KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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jett said:
Protip: Uncharted doesn't load during cut-scenes, you can skip them and the game will start immediately. KZ2 doesn't either.

It depends on WHEN you push the button to skip them. If you do so after the level has been loaded (but the cutscene is still going) of course it starts right away. But try and skip a cutscene as soon as it begins and you'll have to wait (black screen + rotating golden coin in the lower right corner).
 
jett said:

TTP said:
It depends on WHEN you push the button to skip them. If you do so after the level has been loaded (but the cutscene is still going) of course it starts right away. But try and skip a cutscene as soon as it begins and you'll have to wait (black screen + rotating golden coin in the lower right corner).
vphmbm.gif
 
Tideas said:
you know, one thing i never understood that FPS do is that, when you zoom in, for a lot of these FPS, you actually zoom in on the target.

It's like, instead of moving the gun up to your eyes to aim, you move your head to the gun.

It'd be kinda cool where when you zoom, you don't actually zoom in for a closer distance, but just be able to see down the site in future FPS's
Yeah.. most fps put you in some kind of zoomed-in focus mode when using iron-sights.

I'm almost certain there are some shooters that don't do this.
 
TTP said:
Yep. Every levels starts after a (quite long) loading screen. I think it caches some data the first time you load a level cos loading that level again after quitting is a bit faster. Basically, it's like Halo.

What's your favorite weapon in teh game?
angry.gif
 
A nice touch to notice about KZ2 is how the weapon gets closer to the center/point of you when you crouch. Don't recall ever noticing this in other FPSs.
 
TTP said:
I nice touch to notice about KZ2 is how the weapon gets closer to the center/point of you when you crouch. Don't recall ever noticing this in other FPSs.
Wolfenstein Enemy territory does and its a thing I really love :)
 
TTP said:
I nice touch to notice about KZ2 is how the weapon gets closer to the center/point of you when you crouch. Don't recall ever noticing this in other FPSs.
As in the aiming reticle gets smaller or something else?
 
TTP said:
I nice touch to notice about KZ2 is how the weapon gets closer to the center/point of you when you crouch. Don't recall ever noticing this in other FPSs.

I noticed this in KZ1 as well. Your aiming gets better because of that. :)
 
EschatonDX said:
Really? Not something with a little more....Zazz?

:[

The beta had a wide selection of weapons and the ISA Rifle was my favorite in it. Even when people had unlocked a bunch of stuff you'd still see them running around with that gun.
 
SolidSnakex said:
The beta had a wide selection of weapons and the ISA Rifle was my favorite in it. Even when people had unlocked a bunch of stuff you'd still see the running around with that gun.

Best weapon in the beta IMO, it's got such great range and I don't feel defenceless up-close or even beyond medium range.
 
SolidSnakex said:
The beta had a wide selection of weapons and the ISA Rifle was my favorite in it. Even when people had unlocked a bunch of stuff you'd still see the running around with that gun.

Indeed. I wish I could select the ISA rifle whatever the class. Granted you can pick it up from fallen soldiers tho.
 
EschatonDX said:
How are the SMG/LMG by the way? I don't see many vids of people using either.

They are awesome in close quarter combat but epic fail at long distance. Of course your "best weapon" changes depending on the situation.

Kittonwy: I think he's talking sub machine guns, not the Helghast rifle?
 
Always-honest said:
how the hell do you aim without the crosshair?... only with ironsight?

veteran agreed.
Paint a dot on your screen.
Please don't.

-------------

Is it just me, or is there something off about the title, "input lag now"? Seems incomplete. Should be "input lagocalypse now", surely.
 
amar212 said:
Only with ironsight. Turn-off the hints and crosshair (HUD is handy because it shows you weapon pickups) in the first coming-through and you'll be much happier with yourself later.

deal. no hud, no crosshair, no hints, not subs.. nothing..
Cinematic to the max.
 
It seems like the M82 gets a lot more use because of that dot sight huh. The rest of the weapons should have some sort of aiming peripheral beside ironsights..
 
Lord Error said:
Uncharted was actually using realtime engine for cutscenes, but they just recorded them as video files, it wasn't pre-rendered CG.
I don't think that's the case here - it looks like KZ2 is using fully realtime rendered cutscenes. Are you sure you've seen compression artifacts or something of that kind? In the demo, transition between the intro cutscene and the gameplay was completely seamless.



I believe they said on the Podcast Beyond that the opening intro to the retail game is CG. They used the real in game character models so they look the same as throughout the game, but it was all CG with character models created exactly like those within the game, so they look the same as in game.



