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Killzone next... what's your hopes?

Wollan

Member
I think Killzone is really going to mature with the next title(assuming it's a PS3 release).

Pretty much every fault with the original is related to hardware(not that it stops it from still being the best PS2 fps imo).
The framerate was a big bummer, the engine overall pretty damn glitchy.
The 'physiqs' are probably the worst ever seen and the AI, while very convincing at times, had a tendency to freak out. Another thing was that oftentimes, the enviroment was working against you. I don't want to be 'dodging' schooldesks, I want to run in a grassy field or big open city roads.

Now, what Killzone did right was some awesome stuff. First of, the weapons. Porn!
I really think it may be about the coolest weapon arsenal in a game. It's a shame the 'physiqs' engine took some fun out of it but your weapons where perfectly realised both from looks, sound, behavior and animation.
Context sensitive stuff was pretty cool. Maybe it should have been abit smoother and compatible(they didn't have time to add leaping in multiplayer for example) but it worked. Slithing a guys throat(speaking of that, melee attacks in this game are rad!), jumping over a concrete wall, actually climb up a ladder...etc. Cool stuff and great animation.
The camera, I really, really love this. How it looks down when you reload, swing your head when you unload a grenade(which needs to do more damage in 2.0 imo), when you leap a wall...etc.
Killzone Sprint(tm). Ok, this is great. You can't fire while sprinting and you can't sprint for more than a few seconds. In multiplayer this became such a incredibly vital feature and a awesome one. You sprint from foxhole to foxhole, cover to cover. No bunny-jumping(no jumping at all in this game which is a good thing imo, aslong as you got leaping over obstackles..etc). Gives the game a very realistic look and behavior aswell as filling you with adrenaline. *Bam, bam, bam, run fucker, run!*
Pretty much everything else about the game rocked too, the design(holy god), story, music...etc

So in the end what I wanted to say is that I think the faults in the original are stuff that's easily fixed with Killzone moving to a better platform(PS3). I have a fealing Guerrilla are one of the companies which made a big *YES!* when Sony announced Nvidia partnership among other things.

Killzone next is going to be huge(though I whish they went back to the originaly planned name for the franchise, 'Kin' and kinda started it all over).

War is coming.


http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1613


killzonesoul9pm.jpg
 
Wollan said:
I think Killzone is really going to mature with the next title(assuming it's a PS3 release).

Pretty much every fault with the original is related to hardware(not that it stops it from still being the best PS2 fps imo).
The framerate was a big bummer, the engine overall pretty damn glitchy.
The 'physiqs' are probably the worst ever seen and the AI, while very convincing at times, had a tendency to freak out. Another thing was that oftentimes, the enviroment was working against you. I don't want to be 'dodging' schooldesks, I want to run in a grassy field or big open city roads.

Now, what Killzone did right was some awesome stuff. First of, the weapons. Porn!
I really think it may be about the coolest weapon arsenal in a game. It's a shame the 'physiqs' engine took some fun out of it but your weapons where perfectly realised both from looks, sound, behavior and animation.
Context sensitive stuff was pretty cool. Maybe it should have been abit smoother and compatible(they didn't have time to add leaping in multiplayer for example) but it worked. Slithing a guys throat(speaking of that, melee attacks in this game are rad!), jumping over a concrete wall, actually climb up a ladder...etc. Cool stuff and great animation.
The camera, I really, really love this. How it looks down when you reload, swing your head when you unload a grenade(which needs to do more damage in 2.0 imo), when you leap a wall...etc.
Killzone Sprint(tm). Ok, this is great. You can't fire while sprinting and you can't sprint for more than a few seconds. In multiplayer this became such a incredibly vital feature and a awesome one. You sprint from foxhole to foxhole, cover to cover. No bunny-jumping(no jumping at all in this game which is a good thing imo, aslong as you got leaping over obstackles..etc). Gives the game a very realistic look and behavior aswell as filling you with adrenaline. *Bam, bam, bam, run fucker, run!*
Pretty much everything else about the game rocked too, the design(holy god), story, music...etc

So in the end what I wanted to say is that I think the faults in the original are stuff that's easily fixed with Killzone moving to a better platform(PS3). I have a fealing Guerrilla are one of the companies which made a big *YES!* when Sony announced Nvidia partnership among other things.

Killzone next is going to be huge(though I whish they went back to the originaly planned name for the franchise, 'Kin' and kinda started it all over).

War is coming.


http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1613


killzonesoul9pm.jpg



that a sequel never get made, becasue the first istallment sucked balls in hell in the worst way.
 
ThunderEmperor said:
that a sequel never get made, becasue the first istallment sucked balls in hell in the worst way.

Seeing as how it was a flagship demo for the PS3 at E3 and even again at TGS, I'd say it's pretty safe that Killzone 2 is being made.
 
The internet brought the Killzone hype. If it were a featured game, it would have gotten the treatment that Unreal Tourney and Fight Night got. It was stuck in a middle of a film roll
 
ThunderEmperor said:
that a sequel never get made, becasue the first istallment sucked balls in hell in the worst way.

