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KILLZONE!... its not really THAT bad

...although it is a pain in the ass for most of the game.i saw it for a tiny amount of money and decided i would see for myself what sony's """halo-killer""" was like. (i use that phrase in strict irony)

it does so many things right. the art design and gun porn is great, as are some of the character designs... well one, the white haired general, he looks very impressive, surprising given the basic elements he is created from.

but then, there is the bad.

the clunky controlls. throwing a grenade is waste of time, it takes far too long to put away your weapon, pick up the grenade, throw it and then ready your weapon. in that time your motion sickness is getting worse and worse...

i could go on, but most of us know the major problems. in order to make somethign different those dutchies tore the fluidity out of the real enjoyment of the game> the combat.

but im compelled to finish it.
i am going to compose a long letter to the designers of the game, highlighting what would improve the game yet still keep the 'killzone' ness.
it has a lot of potential, hopefully the coming sequel will retify the huge problems.
 
I found a decent amount to like in the game as well...

The world was quite appealing and beautiful at times (not in the typical sense of beauty, mind you) and the combat was decently satisfying from a mechanical standpoint.

The problems I have with the game are all related to a poor engine. The one major problem is the framerate. It is quite possibly the worst framerate I've encountered in a recent console game. Almost unplayable.
 
i agree entirely.
i am constantly amused by the 30/60 fps debate, when some games dip to the 10s :)
as i am playing it, i am constantly thinking i want to play it emulated on pc (fat chance) like perfect dark, with a huge serving of AA.

i cant play it for more than 20-30mins at a time though, do the walking animation and reload animation, i have to look away from the screen.
 
do the walking animation and reload animation, i have to look away from the screen.

That's actually something I LOVE about the presentation. The animation they did for your perspective (including view movement and weapon movement) is incredible.
 
I got it new for $20. I liked it :) It's not the best FPS I've played, but it's not the worse either. I thought the weapons were amazing
 
i like the additions, its the crazy head movements that go with it is what kills me. a slight nod would suffice, but i think what is there is completely overblown.

2c

:)
 
in europe killzone is considered to be good. it got most 8 and 9s. dunno why americans dont like it, they like to blow shit up.
 
Solid said:
in europe killzone is considered to be good. it got most 8 and 9s. dunno why americans dont like it, they like to blow shit up.

When the framerate is going below 10 fps, it's hard to really praise a game...
 
Solid said:
in europe killzone is considered to be good. it got most 8 and 9s. dunno why americans dont like it, they like to blow shit up.

yea, I remember the driv3r review there too. Good times. High standards.

It's a game with good art direction and crappy design. I don't know why some people pretend it's better than that.
 
ToxicAdam said:
console FPS.

HAHAHHAHAHAHHAHA

If it weren't for Halo and the fact that it solved virtually every major problem that has plagued the FPS genre for years, I might laugh along with you...

It's a shame PC developers haven't taken note...
 
ToxicAdam said:
console FPS.

HAHAHHAHAHAHHAHA

Is a First Person Shooter even if you can't play with a Dual analog stick controller.......-_-

Left stick ->Move<- KB
Right Stick ->View<- Mouse

I thought the same but I eat my words 10 minutes after playing the first Halo
 
LittleTokyo said:
Give me a break, Halo 2 multiplayer has created more problems than it has fixed with its match-making service.

I'm not talking about that...

I'm talking PURE gameplay mechanics. The best PC FPS games simply can't compare in that regard and would only benefit if they were to use some of those ideas for themselves.
 
Templar Wizard said:
i cant play it for more than 20-30mins at a time though, do the walking animation and reload animation, i have to look away from the screen.

Oh, that sucks. Probably one of the coolest thing about Killzone is the impression of being there, in that virtual body, that the camera work brings in during those sequences. A lovely touch IMO. I'm sorry you cannot appreciate it due to motion sickness.
 
Solid said:
in europe killzone is considered to be good. it got most 8 and 9s. dunno why americans dont like it, they like to blow shit up.
Where? I've always read bad reviews here... and I've just checked briefly: it took 5 on Eurogamer (UK), 6 on Gamekult (FR), 7.2 on Multiplayer (IT)... I don't see most 8 and 9s at all. And thinking that this was my most anticipated PS2 game :-(
 
I also got this game a few weeks ago because it was like €15. I would have loved it if not for the framerate. It really does almost make it unplayable, and it's not something you get used to along the way.
 
this is like the only game i've played that actually made me sick or make my eyes hurt. the head motions and all that don't make me feel good. then the thermal goggles with that one character makes this crazy motion blur that makes it uneasy on my eyes. stopped playing it cause of that

i thought the game sucked btw
 
Can anyone compare Killzone with Breakdown?, I've only played the later and is possible the only FPS that make feel dizzy
 
Killzone is a mediocre FPS and mediocre FPS are a dime a dozen. Hence, no one really cares about it.
 
dark10x said:
I'm not talking about that...

