.Zefah said:I'm sure I am late to the impressions game and no one cares
.Zefah said:I'm sure I am late to the impressions game and no one cares
Cruzader said:Bad thing is, trolls ran out of BS, so thats more ammo for them.
Zefah said:Lots of people are going off about the guns feeling awesome and realistic, but I really didn't feel that. It may be realistic, but I found it very annoying that the only way to have any sort of accuracy was to either go into aim mode or fire in short burts.
Yeah, i know! It's like they refuse to reward spray and pray shit!! What gives?!Zefah said:to have any sort of accuracy was to either go into aim mode or fire in short burts.
I'm pretty disappointed with the controls as well. I couldn't disagree more about the button layout though. It is the one thing that's making me reconsider picking this up at launch and cancelling my preorder. I could deal with the aiming if I could remap the iron view/zoom to the L2 button instead of R3. I would also remap the crouch button L2 to L1 and move the melle attack (L1) to R3. Does anyone really like have the melee set to L1? I can't believe that in this day and age all fps's don't have fully customizable controls - especially one of this caliber and importance. It's such an easy fix too, I really hope they address this issue.Zefah said:I'm sure I am late to the impressions game and no one cares, but I gotta say I wasn't all that impressed. The lighting and smoke effects were awesome, but there sure were a lot of low detail textures in the game. I guess that is why the developers went crazy with motion blur.
The sound is amazing though. I wish I had a surround sound setup to get the full experience. I cringed whenever anyone talked, though. It was like the devs have a hardon for the word "fuck". Throw a grenade at a Helghast and they say "fuuuuuuuck." It was kind of embarrasing to listen to. Maybe that's just me, though.
The worst part about the game for me were the controls. I can get used to the button layout, but the aiming was just awful in my opinion. It looks like the last few pages have been focused on a heavy debate of these controls, but I have to agree with the side that says the aiming sucks. It felt like Perfect Dark Zero all over again and was a very frustrating experience. I played around with various levels of sensitivity, but I just couldn't find anything that made it bearable.
Lots of people are going off about the guns feeling awesome and realistic, but I really didn't feel that. It may be realistic, but I found it very annoying that the only way to have any sort of accuracy was to either go into aim mode or fire in short burts. I'm sure I could get used to it, but I gotta say I wasn't having very much fun with the demo.
Also, what is up with no HUD indicator to show the player where grenades landed? Sure it is more realistic that way, but I bet it will get mind numbingly frustrating on harder difficulties where the enemies will surely be using more grenades.
Maybe the demo level was just particularly boring, but I personally didn't find anything that set Killzone 2 apart from other random shooters. I was excited to finally get a chance to play the game, but I came out disappointed unfortunately. The fun factor just wasn't there for me. I'll probably get the final product once it drops in price.
cameltoe said:just plated through again. this has got to be some of the ai ive seen in a shooter. Also, i tick above default feels much better (sensitivity)
first post using the ps3 browser. UGH
Allow me to offer the reason then, since you're suspicious (I should have known before I said it)Pristine_Condition said:Yeah, that sounds real scientific there.
Al-Haytham is spinning in his grave. Congrats.
look I didnt say you but online in general. So many ignorant things are being said just absurd.Dirtbag said:You think this is trolling?
We've actually had a relatively civil debate about it.
cakefoo said:What are you talking about? I just tried the Resident Evil demo, and it responded to every flick. Congrats, do you just ENJOY wasting people's time?
nib95 said::lol
How is it silly when the game's centered around gunplay? Oh, that's right- it's a complaint, so it's laughed off, just like every negative bullet point in the reviews.TheFatOne said:Just like how you are wasting everybody's time right now with a silly argument.
Zefah said:Lots of people are going off about the guns feeling awesome and realistic, but I really didn't feel that. It may be realistic, but I found it very annoying that the only way to have any sort of accuracy was to either go into aim mode or fire in short burts.
Discard all negative test results, and, voila. 100% flick fail verified.Hellsing321 said:For the record, I tried the flick test and my aim didn't move about every 3rd time I tried it.
cakefoo said:Yes, I know that acceleration as you hold the stick down all the way is present. But if that's the explanation for the videos, then they've set the first 50ms of the press to absolute zero, when it should at least be moving slowly.
Fistwell said:Yeah, i know! It's like they refuse to reward spray and pray shit!! What gives?!