As for the rest of the game, it is all supposedly real time. It may or may not be recorded video files, but was still rendered using the in game engine.

This was on the Podcast, I believe, the week they released their KZ2 review.


However, it is IGN, they also said the Burnout Party Pack would be free the week before it came out. So who knows with them.
 
EschatonDX said:
It seems like the M82 gets a lot more use because of that dot sight huh. The rest of the weapons should have some sort of aiming peripheral beside ironsights..

It's the year 2350 man. Technology is not that advanced to make dot sights a commodity.

/sarcasm, joke
 
TTP said:
It's the year 2350 man. Technology is not that advanced to make dot sights a commodity.

/sarcasm, joke

D:

That never makes any sense to me either. Why would the Helghast be the ones having production issues when they're the ones on the industrial side of the colonial coin? They should have scopes on every weapon.
 
EschatonDX said:
D:

That never makes any sense to me either. Why would the Helghast be the ones having production issues when they're the ones on the industrial side of the colonial coin? They should have scopes on every weapon.
Their eyes glow.. scopes reflect too much.. would be like shining a torch in a mirror blinding yourself.
 
EschatonDX said:
D:

That never makes any sense to me either. Why would the Helghast be the ones having production issues when they're the ones on the industrial side of the colonial coin? They should have scopes on every weapon.
They have a bunch of junk in their masks that handles that stuff.

There's some fanfic for you, free of charge.
 
EschatonDX said:
D:

That never makes any sense to me either. Why would the Helghast be the ones having production issues when they're the ones on the industrial side of the colonial coin? They should have scopes on every weapon.

As I said earlier in this thread, I think Guerrilla has been too conservative when thinking about future military technology. They basically wrapped modern warfare with a futuristic look. I hope they push technology ahead in KZ3, albeit I have no idea how they could justify it story-wise. They might set the game in year 2500 or whatever, but it wouldn't be enough. I need a reason as to why, in the year 2350, military tech is less advanced than in GRAW. Ian, good luck with that :P
 
EschatonDX said:
D:

That never makes any sense to me either. Why would the Helghast be the ones having production issues when they're the ones on the industrial side of the colonial coin? They should have scopes on every weapon.

lol.. makes me think about Rainbow six online.. i have a rifle scope on my shotgun (spas12). :P
it's fun to make headshots with it..
 
Gibb said:
Their eyes glow.. make scopes reflect too much.. should be like shining a torch in a mirror blinding yourself.

Well then they should have at least some form of targeting inside their helmets, or something of that nature. This game is really unrealistic in terms of military tech though so I guess I'm just complaining.
 
Full Recovery said:
so the SMG is basically useless, that's a shame.

No, it's not. Did you miss the part where I said it depends on the situation? There are situations where the SMG is a life saver. Talking SP only.

As for MP, it really depends on your approach. If you plan to get close and personal, it's perfect. The Sabouter is equipped with it for a reason. He theoretically has to infiltrate enemy lines and do as many kills as possible before being revealed. Hence the need for a fast fire rate weapon which also increases aiming speed.
 
TTP said:
As I said earlier in this thread, I think Guerrilla has been too conservative when thinking about future military technology. They basically wrapped modern warfare with a futuristic look. I hope they push technology ahead in KZ3, albeit I have no idea how they could justify it story-wise. They might set the game in year 2500 or whatever, but it wouldn't be enough. I need a reason as to why, in the year 2350, military tech is less advanced than in GRAW. Ian, good luck with that :P
Are you mad? They shoot lightning out of guns! Lightning!
 
TTP said:
No, it's not. Did you miss the part where I said it depends on the situation? There are situations where the SMG is a life saver. Talking SP only.

As for MP, it really depends on your approach. If you plan to get close and personal, it's perfect. The Sabouter is equipped with it for a reason. He theoretically has to infiltrate enemy lines and do as many kills as possible before being revealed.
I was thinking MP. But can you think of anytime where an SMG had the upper hand against someone with the standard rifle?
 
Full Recovery said:
Are you mad? They shoot lightning out of guns! Lightning!

And you might wonder why isn't every Helghast equipped with that kind of weapon... IT DOESN'T EVEN NEED AMMO!
 
TTP said:
As for MP, it really depends on your approach. If you plan to get close and personal, it's perfect. The Sabouter is equipped with it for a reason. He theoretically has to infiltrate enemy lines and do as many kills as possible before being revealed.
Speaking of Saboteurs, how does the disguise stuff work in MP? What can you do while in disguise? Free backstabs and such? And can you get revealed by say, bumping into an enemy or being "scouted"?
 
