KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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TTP said:
I only tested it on stationary targets. Didn't know it also follows them. O_O

Edit: Oh, you said the crosshair. I'm talking about the ironsights.
If you are under cover it won't go into iron sites, so yeah it looks really funny as the helgast bob around behind stuff.
 
Mamesj said:
Is this supposed to make the controls feel better?

why can't people not like the way the game feels?

If you don't like the way it feels then that's perfectly fine. But wanting GG to change the entire feel of the game, as some seem to want, is going completely overboard.
 
Mamesj said:
Is this supposed to make the controls feel better?

why can't people not like the way the game feels?

worst pre-release ever.

No, it just means you need to wait another second or two before aiming... It's really simple, you have weight - you should not be able to jump over cover and expect your aim to be steady as you do it.
 
Vustadumas said:
Ok, I sort of understand what they were going for with the weight and inertia stuff. Cool idea, but in execution, it really does make the game feel a bit unresponsive. I played through the demo about 10x now, and I have gotten more used to the controls, but I still don't like it. Controls are about giving the player as close to 1:1 feedback as possible. When I hit the jump button, I want him to jump, not anticipate, then jump. Hell, why didn't they just make jumping a 2 button press then? One press to anticipate, and then another to jump.

yep, realism isn't always fun
 
NameIess said:
Who the fuck does that?
Come on man this stuff was explained in developer diaries and developer interviews.
This has gotten out of control why are we discussing the pacing and gameplay style like there's some type of choice here. The game has gone gold and you don't patch the entire gamplay style of a title. You have two simple choices buy the game and adjust or don't by the fucking game.

Honestly the mods do need to see who continues this endless bickering derailing the entire thread.

Hardcore gamers like us fine GAF folk watch dev diaries and interviews. Most others don't. The objective of Guerrilla is that lots of people buy the fucking game.

And I've been giving nothing but praise to this game since E3 2007 in this and all the other threads, so try not to indulge in backseat modding so much, will ya?
 
I haven't played yet, but I think every so often you should have very quick reflexes. When you fear for your life and have adrenaline pumping your reflexes can be very quick. There's stories of people seeing in slow motion. So perhaps the longer you fight the more precise you get until your get worn out for a while. You can also freeze up. So that's be interesting too. Just throwing this out there.
 
SolidSnakex said:
If you don't like the way it feels then that's perfectly fine. But wanting GG to change the entire feel of the game, as some seem to want, is going completely overboard.

i agree, people want cod4 controls, this is a different game man, different games have different controls, whats so hard to understand?!
 
This game will do well because I think 90% of the FPS gamers out there do want a game like KillZone 2. The adding of player weight really changes up the game play and I think most people appreciate the game for it and do support it. I mean, 1.1 million preorders in Europe alone is a good start.
 
half a moon said:
I haven't played yet, but I think every so often you should have very quick reflexes. When you fear for your life and have adrenaline pumping your reflexes can be very quick. There's stories of people seeing in slow motion. So perhaps the longer you fight the more precise you get until your get worn out for a while. Just throwing this out there.
The "weighted" feel has been blown way out of proportion. It's not nearly strong enough to play around with like that. Though I can understand how you'd be confused by this thread.
 
I'm just glad the game is made and no amount of nit-picking will change it. It may add a feature or two down the line via patchs but no full blown game remaking. All this complaining isn't going to do crap so you guys might as well stop. Or.. you know.. not get the game and stop coming to this thread?
 
So I've played through I think 6 times now. At first I was extremely underwhelmed. Then the next couple plays, I was like ehh it's alright, not amazing like I thought it was going to be. The last play through I finally really got the hang of it. I don't think it's the controls at all, it's definitely the lack of auto-aim and the weird recoil. I've felt recoil in counterstrike, but this one is different, it actually lacks weight a bit. It's definitely not very noobie friendly, but I'm really starting to like it a lot.
 
StateofMind said:
The "weighted" feel has been blown way out of proportion. It's not nearly strong enough to play around with like that. Though I can understand how you'd be confused by this thread.
Hm. Oh well.

I just pre-ordered it. I've been real busy with school, don't know if I mentioned that. But, I'm happy Amazaon's release date delivery is only ~5$. So awesome. Going to buy my new release games from there from now on.
 
