KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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lupinko said:
IIRC they started work shortly after that E305 trailer. Again someone with more concrete info can confirm.
I think it was in preproduction at the time of E3 2005 and went into full production shortly after Liberation came out.
 
People should also remember that MP is a different beast altogether than the Campaign, because of the class/combo systems as well as the omission of first person cover (which iirc is just duck in mp).

Again this is just what I've read based on people's impressions on the beta in this thread, they can (and probably will) add to this in more detail.
 
spwolf said:
yes, it is an fps game... i dont really think it feels like your typical fps. I guess that aside from graphics, sound, AI, physics and different controls, it is just your basic game.

people get used to good stuff quickly, best way to see how "basic" KZ2 feels, is to fire up another basic shooter and see how different they are.
Well, I didn't mean basic as in "mediocre" I meant it like "nothing new"
 
Colocho said:
Well, I didn't mean basic as in "mediocre" I meant it like "nothing new"

Psycrow: Oh well. Here we go again!
Earthworm Jim: Hold it! We are not going to do a "Here we go again" ending on my show!
(after Psycrow asks what they'll do instead)
Earthworm Jim: Take a guess.
Psycrow: Uh... The cow thing?
(a cow falls on Psycrow)
 
Full Recovery said:

Hey folks,
I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.

So at this moment we are not considering it a bug, or anything that needs to be patched.

.....

This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say.

From the last page.

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456

Far from over, but I'm not surprised it was a conscious decision
 
jett said:
It saddened that I couldn't hear the "I FEEL LIKE A SPARE PRICK IN A GANG BANG!" line...
I actually wouldn't have minded that one at all if it was just some random soldier in the background saying it. The only thing I really dislike about the VA is Rico. He says everything way too slowly to sound natural.
 
Full Recovery said:

Hey folks,
I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.



So at this moment we are not considering it a bug, or anything that needs to be patched.



We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game.
 
Colocho said:
Well, I didn't mean basic as in "mediocre" I meant it like "nothing new"

Tell me what groundbreaking features or gameplay mechanics do the past years' top-rated FPS (e.g. Halo 3, Bioshock, Call of Duty 4) have for their single player campaigns.


Pssst. Lemme clue you in on that - None.

Don't understand why this argument is laid against Killzone 2.

It wasn't even laid against Call of Duty World at War!
(Or Fear 2 for that matter)
 
gantz85 said:
Tell me what groundbreaking features or gameplay mechanics do the past years' top-rated FPS (e.g. Halo 3, Bioshock, Call of Duty 4) have for their single player campaigns.


Pssst. Lemme clue you in on that - None.

Don't understand why this argument is laid against Killzone 2.

It wasn't even laid against Call of Duty World at War!
(Or Fear 2 for that matter)

Halo 3 - 4player online coop of full campaign / saved films and a litany of MP innovations.

And all these games had the same level of criticism, you just took this one personally.
If you look at the Metacritic of all these games, you'll find they average all about the same, with some reviews that look like they are totally out of left field for each game.
 
Reading the threads at the playstation forum gave me a headache. They're forever gonna compare it with COD,then again all fps is compared to COD. What a bunch of fuckers.
 
gantz85 said:
Tell me what groundbreaking features or gameplay mechanics do the past years' top-rated FPS (e.g. Halo 3, Bioshock, Call of Duty 4) have for their single player campaigns.
COD4 was all about the immersion and excellent scenarios during the campaign, for me.

Not that KZ2 won't have similar things, but people very much undervalue COD4's campaign. It was outstanding, and did some wonderful things with the genre, if not "ground-breaking", per-se.

Halo 3 was all about the saved films, Forge, online stats, uploading of screenshots and vid, and the general interface.

Bioshock did some absolutely top tier things when it came to telling a story through the environment, and its general sense of place.

I'm sure KZ2 is going to bring its own awesomeness to the table, but let's not under value the achievements of these other games.
 
DexterXS said:
All you bitches complaining about the controls just got owned.
Care to explain?

