KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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The Chef said:
FINALLY!!!
FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCKKKKKKKKK!!!!!!!!

can't wait.

it just dawned on me this morning while relieving my morning wood...

February is only two months away!!!!!!!



[I came]
 
So basically they punished me with all that filler bullshit with a really laggy KZ2 segment which isn't even working now.

FUCKKKKKKKK
 
1UP needs a live audience. They would get people in the crowd cracking up at the dumb a$s comments the are constantly making. I mean come on. Does MS pay them for exclusive comments? Like people can't say good things about PS3 games because MS bought the rights to the words amazing or beautuful? I mean give me a break. 1UP is looking worse and worse. I know MS and Sony pay the bills, and they have to watch what they say somewhat, but this is a total joke. I get the feeling that if there weren't video games, these guys would be living in their mom's basement playing D&D and working at Kmart. (No offense to anyone in that situation)
 
lol, where the fuck is Eden?
 
kenta said:
How long ago was it you worked at GameStop, again?

It was several years after I worked as a Congressional aide and Senior Research analyst at an international polling firm.

fail-owned-refrigerator-moving-fail.jpg
 
LOL that was soooo not worth it. Guy died like 9 times and...ugh, fuck Gamespot :P

To be fair though atleast they didn't say KZ1 was better.

Gamespot > 1up
 
lybertyboy said:
BTW, I would hope those commenting on the comparisons between Killzone 2 and Resistance 2 and the original Killzone would realize that Scooter was responding to an off the cuff question during an unscripted segment. Also, that clip was cut from the final show for a reason. It was only put out to give our audience a glimpse at the evolutionary process of a 1UP Show segment. So, settle down kiddies.

Don't call us kiddies. Half the people on this site are probably as old as you dude, and you have no basis for calling everyone immature.
 
Kyoufu said:
LOL that was soooo not worth it. Guy died like 9 times and...ugh, fuck Gamespot :P

To be fair though atleast they didn't say KZ1 was better.

Gamespot > 1up

Give the gut a break he was trying to talk and play at the same time! ;)
 
I always thought On The Spot was a fine gaming show

i dont see why people bitch so much. Yes the personalities are not "cool", yes Gamespot the past year had some serious credibility issues. But I have'nt seen anything on On The Spot thats sooooo terrible.

Sometimes a segment can be akward but its a live show where they play AND talk/interview at the same time, i dont expect perfection.

back on Killzone 2...infinite Magnum Ammo is interesting.
 
~Devil Trigger~ said:
I always thought On The Spot was a fine gaming show

i dont see why people bitch so much. Yes the personalities are not "cool", yes Gamespot the past year had some serious credibility issues. But I have'nt seen anything on On The Spot thats sooooo terrible.

Sometimes a segment can be akward but its a live show where they play AND talk/interview at the same time, i dont expect perfection.

back on Killzone 2...infinite Magnum Ammo is interesting.

Handguns have infinite ammo.
 
Well that was a fun evening, who wants to touch me?
2588eug.jpg


And seriously, that Aliens print must have been a doorstop for the staff canteen since 1986!
 
On The Spot was better before eidosgate, rich and the others were great. It's still not too bad, considering it's a live show. I'd like to see 1UP try. :P
 
anonymousAversa said:
isn't it 8pm PST which is 11pm EST?

That would make it a little more than three hours from now?

PS Blog says:

"Killzone 2 will be the featured game on G4TV’s X-Play this coming Thursday at 8pm (PST)."

I don't watch X-Play so what time does it usually come on?
 
jett said:
On The Spot was better before eidosgate. It's still not too bad still, considering it's a live show. I'd like to see 1UP try. :P

Oh god, could you imagine 1up Show live? They'll start saying KZ1 is better than KZ2 and they won't be able to edit it out!
 
Mmmkay said:
Well that was a fun evening, who wants to touch me?
http://i33.tinypic.com/2588eug.jpg

And seriously, that Aliens print must have been a doorstop for the staff canteen since 1986![/QUOTE]

You like the game?
 
Cerberus said:
PS Blog says:

"Killzone 2 will be the featured game on G4TV’s X-Play this coming Thursday at 8pm (PST)."

I don't watch X-Play so what time does it usually come on?


Same with me dude, let me check the guide, will be back


Edit: X Play is coming on soon at 8pm here EST, strange... DVR'ing it.
 
Kyoufu said:
Oh god, could you imagine 1up Show live? They'll start saying KZ1 is better than KZ2 and they won't be able to edit it out!

According to libertyboy it seems somebody else actually writes their shitty opinions for them. unscripted oh nooooooes
 
lybertyboy said:
It was several years after I worked as a Congressional aide and Senior Research analyst at an international polling firm.
So you worked at GameStop several years after working for some congressional blahblah whatever. So it wasn't very long ago at all. Or did you word it wrong? Either way I think that's a FAIL on your part as well sucka

Tradin blows over the internet, this is the life
 
FFObsessed said:
You like the game?
Well the controls are heavier than the MP beta, and there's so damn much going on that it's easy to get overwhelmed and sometimes it's not obvious where I should be going (but when you can hear at least 8 different instances of the game playing at the same time it's a bit hard to concentrate), but it's all kinds of awesome, and I really liked the pop and lean cover.