That would be called "Alternate 2"Zefah said:You can laugh all you want with your momentum and realism arguments, but I was just posting my opinion. I am sure I would have enjoyed the demo a lot more if the aiming wasn't so distracting. My comparison to Perfect Dark Zero may not have been accurate, but I remember feeling the same way about the aiming when I first played PDZ and being similarly distracted and frustrated with the game.
I think I'll go back to the demo and try it a bit more later. The button layout is customizable, right? I have a feeling that the aiming would feel a lot better if it wasn't simply toggled by R3 and instead the "melee" button was on R3 and the aim button was on L1.
dreamer3kx said:Flick test??!! Wtf, I thought you guys were gamers.
Zefah said:You can laugh all you want with your momentum and realism arguments, but I was just posting my opinion. I am sure I would have enjoyed the demo a lot more if the aiming wasn't so distracting. My comparison to Perfect Dark Zero may not have been accurate, but I remember feeling the same way about the aiming when I first played PDZ and being similarly distracted and frustrated with the game.
I think I'll go back to the demo and try it a bit more later. The button layout is customizable, right? I have a feeling that the aiming would feel a lot better if it wasn't simply toggled by R3 and instead the "melee" button was on R3 and the aim button was on L1.
Not really no. There are a few presets to choose from, but they are all pretty much the same. I didn't see a way to remap the buttons, but if I'm wrong, someone please let me know.Zefah said:You can laugh all you want with your momentum and realism arguments, but I was just posting my opinion. I am sure I would have enjoyed the demo a lot more if the aiming wasn't so distracting. My comparison to Perfect Dark Zero may not have been accurate, but I remember feeling the same way about the aiming when I first played PDZ and being similarly distracted and frustrated with the game.
I think I'll go back to the demo and try it a bit more later. The button layout is customizable, right? I have a feeling that the aiming would feel a lot better if it wasn't simply toggled by R3 and instead the "melee" button was on R3 and the aim button was on L1.
The problem is the contols feel unnatural (at least to me) to click on the R3 button every time you want to zoom, since this is a fast paced game and that's the same stick you aim with. It would be much quicker if you could zoom with L2.Private Hoffman said:This is a game where you have to work for your kills by aiming, using short bursts to manage recoil, etc.
If you want a game that holds your hand on every battle and engagement, go play Call of Duty with its gratuitous lock-on. That way, with its rather braindead AI and automatic aiming, you can just progress through the game without having to think much or put any effort in whatsoever.
I found that particular comment to be what really made no sense.
dfyb said:gears 2 fails the flick test. i hope it isn't necessary for me to put a video on youtube. i hope people realize it's a fucking retarded thing to judge a game by.
Zefah said:You can laugh all you want with your momentum and realism arguments, but I was just posting my opinion. I am sure I would have enjoyed the demo a lot more if the aiming wasn't so distracting. My comparison to Perfect Dark Zero may not have been accurate, but I remember feeling the same way about the aiming when I first played PDZ and being similarly distracted and frustrated with the game.
I think I'll go back to the demo and try it a bit more later. The button layout is customizable, right? I have a feeling that the aiming would feel a lot better if it wasn't simply toggled by R3 and instead the "melee" button was on R3 and the aim button was on L1.
SSM25 said:WTF is a flick test?
dfyb said:gears 2 fails the flick test. i hope it isn't necessary for me to put a video on youtube. i hope people realize it's a fucking retarded thing to judge a game by.
Zefah said:I wouldn't mind the more realistic behavior of automatic firearms if the aiming wasn't so shitty. I do fine on most other console FPSs, but the aiming seemed so unintuitive that it made the whole experience frustrating. If it wasn't such a grueling task to get my crosshairs on enemies then I certainly wouldn't mind the realism.
Maybe I just suck at the game, but I like I said I do just fine with other console shooters.
Private Hoffman said:This is a game where you have to work for your kills by aiming, using short bursts to manage recoil, etc.
If you want a game that holds your hand on every battle and engagement, go play Call of Duty with its gratuitous lock-on. That way, with its rather braindead AI and automatic aiming, you can just progress through the game without having to think much or put any effort in whatsoever.
I found that particular comment to be what really made no sense.