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.
 
Full Recovery said:
ja9qns.gif


Made this gif just to show you guys WEIGHT. lol input lag.

See how Sevs knees buckle? and also look how it takes him a partial second steady his aim.

I'm in love with this gif honestly, I can't hail the jumping enough in this game, I know it's only a jump, and yes my friends looks me like I'm a mad man when I'm explaining how awesome I think a jump is in a game but it really is amazing, it really makes you feel like your jumping. And landing a jump from a high ledge is equally impressive with sev bending he knees even further to soften the impact.
 
I don't get why this is labeled as "realism" now. It's weighted, but not realistic at all.

Pick up something with weight that you can hold like a gun. Can you move around instantly and stop when you want to stop with it? Now imagine you're a space marine who has been pumping steroids-- you would probably be better at moving that object around and stopping with greater accuracy.

There's simply a longer pause from when you start moving the analog stick to the time the reticule moves than there would be if you had a gun in your hand and you wanted to move it. The acceleration also doesn't mimic human reflexes in the least. It feels unnatural, if anything.
 
McLovin said:
I'm just glad the game is made and no amount of nit-picking will change it. It may add a feature or two down the line via patchs but no full blown game remaking. All this complaining isn't going to do crap so you guys might as well stop. Or.. you know.. not get the game and stop coming to this thread?

In my case, the only thing I'd like to see added would be an option to customize the aiming acceleration. The game already lets you customize the maximum aiming speed through "sensitivity" and consequently changes acceleration as well. I'd like to config those two variables independently.

Edit: I pretty much got used to the aiming already though, so much so that the first few playthroughs I used maximum sensitivity but now use the default, and it's ok. It's definitely not a run and gun game (and it never was). :)
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

I think the thread title was meant for you.
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

lol
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

Joke post!? :lol
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

Match? They greatly exceeded, and I'm not sure how that's even up for debate.
 
Hello all.
I am an fps noob, BF2(PC) being the only fps ive been pretty good at, and i was popping heads left right and centre in KZ2.
People whining about lag and weight just suck at videogames. LOL
FACT.
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

I'm not touching this with a ten-foot pole.
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.
dnw.jpg
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

I'd like to see the article where GG said they were attempting to match what COD4 did. :lol
 
Mamesj said:
I don't get why this is labeled as "realism" now. It's weighted, but not realistic at all.

Pick up something with weight that you can hold like a gun. Can you move around instantly and stop when you want to stop with it? Now imagine you're a space marine who has been pumping steroids-- you would probably be better at moving that object around and stopping with greater accuracy.

There's simply a longer pause from when you start moving the analog stick to the time the reticule moves than there would be if you had a gun in your hand and you wanted to move it. The acceleration also doesn't mimic human reflexes in the least. It feels unnatural, if anything.

Agree. That level of "resistance" (:D) or inertia should apply to running, not aiming.
 
Zeliard said:
Match? They greatly exceeded, and I'm not sure how that's even up for debate.

There is nothing to debate. I played through the demo multiple times. The visuals are great, but no more impressive than some of the big set pieces in the last two Call of Duty games. How is this such an outlandish statement?
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

Well, when someone prefaces their remarks by saying it looks OK and matches CoD4, I can usually tell that they're trying really hard.

FirstInHell said:
There is nothing to debate. I played through the demo multiple times. The visuals are great, but no more impressive than some of the big set pieces in the last two Call of Duty games. How is this such an outlandish statement?

It's outlandish because it's honestly not true. But, since visuals are 'subjective', we can't prove you wrong.
 
FirstInHell said:
There is nothing to debate. I played through the demo multiple times. The visuals are great, but no more impressive than some of the big set pieces in the last two Call of Duty games. How is this such an outlandish statement?

This doesn't even qualify as an opinion.
 
...oh man, I didn't understand the new thread title until I entered the thread. :lol

Some people need to just give it up. Stop complaining about a game you're never going to buy, and go back to CoD or the FEAR2 demo.
 
TheLegendary said:
Agree. That level of "resistance" (:D) or inertia should apply to running, not aiming.

