice engine though.. NDs engine can handle impressive lightning, very detailed environments and rich colours. Uncharted has a kind of cartoony look compared to the gritty realisticness of KZ2, so I'm not sure how KZ2s realistic CG looking lightning would fit into Uncharted.
Maybe they'll go the Jak II route and make the next Unchated the emo edition of the series?![]()
Didnt someone say ND got the non-flickering shadows from Guerrilla Games? One thing they could use though is that kick ass image quality.
the_prime_mover said:I love all the detail you can see in spectator mode (like reloading and gun switching). This engine seems very versatile. With everything in place I would think that we will probably see a TPS very soon that is using this engine. Sony will probably let KZ2 release before unveiling anything - so probably at some convention next year we will see the first videos. I would like Uncharted to use some of this tech, but I can't really wrap my head around the differences in art style (and don't know enough about what art elements an engine is limited to) - so perhaps I should hope for a different franchise (thinking about this engine and that 8 days cover animation video). Obviously this engine can also handle multiplayer at 32 players, so something like Gears 2 with 10 players should be more then doable.
homing said:Is there another chance for people to play it again before it gets released?
homing said:Is there another chance for people to play it again before it gets released?
gogogow said:I hope GG fixed the animation for this, it looks really bad in the SP demo. The animation only consists of 2-3 frames:
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TTP said:Ok here are some pics showing some textures close ups and a comparison between pre-alpha code textures and preview code ones. Not every single texture in the game is of the same quality, but there is nothing as bad as the old ladder texture you can see in the comparison pic.
Sorry for the watermarks. :/
Close ups
Walls
http://i33.tinypic.com/2s0nzwn.jpg
[IMG]http://i36.tinypic.com/a4t0nm.jpg
[IMG]http://i34.tinypic.com/ilgj13.jpg
Wood
[IMG]http://i38.tinypic.com/14b0y84.jpg
Ground
[IMG]http://i38.tinypic.com/2ch6rk1.jpg
Comparison (not the best one, but you get an idea)
[IMG]http://i36.tinypic.com/2ywwazb.jpg[/QUOTE]
:bow the blood level shot looks incredible.
have they fixed the lighting bug on the helghast in the single player build?
Blimblim said:Can you guys who couldn't stream the videos yesterday go and try them now? I can't check myself if it's been fixed or not. Thanks!
It works for me now, thanksBlimblim said:Can you guys who couldn't stream the videos yesterday go and try them now? I can't check myself if it's been fixed or not. Thanks!
Private Hoffman said:Yeah, that animation really stood out to me because all of the other animations have been top notch.
TTP said:It depends on the speed at which you rotate your real hands. You can do it slowly, and the thing would rotate accordingly. If you do quick movements, of course it rotates in 2 or 3 frames.
Bumped for the new page.TTP said:Ok here are some pics showing some textures close ups and a comparison between pre-alpha code textures and preview code ones. Not every single texture in the game is of the same quality, but there is nothing as bad as the old ladder texture you can see in the comparison pic.
Sorry for the watermarks. :/
Close ups
Walls
![]()
![]()
![]()
Wood
![]()
Ground
![]()
Comparison (not the best one, but you get an idea)
![]()
Snipes424 said:Their engine is proprietary, correct? So doesn't that mean it stays with GG? Or can other 1st party use it as well?
Private Hoffman said:Any chirping in single player when you kill an enemy?![]()
So far this is the only thing about Killzone 2 that I don't like. I really hate forced use of motion control. It might be clever the first time you do it, but does it really work better than just pressing triangle one or multiple times?gogogow said:I hope GG fixed the animation for this, it looks really bad in the SP demo. The animation only consists of 2-3 frames:
![]()
Thanks.Private Hoffman said:Yup. Working fine for me now.
It's fine when you're actually playing it. Easy to point out in screen caps. I would rather have it enhance the game than not being there though.John_B said:So far this is the only thing about Killzone 2 that I don't like. I really hate forced use of motion control. It might be clever the first time you do it, but does it really work better than just pressing triangle one or multiple times?
John_B said:So far this is the only thing about Killzone 2 that I don't like. I really hate forced use of motion control. It might be clever the first time you do it, but does it really work better than just pressing triangle one or multiple times?
morlock said:TTP: Does the wind blur the ground and surroundings as it did in the E307 demo?
Clinton514 said:wtf: this is the first time I've seen anything like this:
http://www.youtube.com/watch?v=NUBrVC0UZqE
ps. TTP images those are big tease! Thanks for sharing :lol
TTP said:Not sure what you mean. Elaborate more?
jett said:Motion blur was used to simulate the wind. I guess that's what he means. It looked like a heat wave effect:
http://www.gametrailers.com/player/24242.html?type=
Clinton514 said:wtf: this is the first time I've seen anything like this:
http://www.youtube.com/watch?v=NUBrVC0UZqE
ps. TTP images those are big tease! Thanks for sharing :lol
No_Style said:I'm sure this was asked, but here it is again:
They will allow for button remapping, right?
k79 said:*looks at posted screens*
Hot Damn! That's some sweet texture work those GG guys got goingThanks TTP!
Oh and one more gif from me for now ... 3rd person mode.
![]()
tzare said:you can play in 3rd person mode?
tzare said:you can play in 3rd person mode?
I understand that developers wants to be creative with motion control, but in most cases it worsens the controls.TTP said:Better, I don't know. But it's cool. Especially when doing another thing I can't talk about.
In any case, it's not like you have to rotate the controller every two secs in the game.