Give it another shot. I was harping on the control scheme earlier (and no, it's not full customizable) but after 4 times through the default setup clicked. The game handles differently from almost any other fps out there. Someone said this earlier, but I agree: it's really closer to Gears or Uncharted in first person. You want to get to cover, then pop & shoot your way through the battlefield. Give it some time, it's fun.Zefah said:I think I'll go back to the demo and try it a bit more later. The button layout is customizable, right? I have a feeling that the aiming would feel a lot better if it wasn't simply toggled by R3 and instead the "melee" button was on R3 and the aim button was on L1.
dfyb said:gears 2 fails the flick test. i hope it isn't necessary for me to put a video on youtube. i hope people realize it's a fucking retarded thing to judge a game by.
Zefah said:Yeehaw. That's the mindset to have. You suck at the game? Go play something else newb! This is a real shooter's simulation! Let's see how that will help the game's sales.
You comment about how Call of Duty holds your hand through every battle and engagement, but how is this game any different? It is pretty obvious how heavily scripted everything is in the demo. And while it may just be the difficulty level, the AI certainly doesn't seem any more intelligent than other games. They hide behind some cover and wait for you. That's it. Never once did they charge me or try and flank me in the demo.
Are we playing the same demo?Zefah said:Yeehaw. That's the mindset to have. You suck at the game? Go play something else newb! This is a real shooter's simulation! Let's see how that will help the game's sales.
You comment about how Call of Duty holds your hand through every battle and engagement, but how is this game any different? It is pretty obvious how heavily scripted everything is in the demo. And while it may just be the difficulty level, the AI certainly doesn't seem any more intelligent than other games. They hide behind some cover and wait for you. That's it. Never once did they charge me or try and flank me in the demo.
nib95 said:That's because other console fps have copious amounts of auto aim/aim assist. Welcome to a fps that doesn't spoon feed you kills whilst it holds your hand.
1. this isn't judging a game by controls. this is judging a game by what happens when you flick the analog stick real fast. i think there are valid complaints about the controls, but the flick test isn't one of them.Dirtbag said:Judging a game by its controls are retarded? (aren't you Mr. Keyboard/Mouse constantly complaining about pc controls?)
it doesn't matter if it's a third person game -- you're still aiming a crosshair. i was holding down LT while testing.Orlics said:I think someone pointed out though that it doesn't matter as much because Gears is a 3rd person game. I don't even know what the whole deal is, the controls are a LITTLE sluggish but they were pretty easy to get used to. Maybe they'd be better if they were faster, who knows , still an awesome game.
Does it? Well then I would complain about it too. And if 50 people replied to my comments, I'd reply back if I felt they were arguing with me and demonstrated that they weren't grasping the technicalities or weren't respecting my feelings.dfyb said:gears 2 fails the flick test. i hope it isn't necessary for me to put a video on youtube. i hope people realize it's a fucking retarded thing to judge a game by.
Disagree.Zefah said:Yeehaw. That's the mindset to have. You suck at the game? Go play something else newb! This is a real shooter's simulation! Let's see how that will help the game's sales.
You comment about how Call of Duty holds your hand through every battle and engagement, but how is this game any different? It is pretty obvious how heavily scripted everything is in the demo. And while it may just be the difficulty level, the AI certainly doesn't seem any more intelligent than other games. They hide behind some cover and wait for you. That's it. Never once did they charge me or try and flank me in the demo.
:lol :lolZefah said:Yeehaw. That's the mindset to have. You suck at the game? Go play something else newb! This is a real shooter's simulation! Let's see how that will help the game's sales.
You comment about how Call of Duty holds your hand through every battle and engagement, but how is this game any different? It is pretty obvious how heavily scripted everything is in the demo. And while it may just be the difficulty level, the AI certainly doesn't seem any more intelligent than other games. They hide behind some cover and wait for you. That's it. Never once did they charge me or try and flank me in the demo.
Ballistictiger said:Call of Duty 4 came with no recoil, sticky iron sight aiming, 2-4 shots to kill and most weapon are automatics, no death penalty, etc :lol
Zefah said:You know why the have "copious amounts of aim assist"? It is because analog stick aiming sucks fucking balls.
Give me the option to use a mouse and a keyboard and you can take away all of that crap.
dfyb said:1. this isn't judging a game by controls. this is judging a game by what happens when you flick the analog stick real fast. i think there are valid complaints about the controls, but the flick test isn't one of them.
2. no, i'm not constantly complaining about PC controls
it doesn't matter if it's a third person game -- you're still aiming a crosshair. i was holding down LT while testing.