As of right now all I'm seeing is a dev team stating that the controls that they've implemented currently are as they intended.

...that being said, there are a lot of people stating the same thing, that the controls as implemented aren't great, which is a valid opinion.

I know that I personally don't plan on picking up this game anymore due to these control problems, as the game "feels" broken to me, not realistic.
 
J-Rzez said:
I had mine adjusted from config settings, along with through 2 seperate discs which both measured up to the same thing surprisingly, no changes needed. It was great for everything else though, every other game/movie/TV show, just this game was so dark that even in game gamma wouldn't fix it. Just Odd.


It's not just your set. It's dim on my projector as well (even with the in-game gamma jacked up). I just got through playing the MGS4 demo and had no such issue. I'm sure they'll fix it.
 
Made my case in the thread about how I feel about the controls...

From the official controls thread

I can see myself adjusting to the weighty, deliberately paced nature of the look/aiming, I really can



...I CANNOT see myself adjusting to the lack of a toggle option for crouching. It's seriously that much of a hinderence during gameplay and constantly, directly affects it negatively. I really want to enjoy what seems like a revolutionary system for FPSs IE: the cover system, but I just can't when I'm straining to hold the L2 button ALL THE WAY down for any input to register ...That's right all the way. I could see myself getting acclimated to things if you didnt' have to pull it down completely but rather just merely "feather it." It seems to serve no real purpose of having all of that range unused on the L2 button as you don't gradually crouch up and down in say something like the GRAW series ....so why have it that way to begin with?

From what I understand you CAN set toggle for crouch in MP? ....so **bleep**?



I think I may of read a quote somewhere of a dev or something explaining the "reasoning" behind the decisions with the controls inputs, but this one in particular is just completely uneccessary. I'll be just as deliberate and methodical with my approach to Killzone2's SP campaign and love every minute of it, so what the hell does it matter if I can comfortably "toggle" crouch or not ...rather than painfully have it distract me the entire time and make me NOT want to use the cover system, negating the entire thought behind Killzone2's controls
 
RubxQub said:
Care to explain?

As of right now all I'm seeing is a dev team stating that the controls that they've implemented currently are as they intended.

...that being said, there are a lot of people stating the same thing, that the controls as implemented aren't great, which is a valid opinion.

I know that I personally don't plan on picking up this game anymore due to these control problems, as the game "feels" broken to me, not realistic.
People who are still denying it should watch any number of test videos on youtube that demonstrate the lag and even controller input that goes completely unresponsive onscreen. People at first said, "It ignored your stick flick because you didn't hold it long enough! It's like pressing a heavy object- at first it doesn't move!" But now that there are videos that show that even face buttons and trigger buttons are ignored, there's no debating it.

I'm of the "won't let it bother me" crowd, but I'd be a stupid, ignorant fanboy if I thought people like you are whiny "bitches." It's a basic REQUIREMENT for a game to not have considerable input delay and missed inputs.
 
Dante said:
:lol same people just can't let it go.

I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.
 
Rez>You said:
I'm sure KZ2 is going to bring its own awesomeness to the table, but let's not under value the achievements of these other games.

No, we aren't even talking about the same problem. I don't know why people have such a hard time comprehending basic analytical issues.

Those are add-ons to the game; and not fundamental gameplay mechanics. Those features for each game you listed don't distinguish them from being a "basic shooter" as in CORE GAMEPLAY mechanics for shooters. Gun. Jump. Run. Cover. Etc. Let's also just leave this discussion as a SINGLE PLAYER CAMPAIGN only discussion, which I already limited this to in in my previous post.


Actually, trying to talk about this with analytical precision is useless online :lol

I'm just interested now in seeing KZ2 get reviewed more widely, and then see peer reactions on GAF and then see how it plays out sales-wise :D I hope KZ2 gets released early.
 
Has anyone managed to get the helghast to switch to their pistol? I've been playing with the AI for a good 15 minutes and have had no luck.

