KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Cruzader said:
Has this been posted???

http://www.cheapassgamer.com/forums/showpost.php?p=5472955&postcount=345

If you pre-ordered through Amazon, you can change shipping to "Release-Date Delivery" for free is you have Prime. Just did it a while ago. If you havent, do it now!

Edit: No need to cancel your order, just go to modify shipping or something and you can change it like that.
They do this with the one game I DON'T order from Amazon.
 
Woah.. seriously a lot of you must be doing it really wrong if you are having issues with the controller.. I can understand taking a bit of time to get used to it.. but straight saying there are lag issues? LOL




And damn, I will try to beat that record of 2mins :o
 
Full Recovery said:
I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.

Hopefully by "change" you mean "add". I'd hate to see a vocal minority manage to change game mechanics that seemingly just as many people enjoy.

One of the common points in most reviews is that KZ2 brings very little new to the genre, I'd hate to see them remove one of the new things it actually does bring.

I personally am not interested in playing a re-skinned CoD4.
 
Raist said:
Where the hell do you pull this 30-50ms secs from ?

Oh, and your hips may not wait 50ms, but the average speed of a nerve impulse is 50m/s. Do the maths. It's not that far away.
First off, there's no need to start swearing.

How does that even translate into a desirable effect? And if the devs themselves aren't aware and are blaming it on TV lag, instead of saying they intentionally programmed 30-50ms of realistic lag, then there goes your theory. Besides, if it was just lag, it would at least show a sign of life delayed. Instead, it show absolutely ZERO response if you flick the stick quickly enough. It's like it ignores the first 30-50 ms of input period.
 
just got done playing...again! The game is so amazing, fuck...its taking me some time to get used to the controls..I get the weighty thing and thats fine, its the acceleration thats kicking me in the balls.
 
Mods win award for most title changes for same thread! Congrats.


KILLZONE 2 - this award winning thread IS the dead zone. TREY FO LIFE
 
cakefoo said:
First off, there's no need to start swearing.

How does that even translate into a desirable effect? And if the devs themselves aren't aware and are blaming it on TV lag, instead of saying they intentionally programmed 30-50ms of realistic lag, then there goes your theory. Besides, if it was just lag, it would at least show a sign of life delayed. Instead, it show absolutely ZERO response if you flick the stick quickly enough. It's like it ignores the first 30-50 ms of input period.

I'm not swearing.
You didn't answer my question.
It's not a theory, it's a fact.
 
cakefoo said:
First off, there's no need to start swearing.

How does that even translate into a desirable effect? And if the devs themselves aren't aware and are blaming it on TV lag, instead of saying they intentionally programmed 30-50ms of realistic lag, then there goes your theory. Besides, if it was just lag, it would at least show a sign of life delayed. Instead, it show absolutely ZERO response if you flick the stick quickly enough. It's like it ignores the first 30-50 ms of input period.

What you're experiencing is not input lag. It's momentum and acceleration of the way the controls were designed.

It is not a bug.

Somehow, I think the developer responsible for the technical wizardly of the visuals we see in KILLZONE 2 managed to fine tune the controls without any 'bugs' or input lag being present.

The devs themselves DID say they intentionally designed it to feel heavier with more weight. Did you miss that acknowledgement?

The 'FLICK TEST' is STUPID. STUPID. STUPID.

Try making fine movements in the scope (not 'flicking') and there won't be any 'lag' that you claim is present.
 
h3ro said:
Blu Rays will default to 1080p regardless of having 720p checked off or not because the BD defaults to its highest supported resolution, which is 1080i/p. (as long as your set is a 1080p native set)

So, if I set my PS3 output to 720p under my system settings (video display or whatever it is), blu-rays will play at 1080p nevertheless? (I'm not near my PS3 right now)
 
The analogue controls are laggy.

The menu controls are laggy.

Even your button presses in game are laggy.


Try these tests, go in game then hit start and go to the menu, try the menu out and see how responsive it it, now hit the PS button on your pad and bring up the in-game XMB, the difference is responsiveness is unbelievable.

Second, while in-game try press jump a few times, notice how unresponsive it is ?

