I guess of those 4, I'm closest to group 2. I was completely frustrated by not being able to track people properly due to this stick lag, not to mention unable to maneuver quickly.____ said:According to this thread, you'll get different sides of the story apparently.
There's the:
1) "It's not a glitch, it's intentional gameplay device that sets it aside from other games and adds to the realism of the game and I adore it" group
2) "It's a glitch. And a gamebreaking one. The game sucks. Fuck Sony + GG" group.
3) "It's there, it might be a glitch or might not but either get used to it or don't" group.
4) "Lag? What lag?" group
You've gotta choose a side and stick with it. :lol
not to be mean but you've put on some weight, man.EmCeeGramr said:
FuuuuuUuck... Don't start this shit again! Just stop!RubxQub said:Does anyone else get a very noticable delay between when you hit the analog stick to aim and when the gun actually moves?
There is like a .25-.5 second delay from when you hit the stick to when your guy makes a motion with the gun.
...what's even dumber is that this happens whether you have your gun out or your knife...so it has absolutely zero to do with the "weight of the gun".
...anyone else seeing this?
omfg that was not planned. creppy....EmCeeGramr said:
RubxQub said:I guess of those 4, I'm closest to group 2. I was completely frustrated by not being able to track people properly due to this stick lag, not to mention unable to maneuver quickly.
It's like you need to input the command before you're ready to actually do the move.
Really really really frustrating. I had to put the game down because the controls were just too poor for my tastes.
I'm all for adding realism, but adding stick lag to the aim stick doesn't feel real to me, it just feels like a glitch...and why is the same lag applied when I have my knife out?!
Ya we totally killzoned each other. *nerd laugh*Core407 said:omfg that was not planned. creppy....
Ploid 3.0 said:I'm a 50 post per page kinda guy. I don't have a strong pc and people like to post a lot of pictures at times.
Damn dude, that blows something fierce.____ said:Welp, I actually belong to no group.
My PS3 has decided it doesn't like the Killzone 2 demo and shuts off at the loading screen.
All my other PS3 games work, my HDD installed games work, all other demos work, movies work, streaming works. But Killzone 2 Demo? Nope. It actually SHUTS OFF THE CONSOLE.
I'm getting a replacement. But until then, sadly, I belong to no group.
RubxQub said:Damn dude, that blows something fierce.
I guess regardless it sounds like it's a known thing, this stick lag thing. If it's a game mechanic I hate it. If it's a glitch, I pray it get's fixed ASAP.
____ said:Well, I think it's gotten to the part where GG acknowledged it and someone said they'll look into it. And another said it's not lag, etc. There's videos of it happening to some people, and videos of it not happening to others.
I'm not sure where it's gonna go from here. Some people sincerely believe it's a problem whereas others sincerely don't notice it or it doesn't bother them.
Hey folks,
I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.
So at this moment we are not considering it a bug, or anything that needs to be patched.
We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game.
Also seeing if there are any post-processing settings on your TV you could shut off without negating the visual quality of the game or if you have a 'Gaming' setting to try that as few TVs are set up as standard for gaming and often require some tweaking.
This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say.
What i am however interested in, what FPS games have you just recently or are playing currently. The majority of people on here seem to not have any issues adjusting and we think it might simply down to a certain mindset more than anything, which is of course of interest to us too from a playability standpoint.
I would also like to take this opportunity to ask you all to show some restraint and keep the forums a bit more tidy. We pride ourselves here on having a mature forum and encouraging healthy discussion, but the past few days it has been anything but healthy and a lot of the conversations have simply been drowned out. So please take a deep breath, take a break and if I have any more information about this I will let you know. I'll try and be on here this weekend, but with the massive amounts of posts and threads I can't promise to read and react to everything. I do after all have my actual job to do :smileywink:. I also want to thank those of you that have helped identify what is going on and to let you know that we will continue to take on all constructive feedback to help us make better games.
Have a good Friday folks.
EDIT: Just wanted to add that I heard from Sony something else you might want to try out. Having a direct input of your PS3 to your TV, rather than it going through a secondary system can improve things. Try it out and let me know if you notice some difference.
That was actually quite easy (MG). Did it on my second attempt. Thanks for that, very cool.Rikyfree said:Ok, for the rifle, like everyone said, aim a grenade to land a little past the guy on the roof, that way the concussive force sends him over the edge, he may live, he may not, but that is how you do it.
For the MG, this is a glitch- so be careful on this. In the section after you blow up the bridge, where the HGH APC's come in, there is a mounted gun near the elevator you have to go up. That is your destination. There are two intruders that land. Try to run underneath the second one, the one closest to landing on the shore. Try to get in the middle. Then jump before it takes off, you should end up on top of the intruder if you do it right. After that, just time your jump off of it to land near the MG and you should be golden.
Uh, it's not the "weight of the gun".RubxQub said:Does anyone else get a very noticable delay between when you hit the analog stick to aim and when the gun actually moves?
There is like a .25-.5 second delay from when you hit the stick to when your guy makes a motion with the gun.
...what's even dumber is that this happens whether you have your gun out or your knife...so it has absolutely zero to do with the "weight of the gun".
...anyone else seeing this?
Boulayman said:As far as I know the latest development is that the person who said he'll look into it made a new thread saying this:
http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456
Personally, I adapted to it fine but I run the game with an old sd tv (I know I know) so I guess I wouldn't be able to experience stuff like that.
Evonus said:Congrats on describing any popular game's "Official Topic."
The whole mandatory OFFICIAL MEGATHREAD culture is a steaming load. The only difference between a new thread and this bloated monstrosity is a few pretty pictures on the front page, and free reign to circle jerk for the first two or three pages without repercussions.