Have you even played it? It's nowhere near as bad as some make it out to be. It's not great, but you can see the potential it has with better hardware. Fix the AI (both enemy and team), make the levels more along the lines of the last few ones in the original and get it at a stable 60fps and i'd be happy with KZ2 (or KZ3 if the sequel is on the PS2 which I don't think is going to happen). And keep the scripted style of the original, I liked that.
 
I liked Killzone quite a bit...about this much. What I hope for is more room for being stealthy. I dig the multiple open paths depending on the character you choose, and hope they expand upon that, especially by making more stealthy gameplay if you choose to play as Lugar (or someone like her).

Also, it'd be sweet if you could switch between the characters in your squad on the fly so you don't have to commit to any certain style before you start the mission. In Killzone, there were times I'd pick Lugar and find her completely inadequate because the level was designed for straight up firefights. Likewise, I'd pick Hakha and see the level littered with areas only Lugar could explore. I'd also like to see possibly even more diversity between characters and levels that demand you make use of all abilities in quasi-puzzle fashion.

I'd also like the sniper rifle changed to a real zoom, not the Time Splitters-eque aiming that's pretty uncontrollable.
 
The one major thing that ruined Killzone for me was the framerate. I haven't seen a framerate that bad since Goldeneye and Perfect Dark. Horrible and nearly unplayable as a result...
 
dark10x said:
The one major thing that ruined Killzone for me was the framerate. I haven't seen a framerate that bad since Goldeneye and Perfect Dark. Horrible and nearly unplayable as a result...
The framerate isn't good, no, but it's hardly game-breaking. Perhaps you're remembering wrong? These videos match what I remember.
 
MarkRyan said:
I liked Killzone quite a bit...about this much. What I hope for is more room for being stealthy.

They need to fix the team AI for that. I remember picking Luger in the level that she became playable. I started to sneak up behind one of the enemies with her knife pulled out and I got about 5 feet from him and then all of a sudden Templer opens fire on him and I get shot as a result. :P
 
Wollan said:
Pretty much every fault with the original is related to hardware(not that it stops it from still being the best PS2 fps imo)

The hardware did provide problems, but as a developer you need to make due. The game had a lot of problems that you can't blame on the hardware. The average AI, the repetitive voice work, the so-so story, the level design, the hit detection, the balancing issues, the horribly linear missions, , etc, etc. Those are all the developers fault, not the hardware.

The first game was average at best. I should know, I actually own it (must have been drunk when I bought it). The new hardware won't make these guys amazing developers.... They'll get better, but if you expect the next game to be some super amazing thing, you're gonna get let down, just like what happened with the first game.

There were plenty of PS2 shooters that didn't suffer from all those glitches and bugs. That's not the hardwares fault, it's the developers. That's not saying though that Killzone 2 can't be great, but don't go into it with expectations too high.
 
MarkRyan said:
The framerate isn't good, no, but it's hardly game-breaking. Perhaps you're remembering wrong? These videos match what I remember.
I actually replayed this less than a couple months ago, and the framerate really was bad. I'd say the game has the single worst framerate of any PS2 game in my library. I suppose Advent Rising on XBOX was just as bad (or worse), though. Still, it bothered me greatly because many of the scenes were actually quite remarkable looking. There was a lot of great artistic ideas flowing through the game, but the engine simply could not handle them properly.

The game has some of the best first person animation out there, though. The movement of your viewpoint along with the animation of the weapons was really impressive.

Pretty much every fault with the original is related to hardware
I wouldn't quite go that far. I'd say the fault lies with the developer. Look at something like Black, for instance. The trailer ran beautifully and, if we are to believe those who have seen it, the game actually runs at 60 fps. The engine behind Killzone is simply weak.
 
level design wasn't anything special, the guns were great, I miss playing it every once in awhile, but alot would need to be fixed for the sequel to be worth buying, I can't blame all faults on the hardware but there is something there that could be refined into a decent game, though I've little hope for this to occur
 
SolidSnakex said:
Have you even played it? It's nowhere near as bad as some make it out to be. It's not great, but you can see the potential it has with better hardware. Fix the AI (both enemy and team), make the levels more along the lines of the last few ones in the original and get it at a stable 60fps and i'd be happy with KZ2 (or KZ3 if the sequel is on the PS2 which I don't think is going to happen). And keep the scripted style of the original, I liked that.


yes i have, i really don't like console first person shooters, but halo is a good exception. i was disaapointed over killzone, becasue of the stupid hype. the game is nto that good. if i want a good first person shooter , i canalwys play half life 2
 
Ash Housewares said:
level design wasn't anything special, the guns were great, I miss playing it every once in awhile, but alot would need to be fixed for the sequel to be worth buying, I can't blame all faults on the hardware but there is something there that could be refined into a decent game, though I've little hope for this to occur

Level design was downright terrible, it reminded me of a crappy budget FPS game at times. That and there was no feeling of being in a war beyond the trench levels at the start, everything was taken over by the Helghast without any resistance it seems.
 
