Rapping Granny
Banned
So are all the classes and badges unlocked when playing offline with bots?
Rapping Granny said:So are all the classes and badges unlocked when playing offline with bots?
Just saw some people trying to sell the box with the cover art without the disc but they weren't Canadian. :lolTheRagnCajun said:Yeah don't trust those shady Canadians. >_>
I searched on the AVSforum for the official thread of my specific TV and in there searched for people, who have far more knowledge of this than me, who had been working on the best settings for a PS3 connected through HDMI for my specifc TV. Copied everything and the difference was pretty staggering, way more detail was uncovered than my initial settings. I've never touched them again. Don't have any problem with seeing the symbol at the start with the default settings.Haunted said:Aw phooey, they closed the Edge thread.
I'm a total beginner when it comes to calibrating my (el cheapo) TV, so I'm willing to acknowledge that it's my fault when this stuff happens, but some kind of standard would really help guys like me knowing which settings are best.
I can't tweak my TV settings for every game, since I'm constantly switching between games (and Blu-Ray, and DVD, and TV, and my TV acting as PC display). :/
wow
Looks like one of the mods was having a bad day! It happens. We'll welcome him back with open arms (Seiken's the Tekken fan with the Ryu kicking Metal Gear avatar, right?)
Its ken.. I made that avatar in the snakification thread... man was I proud of that one too. Now I wont see it being used for several monthsHaunted said:Looks like one of the mods was having a bad day! It happens. We'll welcome him back with open arms (Seiken's the Tekken fan with the Ryu kicking Metal Gear avatar, right?)
web01 said:So any ideas on how long to unlock all the online badges ect?
Hope it wont be a major timesink.
tomei said:Just saw some people trying to sell the box with the cover art without the disc but they weren't Canadian. :lol
Though that metal case does look nice.
FFObsessed said:Beta Phase 2 - 25 hours
Beta Phase 3 - 12 hours (This was when I actually tried to get to the top rank quickly)
I heard on some interview that GG didnt want to make the class progression time consuming. (Right choice).FFObsessed said:Beta Phase 2 - 25 hours
Beta Phase 3 - 12 hours (This was when I actually tried to get to the top rank quickly)
Nice, seems very fair.FFObsessed said:Beta Phase 2 - 25 hours
Beta Phase 3 - 12 hours (This was when I actually tried to get to the top rank quickly)
deepbrown said:Edge verdict (obv the 7/10 review) http://www.edge-online.com/magazine/killzone-2-the-edge-verdict
Some would have you believe that Killzone has no fans, just fanboys, mobilised by Sonys promise of a technological blitzkrieg. Thats not entirely fair.
But without the first games ambiguities, a sense of humour or even an ounce of intrigue, its story stinks. Its so slight you could play the levels in random order to little ill-effect, and it assumes knowledge of everything and everyone, not once recognising the real-world echoes of its premise: an allied invasion of an enemy the allies themselves created. Instead, it settles for the opening act of Starship Troopers via Aliens and Saving Private Ryan, as if they were somehow fresher than Long John Silvers toenails.
The fraught team dynamic is gone, as is Killzones neat trick of having a Helghast operative fighting by your side. The dialogue is functional, the motives obvious. And too much time is given to Rico Velasquez, the ISAs version of the Cole Train. Hes rotten company, so foul-mouthed that youll wonder when gaming will overcome its latest obsession.
Sentry bots ? You must be joking. If you cant think for yourself after so many millions of dollars have been spent, surely its common courtesy to make your clichés interesting. Not here, it seems, where half the chapters feel like multiplayer maps full of bots and random waypoints.
Keep the edge shit out of here please. It had its own thread and got locked for a reason. We dont need that here.deepbrown said:Edge verdict (obv the 7/10 review) http://www.edge-online.com/magazine/killzone-2-the-edge-verdict
L0st Id3ntity said:I got the game today (PAL), played for a couple of hours... will probably finish the campaign today.![]()
Cruzader said:Nice, seems very fair.
Just for reference, on Far Cry 2, it took nearly 150+ hour to get all the weapons for your classes so this is great news!.
Cruzader said:Keep the edge shit out of here please. It had its own thread and got locked for a reason. We dont need that here.
Byakuya769 said:Yea but I don't think there was ever rea discussion of the content of the review. Did anyone imagine that kz2 would get marked for not being like the original kz?
Helghan is quite the cesspit, so awash with toxic particles youd think someone made a snowdome from an ashtray. The Helghast, invisible behind their anime-Nazi armour, are products of the most advanced performance capture and procedural technology in gaming and it shows.
Sorry, it just got published :/Cruzader said:Keep the edge shit out of here please. It had its own thread and got locked for a reason. We dont need that here.
Lovely Salsa said:Killzone 2 arrived!![]()
Time to play and get killzowned
Best_£342_spent_ever
TheRagnCajun said:It seemed like EDGE really only beat KZ2 up over its story......and maybe lack of originality and innovation?
In fact,‭ ‬few story-driven games have been so much more dramatic in multiplayer.‭ Freed of its narrative shackles,‭ ‬Killzone‭ ‬2‭‬s deathmatches openly celebrate the tight controls‭ (‬jumping now included‭‬,‭ ‬hand-made environments and technical beauty of a‭ ‬game that is,‭ ‬almost exclusively,‭ ‬about popping someone in the face or blowing them to kingdom come.‭
Separate development of the multiplayer modes has paid dividends,‭ ‬the badge and perks systems adding distinctive RPG flavour to a uniquely hardcore team-based experience.‭
First impressions might be that everyones dying all of the time,‭ ‬but perseverance pays off.‭ ‬Thanks largely to its online play,‭ ‬Killzone‭ ‬2‭ ‬should find itself a fanbase no one can overlook.
What an odd statement. I enjoyed Dead Space, but it didn't really try anything new and basically revealed its hand within the first hour (there was very little variety).Because if Dead Space shows just what can be gained when you approach the familiar with a mind to making changes, Killzone 2 shows just what can happen when you dont.
diunxx said:Ugh you must have a pretty sad life, I would never spend even £100 on just one game, not even a mgs one.
jjasper said:Wait someone bought Killzone 2 early for £342? That's like $500! What the fuck?
FFObsessed said:They seem to think quite highly of the online also:
Edge said:Because if Dead Space shows just what can be gained when you approach the familiar with a mind to making changes, Killzone 2 shows just what can happen when you dont.
Edge said:In fact,‭ ‬few story-driven games have been so much more dramatic in multiplayer.‭ Freed of its narrative shackles,‭ ‬Killzone‭ ‬2‭‬s deathmatches openly celebrate the tight controls‭ (‬jumping now included‭‬,‭ ‬hand-made environments and technical beauty of a‭ ‬game that is,‭ ‬almost exclusively,‭ ‬about popping someone in the face or blowing them to kingdom come.‭
deepbrown said:Edge verdict (obv the 7/10 review) http://www.edge-online.com/magazine/killzone-2-the-edge-verdict
andycapps said:Crap, this thread is a death trap now. :lol
andycapps said:Crap, this thread is a death trap now. :lol
Torrrrrrrrgoooooooo! kekeke u crazy mofo.Torgo
Banned
(Today, 10:13 AM)
Cruzader said:Keep the edge shit out of here please. It had its own thread and got locked for a reason. We dont need that here.
TheRagnCajun said:It seemed like EDGE really only beat KZ2 up over its story......and maybe lack of originality and innovation?
PSGames said:From what I understand the content of the review is written by one person but the score is an aggregate of everyone at EDGE? That's why there may be some disconnect.