KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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I assume you can make a "custom" game with a password to play with friends. If so, how exactly does the game handle the whole "Ranked/Unranked" thing in terms of stats and lobbies. Can you join ranked games with friends?
 
A.R.K said:
WOW Amazing pics!!! How do you capture your images? The IQ is sooooo goood!!!
I dont know if he captured those images directy from his TV somehow, but if you have a video file on your harddrive, then you can use for example http://www.videolan.org/vlc/ to capture images from a video. Just install the software that you download from http://www.videolan.org/vlc/, then open the video clip, then click on "video" and then on "snapshot" in the program.

To choose which directory you want your snapshot to be saved to, then click on "settings", then on "preferences" and then on "video" from the menu that you see. There you can choose which directory that you want your snapshots to be saved to :)
 
I'm bored, so here is a little rant.

I can't believe some people are trying to downplay the textures. The textures in this game are great. People might think because there isn't any wild and crazy bump mapping with oily shiny grease everywhere, translates to bad textures. Well for one, killzone 2 does have great bump map textures, they are just in places where its needed. Like stone walls, stones and pebbles on the floor, gun textures, tanks, vehicles, uniforms etc. Your not going to pan around and see everything oiled down in a shiny oily blurry mess. The bump mapping seems to be carefully used, therefore keeping everything looking clean and sweet.

As for the controls, I can honestly say, this is something that is blown way out of proportion. Mega fucking proportions. MGS 4 which is my game of the year 2008 have a more difficult control scheme than this. I can't believe people are going on and on about the controls. I had a few friends over, and we passed the pads around, and not once did I hear someone cry out about the controls. All they did was ask what button did what, and once they were told, they went on their merry way and completed the demo with ease. Its so fucking simple its not even funny. It took me literally no time at all to adjust to the controls. I can't even argue back and forth with someone that has a problem because I cannot even see where their coming from in the first place, so I rather not even jump into that argument at all to be honest.

The AI is very good. I died a few times, and the game is only on the second difficulty level. Not saying that I can't run through the demo without dying, but a couple of my replays, I had my ass handed to me, which shows the dynamics of the AI and that they are not completely scripted. They might be scripted regarding the time they are triggered to appear, but once they show up, they do things differently every play through. I've seen the AI do things in one play through that I didn't see them do in others, and vice verse.

Regarding the story. Like someone said a few posts back. Fuck the story. We all know the gist of whats going on. ISA gets word that Helgans are planning another infiltration. Therefore, ISA gets on their horses (in this case space vehicles.) and ride out to helgan to stop the Helgast in their tracks. The rest is just complete gun porn, and all out fucking war. As for what Rico and is compadres say during the mission, I mean how else are you going to talk and or speak. Your in the middle of space somewhere on someone else planet, ducking and dodging missile fire, grenades, and machine gun turrets. What else are you expecting them to say other than, WHAT THE FUCK or LETS GET THE FUCK OUT OF HERE. Were you honestly hoping for some shakespear level and law school thesis type of dialouge. Its an all out fucking war my man, its killed or be killed my dude. There is nothing else to it. Just survive until the end.

Last but not least, I'll tackle the input lag. This was never, and I mean never an issue when we beta players got our hands on the Killzone 2 beta. No one, mentioned anything about input lag, and if someone did, they were drowned out because the majority didn't see it. Now that the demo is here, you have the usual suspects that are trying they best to scare people away from the game thus coming up with this input lag issue which now is trying to gather a bunch more knuckleheads to jump on the input lag issue to try and drum up some severe problem. I've played the beta, and the demo, and never did I feel there was any noticeable input lag. Now if it is there, then its probably so minuscule that the average gamer will never notice it until they read some knucklehead on a forum crying on and on about it. Anyways with that said, my TV which is a 42 inch 1080p Toshiba Regza has something called game setting. I notice when this is turned off, there is some type of blur when moving my characters in games such as Fallout 3, The Orange box, Uncharted, and basically every other PS3 game I play. I can see how this may translated into input lag in some way or form. When I turn it on, the blur is completely gone. Maybe you guys need to check within your TV settings to see if there is some type of game mode setting to see if it might help with this so-called input lag.

Well that's it. Everything thus far about the game has been amazing to me. I will be picking this up day one, and I look forward to going all out gun ho online with my fellow Gaffers. Its going to be epic. Can't wait.
 
test_account said:
I dont know if he captured those images directy from his TV somehow, but if you have a video file on your harddrive, then you can use for example http://www.videolan.org/vlc/ to capture images from a video. Just install the software that you download from http://www.videolan.org/vlc/, then open the video clip, then click on "video" and then on "snapshot" in the program.

