Gamekult (French) gave it a 6/10
http://www.gamekult.com/jeux/test-killzone-mercenary-J108607t.html#psv
http://www.gamekult.com/jeux/test-killzone-mercenary-J108607t.html#psv
That's what I took away from them. They just don't think it doesn't do anything new and that the story is forgettable.
That's what I took away from them. They just don't think it doesn't do anything new and that the story is forgettable.
Joystiq's complaints were that multiplayer didn't live up to it's console brothers because of the 8 player limit. And that the game brought nothing new to the genre.
There are some very low scores in here that I fail to understand, but it's their opinion so it's fine.
Seriously?
Other shooters? Yes. Other Vita shooters? NoDid they even compare it with the other shooter? That abomination of CoD on the Vita?
I have a few criticisms with the way the game has been designed, but I don't understand the "IT'S JUST A SHOOTER" criticism, while Killzone 2 and Killzone 3 were well received. Mercs never has the scale of those games (for obvious reasons), but it at least routinely presents stealth as an option. It reminds me a bit of the way the somewhat recent GoldenEye reimagining was structured, levels compartmentalised into zones where you'll either manage to sneak through undetected or trigger an alarm for a firefight. You're at least given a few, if simple, options when making you way through some areas, and most levels have optional paths. Killzone 2 and 3 had none of this at all.
Well, Sony marketed the Vita as a portable Ps3 and now some reviewers compare Vita games directly to Ps3 games.
Graphically Killzone isn't better than modern home console shooters. Gameplay wise its also is just like most other shooters. And multiplayer features only 8 players while most home console shooter can have more.
I have a few problems with this.
1. Why do shooter like CODBLOPS2 get near 90 scores then? Thats also just another shooter.
2. You shouldn't compare handheld games directly to home console games.
3. Killzone actually offers a lot of variety in its missions. There are numerous ways how you can approach each situation and the Black Jack boxes let you adjust your tactics. I actually think that Killzone has better singleplayer gameplay than most other shooters, its just not as cinematic as most Ps3 shooters.
I actually compared to contracts mode to Goldeneye on the N64. I remember playing the shit out of that Sp because it added new objectives depending on the difficulty level. I think it's pretty genius how they added new objectives to do during the missions, while keeping that separate from the difficulty level. I am already going back to SP missions trying to those contracts to earn me some more moola.
Other shooters? Yes. Other Vita shooters? No
"The crowded control scheme, uninspired campaign, and limited multiplayer options are completely outclassed by most home-console shooters. If, however, youre truly desperate to fill that gaping genre hole in your Vitas library, you wont have a totally miserable time here" - EGM (65/100)
What can I say... Sony made a big mistake creating a capable handheld, should have made a shitty one to avoid these stupid comparisons
For some, Goldeneye style of gameplay is outdated and unimpressive. Like it or not, the current gen has been around for a very long time and people have gotten used to the cinematic, squad based combat in modern first person shooters.
The great myth of gaming handhelds, and Sonys in particular, is that what players want most are console experiences condensed to a smaller screen, with fewer inputs. Mercenary feels like its big-screen cousin, it looks fantastic, it has a serviceable multiplayer, and its controls neither feel compromised by Vitas lack of secondary triggers and clickable sticks nor undermined by crowbarred touch controls. It is, in other words, a competent handheld version of Killzone, and those who bought a Vita on that promise will be amply satisfied.
So basically all of that, and it gets a 6? Uh... OK.
I actually compared to contracts mode to Goldeneye on the N64. I remember playing the shit out of that Sp because it added new objectives depending on the difficulty level. I think it's pretty genius how they added new objectives to do during the missions, while keeping that separate from the difficulty level. I am already going back to SP missions trying to those contracts to earn me some more moola.
For some, Goldeneye style of gameplay is outdated and unimpressive. Like it or not, the current gen has been around for a very long time and people have gotten used to the cinematic, squad based combat in modern first person shooters.
So basically all of that, and it gets a 6? Uh... OK.
So basically all of that, and it gets a 6? Uh... OK.
They said its good, but handhelds aren't the right plattform for FPS.
"Others will squint, line up their sights on a speck in the middle distance, squeeze the trigger and hope for the popup confirming their aim was true, and wonder if this is really what handheld gaming should be."
"The great myth of gaming handhelds, and Sonys in particular, is that what players want most are console experiences condensed to a smaller screen, with fewer inputs." Edge
This is not a great myth. Many players do want this sort of gaming on the go, and the ones that do not generally play games on their cell-phones and tablets. The problem is that Vita doesn't really have any original AAA games that wouldn't be out of place on PS3.
I can almost guarantee that if Last of Us 2 were developed for vita with a full console budget, you'd see a whole flood of new Vita owners.
Sony has to deliver games like this because the market just hasn't got room for more machines that have $1-5 play now, forget later types of games.
Here's my review - a truly stunning game:
http://greghorrorshow.wordpress.com/2013/09/04/killzone-mercenary-review-vita/
For me it's a job very well done that I thoroughly enjoyed playing.
Does anyone else get the below error during matches ? Quite often actually :/
I dont have any issues with any other game on PS3/Vita .Fibre 94mbits .
Anyone else not able to find it on the Australia PS Store?
I done a search for it and it can up.
It's $44.95.
So search for 'Killzone Mercenary" and it'll show up.
Found it, thanks.
Kinda odd that it isnt out the front
I already finished the campaign and spend nearly 10 hours playing the beta.
I have to shake my head at those low review scores and their reasoning, it's typical Vita review tax bullshit.
They compare it to console games instead of reviewing it as a handheld game. But even if you hold it up against that standard, Mercenary is a good game. Surely, it isn't much worse than all those other high profile shooters I play that constantly score high on Metacritic.
But suddenly with Mercenary, they have to be harsh about things like 'doing nothing new', 'typical FPS stuff', 'story isn't complex'.
Somehow, this may even not be true. To be honest, I did not already try out many different playthroughs but I already saw the variation in possibilities. EatChildrens preview in the beta thread showed how varied the playstyle can be, how is that 'typical FPS stuff' in todays corridor shooter world?
I also don't get the complaints of Joystiq about the MP. First of all, I thought the real MP wasn't playable until yesterday or so?
Secondly, what lag is the reviewer speaking of? I didn't have any lag in 10 hours of beta.
Actually, that's exactly what I wantEDGE said:The great myth of gaming handhelds, and Sonys in particular, is that what players want most are console experiences condensed to a smaller screen, with fewer inputs.