dreamer3kx
Member
man today is only Feb 8th.
shadowsdarknes said:True. Dying in COD4 was so frustrating because every scene played the same when you replayed it. That probably won't be the case for KZ2 seeing as so many different actions can affect the AI.
[Nintex] said:That's why the cover system is awesome as well, fire six shots, reload/take cover, fire another six shots. That usually adds up to 12 kills. It's a bit tricky when they close in on you though, every shot has to count.
shadowsdarknes said:True. Dying in COD4 was so frustrating because every scene played the same when you replayed it. That probably won't be the case for KZ2 seeing as so many different actions can affect the AI.
Loudninja said:
lowrider007 said:My eyes are genuinely watering at how entertaining this this thread is,
This game is gonna be the best thing since slice bread 1111!!11oNe1111
Too many giffffffsss 1111Oneee!!!!!!11!!
The reviewers are biased I tell ya !!111!oNE111
Demo O M G 111!!!1!!!!1OneE!!!1
Edge are gay !1!!!111one111
The demo lagzzz 11!!!111111
No it doesn't 1111!!11oNEE!!!!
Yes It Does !!1!1!!!!!11!!OnE
No It fucking doesn't !111!!!!!!!1!!1OnE
Yes it fucking does !!!!!!!11!!OnEe!!1
This commercial sucks Sony really dropped the ball./Holy Shit Sony finally figured out what a good commercial is
Just imagine the input lag!! It would be liek crazyyy eeehehhhhhhZeliard said:Yup. I can't wait to play on a higher difficulty - I can imagine the tension ramping up quite a bit at times. A few minutes ago I got a Magnum headshot on a Helghast with the final round in the chamber while he was running towards me, and his head snapped back forcefully and the momentum sent him sliding forward on his knees. Pretty much as satisfying a kill as I've had in any shooter. The gunplay in Killzone 2 is king at this point, as far as I'm concerned.
I'd kill for a replay mode in this game, though I guess it would be too taxing on the frames to be actively recording stuff.
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
No, it doesn't... :SMamesj said:The AI acts the same way after death in the demo too. it reacts to stuff well, but its definitely very scripted.
Raist said:Wait, so KZ2 has less input lag than any other 30fps game ?
omg :lol
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
Mamesj said:The AI acts the same way after death in the demo too. it reacts to stuff well, but its definitely very scripted.
I think it's in line with most of them (8/60). His video that shows 5 frame delay was probably 30FPS video, and there's one frame of delay added by TV (which is subtracted from the results in Gamasutra article). So that would mean 4 frames of delay caused by game, which equals 8/60.Raist said:Wait, so KZ2 has less input lag than any other 30fps game ?
omg :lol
Mik2121 said:No, it doesn't... :S
Why would you switch out the best weapon in the game?Dax01 said:Are you not allowed to switch out the pistol in the retail version of the game?
Dax01 said:Are you not allowed to switch out the pistol in the retail version of the game?
MoonsaultSlayer said:Well sure it's scripted but they don't act the same. Helghan B sometimes rushes and flanks or sometimes retreats and throws a grenade. I've played so many times and have noticed times when it felt too easy and other times I was faced with so much from all angles.
Yesblindrocket said:I like how you can tell that you are about to run out of ammo and need to reload just from the sound of the gun.![]()
ashism said:Thread needs more ELPRESIDOR!
I told him that watching his video made buy a ps3 and a can of scoal.
He gave me some pointers on which chewing tobacco was better.
Finally, I can tackle this game with a mouthful of chew that ELPRESIDOR uses. If that doesn't get rid of the flick lag, I don't know what will.
Because it's not the best weapon in the game.[Nintex] said:Why would you switch out the best weapon in the game?
mintylurb said:jecclr2003 maybe onto something. This game does look pretty bland
![]()
Yea they should allow you to keep SOME things on. It shouldnt be all or nothing. For instance, without surround sound you cant tell where youre squad mates are when theyre down.Justin Dailey said:I like playing with the HUD off but it just doesn't work very well for a game environment (i.e. the context sensitive control prompts don't show up and you can't tell when you're running low on extra ammo).
I can understand the context sensitive complaint, but ammo, really? That's the point of hudless, you are supposed to get a feel for the clip size and keep reloaded. Never knowing exactly how much is in there unless you were counting is half the fun.Justin Dailey said:I like playing with the HUD off but it just doesn't work very well for a game environment (i.e. the context sensitive control prompts don't show up and you can't tell when you're running low on extra ammo).
Yeah same here, at first I had everything off.. now I turn off everything but the HUD.Justin Dailey said:I like playing with the HUD off but it just doesn't work very well for a game environment (i.e. the context sensitive control prompts don't show up and you can't tell when you're running low on extra ammo).
matticus said:Yeah, I think the official thread should also have a quick ban hammer.
The test I did would put it at about 6-7/60ths, closer to 6 though....so...KZ2 lags less than their tests by my tests, though I don't know what type of monitor they used. More than Resistance though, which I also tested.Raist said:Wait, so KZ2 has less input lag than any other 30fps game ?
omg :lol
Doesn't this go for all official threads? I mean, it doesn't make any sense to post in an official thread about a game you don't like, nor have to play.jett said:This. They will know...that the KZ2 thread belongs to those who actually like the fucking game.
Dax01 said:Doesn't this go for all official threads? I mean, it doesn't make any sense to post in an official thread about a game you don't like, nor have to play.
But what do I know. I'm 16.
that's why you can play hudless. it's so goodJB1981 said:Yes
One of those little design choices that makes perfect sense.![]()
DevelopmentArrested said:I haven't played the game so I cannot attest to whether or not this is true, but Chris Remo from Gamasutra and Idle Thumbs says this is not the case on the 2nd latest podcast. He claimed that the AI behaves the same way every time (after you die, etc). Again, I don't know the validity of this but there you go.
Your TV is not calibrated correctly or you have Full RGB selected in the Display setup and your TV doesn't support it.Blu_LED said:Was anyone else with the demo not able to see the Helghast symbol when they make you set up the brightness? I was thinking it might be because its meant for PAL TV's?
I have a 42" Panasonic plasma. That wouldn't support Full RGB? I've never had this problem when setting up brightness in games like Bioshock.Schrade said:Your TV is not calibrated correctly or you have Full RGB selected in the Display setup and your TV doesn't support it.
Spruchy said:Wow the constant title changes almost make me not want to pick up the game anymore.
Wow, good reasoning. I agree!Spruchy said:Wow the constant title changes almost make me not want to pick up the game anymore.