A couple quotes: "I am going to kick your ass!" -chases me-

"here, catch THIS!" -throws grenade-

I also like how, when they're in the middle of saying something and you decapitate them their voice cuts out immediately.
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.

Its ok. Not everything is for Everyone.
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either,
because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.

:lol wow...just wow
 
I'm sure there's still room for a twitch-gaming FPS on the PS3 - if someone else wants to do it. Perhaps bunny-hopping mechanics can be preserved too.

I personally didn't like Platform games. I hated them. It was a very popular genre, but it didn't do it for me. Some people don't like Killzone 2.

Now, it may turn out that on some machines or with some controllers or whatever, there is an actual PROBLEM that is masked by the 'works as designed' heavier handling. Perhaps if that's found and fixed then some of these people complaining will have a change of heart. Perhaps not.

But those people are absolutely right to be reporting what they perceive as a problem. They're within their rights not to pick up the game, and not to contribute on this thread anymore.

What else is there to say?
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.

What a cop out. It's terribly easy to adjust to different play styles. Yes it may 'throw you off' for 10 minutes or so but before you know it you're back in the groove.

And this adjustment is needed for ALL games. Halo, COD4, RSV, Gears, CS, etc.
 
Nafai1123 said:
:lol wow...just wow
If you read his next sentence, you'll understand why he said what he said (which makes perfect sense, as I've made the same valid argument).
 
RubxQub said:
If you read his next sentence, you'll understand why he said what he said (which makes perfect sense, as I've made the same valid argument).

You get to vote with your dollars. But this is how THIS game handles, and whilst any actual problems may get addressed and resolved the game isn't going to be redesigned to fit anyone's grand strategy for the development of the genre.

If you want to affect the development of the genre - then get a job as a Developer.
 
beast786 said:
Its ok. Not everything is for Everyone.

I'm coming to grips with it, I've never felt like a noob in a FPS in years, but this game is like reinventing the wheel for me. It's humbling in all the wrong ways for me. The only way I've found a decent shooting method is by returning to how I'd shoot in counter-strike, by lining up my shot at head level, and then adjusting through strafe for headshots... It's effective, but I feel like a step backwards given my level of stick-control.
 
Dirtbag said:
I'm coming to grips with it, I've never felt like a noob in a FPS in years, but this game is like reinventing the wheel for me. It's humbling in all the wrong ways for me. The only way I've found a decent shooting method is by returning to how I'd shoot in counter-strike, by lining up my shot at head level, and then adjusting through strafe for headshots... It's effective, but I feel like a step backwards given my level of stick-control.

Providing you don't have some problem that hasn't been found yet with your sticks, the game or the hardware, what you have is a comfort zone for twitch shooters that isn't translating into success with this game.

You can learn the skills to excel here, too, because there are some righteous ninja playing this game and they learned quickly.
 
Full Recovery said:
What a cop out. It's terribly easy to adjust to different play styles. Yes it may 'throw you off' for 10 minutes or so but before you know it you're back in the groove.

And this adjustment is needed for ALL games. Halo, COD4, RSV, Gears, CS, etc.

Do I really need to respond to this?
There is no 'one-size fits all' philosophy to every game mechanic.
 
beast786 said:
Its ok. Not everything is for Everyone.

This.

I would love to get into Resident Evil 5, but I cant. I dont like the co-op aspect of it, and not being able to walk and shoot seems retarded to me. Maybe its for adding suspense and tension... but if that is the case, its a cheap way to achieve your goals. Maybe its tradition, and the Resident Evil fanbase likes it that way... in which case, i'm happy for them.

But I dont go into the Resident Evil 5 threads and start complaining about how much I want that game (I do), but the controls are killing it for me, so i'm gonna bitch and moan about it. At some point, you gotta let it go. Either its a big enough complaint to make you change your decision to purchase a game, or its not. If it is, great, stop fucking up this thread. If its not, take your complaints where they can be heard and processed... whats the point of posting that shit for the umpteenth fucking time here?

