KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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test_account said:
2 people on the same page in this thread say they are getting a Killzone 2 review copy? Where did you guys get it from? I also want one hehe :(

Congratulations on getting a Killzone 2 review copy! :) It must be really cool to have, and especially before the retail game is out for sale :)
GAF harbours journos.
 
What really is the best way to get fit in with the controls? I use ALT 2. I'm finding it a little awkward to zoom in with the L3 and aim too.
 
lowrider007 said:
OK

I've thought of a solution in regards to the controls,

What GG could do is tweak the x-axis and y axis sensitivity settings in the control menu so that not only does it make the movement more sensitive it also takes away some of the simulated weight in the game, the more you raise it, the more the simulated weight is cut down, I think this would be the perfect compromise and would please everyone.

Take into account that alot of people that are complaining are not happy even with sensitivity settings on full, this is because no matter how high you raise it the simulated weight settings stay the same.

Thoughts ?

That could possibly be a good patch for GG to do. I see no problem in given people this type of option for SP mode. It seems to be the only gripe for a few. I personally love the controls, but I never got into the COD 4 thing which may account for that. I know what they were going for and I'm digging it, but if this type of change makes it enjoyable for the rest then all the better.

But I'm not sure how that would work in MP mode though. You want everyone on the same level when playing MP.
 
LiquidMetal14 said:
What really is the best way to get fit in with the controls? I use ALT 2. I'm finding it a little awkward to zoom in with the L3 and aim too.

Alternate 2 is best IMO if you play modern shooters like Resistance 2, the Halos, COD4, etc. It has aiming on L1, firing on R1, reload on square, jump on X, change weapons on triangle, etc, etc, etc.
 
lowrider007 said:
OK

I've thought of a solution in regards to the controls,

What GG could do is tweak the x-axis and y axis sensitivity settings in the control menu so that not only does it make the movement more sensitive it also takes away some of the simulated weight in the game, the more you raise it, the more the simulated weight is cut down, I think this would be the perfect compromise and would please everyone.

Take into account that alot of people that are complaining are not happy even with sensitivity settings on full, this is because no matter how high you raise it the simulated weight settings stay the same.

Thoughts ?


I had this crraaaaazzzzyyy idea to turn down sensitivity all the way and it worked better. Since it's "stop and pop" shooting, low sensitivity gave me better accuracy. I turned it up a little higher, though still well below the default, and it felt better. Still doesn't feel right though.

I'll get destroyed if there are any quick-acting run and gun sections since aiming and turning takes considerably longer. The other problem is that my squad will have already killed a couple guys before I fire off a few shots.
 
First we hate the trailers,
then we hate the reviewers,
now we hate ourselves.

This thread is just plain weird.

I played through the demo twice and I dont understand any of the complaints people have about either the control scheme or the camera (character weight).

The controls are so similar to every other FPS out there that if you've actually played an FPS, this isn't even a topic that should be on your radar. For all the bitching going on here on that topic alone, you'd think this site was entirely populated by orphans who due to unfortunate circumstance arent part of the 10+ million people who played COD4 last year.

The camera, I find, is a welcome change to the floating camcorder that most other FPS tend to simulate (COD, R1/R2, R6V). I like what they did with the camera and the movement speed and I definitely feel more connected with this than with the floating camcorder. I particularly like the jump animation. The cover system is surprisingly natural coming from R6V and I didn't have any problem with run,cover,shoot,repeat in this demo.

If I had to pick one thing to bitch about, it would be there's not enough variety of weapons in this demo for me to bitch about the accuracy. The hit detection seems spot-on (because you can see your bullets go wide/high of the target, and when you hit you hit), but I would have liked a rifle where single shot bullets go exactly where the crosshairs were. With the default rifle red-dot sight, it takes a few shots to nail the men on the turrets on the bridge, which is OK because this is an assault rifle with a red-dot sight after all. No P90 sniping from across the map in this one, I guess.

I'm looking forward to the retail release and some online action!
 
Thanks Andy, I knew it felt right.

And I don't mind the sprinting with L3. I'm just glad I don't have to hold it down. It feels a little weird coming from COD where you have to hold it down.

Visually it does look almost too clean (I've yet to post impressions). It looks stunning all the time but there are even moments where it looks like HQ CG. The one part where you lifting your comrade up to get up to the lift, that looks amazing and moves eerily real. I had to keep looking around and could not find any real flaws. Very minimal "low res" textures and the dynamic damage model looks great. Shoot a hole then seeing it glimmer in hi-res feels weird since not many other games have this ammount of visual polish.

I have this already pre-ordered but this demo makes the wait harder.

