dark10x said:When the framerate is going below 10 fps, it's hard to really praise a game...
i know well praised games with framerate problems
dark10x said:When the framerate is going below 10 fps, it's hard to really praise a game...
dark10x said:If it weren't for Halo and the fact that it solved virtually every major problem that has plagued the FPS genre for years, I might laugh along with you...
It's a shame PC developers haven't taken note...
That would be either Deus Ex or System Shock 2.
Been done in almost every smart FPS on PC, it's been done like forever. It's even been done on the Gamecube, goddamnit. And it wasn't even a true FPS!
Been done before. Rainbow six, actually, any realistic game on PC. There's no health in counterstrike either. What's your point?
Plenty of stupid, stupid, stupid FPSs on PC have gone the no-quicksave way. It sucks. I hate fucking checkpoints. I HATE THEM.
NintendosBooger said:Something tells me that dark10x has either not played a lot of FPSs on PC or has limited experience of that PC genre to maybe one or two franchises.
NintendosBooger said:Something tells me that dark10x has either not played a lot of FPSs on PC or has limited experience of that PC genre to maybe one or two franchises.
FiRez said:That was only an Item in Halo is part of the overall gameplay.
How about:
-Using every weapon as a melee
-Grenades that are can be used in combo with the guns
-Good AI
-Vehicles
-Control
-Halo didn't use the "Felix Bag" so that added more strategy to the game
Most of them are enhancements of other FPS but is the mix of every feature that makes the gameplay that good
That is the most pathetic list of "innovations" I've ever seen. None of those significantly effect gameplay, and vehicles may even make it worse. Control? Oh... okay... because mouse and keyboard is clearly not superior.
Good AI is not arguable, but it is also not an innovation. It should be a standard.
Nerevar said:dark has probably played more FPS than you've ever heard of.
That is the most pathetic list of "innovations" I've ever seen. None of those significantly effect gameplay
Cerebral Palsy said:No one cared about Killzone before. Since E3 everyone is making up excuses how it really isn't that bad of a game. Geez, wonder why?
He's the one who said Halo was a thinking man FPS. :lolFiRez said:I can't believe that foreign jackass tried to compare DeusEx2 and SC (RPG-FPS Hybrid) with a pure FPS like Halo
Foreign Jackass said:He's the one who said Halo was a thinking man FPS. :lol
dark10x said:You don't understand the concept of gameplay at all, do you.
Just for a laugh, why not attempt to explain what makes REAL FPS gameplay.
dark10x said:You don't understand the concept of gameplay at all, do you.
Just for a laugh, why not attempt to explain what makes REAL FPS gameplay.
SantaCruZer said:if you talk about gameplay CounterStrike is still the king. After like 6 years it's still the most played game on the net. And at the competitive side, Counter-Strike is the nr1 game for big competitions such as CPL, ESWC, WEG and WCG.
Foreign Jackass said:I'm not saying he hasn't played enough FPSs. I've played enough FPSs to know that he's saying bullshit, including Halo. The fact that he's impressed with Halo boggles my mind. The whole game left me cold. Character design was completely awful, the landscapes were horrendous, and I hate the colour palette. Weapons didn't feel that great to me. AI was admittedly great. The story and setting is boring generic sci-fi stuff, and that shield dynamic is incredibly overrated to me. It's better because it's different! No it's not.
The GameCube example was Metroid Prime, if you didn't get it. It has plenty of enemies who require specific patterns of attack and defense, and it hasn't been heralded by dumbasses as the second coming of FPS combat (plenty of things, but not FPS combat). Those mechanics have been applied to every fucking genre in existence. Oh, variety! Even Half-Life 1 had different attack patterns to adopt towards different enemies.
And, please, vehicles were there WAY before Halo.
FASTER?! Is that all you could muster?LittleTokyo said:Well for starters it needs to be faster than the "action" in Halo. Note how I never said Halo was a bad game though. I just said it doesn't do anything special, and has a crappy online interface. I personally found most of it's so called "innovations" to be setbacks.
Halo was a good game among crap in the XBOX launch area.
I do not know, and probably never will, why people just can't see HALO combines the cream of the crop in FPS game mechanics across the HISTORY of the genre, and blends it seamlessly in one package. Thus, the game is great. Just live with it people.