Thats why I dont go bitching in the Resident Evil 5 thread, and thats also why I am tired as fuck of the moaning and whining about controls in this thread. It was cool 20 pages ago, now it just sounds ridiculous. Go post in the Ask the Dev threads at PS Boards about control issues, leave this space alone.

/rant.
 
Full Recovery said:
What a cop out. It's terribly easy to adjust to different play styles. Yes it may 'throw you off' for 10 minutes or so but before you know it you're back in the groove.

And this adjustment is needed for ALL games. Halo, COD4, RSV, Gears, CS, etc.

Yeah, that's incredibly close minded, IMHO.

I have no problem switching back to other FPS games after KZ2....not that I would ever want to ( :lol )

But seriously now, after playing Killzone 2, Guerilla Games showed me how a first person simulation shooter is done. I feel like I'm actually shooting real weapons in the game thanks to the controls, and that's just awesome to me. No other game offers this level of realism and immersion for the controls.

I do not want to go back to other shooting styles in comparison, because I greatly prefer the way KZ2 handles. That's not to say I WON'T go back, because I certainly will play other games that handle differently. I'm not close minded like that.
 
iamcool388 said:
This.

I would love to get into Resident Evil 5, but I cant. I dont like the co-op aspect of it, and not being able to walk and shoot seems retarded to me. Maybe its for adding suspense and tension... but if that is the case, its a cheap way to achieve your goals. Maybe its tradition, and the Resident Evil fanbase likes it that way... in which case, i'm happy for them.

But I dont go into the Resident Evil 5 threads and start complaining about how much I want that game (I do), but the controls are killing it for me, so i'm gonna bitch and moan about it. At some point, you gotta let it go. Either its a big enough complaint to make you change your decision to purchase a game, or its not. If it is, great, stop fucking up this thread. If its not, take your complaints where they can be heard and processed... whats the point of posting that shit for the umpteenth fucking time here?

Thats why I dont go bitching in the Resident Evil 5 thread, and thats also why I am tired as fuck of the moaning and whining about controls in this thread. It was cool 20 pages ago, now it just sounds ridiculous. Go post in the Ask the Dev threads at PS Boards about control issues, leave this space alone.

/rant.

So what else should we discuss? Should we nitpick reviewers, would that be better?

Its a hot button issue, that most of us are just realizing having missed the beta.
Get off your high-horse, enjoy the thread views this is providing your e-peen, and let us discuss the first time we've finally gotten to play a game we've been drooling over for years now.

Private Hoffman said:
Yeah, that's incredibly close minded, IMHO.

I have no problem switching back to other FPS games after KZ2....not that I would ever want to ( :lol )

But seriously now, after playing Killzone 2, Guerilla Games showed me how a first person simulation shooter is done. I feel like I'm actually shooting real weapons in the game thanks to the controls, and that's just awesome to me. No other game offers this level of realism and immersion for the controls.

I do not want to go back to other shooting styles in comparison, because I greatly prefer the way KZ2 handles. That's not to say I WON'T go back, because I certainly will play other games that handle differently. I'm not close minded like that.
Hans calling someone close-minded.. that's pretty rich.
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.
It is pretty obvious to anyone who has been following this thread for a while now (even lurkers like me) that you have never been interested in the game, so why even bother? It's real easy to see through your "passive trolling." Sorry to break it to you but you're just to transparent and sloppy.

Really, stop pretending that you were ever genuinely interested in the game. Why even post on a thread about a game you don't give a crap about? It's just retarded. The game's not for you. Time to move on perhaps?
 
Iain Howe said:
Providing you don't have some problem that hasn't been found yet with your sticks, the game or the hardware, what you have is a comfort zone for twitch shooters that isn't translating into success with this game.

You can learn the skills to excel here, too, because there are some righteous ninja playing this game and they learned quickly.

I can already feel the life of an engineer or medic in my killzone noob future.
 
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