Regarding the controls, I have no issue. I think some users are just too used to COD/R2/Halo like controls. The guns to handle more realistically. People are just gonna have to embrace that. The game is meant to handle like that and I commend GG's for not bending their ways to please these other fans who have lived off other shooters for years. This is a new kind of handling (like it or not) and it feels good.
 
I really dislike the whole not be able to turn while sprinting. Hated it in BFBC and I hate it here.

Lean and peak works flawlessly...love it!
 
nofi said:
You should have yours today mate.

killzone.jpg


:P Lets hope the Postman turns up! Thanks dude, much appreciated
 
i watched my bro play this earlier. I can't emphasise enough how the weight and inertia of look speed and accel feels just right. It really makes you play conciously, looking for cover and prioritising enemies and positions.
 
Q-bert said:
For all the bitching going on here on that topic alone, you'd think this site was entirely populated by orphans who due to unfortunate circumstance arent part of the 10+ million people who played COD4 last year.
My understanding was that people having trouble had played a lot of cod4 and other faster paced shooters. Whether they have parents or not, i can't confirm.

Q-bert said:
If I had to pick one thing to bitch about, it would be there's not enough variety of weapons in this demo for me to bitch about the accuracy.
Lemme get this straight, you're complaining about not being able to complain? ...

You french?
 
deepbrown said:
Where in the country is that?

Snow in London stopped my PS3 delivery. But got it next day.

Down in the south, hour away from London. We havn't had any post for two days now :(

Ah well, I shouldn't moan. I'm lucky to be getting it to far in advance.
 
LiquidMetal14 said:
What really is the best way to get fit in with the controls?

What controls are you already "trained" on?

ALT2 + no zoom hold is the most COD4-ish.

LiquidMetal14 said:
I use ALT 2. I'm finding it a little awkward to zoom in with the L3 and aim too.

L3 is run, so I can see how using it for zoom would be awkward.
 
What I like: The audio, the rumble, the graphics, the physics, cooking grenades, the gunplay, and the promise of multiplayer with all the above plus more.

What I dislike: The dialog, the slight delay in aiming, the seizure inducing dim that occurs with every menu selection, and teh general sense of "been there, done that".

While the brevity of the demo equates to a long stare from a beautiful woman across a room, I eagerly anticipate this arrival of this game and diving into the multiplayer immediately.
 
Am i the only one having problem when im sprinting and turning? Seriously, it feels like i am sucking in a Ridge Racer game and basically walls the corners...


It got a bit better with high sensitivity though.
 
Raist said:
I am STILL looking for a bad texture, it goes from very good to outstanding.
I know I'm a bit late on this, but you had trouble looking for bad textures? They're everwhere: the ground, the walls.

hukasmokincaterpillar said:
Man, the AI is such a trip.
Yeah, they are such a trip. One minute they are doing awesome, the next one guy is standing out in the middle and just stands there whilst he gets hit by enemy fire.


Cat in the Hat said:
i dont trust you
You should because it's true.

Lord Error said:
I think stuff like this is not even worth discussing anymore. It's pretty obvious that some people who play X360 a lot more, need more time to get used to DS3 for just about any game, or just flat out don't like it for whatever reason. The opposite is true too for other people. Controls in KZ2 were like a second nature to me, but I never really had a problem with any major controller ever made except maybe for Gamecube.
I don't need to give it "more time." I played a shitload of games on the PS2, and have put in plenty of hours into both Resistance games, and MGS4. The PS3 controller is just inferior to the Xbox 360 controller when it comes to FPS.
 
McBacon said:
Down in the south, hour away from London. We havn't had any post for two days now :(

Ah well, I shouldn't moan. I'm lucky to be getting it to far in advance.
It can't look liek that today can it? Most of ours has thawed and lame snow this morning.

Doesn't it make you want to play Uncharted in the snow? :)
 
Riskbreaker23 said:
played the demo 3 times last night and i'm not understanding where this talk about laggy controls is coming from


Jam the analog stick all the way to one side and notice the full second it takes to respond. It seems like there's a good quarter of an inch that doesn't even register.

This may not bother everyone, but most console shooters (and obviously no PC shooters) don't have this large of a dead zone.

For me, the second throws me off, then I try to compensate, then I'm all over the place. so, turning down sensitivity really helped for this.
 
Dax01 said:
The PS3 controller is just inferior to the Xbox 360 controller when it comes to FPS.

No, it's not. The 360 controll-sticks are too stiff, not allowing smooth movement. More like a digi-pad.

