My GOd, that must be one of the best .gifs I've ever seen.Schrade said:Yes...yes... we likes it when it gets unsettling.
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There's two of them. The one in the demo is super powerful.
this is getting old..Truant said:42 new pages, incoming.
subscribers only.Teknoman said:Dont see it.
Gibb said:this is getting old..
or are you just poking the bees nest for kicks?
Fersis said:![]()
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today.![]()
Fersis said:http://i40.tinypic.com/259epo6.gif[/mg]
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today. :D[/QUOTE]
first have to find that rifle.. must have missed that one somehow.
awesome gif btw.
When you enter the warehouse there is a hellghast on top of a small room roof, he has the rifle.Truant said:How do you get that rifle in the demo?
Fersis said:![]()
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today.![]()
Fersis said:![]()
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today.![]()
Fersis said:When you enter the warehous there is a hellghast on top of a small room roof, he has the rifle.
You have to wait until he gets closer to the edge of the roof ,and then shoot him (try to aim to the legs),and when he falls grab the rifle.
Always-honest said:isn't that just the helmet.. and his head flying backwards?
Q-bert said:I dont think the head is being blown off, I think that's just the helmet.
I think the head itself just exploded in that satisfying cloud of red gore.
thanks!Fersis said:When you enter the warehouse there is a hellghast on top of a small room roof, he has the rifle.
You have to wait until he gets closer to the edge of the roof ,and then shoot him (try to aim to the legs),and when he falls grab the rifle.
Pristine_Condition said:Headshot = decap with that rifle.
McBacon said:Cut scenes, I think they are an Uncharted type deely, cgi but using models from the game. Plenty of in game dialog. The story is fine, it has some emotional moments and for the most part, they're carried off well (hate to keep ragging on Gears 2, but HAVE YOU SEEN MY WIFE?!?). Its solid, just not particularly memorable, no worse than any other game of this type.
tiddles said:I'm hoping that all self-respecting GAFfers will be playing this on Veteran with no cross-hair for their first playthrough![]()
:OFersis said:When you enter the warehouse there is a hellghast on top of a small room roof, he has the rifle.
You have to wait until he gets closer to the edge of the roof ,and then shoot him (try to aim to the legs),and when he falls grab the rifle.
I havnt followed the thread that closely lately, so i dont know what happend, but most of the talk seems to still be about Killzone 2 at leastDoc Evils said:what happened to this thread?
Fersis said:![]()
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today.![]()
Fersis said:![]()
mhmh i didnt know that you could blow heads off with that rifle.
I will try it today.![]()
Uncharted was actually using realtime engine for cutscenes, but they just recorded them as video files, it wasn't pre-rendered CG.McBacon said:Cut scenes, I think they are an Uncharted type deely, cgi but using models from the game.
Dever said:Fuck me, did the body start twitching at the end there?
Oh trust me, it's awesome. Saboteur+StA14 was literally a killer combo in the MP beta.~Devil Trigger~ said:I LOVE that rifle
i dunno how it is in MP, but great impression even in the short demo
Lord Error said:Uncharted was actually using realtime engine for cutscenes, but they just recorded them as video files, it wasn't pre-rendered CG.
I don't think that's the case here - it looks like KZ2 is using fully realtime rendered cutscenes. Are you sure you've seen compression artifacts or something of that kind? In the demo, transition between the intro cutscene and the gameplay was completely seamless.
I played the demo like 20 times already, and i noticed that sometimes the enemies dont die at the same instant you shot them, they sometimes move a little or try to crawl... and then die. @_@Dever said:Fuck me, did the body start twitching at the end there? Gotta go get this rifle again, didn't really like it the first time I got it.
:lolTruant said:Actually, that's exactly what it was, even by your own definition. :lol
McBacon said:I think I might try it on Elite.
"Sony has told Eurogamer that Killzone 2 multiplayer servers are not active, and won't be until sometime close to its launch on 27th February.
Thus, the pre-release promotional copies currently out there will not work online until servers are up and running. There's nothing wrong with the discs themselves.
The platform holder was speaking after reports of Killzone 2 promotional copies not working online popped up on the official US PlayStation forum."
The demo doesn't have any cutscenes, what you see at the beginning is gameplay.Lord Error said:Uncharted was actually using realtime engine for cutscenes, but they just recorded them as video files, it wasn't pre-rendered CG.
I don't think that's the case here - it looks like KZ2 is using fully realtime rendered cutscenes. Are you sure you've seen compression artifacts or something of that kind? In the demo, transition between the intro cutscene and the gameplay was completely seamless.
Lord Error said:Uncharted was actually using realtime engine for cutscenes, but they just recorded them as video files, it wasn't pre-rendered CG.
I don't think that's the case here - it looks like KZ2 is using fully realtime rendered cutscenes. Are you sure you've seen compression artifacts or something of that kind? In the demo, transition between the intro cutscene and the gameplay was completely seamless.
~Devil Trigger~ said:I LOVE that rifle
i dunno how it is in MP, but great impression even in the short demo
TTP said:Exactly. I 99% sure it doesn't even use higher-res models. Everything you see in cut-scenes is real time + in-game models.
Full Recovery said:The demo doesn't have any cutscenes, what you see at the beginning is gameplay.
The cutscenes are recorded off engine and touched up. This is done so the game can load while you watch the cutscene (just like Uncharted).
Oh so there IS loading times between levels? I was unaware of that.TTP said:If that was the case, you wouldn't see loading screens between levels (just like Uncharted).
I'd love a dev would confirm here, but I'm pretty sure about it.
Truant said:Cutscenes and in-game look the same to me, except the obvious CG intro stuff.
TTP said:If that was the case, you wouldn't see loading screens between levels (just like Uncharted).
I'd love a dev would confirm here, but I'm pretty sure about it.
Full Recovery said:Oh so there IS loading times between levels? I was unaware of that.
I thought there were only loading screens when you first start up the game, and then all the other loading was done behind the scenes. Wow if true.
Truant said:Cutscenes and in-game look the same to me, except the obvious CG intro stuff.
tiddles said:I'm hoping that all self-respecting GAFfers will be playing this on Veteran with no cross-hair for their first playthrough![]()
Full Recovery said:The demo doesn't have any cutscenes, what you see at the beginning is gameplay.
The cutscenes are recorded off engine and touched up. This is done so the game can load while you watch the cutscene (just like Uncharted).
Full Recovery said:Oh so there IS loading times between levels? I was unaware of that.
I thought there were only loading screens when you first start up the game, and then all the other loading was done behind the scenes. Wow if true.
Always-honest said:how the hell do you aim without the crosshair?... only with ironsight?
veteran agreed.
I'm pretty confident that I remember load times (granted short ones) that were only there if I had skipped the cutscene.jett said:Protip: Uncharted doesn't load during cut-scenes, you can skip them and the game will start immediately. KZ2 doesn't either.
I believe a dev either someone on this forum or on the KZ website stated that the cut-scenes were real time.