KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

Status
Not open for further replies.
Grayman said:
I find killzone 2 playable but the aiming controls do feel worse than other games. It is not auto aim because in other games I could aim to random points more smoothly than in KZ.

I think GG would have been better to go with ultra precise stick controls but lagged the gun on large motions or increase the hip crosshair size with momentum to keep the weight feeling.


Anyways the highest difficulty will be unlocked from the start right?

Nope you need to beat it on another setting first but its will be good to collect all trophies ala Uncharted. Plus Elite has no HUD....crap, hope COD noobs wont cry for a patch when they unlock that difficulty setting.
 
cakefoo said:
Ok, so you don't play like that? Fine. I'm fine if you don't play like that. I do because it feels right with this aiming engine. Wanna know something? I've said it millions of times, but is no more appropriate than now: I like the way it ignores brief input, and I think it's a possibility that GG taylor-made it that way to compensate for twitchy fingered gaming. I did a pretty good job of hitting my targets in the video didn't I? Yeah I didn't use scope, but that was intentional, to show how well I have adapted to the engine.

Then why is everyone arguing?

Does it ignore a virtually non-existent flick? Yes. (Tested it myself, no argument.)

Now...

Is it because the game has input lag? I seriously doubt it. Try getting the game not to register a shot.

Is it a conscious decision to make the game feel more realistic? Yes. This game makes you feel like an actual person instead of a floating dot. This makes things harder, and for some; not enjoyable. So far I'm much better at COD4 and Resistance than I am at Killzone 2. My Nathan Hale could "own" my Sev...but I prefer playing as Sev a thousand times over. It's harder to be precise when you're actually lining a shot up instead of just putting your dot in the right area so that it sticks to the bad guys' heads, but for me it's much more enjoyable to be a soldier than a floating dot.

I booted up COD4 earlier just to make comparisons (graphically, it holds up damn well with its textures) and I couldn't take the game seriously at all. All of a sudden every other FPS game feels extremely fake.
 
Pristine_Condition said:
For some reason, I don't think cakefoo is going to accept your "test" results...

:lol

Warhawk...NO FLICK.

Motorstorm PR...NO FLICK

ELEPHUNK :D ...NO FLICK

WIPEOUT...YES FLICK

SNAKEBALL...NO FLICK

There you have it....If you like flickin around, buy Wipeout HD, and give up shooters, elephant based bridge games and the worlds finest racing game.

(Im just messing wit ya cafefoo ;) )
 
nib95 said:
Cakefoo, I think the initial delay is just to account for weight in regards to realism. I think the point is that you are supposed to feel like you are carrying something weighty, and that it takes a little bit more effort or resistance/strength to move it. The analogue sticks in the game don't just act as a directional guide for something light as a feather (like in most shooters), but also as a strength metre. The harder/stronger/longer you hold them in whatever direction, the greater or faster the movement. Just like in real life.


Just how heavy is an M4A1 with sopmod package(I chose that because that's what the default weapon reminds me of)

This whole "it's realistic" bullshit needs to be dropped. It's a videogame and it's far, far from being realistic.

Shit even when I served (2/4 4th ID represent!) having an m16, even one fitted with a 203, or heck even the M4 (as mentioned above) fitted with MILES gear when in training didn't "feel" anything like this. Then again I'm also being a dumb fuck by comparing real life to a video game.

But please continue to inject "realism" into video games.

sprocket said:
i just flick tested super mario brothers using and old advantage and it failed !! my god the conspiracy goes back through the ages!!

Pac man by the way passed the flcik test with flying colors. :D

Haha good one! :P :lol
 
cakefoo said:
I like the effect- as I said, it filters out excessive flinches and cuts down on the amount of over-compensating past your target like I tend to do early on with every new shooter- but I just don't agree with those of you who attribute it to the weighty feel they gave the controls. If you want my opinion, it's just what I described- I technical assist to filter out overcompensation. The negative side is that it results in a little latency, of course.

I would definitely say that too many posts have been wasted on this, and I'd really like to just file this one under unsolved mysteries for now. It's just that there's a lot of people who are demonstrating a lack of willingness to accept that the lag is not something I'm bursting out with glee adapting to.

