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What is the problem? (i havnt read all posts, i am sorry, so i am just wonderingAlways-honest said:although the DS3 is better and you should get one, this is not the problem here..

EDIT: I added some text.
What is the problem? (i havnt read all posts, i am sorry, so i am just wonderingAlways-honest said:although the DS3 is better and you should get one, this is not the problem here..
tiddles said:Ironsights actually has about the same accuracy as crouched in KZ2... you can try this out by aiming at a wall and looking at bullet impacts. Call Of Duty has apparently trained a generation of FPS players that they are not shooting properly unless they are looking down the sights, but in KZ2 it's really not necessary unless you are trying to shoot someone a long way away (although if you want the greatest accuracy then you should use ironsights and crouch together). What's much more important is burst control - this will have a much greater effect on your accuracy. Of course, it's not always easy to control your bursts when you are desperately trying to shoot another player before they shoot you...
Core407 said:What is everyones run time on the demo? My fastest so far is 5 minutes and 46 seconds. Anyone want to compare?
Zeliard said:I've been playing with ironsights in the demo a lot because I play without a crosshair. I like it because it's similar to Crysis on its hardest difficulty, where it removes your crosshair and generally makes you rely on ironsights for accurate aiming rather than shooting from the hip.
This sounds great!FFObsessed said:And if a guy sneaks up behind you in an open area, well, then that's either your fault for not being aware of your environment which is a big part of the game, or he's done a great job in getting behind you and deserves the kill! Or maybe it was just pure luck, and shit happens. But you can still swivel and get a kill if he sucks, but flanking is a big part of KZ2, as is being aware of your environment. This is where the classes do such a good job. Every new class that gets unlocked and new ability keep you on your toes in a different way. Whether it's being aware if a medic is near by and can bring back to life the people you just downed, turrets which means you have to be careful when turning a corner. Spawn grenades mean you have to watch them as you're moving along in case someone spawns from them and shoots you in the back. Air drone so you don't only have to watch your immediate environment, you have to keep an eye on the skies. Saboteurs means you have to watch and be cautious of your own allies. Rocket launchers mean you have to be careful not to go around in close groups, and then lastly the snipers which mean you have to keep and eye on the distance in case you see a faded enemy moving while cloaked, or an ear out for the sound of a sniper bullet whizzing by.
tiddles said:The rocket launchers are much more balanced in the final version (splash damage was reduced following feedback from the beta) - now you actually need some skill to use them! I too was initially a little dubious about defaulting to no teamkills, but in practice it works fine, it's nothing to worry about.
It will be interesting to see what happens in the games where people set it to ON, though![]()
Facism said:if kolorzone is going to be recorded i best keep my mouth shut. I have a very uninspiring middle-english accent laden with fucks and cunts and shits and dirty laughing.
tiddles said:Ironsights actually has about the same accuracy as crouched in KZ2... you can try this out by aiming at a wall and looking at bullet impacts. Call Of Duty has apparently trained a generation of FPS players that they are not shooting properly unless they are looking down the sights, but in KZ2 it's really not necessary unless you are trying to shoot someone a long way away (although if you want the greatest accuracy then you should use ironsights and crouch together). What's much more important is burst control - this will have a much greater effect on your accuracy. Of course, it's not always easy to control your bursts when you are desperately trying to shoot another player before they shoot you...
Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.FFObsessed said:Ok, I'll trust you on that, thanx for the info!
I think I'll still set it to ON when I make a game, because it's just another aspect of the game that keeps you on your toes. Sure, it can be frustrating if you're down the sights of a sniper and some jackass just walks in front of you when you're firing, but it meant that if you go into a room with say 2 allies and 3 enemies, you can't just go in there spraying like a fool and hope you hit something, you have to be more careful. You have to pick your shots more carefully and time them well. Especially if you're sniping and it's one shot kill, it's just more intense with it ON.
I've lost count how many times I've fired a bullet past the faces of two of my allies and just caught an enemy in the shoulder downing him. With team kills on, it makes you're heart skip a beat when it's that close to an ally, in fear of hearing teh ANTI-CHIRP!!!111!!!![]()
By the way, you need a cat avatar to go with your name.![]()
This is what I got from a few pages back:-viper- said:Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.
TTP said:Health regenerates but never to the max. You always lose something when you get hit.
Say you have 100 health. You get hit and bar goes down to 70 and then slowly back up to 80.
Heathpacks are secondary badge items for the Medic. You can throw them to buddies (or down on the ground to be collected, even by yourself if needed) in order to regen them back to 100. The medic can see health bar of top of his comrades btw. There is a waiting period before you can toss another helthpack so it's not like you are an healing god like, say, in Resistance 2 coop.
-viper- said:Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.
-viper- said:Another question: Can you pick up enemy health packs?
TTP, don't know if you can answer, but do the controls feel the same in mutiplayer as they do in singleplayer? I've heard they feel a little "lighter" in multi. I really wouldn't mind if the controls felt exactly the same in multi as they do in singleplayer...TTP said:Ah! Good question!