Which is what I said more than once already in here and kz.com and the PS boards. The mass of a whole body and the mass of the arms and gun are.... well, the body has more mass. :lol
 
Private Hoffman said:
Well, when someone prefaces their remarks by saying it looks OK and matches CoD4, I can usually tell that they're trying really hard.



It's outlandish because it's honestly not true. But, since visuals are 'subjective', we can't prove you wrong.

That's not totally fair.

Slight chance he could be playing on this.

30732755__1225998115__1__1-8cc0f6c8679ca9bf386951a07ecfc5da.__big__.jpg
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.
Rapping Granny said:

...?

Also, the last two sentences kill me. You're not fooling anyone. :lol
 
FirstInHell said:
There is nothing to debate. I played through the demo multiple times. The visuals are great, but no more impressive than some of the big set pieces in the last two Call of Duty games. How is this such an outlandish statement?

The demo had level designs more conducive to interesting interplay with enemy AIs than all of the levels in COD4.
angry.gif
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

The controls felt off. I think the majority of shooter fans will have to spend a little time adjusting to how this game handles since most of the people who have been playing CoD will be jumping into this game. The "weight" is there and even after completing the demo level three times I was still struggling with the controls.

I hope that there is more variety in the enemies. The original Killzone suffered from a lack of variety and towards the middle of the game things got repetitive.

The developers have done a good job replicating the chaotic but heavily scripted war atmosphere that was perfected in Call of Duty 4. If the multiplayer hooks everyone in it will be worth a purchase. Otherwise it will be a solid rental.

I have honestly been floored by all the COD visual comparisons. Both COD games are great but visually I find them both rather poor. WaW looks like an HD PS2 game to me, just really really bad in comparison to most AAA titles out there.

In SD maybe they can be compared but in HD its not even something to cross my mind. Like I said good games but I have never understood why the graphics are so impressive to some. Killzone 2 has texture work that crosses the spectrum from (at worst) COD and usually much better, the "bells and whistles" like the physics and lighting are not even comparable.

This sounds like a mean rant I guess but for some reason I cannot wrap my mind around them even being in the same ballpark visually. If anyone is forcing their TV into 1080i/p I suggest you let the game do 720p. At first I thought it looked only slightly better than other shooters because I forced the game into 1080i and it looked very blurry, changed to 720p and it was a different game.

EDIT: Damn that sound fanboyish but I don't mean it like that I swear :lol
 
FirstInHell said:
Just finished playing the demo at my friends house.

Graphically the game looks OK. Quite frankly, I was expecting more from the game given all of the buzz surrounding the visuals. The game does look good and they managed to match the visual fidelity present in CoD 4 and CoD WaW.

bundy.gif
 
FirstInHell said:
There is nothing to debate. I played through the demo multiple times. The visuals are great, but no more impressive than some of the big set pieces in the last two Call of Duty games. How is this such an outlandish statement?
CatLaugh.jpg

what are you doing here?
did you not see the thread title :lol
 
Core407 said:
The adding of player weight really changes up the game play and I think most people appreciate the game for it and do support it. I mean, 1.1 million preorders in Europe alone is a good start.
To be fair... most of those pre-orders will be from people who pre-ordered before they actually got a chance to play the demo.

(I'm not saying they're going to cancel, that would be stupid... I'm saying that the high pre-order numbers are more a testament to how good the game looks rather than appreciating the addition of player weight.)
 
You guys wanted the game to match the CG trailer, which had realism written all over it. Now people want the controls to feel like you're a floating ghost? Quite pathetic. Guerilla don't listen to the bullshit!
 
Psychotext said:
To be fair... most of those pre-orders will be from people who pre-ordered before they actually got a chance to play the demo.

(I'm not saying they're going to cancel, that would be stupid... I'm saying that the high pre-order numbers are more a testament to how good the game looks rather than appreciating the addition of player weight.)

The MP beta left a big impression on the community and really sold the game to people. Obviously the graphics helped but I think people genuinely loved the MP and the way it handled. Game is going to obliterate some sales numbers IMO.
 
I'm not sure which is worse, "bland visuals" or "OK, matched COD4 and COD: WaW"...

I think the latter, because it's so objectively wrong.
 
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