What now?
 
deepbrown said:
GAF harbours journos.
Ah ok, but i thought that most gaming sites had already reviewed Killzone 2? I thought maybe that these copies were some copies that were given and/or sold from other reviews who had already reviewed Killzone 2, but if that isnt the case, then i am sorry for the missunderstanding :(
 
Dax01 said:
I know I'm a bit late on this, but you had trouble looking for bad textures? They're everwhere: the ground, the walls.

The PS3 controller is just inferior to the Xbox 360 controller when it comes to FPS.

*alarm bells*

Oh, your one of those. :lol
 
Looks like people are having the same problem with the game I am. The controls and controller are sapping the fun out of this game for me. (Demo I mean)

I'll try some different configurations though hopefully they are a little better.
 
Riskbreaker23 said:
played the demo 3 times last night and i'm not understanding where this talk about laggy controls is coming from

The default axis sensitivity is very slow and makes you feel like you are carrying weights. I had to bump up the sensitivity for me to play in what I feel is a more natural movement.
 
BeeDog said:
Forset, you have a great cap card. Can't you upload some HD videos to YT like you did with Pacific Rift?

Will do, just waiting for my PC to finish download something, then reboot and off I go! :D
 
F#A#Oo said:
The default axis sensitivity is very slow and makes you feel like you are carrying weights. I had to bump up the sensitivity for me to play in what I feel is a more natural movement.

I'm starting to wonder if there's something different between PS3 models or even controllers. Seems implausible though. Some people notice it, others don't. I've even read about people saying it was just like CoD lol.

I also bumped up sensitivity to max, but the ideal for me (I guess practice will help if nothing changes of course) would be the default sensitivity with a shorter acceleration period. What I proposed in motherh's thread was a patch that exposed more customization options to the player. They don't have to change anything for anyone who likes it as it is.
 
andycapps said:
Alternate 2 is best IMO if you play modern shooters like Resistance 2, the Halos, COD4, etc. It has aiming on L1, firing on R1, reload on square, jump on X, change weapons on triangle, etc, etc, etc.

alternate 2 + manual zoom (not toggle) FTW
 
Thrakier said:
No, it's not. The 360 controll-sticks are too stiff, not allowing smooth movement. More like a digi-pad.

What now?

I have to agree that the 360 has the better FPS controller...and I personally think the stick is excellent. I had to replace my sixaxis recently due to my CoD4 playing on PS3. I ruined the L3 and left stick in general due to pressing too hard too many times trying to run.:lol
 
Silverthorn said:
But I'm not sure how that would work in MP mode though. You want everyone on the same level when playing MP.

It'd never work in multiplayer mode because it'd give an unfair advantage to those that have eliminated the sense of weight. So you'd still have people complaining. The controls are something that's just going to work for some and it wont' for others. There's no way of pleasing everyone.
 
Fistwell said:
My understanding was that people having trouble had played a lot of cod4 and other faster paced shooters.

The pace is clearly different.

The controls are so similar to COD4 that I dont understand why anybody who had played that game would feel the need to clutter up the internet with anything more than "ALT2 FTW!".

Fistwell said:
You french?

I'm going to build a Maginot line to protect me from the flood of bullshit thats going to be spewed into this thread for the next 20 days.

If after 24 hours of demo the best people have got is "I dont like the default controls", I'm sure it's not long before someone GIF's the water animation at the shoreline and compares it to their home video from the Baltic, and suddenly we all discover that actually "KZ2 R fail cuz water b suk" (even though it's the best looking water in any game I've ever seen, and this is not a Pirates of the Caribbean simulation).
 
test_account said:
Ah ok, but i thought that most gaming sites had already reviewed Killzone 2? I thought maybe that these copies were some copies that were given and/or sold from other reviews who had already reviewed Killzone 2, but if that isnt the case, then i am sorry for the missunderstanding :(

Nah, places like IGN and GameSpot get them very far in advance, then us wee bloggers like TheSixthAxis (Nofi's site) and the like a few weeks later.

deepbrown said:
It can't look liek that today can it? Most of ours has thawed and lame snow this morning.

Doesn't it make you want to play Uncharted in the snow? :)

3257268229_24a72e59a0.jpg


I made a Maw! I think a Helghast Solider would be too tough. But yeah, we've got a lot of snow :P
 
McBacon said:
:P Lets hope the Postman turns up! Thanks dude, much appreciated

That's how my neighborhood here in Ohio in the US of A looked about a week or so ago.. Hasn't warmed up to melt it all away yet either. Now we've just got a solid sheet of ice on our roads by my house. Makes it very fun and challenging. Hope it gets delivered though!