Third, the analogue controls, people say that the weight has been added artificially, ok, that's fine, but explain why when even using a knife or hand pistol the acceleration arc is the same ?, also explain why when your iron-sighting it's the same also ?
 
lowrider007 said:
The analogue controls are laggy.

The menu controls are laggy.

Even your button presses in game are laggy.


Try these tests, go in game then hit start and go to the menu, try the menu out and see how responsive it it, now hit the PS button on your pad and bring up the in-game XMB, the difference is responsiveness is unbelievable.

Second, while in-game try press jump a few times, notice how unresponsive it is ?

Third, the analogue controls, people say that the weight has been added artificially, ok, that's fine, but explain why when even using a knife or hand pistol the acceleration arc is the same ?, also explain when when why when your aiming it's the same also ?

I don't have any menu lag. Sounds like a scaling issue.
 
Private Hoffman said:
I don't have any menu lag. Sounds like a scaling issue.

You compared the in-game menu with the in-game XMB menu ?, try using the d-pad, there's definitely a good half second lag on the in-game menu compared to XMB on my system.
 
No, seriously guys, I think they're right. There IS a problem with the controls.

It lies between the couch and the TV

I'm not sure GG will be able to patch it tho.
 
CHRP718 said:
People who have trouble with the controls should shut the fuck up and quit playing video games.

Compelling argument.

Woo-Fu said:
Hopefully by "change" you mean "add". I'd hate to see a vocal minority manage to change game mechanics that seemingly just as many people enjoy.

One of the common points in most reviews is that KZ2 brings very little new to the genre, I'd hate to see them remove one of the new things it actually does bring.

I personally am not interested in playing a re-skinned CoD4.
I think they could add some precision to the scoping without ruining any of the overall weightiness of the guns. And no this doesn't mean auto-aim stickiness, just have the gun move naturally when scoped in.

As it stands now, it lands in uncanny valley for me. (Took these points from the playstation forum, but I agree) Why does the knife or pistol have the same weight as a rifle? Why doesn't the aiming accelerate more when aiming down to account for the weight of the gun? When scoped, your finer movements should be more precise, but your wide movements imprecise. Go all the way with it if they are going to go for it. It just feels drunken as it stands now because everything else is starting to feel so real.

This is going to be a racey topic, but I think a weaker player would favor the system as it stands now because they can be imprecise and get the same results while the stronger player will see a weaker return on his precision aiming. I don't even think most average players would be conscious to the tweaks people are complaining about, though it would make a world of difference to those that understand them.
 
Full Recovery said:
motherH addresses control issues

I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.

I really hope they keep the controls as they are, I'm going to be really mad if they change them! I mean, I want to play KZ not CoD or whatever! >:0
 
1124tvb.gif


(thread title is incorrect :D )
 
Private Hoffman said:
I don't have any menu lag. Sounds like a scaling issue.
I have no problems with this supposed menu lag. But, I swear to you, there is an odd delay present when I'm jumping and turning. It's NOT a big deal- anyone stating otherwise is delirious-but I do believe that it should be fixed.
 
WretchedTruman said:
Who knows. Apparently, this wasn't an issue in the beta...?

Man, every aspect of this game is just a roller coaster, inside and out.:lol

David Ellis had the same initial reaction everyone else did.

And guess what? He came around, and the controls were totally not an issue.

I seriously wish some people wouldn't blow this garbage out of proportion, canceling their pre-orders en masse and missing out on a great game because they played it once and it didn't play exactly like call of duty. That's infuriating.
 
Perhaps it's a v-sync issue, take Bioshock for example, with the V-sync locked it does feel a little laggy, but when you unlock it the controls feel alot more responsive.
 
Private Hoffman said:
David Ellis had the same initial reaction everyone else did.

And guess what? He came around, and the controls were totally not an issue.

I seriously wish some people wouldn't blow this garbage out of proportion, canceling their pre-orders en masse and missing out on a great game because they played it once and it didn't play exactly like call of duty. That's infuriating.

and after all your hardwork to! :lol

Hans is infuriated!
 