And damn you sprocket stop mocking me! :D

Latency is the incorrect technical description. Its not SLOW to receive the input. It is being filtered out as invalid input.
 
Cruzader said:
Nope you need to beat it on another setting first but its will be good to collect all trophies ala Uncharted. Plus Elite has no HUD....crap, hope COD noobs wont cry for a patch when they unlock that difficulty setting.

I doubt they'll get that far. Without noob tubes and martyrdom, those guys will leave Killzone 2 within a week.
 
Treo360 said:
Just how heavy is an M4A1 with sopmod package(I chose that because that's what the default weapon reminds me of)

This whole "it's realistic" bullshit needs to be dropped. It's a videogame and it's far, far from being realistic.

Shit even when I served (2/4 4th ID represent!) having an m16, even one fitted with a 203, or heck even the M4 (as mentioned above) fitted with MILES gear when in training didn't "feel" anything like this. Then again I'm also being a dumb fuck by comparing real life to a video game.

But please continue to inject "realism" into video games.

Yeah.

So, because videogames can never approach reality exactly, we should stop caring about approximating them through graphics and controls.

Phenomenal argument.
 
Private Hoffman said:
Yeah.

So, because videogames can never approach reality exactly, we should stop caring about approximating them through graphics and controls.

Phenomenal argument.


Problem is Hans, KZ2 comes nowhere close to it.
 
GodofWine said:
Warhawk...NO FLICK.

Motorstorm PR...NO FLICK

ELEPHUNK :D ...NO FLICK

WIPEOUT...YES FLICK

SNAKEBALL...NO FLICK

There you have it....If you like flickin around, buy Wipeout HD, and give up shooters, elephant based bridge games and the worlds finest racing game.

(Im just messing wit ya cafefoo ;) )

Damn ... my favorite genre!
 
Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread :P

Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1

Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):

Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths

Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)

This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS. :(

I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.
 
Dirtbag said:
I was also right about every point in my thread. Lending credibility to my ability to predict mainstream trends in NA. Thanks for the bump.
Read it.
When you said knocked off the map, I interpreted that as sony giving up on the ps3 like sega did with their dc. As of right now, 3rd party developers are still churning out games for the ps3 and if kz2 does succeed, it's going to take even longer for MS to have your vision come to fruition. So, don't pop the cork on the champagne yet.

My point was judging by your post history, you are just merely feinting when you express concern for kz2's success and your latest posts show you are just here to stir things up.
 
I love the little things:
-The interactivity with the environment.
-The Helghast flexing and posing when I die.
-The way the glass breaks on the table in the room above the warehouse.
-The way the gas tanks spin as they leak before exploding.
-The weight of the gun/motions :D.
-The NPC reactions.
-"Sev? SEEEEEEEEEEVVVV!"
-"Don't drop me like you did last time".
 
I've played the demo about 5 times and the controls still irk me a little. I switched to alternate 2 on my 3rd playthrough which made it easier. Still feels a little disjointed though for some reason. It hasn't affected my purchase though, I will still be buying. Hopefully I come to grips with the controls before I receive the full game.
 
Cruzader said:
Nope you need to beat it on another setting first but its will be good to collect all trophies ala Uncharted. Plus Elite has no HUD....crap, hope COD noobs wont cry for a patch when they unlock that difficulty setting.
Heh, I had trouble with the KZ2 controls too but I PREFER to play CoD4 in Hardcore mode exclusively. No HUD, my friend.
 
matticus said:
Just saying that it was predictable which does bring to question your motives a bit.

you guys are unbelievable. i'm about to have a Sessler moment here.
i own a ps3, i have a preorder, and a demo, i have played it. That's all the motivation you need.

mintylurb said:
When you said knocked off the map, I interpreted that as sony giving up on the ps3 like sega did with their dc. As of right now, 3rd party developers are still churning out games for the ps3 and if kz2 does succeed, it's going to take even longer for MS to have your vision come to fruition. So, don't pop the cork on the champagne yet.