@Liquid 14, I agree with you about the controls. I think they're fine. People just need to adjust their playstyles when they start playing this. It's not going/trying to be any of the shooters you mentioned. This is much more tactical and realistic, gunplay wise than most popular FPS's. If anyone here has ever shot a gun, you know you don't just whip it around and pull the trigger. No, you carefully line up your shot and pull the trigger in controlled bursts.
 
FirewalkR said:
I also bumped up sensitivity to max, but the ideal for me (I guess practice will help if nothing changes of course) would be the default sensitivity with a shorter acceleration period. What I proposed in motherh's thread was a patch that exposed more customization options to the player. They don't have to change anything for anyone who likes it as it is.

This.

That's why I think they should patch it so that when you raise the sensitivity it also shortens the acceleration period.
 
DenogginizerOS said:
What I like: The audio, the rumble, the graphics, the physics, cooking grenades, the gunplay, and the promise of multiplayer with all the above plus more.

What I dislike: The dialog, the slight delay in aiming, the seizure inducing dim that occurs with every menu selection, and teh general sense of "been there, done that".

While the brevity of the demo equates to a long stare from a beautiful woman across a room, I eagerly anticipate this arrival of this game and diving into the multiplayer immediately.

Agree 100% with this.

I thought it was a retarded complaint back before I played the demo but WTF is up with shooting the helmet off? It happend in at least half of my headshots and they do not even flinch...also it reminds me of a Charlie Chaplin sequence.

Can't wait to try the MP
 
Having played many an hour of the beta back in November and December, I had no trouble jumping in and getting comfortable. I will admit I remember a period lasting maybe a couple of hours where I had to "learn" how to control KZ2 properly (and if you look at the beta thread alot of people said the same thing) but once I got past that its felt entirely natural.

This demo is not long enough to allow anyone to get to that level of comfort with the controls unless you replay it. And for what it's worth I've had success with several different control types (I left it on default for the demo but I did crank up the Y axis sensitivity) so isnt a question of the game not working the way its supposed to. It's merely a question of "is it worth it to YOU to get comfortable with a different feel in an FPS?" That's what you need to decide.
 
Mamesj said:
Jam the analog stick all the way to one side and notice the full second it takes to respond. It seems like there's a good quarter of an inch that doesn't even register.

On the default control settings, I don't see any of this. Moving the left stick about 1/32 of an inch from vertical yields movement (immediate movement) on my setup. The (non-adjustable) dead zone is microscopic compared to SOCOM's default (but adjustable) dead zone.

It's possible your controller is broken.
 
Four hours to download, but I finally got it!

The opening scene is wowsome. After that, it's still impressive, but I'm glad my expectations weren't raised too high by the turbohype that's been powering much of this thread.

I love seeing the Killzone universe brought into the next gen. The waves lapping on the beach and the Helghast's red eyes and cockney screams all brought me right back to the good old days of online play in the original Killzone.

Graphically, I think the game excels in lighting, depth of field and motion blur. Was a bit surprised by a couple of low-res textures on signs in the warehouse, for example. Blu-ray, where are you?

Don't understand the complaints about input lag at all. You guys got too much processing going on in your HDTVs? My experience was just fine.

The game does highlight the "dead zone" in the PS3 sticks, but I didn't bother tinkering with sensitivity settings so I won't complain too loudly yet. I'm hoping something can be done so I have an easier time dialing in my headshots when the view is zoomed in.

Sound is incredible - as good as everyone's said it is. Very nice.

Did anyone else run into a game-killing glitch in the second area just before you take the lift? My first time through, the action stopped after we cleared the area and I could sense that something was wrong. I ran to the checkpoint and nothing happened. Then I saw it: Rico was stuck, buried up to his neck in the ground! He was just lodged there, jittering, and I finally just had to restart the demo from the first scene because when I reloaded from the checkpoint, Rico stayed stuck.

I know this is a demo, but ouch.

Anyway - I'm damn excited about this game and so glad it's so close to release.

I'm going to enjoy this game like a thirsty, out-of-control wino guzzling a fine wine.
 
Well I played through the demo a couple times. It really has yet to grab me and overall I get a rather meh feel from it. It plays just fine but I do not think the demo showed me anything special.

I am more interested in the multiplayer anyways which has been getting very positive impressions so I will of course keep my pre order.

I think it is a fine FPS game... I do not understand the hate for it but I also do not understand the gushing over it either.

Ran smooth and felt good which is all I need to enjoy it but I do hope the full game grabs me more than this demo did.
 
Q-bert said:
I'm going to build a Maginot line to protect me from the flood of bullshit thats going to be spewed into this thread for the next 20 days.

You do realise the Maginot line was next to useless, the Nazis just went around it. Doesn't bode well for you avoiding that flood of bullshit. :lol
 
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