I think Killzone is really going to mature with the next title(assuming it's a PS3 release).
Pretty much every fault with the original is related to hardware(not that it stops it from still being the best PS2 fps imo).
The framerate was a big bummer, the engine overall pretty damn glitchy.
The 'physiqs' are probably the worst ever seen and the AI, while very convincing at times, had a tendency to freak out. Another thing was that oftentimes, the enviroment was working against you. I don't want to be 'dodging' schooldesks, I want to run in a grassy field or big open city roads.
Now, what Killzone did right was some awesome stuff. First of, the weapons. Porn!
I really think it may be about the coolest weapon arsenal in a game. It's a shame the 'physiqs' engine took some fun out of it but your weapons where perfectly realised both from looks, sound, behavior and animation.
Context sensitive stuff was pretty cool. Maybe it should have been abit smoother and compatible(they didn't have time to add leaping in multiplayer for example) but it worked. Slithing a guys throat(speaking of that, melee attacks in this game are rad!), jumping over a concrete wall, actually climb up a ladder...etc. Cool stuff and great animation.
The camera, I really, really love this. How it looks down when you reload, swing your head when you unload a grenade(which needs to do more damage in 2.0 imo), when you leap a wall...etc.
Killzone Sprint(tm). Ok, this is great. You can't fire while sprinting and you can't sprint for more than a few seconds. In multiplayer this became such a incredibly vital feature and a awesome one. You sprint from foxhole to foxhole, cover to cover. No bunny-jumping(no jumping at all in this game which is a good thing imo, aslong as you got leaping over obstackles..etc). Gives the game a very realistic look and behavior aswell as filling you with adrenaline. *Bam, bam, bam, run fucker, run!*
Pretty much everything else about the game rocked too, the design(holy god), story, music...etc
So in the end what I wanted to say is that I think the faults in the original are stuff that's easily fixed with Killzone moving to a better platform(PS3). I have a fealing Guerrilla are one of the companies which made a big *YES!* when Sony announced Nvidia partnership among other things.
Killzone next is going to be huge(though I whish they went back to the originaly planned name for the franchise, 'Kin' and kinda started it all over).
War is coming.
http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1613
Pretty much every fault with the original is related to hardware(not that it stops it from still being the best PS2 fps imo).
The framerate was a big bummer, the engine overall pretty damn glitchy.
The 'physiqs' are probably the worst ever seen and the AI, while very convincing at times, had a tendency to freak out. Another thing was that oftentimes, the enviroment was working against you. I don't want to be 'dodging' schooldesks, I want to run in a grassy field or big open city roads.
Now, what Killzone did right was some awesome stuff. First of, the weapons. Porn!
I really think it may be about the coolest weapon arsenal in a game. It's a shame the 'physiqs' engine took some fun out of it but your weapons where perfectly realised both from looks, sound, behavior and animation.
Context sensitive stuff was pretty cool. Maybe it should have been abit smoother and compatible(they didn't have time to add leaping in multiplayer for example) but it worked. Slithing a guys throat(speaking of that, melee attacks in this game are rad!), jumping over a concrete wall, actually climb up a ladder...etc. Cool stuff and great animation.
The camera, I really, really love this. How it looks down when you reload, swing your head when you unload a grenade(which needs to do more damage in 2.0 imo), when you leap a wall...etc.
Killzone Sprint(tm). Ok, this is great. You can't fire while sprinting and you can't sprint for more than a few seconds. In multiplayer this became such a incredibly vital feature and a awesome one. You sprint from foxhole to foxhole, cover to cover. No bunny-jumping(no jumping at all in this game which is a good thing imo, aslong as you got leaping over obstackles..etc). Gives the game a very realistic look and behavior aswell as filling you with adrenaline. *Bam, bam, bam, run fucker, run!*
Pretty much everything else about the game rocked too, the design(holy god), story, music...etc
So in the end what I wanted to say is that I think the faults in the original are stuff that's easily fixed with Killzone moving to a better platform(PS3). I have a fealing Guerrilla are one of the companies which made a big *YES!* when Sony announced Nvidia partnership among other things.
Killzone next is going to be huge(though I whish they went back to the originaly planned name for the franchise, 'Kin' and kinda started it all over).
War is coming.
http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1613