My point was judging by your post history, you are just merely feinting when you express concern for kz2's success and your latest posts show you are just here to stir things up.
You want to see some shit stirring, check my halo posts, or my gears posts.
I'm hyper critical of everything I play.
 
Private Hoffman said:
Yeah.

So, because videogames can never approach reality exactly, we should stop caring about approximating them through graphics and controls.

Phenomenal argument.

They should release a patch that replaces that mech with a mountable land-dolphin and turns all ammo into miniature Samuel Jackson heads. You know, since this game isn't close to actual reality why try to approach it?
 
Dirtbag said:
you guys are unbelievable. i'm about to have a Sessler moment here.
i own a ps3, i have a preorder, and a demo, i have played it. That's all the motivation you need.

Then go complain about the controls to the developers of the game. Your just complaining in the wrong place.
 
Dizzan said:
I've played the demo about 5 times and the controls still irk me a little. I switched to alternate 2 on my 3rd playthrough which made it easier. Still feels a little disjointed though for some reason. It hasn't affected my purchase though, I will still be buying. Hopefully I come to grips with the controls before I receive the full game.
I've been having a hard time with the controls as well, but I think they just clicked with me. The point of the game is to get cover and hold down L2. While holding down L2 use the right stick to aim, then press up on the left stick while holding L2 to pop out of cover for a quick shot. My problem is the aiming. The "heaviness" to the aiming is suited very well for zooming in which will take some getting used to. Crysis is pretty much the only fps I've played for the past year or two so its taking me awhile to adjust to the controls.
 
Dizzan said:
I've played the demo about 5 times and the controls still irk me a little. I switched to alternate 2 on my 3rd playthrough which made it easier. Still feels a little disjointed though for some reason. It hasn't affected my purchase though, I will still be buying. Hopefully I come to grips with the controls before I receive the full game.

So you played for half an hour max with default. Trust me, dont force other games control. Just like anything when you try to learn just stick with one be patient and you will ffeel comfortable with it.

For example. I hate the typing option on my phone as its not in the keyboard style. but after a while it was easy . As long as the gameplay is solid , the controls will become 2nd nature. just give it some time.
 
MoonsaultSlayer said:
To tell you the truth... I actually didn't think anyone played like that. Sorry for hurting your feelings.



.....so you really try to just barely graze the thumb stick as fast as you can to make the slightest of movements...? Really? How do you manage that while shooting as well? Obviously you had to have exaggerated the flicking a bit.... right?
Talking about fine-tuning after getting the target in the general vicinity of your reticule: Rather than holding the stick slightly off-center to slowly move towards your target, which I find to be a bit too much of a mental game of timing your release, I like to just offer up a few brief flicks- maybe two or three will get me to my target. Flicking is reliable for me, because a quick flick results in the same thing each time you flick, whereas holding the stick off center introduces little speed inconsistencies resulting from the inability to keep my thumb steady, especially considering how tense I get when I'm getting shot at. So flicking is what I've found to be the most consistent and predictable form of input I can do.
 
blindrocket said:
Heh, I had trouble with the KZ2 controls too but I PREFER to play CoD4 in Hardcore mode exclusively. No HUD, my friend.
Damn well you are the few COD players that can handle a challenge and KZ2 seems to be your next one. :D

In all seriousness, I cant see this lag I read about. Theres no point for me to try the Flick5000 method since I notice no lag at all. Im not being a fanboy either. It just feels natural. The only thing I could say is "laggy" is when you jump and keep pressing the X button while Sev doesnt really jump at the same time you press it but I can tell thats because he is doing a jump and cant jump again in mid air. Not like you would need to jump alot in the game either.
 
sprocket said:
i tried the flick test. you have to barely flick the stick to point of it not real moving the stick at all for the gun not to move. if you flick the control stick all the way to the side. no matter how fast you flick it . the gun moves quite a bit.
Wow,
None of this flick-testing crap even matters.
Who flicks a stick THAT fast to get an accurate shot?
Who flicks a stick that fast for any shot? It doesnt even fit the kind of aiming system that this game is using.

If you're trying to track somebody while scoped or w/e, dont try to flick it. Just track them with smaller movements, not trying to flick and hope you shoot them. This is not a twitch/flick shooter. I dont even get what kind of scenario this would even be used in.