A new thread will not stop trolling, unnecessarily strong defense of the game, or any of the other bullshit, and nor will it cause any kind of universal love-in.
Pointless.
Boulayman said:As far as I know the latest development is that the person who said he'll look into it made a new thread saying this:
http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456
Personally, I adapted to it fine but I run the game with an old sd tv (I know I know) so I guess I wouldn't be able to experience stuff like that.
____ said:So the person I said who said they'll look into it and the person who addressed it are one and the same.
Guess that's bad news for the people who experience it. :lol
I hope I don't. That is...if I ever get to play it. ;_;
Narcosis said:Does KZ2 online multiplayer utlilize your pre existing PSN accounts or will this be the MGO nuisance all over again?
After getting to the MG I was able to walk under the map. also, if you hit the elevator button before that other guy helps you up onto the elevator, it breaks the game pretty much.Rikyfree said:Ok, for the rifle, like everyone said, aim a grenade to land a little past the guy on the roof, that way the concussive force sends him over the edge, he may live, he may not, but that is how you do it.
For the MG, this is a glitch- so be careful on this. In the section after you blow up the bridge, where the HGH APC's come in, there is a mounted gun near the elevator you have to go up. That is your destination. There are two intruders that land. Try to run underneath the second one, the one closest to landing on the shore. Try to get in the middle. Then jump before it takes off, you should end up on top of the intruder if you do it right. After that, just time your jump off of it to land near the MG and you should be golden.
Melfice7 said:I cant remember any games other than Konami ones that dont use the PSN..pretty stupid decision on their part
oh fuck this is pretty much gonna break competitive multiplayer for the comfy couch crowd.Schrade said:WTF? Anyone have a mouse/keyboard hooked up to their PS3?
http://www.youtube.com/watch?v=WgIFo3wp0T4&fmt=18
Whoa something cool came out of the MG glitch. I jumped down to where the elevator was and after the little talk the guy spawned up there with me but the elevator wouldn't work. I jumped down to the ground and he kneeled down to help me back up. It was a completely different animation and he pulled me up to the top like what you usually do for him.Rikyfree said:Ok, for the rifle, like everyone said, aim a grenade to land a little past the guy on the roof, that way the concussive force sends him over the edge, he may live, he may not, but that is how you do it.
For the MG, this is a glitch- so be careful on this. In the section after you blow up the bridge, where the HGH APC's come in, there is a mounted gun near the elevator you have to go up. That is your destination. There are two intruders that land. Try to run underneath the second one, the one closest to landing on the shore. Try to get in the middle. Then jump before it takes off, you should end up on top of the intruder if you do it right. After that, just time your jump off of it to land near the MG and you should be golden.
Dubbedinenglish said:Oh sanpz! Just had a Hig throw a grenade at me and say "Share this with your friends!" :lol
beast786 said:http://www.planetxbox360.com/article_5729/Killzone_2_Convinced_Me_to_Buy_a_Playstation_3
Planet XBOX 360
Killzone 2 Convinced Me to Buy a Playstation 3
by Alex and Nick
Editor's Note: I was talking to a buddy online about the recent Killzone 2 demo, take in mind this friend of mine is a massive Xbox 360 fanboy, and to my surprise he loved the Killzone 2 demo. I asked him to write up an article detailing his experience with the upcoming PS3 exclusive, that opinion/editorial is below:
War is Over
:lol
Why do people always say this? it HAS NOT been in development for that long.... sheesh.Killzone 2 has been in development for approximately 5 years,
One time when one killed me he looked down at me, raised his arm and shook his fist at me. Sort of like the flex-fist motion. Was awesome.pseudocaesar said:Little things that add to it overall. I love the Helghast as enemies, they seem real if that makes sense. Not silent and robots shooting like ninety nine percent of other shooters.
Schrade said:From that page:
Why do people always say this? it HAS NOT been in development for that long.... sheesh.
beast786 said:http://www.planetxbox360.com/article_5729/Killzone_2_Convinced_Me_to_Buy_a_Playstation_3
Planet XBOX 360
Killzone 2 Convinced Me to Buy a Playstation 3
by Alex and Nick
Editor's Note: I was talking to a buddy online about the recent Killzone 2 demo, take in mind this friend of mine is a massive Xbox 360 fanboy, and to my surprise he loved the Killzone 2 demo. I asked him to write up an article detailing his experience with the upcoming PS3 exclusive, that opinion/editorial is below:
War is Over
:lol
That's is just "Bad A.I" there :lol .Loudninja said::lol one Helghast "yell shoot the barrel" a soon as I ran pass one and it killed me.
Loudninja said::lol one Helghast "yell shoot the barrel" a soon as I ran pass one and it killed me.
Ballistictiger said:That's is just "Bad A.I" there :lol .
Never knew they were that aware.
Ballistictiger said:That's is just "Bad A.I" there :lol .
Never knew they were that aware.
Dubbedinenglish said:Seriously I was having a drink while playing and as I was putting down my glass I hear a Helghast scream "USE A COSTAH."
O_O' I think I've played enough KZ2 demo for this enough evening.
When DID KZ2 begin development? The first thing anyone saw of it was in the E305 trailer and they must have been working on it for a while before that, especially if Too Human is considered to have been in development for 10 years.Schrade said:From that page:
Why do people always say this? it HAS NOT been in development for that long.... sheesh.
polyh3dron said:When DID KZ2 begin development? The first thing anyone saw of it was in the E305 trailer and they must have been working on it for a while before that, especially if Too Human is considered to have been in development for 10 years.
Colocho said:Aside from having the best damn graphics I've ever seen and the impressive production values, it feels like a pretty basic shooter IMO.
I'm still getting it though, I mean, it's a game every PS3 owner should own