To choose which directory you want your snapshot to be saved to, then click on "settings", then on "preferences" and then on "video" from the menu that you see. There you can choose which directory that you want your snapshots to be saved to :)

Awesome. Thanks for the tip. :)
 
zeloe326 said:
I'm bored, so here is a little rant.
blah blah blah.

Yea yea yea, I mean... that all makes sense.. but come on, did you even read my list of demands? You cannot say that those aren't what's needed!
 
zeloe326 said:
Now that the demo is here, you have the usual suspects that are trying they best to scare people away from the game

Or maybe they really enjoyed the demo and are mentioning an issue they noticed in hopes that GG could fix it before the game comes out improving the game for everyone.
 
lowrider007 said:
More views than Halo 3 thread !11111!!!1111onE111111

I just don't think people were quite prepared for this, the problem is three years ago most people thought in the now, you don't think in the now, three years ago I thought in the future, the future is here, do not think in the now, think in the future, which is now.
:lol :lol :lol Tray4Life
 
sixthsubset said:
reposting this, no one answered

does a usb 360 controller work on ps3? i dont like the playstation controller for fps but i want to play this


I have the adapter and yes it does work...even better than the sucksasskiss. The only thing you will need to pause and reuse the suckasskiss for is turning the valves in the single player....multiplay is fine.
 
jjasper said:
Or maybe they really enjoyed the demo and are mentioning an issue they noticed in hopes that GG could fix it before the game comes out improving the game for everyone.


But these people are in the minority. Why should guerrilla games change the game to please the minority over the majority. Doesn't make sense to me.

edit - sorry for the double post.
 
Byakuya769 said:
Yea yea yea, I mean... that all makes sense.. but come on, did you even read my list of demands? You cannot say that those aren't what's needed!

Yes I can.

1. Last stand perk
2. twitch controls
3. four controllable players
4. wit and humor of the first killzone
5. worse graphics, the graphics are distracting
6. Sev needs a cool helmet that covers his face.. I want to feel like its me on the battle field
7. Sev is a roided up space marine, could he please move faster.. his gear should not be that heavy.
8. bunny hop, explain that helghan has lower gravity.

Thanks.

:lol
 
zeloe326 said:
Regarding the story. Like someone said a few posts back. Fuck the story. We all know the gist of whats going on.

No they don't

This has always been a problem for me. From a marketing standpoint, I'm not sure why the chose to call it Killzone 2 when the original was not really a huge sucess. As opposed to calling the game Killzone <insert catchy phrase here>

I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game. This is the game you want people to buy a PS3 over.
 
jjasper said:
Or maybe they really enjoyed the demo and are mentioning an issue they noticed in hopes that GG could fix it before the game comes out improving the game for everyone.

the game is more likely than not gold already. any fixing will come out in terms of patches, but nothing that will change the core gameplay.

And as someone mentioned, these ppl are a minority.

Dunlop said:
No they don't

This has always been a problem for me. From a marketing standpoint, I'm not sure why the chose to call it Killzone 2 when the original was not really a huge sucess. As opposed to calling the game Killzone <insert catchy phrase here>

I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game. This is the game you want people to buy a PS3 over.

the original sold more than 2 million....what's your definition of "huge success"?
 
zeloe326 said:
But these people are in the minority. Why should guerrilla games change the game to please the minority over the majority. Doesn't make sense to me.

Cause the game has input lag and just because people don't want to acknowledge it doesn't it doesn't mean it doesn't exist. And anytime people bring it up they respond by saying it is the "weight". There is a difference between the weight and the input delay.

Tideas said:
the game is more likely than not gold already. any fixing will come out in terms of patches, but nothing that will change the core gameplay.

Again I am not talking about the core gameplay. The lag is different than the weight factor.
 
jjasper said:
Cause the game has input lag and just because people don't want to acknowledge it doesn't it doesn't mean it doesn't exist. And anytime people bring it up they respond by saying it is the "weight". There is a difference between the weight and the input delay.

read the title. you might as well stop mentioning it, or just leave the thread and make a new one
 
sixthsubset said:
is there any way to get into the demo without preordering?
Gotta make a foreign PSN account or wait till the 26 for a demo on the PSN store. For instructions on how to make a UK PSN account, google is your best friend.
 
Dunlop said:
No they don't

This has always been a problem for me. From a marketing standpoint, I'm not sure why the chose to call it Killzone 2 when the original was not really a huge sucess. As opposed to calling the game Killzone <insert catchy phrase here>

I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game. This is the game you want people to buy a PS3 over.