It only happens when you flick the controller. That IS to give it a sense of weight because nothing moves on a dime, that little delay that occurs is to emulate the feeling that you're starting to turn and that you cant just turn as fast as you want because you're weighed down. If it was to move instantly then it would feel a lot more floaty.

That DELAY IS to give a sense of weight/inertia and its deliberate. How else would you get a sense of weight? You cant give a good sense of weight with just slow turning. You have to have some kind of delay. The delay is to imitate the force needed to start moving.
I'm not sure how people dont understand that.

In animation, you apply the delay effect to create anticipation and release. THAT IS WEIGHT/intertia in animation. (although the delay is a little different)

I was HS king in the beta, hundreds of headshots above the next guy right below me. Alot of the top HS guys hacked and got inside of walls at the enemy's base. So I think I know a little bit about the aim and how to use it 'properly'.


This is the perfect example of how I want my games. Barely any auto-aim (only used intelligently to the point where you cant notice it and it seems like there is none) and smart usage of acceleration and deadzones. I can actually AIM on a console shooter like this. The auto-aim in COD4 and Halo and other games gives me a false sense of skill. I feel like i'm actually being deliberate with my aiming and shooting for the 1st time on a console.

*sorry to sound so redundant but that was just to hammer in my point
 
It's going to be an argument between people who practice vs people who wants easy controls.

My CS days make me shun recoilless games and hand the aiming over the plater aiming.
 
Dirtbag said:
I thought we discussed games here.... least some of us try to.

Why are you going to buy the game if you don't like the controls? If according to you the most fundamental thing to Killzone 2 is wrong why buy the game?
 
Neo-Sheperd said:
I just hope this back and forward bickering will not be carried over into the Official thread.

Yep you wouldn't want people will different opinions, no no no!
 
cakefoo said:
I like the effect- as I said, it filters out excessive flinches and cuts down on the amount of over-compensating past your target like I tend to do early on with every new shooter- but I just don't agree with those of you who attribute it to the weighty feel they gave the controls. If you want my opinion, it's just what I described- I technical assist to filter out overcompensation. The negative side is that it results in a little latency, of course.

I would definitely say that too many posts have been wasted on this, and I'd really like to just file this one under unsolved mysteries for now. It's just that there's a lot of people who are demonstrating a lack of willingness to accept that the lag is not something I'm bursting out with glee adapting to.

And damn you sprocket stop mocking me! :D

I thought this might get more reads if I bolded this.
I've been thinking more about it and a really good theory is that the movement is based on some sort of physics algorithm in which the time of the press is being taken into account. The problem is that the value of the movement when pushing the stick for less than 50 ms is returning a floating point of less than .5 for movement which is being rounded down to zero when converting the number into a integer value.
 
Dirtbag said:
I thought we discussed games here.... least some of us try to.

Apparently you can only post positive impressions here. There is no discussion to be had unless you are talking about how much better KZ2 is compared to other random shooter (even better if it is a big selling 360 game).
 
Dirtbag said:
you guys are unbelievable. i'm about to have a Sessler moment here.
i own a ps3, i have a preorder, and a demo, i have played it. That's all the motivation you need.

That's fine, I don't want to accuse you of anything and like to think you have no ulterior motives. Just saying I'm slightly skeptical is all. The game does a lot really fucking well, and for people to come into the 'official' thread and bitch about some rather diminutive shit is disconcerting.
 
...it takes about 10ms +/- to pull a trigger...and about the same to get your body to react to visual, auditory or tactile inputs...and thats my last 'flick' related post....good night gaf.
 
DKo5 said:
Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread :P

Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1

Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):

Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths

Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)

This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS. :(

I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.


I am quoting this in the hopes that people might not ignore it.
 
Zefah said:
Apparently you can only post positive impressions here. There is no discussion to be had unless you are talking about how much better KZ2 is compared to other random shooter (even better if it is a big selling 360 game).

Posts such as this are not helping. Basically, you are officially requesting a mod to come in and ban yourself as well as whoever you were arguing with.