I'm talking PURE gameplay mechanics. The best PC FPS games simply can't compare in that regard and would only benefit if they were to use some of those ideas for themselves.

What gameplay mechanics has Halo brought to the table to revolutionize the genre?
 
FiRez said:
Can anyone compare Killzone with Breakdown?, I've played the later and is possible the only FPS that make feel dizzy

I think Breakdown makes people dizzy because of how they try to do the first person view, and Killzone does because of the ass framerate and some other technical issues. Killzone has some neat animations, it's not as nausea inducing as Breakdown might be because of orientation.
 
dark10x said:
I'm not talking about that...

I'm talking PURE gameplay mechanics. The best PC FPS games simply can't compare in that regard and would only benefit if they were to use some of those ideas for themselves.


Console FPS fanboy.


HAHAHHAHAHAHAHHAHAHHAHAH


But seriously, stop with the nonsense. Halo 2 is to FPS what Mc Donalds is to fine dining.

EDIT: Oh wait! I forgot about DUAL WIELDING~~ It's a revolution in gameplay!
 
LittleTokyo said:
What gameplay mechanics has Halo brought to the table to revolutionize the genre?

IIRC they were the first to do the regenerating shield.

Not saying it's the greatest game of all time, but it did have it's share of innovative gameplay mechanics. Plus it just had high production values, something that Killzone certainly lacked in (IMO).
 
ToxicAdam said:
Console FPS fanboy.


HAHAHHAHAHAHAHHAHAHHAHAH


But seriously, stop with the nonsense. Halo 2 is to FPS what Mc Donalds is to fine dining.

Oh good lord...

Why not attempt to define why exactly? Before I begin any sort of argument, I need to get a feel for whether you would even grasp what I'm thinking of...

Based on your comments, I don't think you have a clue about what makes good core game mechanics.

I'm curious to hear just which FPS games you are so fond of, though.
 
Musashi Wins! said:
I think Breakdown makes people dizzy because of how they try to do the first person view, and Killzone does because of the ass framerate and some other technical issues. Killzone has some neat animations, it's not as nausea inducing as Breakdown might be because of orientation.

Thanks, I'm still curious to try Killzone some day.


Console FPS fanboy.


HAHAHHAHAHAHAHHAHAHHAHAH


But seriously, stop with the nonsense. Halo 2 is to FPS what Mc Donalds is to fine dining.

EDIT: Oh wait! I forgot about DUAL WIELDING~~ It's a revolution in gameplay!

PC FPS Fanboy :lol
I'm a FPS fanboy so I win

Seriously even if I'm pissed that H2 didn't make any justice to its predeccesor, there are worse FPS by far

What gameplay mechanics has Halo brought to the table to revolutionize the genre?

I could write an essay about that. there are a lot of things that make you say: "Why no one thought about this before"
 
dark10x said:
If it weren't for Goldeneye/Perfect Dark and the fact that it solved virtually every major problem that has plagued the FPS genre for years, I might laugh along with you...

It's a shame PC developers haven't taken note...

Fixed.
 
LittleTokyo said:
Dual-weilding and the regenerating shield? Fantastic! Halo is teh innovation!
While that is far from everything, the regenerating shield IS innovative and solved one of the largest problems that have continued to plague the average PC fps and also completely changed the focus of design.

Would you stop acting like a child and actually attempt to describe what it is that makes your beloved PC FPS games (all of which I've played, I can assure you) so mechanically superior. I don't want to waste my time formulating anything until I can be sure it will be worthwhile.
 
LittleTokyo said:
Dual-weilding and the regenerating shield? Fantastic! Halo is teh innovation!

please. That's more than Goldeneye brought to the table, and that game is considered by many to be the other best console FPS of all time.
 
I dont want to hear about how graphics dont matter anymore. You think anyone would EVER give this game a second chance if the Killzone 3 footage didnt exist?
 
TheDuce22 said:
I dont want to hear about how graphics dont matter anymore. You think anyone would EVER give this game a second chance if the Killzone 3 footage didnt exist?

If you go back and check old topics you'll see that people liked the game before KZ3 was shown.
 
NintendosBooger said:
Give me a break. Regenerating shields and armor aren't innovative, just slight modifications derived from other FPS's on PC (e.g., Quake Arena)

Nooooo, it makes a world of difference both in terms of how a game is designed and how the player approaches situations. Doing away with "pickups" is a very good thing and is nothing like Quake 3.

Half-Life 2 craps on everything related to Halo 2. Not to say Halo 2 is bad, of course...