Dude, have you played the game yet? Well how do you know for sure, that you will not be able to follow whats going on, are get whats going on. I've spoken to people that have played the review copy, and they have assured me that not only will I know exactly whats going on, I will also be entertained by how the story is presented to me. Don't worry about the story, its simple enough for you to get it, and entertaining enough for you to enjoy it.
 
Tideas said:
the original sold more than 2 million....what's your definition of "huge success"?


Really? Damn, I retract my statement. I thought it was much less

zeloe326 said:
Dude, have you played the game yet? Well how do you know for sure, that you will not be able to follow whats going on, are get whats going on. I've spoken to people that have played the review copy, and they have assured me that not only will I know exactly whats going on, I will also be entertained by how the story is presented to me. Don't worry about the story, its simple enough for you to get it, and entertaining enough for you to enjoy it.

Not worried for me, like I said, Wikki is your friend. I meant for other new "non GAF" users. I want this game to sell many copies
 
jjasper said:
Cause the game has input lag and just because people don't want to acknowledge it doesn't it doesn't mean it doesn't exist. And anytime people bring it up they respond by saying it is the "weight". There is a difference between the weight and the input delay.



Again I am not talking about the core gameplay. The lag is different than the weight factor.

Sure but since making you play carrying 20kg of stuff on would piss even more people off we'll have to stick with input lag.
 
Dunlop said:
I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game.

Joe Sixpack would have to be living inside the mini fridge next to his La-Z-Boy for the past few months to not know that in this game you shoot people, preferably in the head.

It aint that complicated.
 
zeloe326 said:
my TV which is a 42 inch 1080p Toshiba Regza has something called game setting. I notice when this is turned off, there is some type of blur when moving my characters in games such as Fallout 3, The Orange box, Uncharted, and basically every other PS3 game I play. I can see how this may translated into input lag in some way or form. When I turn it on, the blur is completely gone. Maybe you guys need to check within your TV settings to see if there is some type of game mode setting to see if it might help with this so-called input lag.

Funny thing is, what you actually activate is some sort of 100HZ technology which reduces the motion blur. BUT this means there is some sort of image processing going on and image processing means there is MORE input lag. ;) This is not a KZ2 related problem obviously, just FYI. ;)
 
To be honest I actually expected far more people to not like the "feel" of the game than this, as I thought more people would be against realism and not being saturated in auto-aim varieties. You have your very vocal few, some of which wouldn't like it no matter what I figured, but that's about it. And it's a good thing people that weren't in beta are liking and getting used to the controls, because to be honest, the Multiplayer is what got me and my friends hyped up. It's intense, feels fresh due to the realism/in match changes, and it's flat out fun. If you hate the controls, hate the DS controller, don't worry, you still have Halo and CoD4 to go back and play, but for many this will be the new benchmark of online mp shooters.
 
sixthsubset said:
so i have to make a european psn account?

sorry, new to this ps3 business

It's pretty easy to set one up. Pick UK as your country (lol), using 10 Downing Street as your adress and LN33 4VV as your postcode. You'll be swimming in EU account pussy in no time.

Also, you can sign back into your usual account and the download will continue and be playable on it.
 
jjasper said:
Cause the game has input lag and just because people don't want to acknowledge it doesn't it doesn't mean it doesn't exist. And anytime people bring it up they respond by saying it is the "weight". There is a difference between the weight and the input delay.



Again I am not talking about the core gameplay. The lag is different than the weight factor.

So are you implying that I feel the input lag let alone see it, and that I am in fucking denial. :lol Dude, if I experienced something as shitty as input lag in a game I am looking forward to, you can guaranteed its gonna be something I'll be bitching about. Unfortunately, I haven't noticed it in the many evenings playing in the beta, and the many play through of the demo. Therefore, I can say with almost 100 percent certainty, that I have yet to experience any input lag let alone see it. And that's speaking for myself, and others that haven't seen it at all. I just can't see people being in denial when it comes to something as ugly as input lag which can be very game breaking, and yielding the game unplayable.

edit - again with the double post, mods please forgive me.
 
Thrakier said:
Funny thing is, what you actually activate is some sort of 100HZ technology which reduces the motion blur. BUT this means there is some sort of image processing going on and image processing means there is MORE input lag. ;) This is not a KZ2 related problem obviously, just FYI. ;)


Thanks for the info, just thought it might of been related to what everyone is crying about. But it does make the games look sharper, and it doesn't seem to mess with the input lag at all on my end.
 
The only problem with writing it off as "weight" is, why then is it just as "weighty" to aim a pistol as a rocket launcher?

I'm not trying to stir the pot, I just don't quite understand what GG was trying to do.
 
DeeVoc said:
The only problem with writing it off as "weight" is, why then is it just as "weighty" to aim a pistol as a rocket launcher?