It doesn't have to be this way. Civil discussion is still possible.
Debate is healthy when done with care.
 
TheFatOne said:
Why are you going to buy the game if you don't like the controls? If according to you the most fundamental thing to Killzone 2 is wrong why buy the game?
I'm a gamer (a competitive shooter player at that)
I'm confident it will get addressed in a patch.
It might click.
Sum of its parts.
Cornerstone release - been there done it factor, whats all this hoopla about
Atmosphere / Animation will likely influence and define this generation and influence ensuing ones
 
DKo5 said:
Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread :P

Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1

Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):

Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths

Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)

This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS. :(

I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.

Can't do 60fps videos on any sites that I know of, so I made a torrent.

http://www.dko5.com/KZ2_Response_Test.mov.torrent

Its just an H.264 Quicktime, 320x240 @ 60fps.

Count the frames it takes to go from button down -> action happening. I really notice it when shooting and going ADS.
 
Zefah said:
Apparently you can only post positive impressions here. There is no discussion to be had unless you are talking about how much better KZ2 is compared to other random shooter (even better if it is a big selling 360 game).

Its not even that. I read what you wrote you didn't like the controls that's fine maybe the game isn't for you, but you didn't spend the next 10 pages bitching about the controls.
 
Cruzader said:
Damn well you are the few COD players that can handle a challenge and KZ2 seems to be your next one. :D

In all seriousness, I cant see this lag I read about. Theres no point for me to try the Flick5000 method since I notice no lag at all. Im not being a fanboy either. It just feels natural. The only thing I could say is "laggy" is when you jump and keep pressing the X button while Sev doesnt really jump at the same time you press it but I can tell thats because he is doing a jump and cant jump again in mid air. Not like you would need to jump alot in the game either.

Yeah, If I remember right, he seems to kind of gather, then jump instead of just springing out of nowhere. You can tell they were really going for realism.
 
StateofMind said:
Then why is everyone arguing?

Does it ignore a virtually non-existent flick? Yes. (Tested it myself, no argument.)

Now...

Is it because the game has input lag? I seriously doubt it. Try getting the game not to register a shot.

Is it a conscious decision to make the game feel more realistic? Yes. This game makes you feel like an actual person instead of a floating dot. This makes things harder, and for some; not enjoyable. So far I'm much better at COD4 and Resistance than I am at Killzone 2. My Nathan Hale could "own" my Sev...but I prefer playing as Sev a thousand times over. It's harder to be precise when you're actually lining a shot up instead of just putting your dot in the right area so that it sticks to the bad guys' heads, but for me it's much more enjoyable to be a soldier than a floating dot.

I booted up COD4 earlier just to make comparisons (graphically, it holds up damn well with its textures) and I couldn't take the game seriously at all. All of a sudden every other FPS game feels extremely fake.
Most of the discussion has been extended because of those who couldn't acknowledge it exists. I think the 3D stereoscopic picture metaphor best describes that silliness.


In response to one of the things you said:

"Does it ignore a virtually non-existent flick? Yes. (Tested it myself, no argument.) Now... Is it because the game has input lag? I seriously doubt it. Try getting the game not to register a shot."

No I don't think the filter is there because of the lag- the lag is there because the filter ignores the first milliseconds of input- it has to wait that long to decide to ignore it, and it can't decide to except it until it's been pressed for so many milliseconds. So it's a delayed response when you do press long enough. I think one thing that's extending the argument is that people think I'm talking about something that I'm not. I'm not talking about how you hold the stick and it turns, then seems to accelerates slightly after a half a second. I'm talking about much tinier window of activity here.

Also, it's not a problem with the other buttons. It's just with the look stick.
 
matticus said:
That's fine, I don't want to accuse you of anything and like to think you have no ulterior motives. Just saying I'm slightly skeptical is all. The game does a lot really fucking well, and for people to come into the 'official' thread and bitch about some rather diminutive shit is disconcerting.
Yeah,well kind of sucks to be letdown by something that comes so close to your own vision of a perfect game.
 
DKo5 said:
Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread :P

Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1

Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):

Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths

Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)

This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS. :(

I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.
Science.
 
Status
Not open for further replies.
Top Bottom