Jerkface said:
Level design was downright terrible, it reminded me of a crappy budget FPS game at times. That and there was no feeling of being in a war beyond the trench levels at the start, everything was taken over by the Helghast without any resistance it seems.
Wha? The level designs (physical maps) were actually fairly decent (both from a gameplay and artistic design standpoint). Some of them were pretty inspired even...

You can have great level design with shit gameplay as well as the opposite. Take a look at FEAR for the opposite. The game sports quite possibly the worst level design I've seen in a retail FPS title released over the last 5 years...but the combat is engaging enough to almost overcome that.

Killzone's levels were all very interesting and could have housed some great gameplay scenarios, but the poor AI and awful framerate really brought them down.
 
things i want for the ps3 version are a campaign co-op mode, there's a four wo/man sqaud, so you might as well put them to use geurilla games -- offline and online campaign co-op, please.

just playing brothers in arms 2 should make all fps developers implement some sort co-op mode, it adds a whole new demension to the game when done right, like in bia. It needs to be there.

then there is the ai and framerate, which need a good sorting out, you'll have the power within the system to show your skills as a developer, if you have any... did i mention graphics? :D




e3 trailer quality or bust, suckas. :lol
 
Excelion said:
why should they fix the AI ? they had a conference about KZ AI at GDC, they think it's the best AI ever made :lol


yes, on powerful pcs. i don't think it transfered smoothly to the aging ps2 platform, draikin. :lol
 
There's a recruitment ad in the latest Edge specifically just for Killzone on PS3. What you can probably gather from it is a) the project is very early on and b) they aren't at all frightened of the expectation built around the E3 trailer, as they have a screencap from that trailer taking up half the ad.

edit - you can actually see what the ad looks like on their site:

http://www.guerrilla-games.com/

Except the Edge ad also mentions roles, these being:

Programmers - Tech, Tool, Gameplay, Online, AI
Artists - Lead, Senior, Technical, Game, Specialist
Designers - Lead, Senior, Level, Script
Industrial Designers, Concept Artists
Character Animators
Sound Designers
Project Manager

Sounds like they're really just recently fleshing out the team. I doubt they're building a team from scratch for it though, I'm sure it's being built around a number of people already there.
 
dark10x said:
The one major thing that ruined Killzone for me was the framerate. I haven't seen a framerate that bad since Goldeneye and Perfect Dark. Horrible and nearly unplayable as a result...

I take it you haven't played Shadow of the Colossus yet. :P

Killzone was a fun game...I hope Guerrilla got there act together for KZ2.
 
They couldn't get the simple shit like aiming down in the first game. Sure I guess when you shoot a gun in real life your hand is going to jerk around but they made it too jittery. The A.I. was pathetic too.

This is what I thought of the demo… I wasn’t too eager to play the full game after this.
 
jett said:
I take it you haven't played Shadow of the Colossus yet. :P

Killzone was a fun game...I hope Guerrilla got there act together for KZ2.
If it's anything like the demo, then Killzone's framerate is much MUCH worse...and does nothing to soften the blow (such as the motion blur).

We'll see, though. SOTC doesn't go on sale until Thursday this week and I probably won't even have time to play until the weekend.
 
Foil said:
The hardware did provide problems, but as a developer you need to make due. The game had a lot of problems that you can't blame on the hardware. The average AI, the repetitive voice work, the so-so story, the level design, the hit detection, the balancing issues, the horribly linear missions, , etc, etc. Those are all the developers fault, not the hardware.

The first game was average at best. I should know, I actually own it (must have been drunk when I bought it). The new hardware won't make these guys amazing developers.... They'll get better, but if you expect the next game to be some super amazing thing, you're gonna get let down, just like what happened with the first game.

There were plenty of PS2 shooters that didn't suffer from all those glitches and bugs. That's not the hardwares fault, it's the developers. That's not saying though that Killzone 2 can't be great, but don't go into it with expectations too high.

Exactamudo!

Personally, I won't be surprised if the PS3 title falls well short of the kind of expectations generated from the CG target/dream footage at E3. I think it's important to aim high, but some of that (animation quantity and quality) just isn't gonna happen in a real-time game of that scope unless they can take 3-4 years to produce it, IMO.
 
Yesterday at a Sony Party the Guerrilla team recieved one award for selling the full price version 60k times and one award for selling the Platinum version 30k+ times (In the Benelux that is). Pretty nice.

Also they answered the question if the trailer was real, their response was yes.
 
The other thing is they need to tone down the animation. It looks awesome in trailers but in practice it gets you killed. They reused the same animation for the Killzone 2 trailer.

I would prefer Killzone if they went all Battlefield 2. Only afew games like Battlefield 2 surpass the chaos in the Killzone trailer and is faster paced. But you need alot of freedom to be like BF2.

My expectations arent that high for KZ2 due to mistakes in the first game. I think the BF2 is the new big fps. Wont be any others for a while yet.
 
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