Tom Penny said:Well I just bought a DS3 controller and it was significantly better than my sixaxis. I knew something was wrong with my other controller. I couldn't turn left every single time and keep the crosshairs perfectly straight. Regardless it is more responsive also. I played it at the same setting as my other controller and it felt quicker and more precise. The 2 analog buttons are definitely easier to press also. Rumble doesn't hurt either.
greenjerk said:FWIW, I dropped my sixaxis controllers awhile ago, they were junk. never had any problems the life of my ps2 controllers. the original and extra sixaxis i bought were both having major problems within a year.
an now my white import DS3 has two sticking buttons buttons and the first NAmer. DS3 i had to return immediately, it had a sticking x button right out of the box.
fps fanatic said:TTP, don't know if you can answer, but do the controls feel the same in mutiplayer as they do in singleplayer? I've heard they feel a little "lighter" in multi. I really wouldn't mind if the controls felt exactly the same in multi as they do in singleplayer...
Thanks. I was wondering about that.TTP said:I think they are very slightly lighter yeah.
MickeyKnox said:Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
I forgot about that! Glad those are gone. It didn't happen too often, but it did happen.MickeyKnox said:Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
Those were the worst. It caused me many deaths.MickeyKnox said:Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
yes, doing 360's in resistance 1 while the chimera were trying to kill you was not fun at all, man that was frustrating.MickeyKnox said:Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
fps fanatic said:Thanks. I was wondering about that.![]()
Loudninja said:
Man just looking at that page gives me a headache. Metacritic is worthless.Loudninja said:
I'm thinking that'll throw me off a little. I have it where it feels perfect to me in single player (I raised the x sensitivity two spaces). I'm wondering if I could leave it at the same sensitivity for multiplayer without throwing me off. The one thing about the beta I remember was that at a bit higher sensitivity, going into iron sights using the sub-machine gun, it would swing kinda crazy left to right. Where as I don't get that with the demo. I also don't seem to get as much recoil with the demo. I guess I'll see later this month.TTP said:I just cross checked and they are definitely lighter and more responsive (faster acceleration maybe). You can also turn much faster while running compared to SP.
No one gives two craps about story give me a break. Only story they need is "kill the dudes with the red eyes". That really IS it. Story in games like this are just there to give you at least a reason to shoot things and thats all that matters to "joe six pack".Dunlop said:No they don't
This has always been a problem for me. From a marketing standpoint, I'm not sure why the chose to call it Killzone 2 when the original was not really a huge sucess. As opposed to calling the game Killzone <insert catchy phrase here>
I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game. This is the game you want people to buy a PS3 over.
It holds sway with them because it holds sway with us.Haunted said:Makes me angry thinking that this pos site holds any sway with devs and pubs.![]()
dralla said:GiantBomb [Jeff] multiplayer impressions - http://www.giantbomb.com/news/killzone-2-lets-talk-multiplayer/900/?linktags=home,home-spot
But if you want my early opinion--which I suppose is still entirely subject to change--this is a game that PS3 owners will want to go and get on its in-store date.
fps fanatic said:I'm thinking that'll throw me off a little. I have it where it feels perfect to me in single player (I raised the x sensitivity two spaces). I'm wondering if I could leave it at the same sensitivity for multiplayer without throwing me off. The one thing about the beta I remember was that at a bit higher sensitivity, going into iron sights using the sub-machine gun, it would swing kinda crazy left to right. Where as I don't get that with the demo. I also don't seem to get as much recoil with the demo. I guess I'll see later this month.![]()
FFObsessed said:TTP, can you save two separate controller settings? One for online and one for singleplayer? Or do they both just use the same one?
I know what you mean, but it's not always like that at all. Edge also gives same or higher scores to some games than IGN, so how would some calculation formula of that kind account for that.Haunted said:Man just looking at that page gives me a headache. Metacritic is worthless.
An EDGE 7 is an IGN 9, but does Metacritic acknowledge that? No.
TTP said:They share the same config.
Cool. Thanks again!TTP said:It's not a night and day difference so you should be fine.
Nice pictures..but..that one looks familiar.. Anyway, looking at your other pictures they seem a tad blurrier than my offscreen shots. Does your capture card add some sort of blur effect?Forsete said:"Some" pics. Going to upload a HD video to YouTube later today.
http://pici.se/pictures/WiCLGFSPM.jpg
http://pici.se/pictures/vyFwofwMW.jpg
http://pici.se/pictures/FICQiPCuo.jpg
http://pici.se/pictures/ofxujtoiF.jpg
http://pici.se/pictures/nBQcULVUq.jpg
![]()
I was being facetious and trying to show how useless the aggregation sites are for that very reason (among others).Lord Error said:I know what you mean, but it's not always like that at all. Edge also gives same or higher scores to some games than IGN, so how would some calculation formula of that kind account for that.
mintylurb said:Nice pictures..but..that one looks familiar.. Anyway, looking at your other pictures they seem a tad blurrier than my offscreen shots. Does your capture card add some sort of blur effect?
I did say other pictures but yeah, the one I posted is a bad shot. Dang my old shaky hands. But compare my other shots against his caps. I think they look a bit sharper, esp the gun.WHOAguitarninja said:His look sharper to me, just less saturated due to the more normal white/black balance.
TTP said:I just cross checked and they are definitely lighter and more responsive (faster acceleration maybe). You can also turn much faster while running compared to SP.