TTP said:
As I said earlier in this thread, I think Guerrilla has been too conservative when thinking about future military technology. They basically wrapped modern warfare with a futuristic look. I hope they push technology ahead in KZ3, albeit I have no idea how they could justify it story-wise. They might set the game in year 2500 or whatever, but it wouldn't be enough. I need a reason as to why, in the year 2350, military tech is less advanced than in GRAW. Ian, good luck with that :P

This oh god yes. In the future, all soldiers would have highly advanced targeting and comm systems at the very least. You can bet your ass ironsights wouldn't be used as frequently as they are. The actual weapons in K2 seem pretty primitive, almost like something from this era or before, in some respects. All the guns have tons of recoil and the actual ballistic firing mechanism seems like the same we use nowadays. The modern soldier even today has tons of different equipment and advanced tech to work with, forget even the future soldier stuff.
 
Full Recovery said:
I was thinking MP. But can you think of anytime where an SMG had the upper hand against someone with the standard rifle?

From distance, no. In close encounters, the man with the SMG kills the man with the rifle most of the time.
 
EschatonDX said:
Well then they should have at least some form of targeting inside their helmets, or something of that nature. This game is really unrealistic in terms of military tech though so I guess I'm just complaining.
you mean like.. cyborgs?.. damn.. imagine their A.I. and targeting skills! 0_o
 
Gibb said:
you mean like.. cyborgs?.. damn.. imagine their A.I. and targeting skills! 0_o

Something like Bionic enhancements is actually perfectly plausible for the year 2350, considering our recent advancements in said areas. Nanomachines and hormone control(see: Starcraft marine stimpacks D:) are also something that I think is pretty plausible. It just makes no sense that arms have not evolved from now to then.
 
TTP said:
As I said earlier in this thread, I think Guerrilla has been too conservative when thinking about future military technology. They basically wrapped modern warfare with a futuristic look. I hope they push technology ahead in KZ3, albeit I have no idea how they could justify it story-wise. They might set the game in year 2500 or whatever, but it wouldn't be enough. I need a reason as to why, in the year 2350, military tech is less advanced than in GRAW. Ian, good luck with that :P

Well at least they have pushed AED Machines into the future with the health zapper.
 
Danne-Danger said:
Speaking of Saboteurs, how does the disguise stuff work in MP? What can you do while in disguise? Free backstabs and such? And can you get revealed by say, bumping into an enemy or being "scouted"?

You lose the disguise when:

-- You hit an enemy (not necessarily kill him)
-- You are hit by an enemy (or a buddy if FF is ON IIRC)

Enemies can spot your real identity when:

-- They point at you at close distance (name above head turns red/real)
-- They use the Spot and Mark ability (you still look friendly, but you are marked as enemy. This only applies to the guy using the S&M ability. I'm not sure how that info is communicated to the rest of the team tho. Perhaps marked enemies appear as red dots on radar even when not firing?)

Side note: a disguised Saboteur doesn't show up on the radar as friendly (green dot).
 
Tideas said:
you know, one thing i never understood that FPS do is that, when you zoom in, for a lot of these FPS, you actually zoom in on the target.

It's like, instead of moving the gun up to your eyes to aim, you move your head to the gun.

It'd be kinda cool where when you zoom, you don't actually zoom in for a closer distance, but just be able to see down the site in future FPS's

dont you actually move your head to the gun and not vice versa? You dont change your shooting position, you move your head.

When it comes to realistic, i dont think people would like how "realistic" scope looks like.
 
Is there any legitimate reason to not try the hardest difficulty setting on the first run through or are their section that will make you want to smash your controller on that difficulty?
 
There is far too little vitriol being spewed in this thread, so how bout this? I pasted the Metacritic scores for both K2 and Gears of War into Excel. GOW2's mean average is 92.6 rounded up to 93 whereas K2's mean average is 92.7 rounded down to 92.

Grab your pitchforks.
 
Valkyr Junkie said:
There is far too little vitriol being spewed in this thread, so how bout this? I pasted the Metacritic scores for both K2 and Gears of War into Excel. GOW2's mean average is 92.6 rounded up to 93 whereas K2's mean average is 92.7 rounded down to 92.

Grab your pitchforks.

Really?

Consider pitchfork grabbed. :lol Thats an interesting bit of info there.

EDIT: More interesting since I figured they put in the score and the average was calculated automatically.
 
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