I'm not trying to stir the pot, I just don't quite understand what GG was trying to do.
Knives are equally as weighty as well.

I've stopped trying to argue it, however, as there is no good reason.
 
jjasper said:
Cause the game has input lag and just because people don't want to acknowledge it doesn't it doesn't mean it doesn't exist. And anytime people bring it up they respond by saying it is the "weight". There is a difference between the weight and the input delay.

Again I am not talking about the core gameplay. The lag is different than the weight factor.
I don't think there's a way to remove that four frame lag though. *All* 30FPS console games have it, so why should they work on something that's probably not even possible to do?
 
Leam said:
Sure but since making you play carrying 20kg of stuff on would piss even more people off we'll have to stick with input lag.

:lol

KZ2 CE, shipping with lead filled backpacks to simulate the feeling of being a 220lb marine.

Im hitting this weird boring stage of the winter now...and Im doing all I can to not go out and make a really stupid purchase until this comes out to break the monotony...I have been trying to convince my wife that a 2007 Dodge MagumSRT is a viable and smart car to get since we are having a kid :lol

If this would just launch it would distract me from my horribly vanilla existence for a long time. :lol
 
J-Rzez said:
To be honest I actually expected far more people to not like the "feel" of the game than this, as I thought more people would be against realism and not being saturated in auto-aim varieties. You have your very vocal few, some of which wouldn't like it no matter what I figured, but that's about it. And it's a good thing people that weren't in beta are liking and getting used to the controls, because to be honest, the Multiplayer is what got me and my friends hyped up. It's intense, feels fresh due to the realism/in match changes, and it's flat out fun. If you hate the controls, hate the DS controller, don't worry, you still have Halo and CoD4 to go back and play, but for many this will be the new benchmark of online mp shooters.

I personally have little problems with the controls but this whole game feels realistic is a bunch of bull. You turn / aim slow in the game. It doesn't have a damn thing to do with being realistic because in real life a soldier can turn around a whole lot faster than you do in this game. It was a design choice whether you like it or not...but NO it doesn't add "realism".
 
Facism said:
It's pretty easy to set one up. Pick UK as your country (lol), using 10 Downing Street as your adress and LN33 4VV as your postcode. You'll be swimming in EU account pussy in no time.

Also, you can sign back into your usual account and the download will continue and be playable on it.

Can't look it up at work due to firewall, but does anyone know how do I remove the EU profile now that it has served it's purpose ; )

or at least make it log into my real profile by default, I am always prompted to pick one when the ssytem boots.
 
Lord Error said:
I don't think there's a way to remove that four frame lag though. *All* 30FPS console games have it, so why should they work on something that's probably not even possible to do?

Well how do the other games hide it better?
 
Thrakier said:
Funny thing is, what you actually activate is some sort of 100HZ technology which reduces the motion blur. BUT this means there is some sort of image processing going on and image processing means there is MORE input lag. ;) This is not a KZ2 related problem obviously, just FYI. ;)
I want to (as soon as I find a job) buy a new tv. Nothing really big because I don't have my own place. So I'm thinking of getting a 37". Would I be better off just going with 720p? I mean, I could probably save a couple of bucks, and at that size it probably wouldn't make much difference, I'm assuming. Being that most games run at a standard 720p anyway, I could bypass all that extra processing and not risk *oh god, here we go* input lag? Or I guess just leave the PS3 at 720p as is right now and let a 1080p set do the rest?
 
This has probably already been noted. But I ain't reading the whole thread.

Apart from certain animations (e.g. when you jump from a height your knees bend significantly) I don't see how else they can convey weight than with this lag everyone's talking about. Inertia and momentum folks.

I'll caveat as I always do though. My reactions are shit-poor so the lag I haven't noticed may well be present.

Cheers.
 
DIRTY-D said:
I have the adapter and yes it does work...even better than the sucksasskiss. The only thing you will need to pause and reuse the suckasskiss for is turning the valves in the single player....multiplay is fine.
What adapter? Are you saying that I can go into Best Buy, buy a 360 controller with a USB cable, and play Killzone 2 with it?

I must know!
 
matticus said:
This does not explain their rating for Halo 3. I really don't think it pushed any envelopes.


J-Rzez said:
If you hate the controls, hate the DS controller, don't worry, you still have Halo and CoD4 to go back and play, but for many this will be the new benchmark of online mp shooters.

2 halo 3 references on the same page, let's bring back dem system warz...
 
A.R.K said:
Awesome. Thanks for the tip. :)
No problem! :) I dont know if my description was good enough on how to take the snapshots in the Videolan program, but if something is unclear in what i said, then just let me know and i will try to explain things better :)
 
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