Absolutely NOT. HL2's gun mechanics are pretty awful, actually, and the design of everything related to combat is ancient. The gravity gun is a nice new element, but not core to the design.

Tell me, what about Half-Life 2's play mechanics stomp on Halo? What is HL2 doing that makes its core gameplay design so superior?
 
jman2050 said:
Half-Life 2 craps on everything related to Halo 2. Not to say Halo 2 is bad, of course...
half-life 2's actual gameplay... was not all that great (well neither was the story it turns out too)
 
NintendosBooger said:
Give me a break. Regenerating shields and armor aren't innovative, just slight modifications derived from other FPS's on PC (e.g., Quake Arena)

That was only an Item in Halo is part of the overall gameplay.

How about:
-Using every weapon as a melee
-Grenades that are can be used in combo with the guns
-Good AI
-Vehicles
-Control
-Halo didn't use the "Felix Bag" so that added more strategy to the game

Most of them are enhancements of other FPS but is the mix of every feature that makes the gameplay that good
 
jman2050 said:
Half-Life 2 craps on everything related to Halo 2. Not to say Halo 2 is bad, of course...

If you threw the covenant in a room with the combine it'd be like throwing all the special ed kids on the same bus with the normal kids. huge difference. Half Life 2's AI is shit man.
 
Half Life 2 is an incomplete game; the ending was just terrible... Now all the fans will have to purchase the After-math add on to see the real ending! Screw Valve, they are a bunch of crooks!

BUT the last level was really amazing, so that makes up for the terrible ending.

Also HALO is awesome! All the jealous PC fanboys who don't own XBOX need to stfu!
 
Doom_Bringer said:
Half Life 2 is an incomplete game; the ending was just terrible... Now all the fans will have to purchase the After-math add on to see the real ending! Screw Valve, they are a bunch of crooks!

the ending was awesome
 
Doom_Bringer said:
Half Life 2 is an incomplete game; the ending was just terrible... Now all the fans will have to purchase the After-math add on to see the real ending! Screw Valve, they are a bunch of crooks!

Have you even played Halo 2?
 
No, Killzone is not terrible. However, it's not a "Halo killer" as it was branded, or even a AAA first-person shooter. It had potential, but the gameplay just wasn't smooth enough.
 
-Using every weapon as a melee
-Grenades that are can be used in combo with the guns
-Good AI
-Vehicles
-Control
-Halo didn't use the "Felix Bag" so that added more strategy to the game

Add to that the usage of checkpoints in gameplay (allowing for controlled scenarios intended to be mastered, similar in concept to run and gun shooters such as Metal Slug or Contra). This removed the evil quicksave, which often makes for lazy design.

The removal of all pick up items related to your characters health (at least in the sequel).

The limitation of two weapons

Enemies that required specific attacks (going for weak points, learning how to handle each foes movement patterns, etc.) rather than simply shooting them until they die.

They crafted a game that relies more heavily on real strategy and thinking. The gameplay speed is slower than your average FPS, so quick aiming is not the most important skill any longer. The game relies on planning and understanding of your arsenal.

Halo = the thinking mans FPS

Do you disagree? Don't tell us you disagree, explain why you disagree.
 
Foreign Jackass said:
Wow! Another Half-Life 2 vs. Halo combat!

You know, Xbots, Halo actually came out on PC. Nobody cared.

Hey Jackass, you have anything worthwhile to add to the thread?
 
dark10x said:
Add to that the usage of checkpoints in gameplay (allowing for controlled scenarios intended to be mastered, similar in concept to run and gun shooters such as Metal Slug or Contra). This removed the evil quicksave, which often makes for lazy design.

Been done before. Plenty of stupid, stupid, stupid FPSs on PC have gone the no-quicksave way. It sucks. I hate fucking checkpoints. I HATE THEM. I hated Far Cry because of it, and I'll hate every fucking game that relies on them.

dark10x said:
The removal of all pick up items related to your characters health (at least in the sequel).
Been done before. Rainbow six, actually, any realistic game on PC. There's no health in counterstrike either. What's your point?

dark10x said:
The limitation of two weapons
Been done before. Any tom clancy game, any realistic game, counterstrike, whatever.

dark10x said:
Enemies that required specific attacks (going for weak points, learning how to handle each foes movement patterns, etc.) rather than simply shooting them until they die.
Been done in almost every smart FPS on PC, it's been done like forever. It's even been done on the Gamecube, goddamnit. And it wasn't even a true FPS!

dark10x said:
They crafted a game that relies more heavily on real strategy and thinking. The gameplay speed is slower than your average FPS, so quick aiming is not the most important skill any longer. The game relies on planning and understanding of your arsenal.

Halo = the thinking mans FPS

That would be either Deus Ex or System Shock 2.

Your "innovations" suck. They apply for console only. You've been owned. NEXT!
 
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