Purple Drank said:I do not know, and probably never will, why people just can't see HALO combines the cream of the crop in FPS game mechanics across the HISTORY of the genre, and blends it seamlessly in one package. Thus, the game is great. Just live with it people.
jman2050 said:Half-Life 2 craps on everything related to Halo 2. Not to say Halo 2 is bad, of course...
FiRez said:OMG at the end of the day we will bring every know FPS to mention.
:lol :lol :lol :lol :lolNintendosBooger said:Something tells me that dark10x has either not played a lot of FPSs on PC or has limited experience of that PC genre to maybe one or two franchises.
jman2050 said:Half-Life 2 craps on everything related to Halo 2. Not to say Halo 2 is bad, of course...
Besides speed, like I said... how about enjoyable online multiplayer? How about a single player campaign that isn't repetitive as all hell? Is it so much to asked for a polished game as well? The game was filled with graphical glitches galore which imo ruins its presentation considerably.
dark10x said:Those are NOT gameplay elements, but I will still address them...
Online multiplayer is enjoyable, but not for everyone. I recognize CounterStrike a good game, for instance (and have given it a fair shake), but I hate it.
Halo 2's campaign is not repetitive at all. I've discussed gameplay variety and visual variety before. Unlike Halo 1, though, Halo 2 does not suffer from a lack of visual variety most of the time. Both games offer a lot of gameplay variety, though. Each segment between checkpoints is essentially a mini-scenario and they are not repetitive.
Polish, though? POLISH!?! Halo 2 is one of the most polished FPS games ever released. From the beautiful menu system with perfect transitions through everything (including the loading screen, which is integrated beautifully) to the actual game and its amazing usage of musical cues and timing. The ONLY flaw (and the one you are referring to) in Halo 2 is the texture pop-in, which is a limitation of the XBOX and is the result of removing any load screens once you are in the game.
Did that bother you so much? I would have taken that in a heart beat over the constant stu...stu...stuttering and nonstop loading of HL2. Everything else about the presentation is tops. No silent "bitmap" loadscreens, no awful cuts between different areas of the game, and a great overall design. Halo 2 is a much more polished game than Half-Life 2 was. There is no question.
Now, could you please start discussing actual gameplay mechanics. I'm starting to believe that you really don't understand them...
SantaCruZer said:?
Some counter-strike stats. So people what makes it still so popular after all these years?
http://www.steampowered.com/status/game_stats.html
SantaCruZer said:So what about Doom3? Do you think it's better than Halo2's single player campaign, because I know you have raved about doom3 a lot.
Other than that, the control was standard for a console FPS. Being able to loft grenades from out of no where adds little to pla
I do not know, and probably never will, why people just can't see HALO combines the cream of the crop in FPS game mechanics across the HISTORY of the genre, and blends it seamlessly in one package. Thus, the game is great. Just live with it people.
dark10x said:That is exactly right. It takes all of these elements and polishes each one of them. The core game mechanics are a whole. Taking pieces out of them and comparing those pieces to other games means nothing. Everything must be taken together.
LittleTokyo said:No, I thought melee sucked. It's a FPS, not a boxing game.![]()
NintendosBooger said:So if you agree that Halo 2 borrows key components from other FPSs, merges these elements together into one title, and adds a final polish, then how in the world do you construe the game as an example of innovation?
LittleTokyo said:No, I thought melee sucked. It's a FPS, not a boxing game.![]()
NintendosBooger said:Something tells me that dark10x has either not played a lot of FPSs on PC or has limited experience of that PC genre to maybe one or two franchises.
Firefight -> run and wait for heal -> firefight? There was nothing complex about H1 or H2, on any difficulty (not saying it wasn't hard, just not complex).dark10x said:They crafted a game that relies more heavily on real strategy and thinking. The gameplay speed is slower than your average FPS, so quick aiming is not the most important skill any longer. The game relies on planning and understanding of your arsenal.
Halo = the thinking mans FPS
"The AI is good for a console game, but that is a standard that we should demand, not an innovation that should be rewarded"
Good AI is not arguable, but it is also not an innovation. It should be a standard.
DJ Brannon said:It's sad that in all this time, a game on vastly inferior hardware is the only one doing the FPS AI any justice nowadays.
So for AI, it's not innovation, it's just that everybody else really really REALLY sucks at it. Maybe next gen we'll see some contenders in that area.