WretchedTruman said:
I have no problems with this supposed menu lag. But, I swear to you, there is an odd delay present when I'm jumping and turning. It's NOT a big deal- anyone stating otherwise is delirious-but I do believe that it should be fixed.
The game definitely has input lag. However, all games do. The acceleration is making it feel like it is longer than it is. The jump feels like it lags because there is a bit of a "wind-up" before the jump. This doesn't really bother me at all because the same thing is true of real life. I treat jumping as if I have to pump my legs or something in the game and it feels natural. The aiming is a bit tougher to deal with, but like you said, it's not by any means game breaking. If they could dial down the latency a bit the game would feel just about perfect.
 
jump lag is simply how they designed the animation. It's not an immediate pop up like in Halo or Mario, Sev gets some momentum under him before he jumps. It's not broken, just different.
 
I understand the complaints about the controls, I really do. At first it took me some getting used to, I guess sluggish would be a good word. However, I think you have to see this game for what it is. When you turn, it feels like you're turning instead of just pointing crosshairs. This game is going for realism, and I love the way it feels. I'm a pretty hardcore FPS guy myself; I've got a 2.5kd on Resistance multiplayer and a 30 kill streak on COD4. Though these new controls are more difficult, they are much more satisfying. Personally, I don't know how I'm going to handle going back to other games now.

To me, it's like comparing Pong to a modern Tennis game. Moving a block up and down is a lot more responsive, but controlling an actual player is so much more immersive. I hope other games pick up on it, while some games don't. For all of the hate it's taken for not bringing anything new to the genre, I think we may look back on it as the first game of its own sub-genre. SFPS? Simulation First Person Shooter?
 
alr1ghtstart said:
jump lag is simply how they designed the animation. It's not an immediate pop up like in Halo or Mario, Sev gets some momentum under him before he jumps. It's not broken, just different.

Yeah, I think the jumping reminds me of Mirrors Edge in that regard, and glad its like this.
Would be awesome if you could sprint over helghasts by lowering your shoulder though. If you had enough forward momentum while sprinting it just happened naturally (maybe requiring a melee) and if you missed you carry forward off balance a few steps allowing a retaliation.

But jumping doesn't feel required to the core of this game like the shooting is. And that's where my complaints come in.
 
JCreasy said:
Ship day is almost here

control complaints = Obama is a socialist!

Seriously.

People have completed the demo in under 3 minutes yet there's some sort of control problem?

Really? Really???

Can't complain about graphics
Can't complain about multiplayer
Can't complain about living up to the trailer

Makes sense.

:lol
 
Raist said:
Where the hell do you pull this 30-50ms secs from ?

Oh, and your hips may not wait 50ms, but the average speed of a nerve impulse is 50m/s. Do the maths. It's not that far away.

I'm not him, but I'd say it feels like 50-70ms of input lag because that's what a ping of 70 or so feels like in an online game that actually tells you your ping time (I wish more games did this...they used to all do it).

As far as the nerve impulses...that's fine, but those don't magically go away when you play videogames. They wouldn't need to program in nerve delay to a game since it's already there in your body. Not to mention it would be a stupid thing to put in there.

The delay is certainly not intentional. There is no reason for it to be. It is a fact of videogames though that there is some latency. It is worse in some games than others. I have yet to see a game worse than PDZ in this regard. It was unplayable for me due to it, which KZ2 is certainly not. I think there is a HAIR more latency here than in Resistance though. Not enough to be a big deal, but it is definitely there.
 
Private Hoffman said:
David Ellis had the same initial reaction everyone else did.

And guess what? He came around, and the controls were totally not an issue.

I seriously wish some people wouldn't blow this garbage out of proportion, canceling their pre-orders en masse and missing out on a great game because they played it once and it didn't play exactly like call of duty. That's infuriating.

The controls and I get along just fine; movement, recoil, general turning speed. I think it's great. Not impeccable, but still effective.

I do NOT, however, think that there should be a delay (I refuse to refer to it as "input lag" - it just sounds too much like an odd buzz word) when I'm jumping and/or turning. And it IS there. Really, I can live with it if it isn't addressed, but the issue is so miniscule, and the backlash among a minority so fierce, that I think a little patch could go a long way.
 
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