Oh yeah and the attract mode / intro movie is utterly awesome.
 
LALILULELO said:
That is indeed true.

(p.s. we also did for Liberation btw)
And you did well, MGS have an amazing character and mechanical design
EDIT: After reading your user name, is obvious that you know the gem called Metal Gear
 
Mathijs de Jonge, creative director, showed off the evolution of the Killzone game engine that powers the new game. He said the goal was to bring to life great special effects like those seen in films like Saving Private Ryan.

"One of the big things about our engine is the lighting system," said de Jonge. "We're able to apply lights post-process and it allows us to use an infinite number of lights, where most engines stop at three sources of light. This allows for a level of detail not seen before in any Killzone game."

A separate team worked on the artificial intelligence that powers the assorted Helghast enemies as well as the buddies who help the player through the journey. Rob Heald, AI designer, said the PS3 offers each AI a much wider range of on-the-fly options.

"The advanced processing power results in more intelligent AI across the board," said Helad. "As a result, players will see a greater range of animations. Each individual enemy is able to do things like jump over objects, use doors and ladders and have intelligent reactions to dynamic things that happen on the battlefield."

In addition to creating proprietary technology to power Killzone 2, the team made sure to take in other game experiences and keep an open eye to other sources like films, books and architecture.

"When you're working on something like Killzone 2, which takes a lot of long hours, you don't get to play many games through to the end any more," said Hulst. "What we do here every Friday night is put the directors in the exterior house (an isolated home behind the bank equipped with plasma TVs and PlayStation 3s) and have FragFest at 5 pm. We have some beers and watch movies like Apocalypse Now or play the newest games like Resistance 2. We get to play together with the guys and break down the new game with the technology guys. We look at the effects and the gameplay. Gaming is as much a profession today as it is a hobby."

That same exterior house was loaded with single-player campaign levels -- all 10 scenarios from the Killzone 2 were playable for the first time. Highlights include a level on a moving train in which the wind affects the player's ability to target enemies. Another challenge that gamers will need to overcome are the Elite Shock Troopers, the best of the best in the formative Helghast army. These soldiers do more than just toss back grenades; they'll come at you with a knife as a last resort.

Hulst promises that the final challenge in Killzone 2 will be "more intense than anything you've seen before, more enemies than ever before," and while details are currently under NDA, the action towards the end of the game has been elevated to a new level.

http://www.gamedaily.com/games/kill...tures/behind-the-scenes-with-sonys-killzone-2
 
kenta said:
Eh? Were you able to tweak sensitivity settings or are you referring to something independent of that type of feeling?
The sensitivity controls are there but it didn't help me. Put it up higher and it's still initially sluggish to move but then zips across really fast. I don't know if it was because there were so many bluetooth controllers in a small space or something but it felt a lot like when you get frame drops with triple buffering and vsync on, the input seems delayed. It took a lot of getting used to, but then I'm the kind of person who hates mouse acceleration.
 
Resistance 2 did boss fights perfectly.

Boss fights against bullet-sponge humans are lame, mostly because it's jarring to have every other character go down in two shots but a boss take 50 . But they're believable against giant monsters because nobody expects them to drop quickly.

And is anything more annoying than enemies that you pump full of shots till they fall to the ground, only to have an invincibility frame as they run and hide? Bah. Uncharted's boss fight was the worst offender I've seen.
 
Mmmkay said:
The sensitivity controls are there but it didn't help me. Put it up higher and it's still initially sluggish to move but then zips across really fast. I don't know if it was because there were so many bluetooth controllers in a small space or something but it felt a lot like when you get frame drops with triple buffering and vsync on, the input seems delayed. It took a lot of getting used to, but then I'm the kind of person who hates mouse acceleration.
Yeah I know that feeling and that's something I adjusted to in the beta, and you're saying that feeling is even more apparent in single-player than in the beta?

I learned to like that feeling due to the fact that I could make small minute movements while zoomed in without having the reticle bounce all over the place. It's definitely an adjustment but it'd be nice if they provided a toggle for people like you that don't
 
Rapping Granny said:
:lol :lol :lol :lol :lol

Ladies and Gentleman, I give you THE PROSSIONALS!!! dun dun dun.

" I didn't meet any bosses in KZ, but R2 has better bosses"

Is that what I just heard????

lol 1up, I kind of understood the problem with controls but this... is just laughable. trying too hard.


Stupidity aside, I just wish there were a chief editor, previews editor, SOMETHING at 1UP who can stop and say: "Hey guys, are we being fair on this game (does not have to be KZ2)? What are we doing right now?"

But to ask for this kind of reflexivity from them seems a bar too high.


At least we can point and laugh.
 
kenta said:
Yeah I know that feeling and that's something I adjusted to in the beta, and you're saying that feeling is even more apparent in single-player than in the beta?

I learned to like that feeling due to the fact that I could make small minute movements while zoomed in without having the reticle bounce all over the place. It's definitely an adjustment but it'd be nice if they provided a toggle for people like you that don't
Yeah the only way I could describe it is it's a lot 'heavier' in SP compared to the beta.
 
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