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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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That killzone lore is pretty cool, but sadly it's a lot like Halo where almost none of it makes it into the games and the games are all just go here and shoot 100 guys while listening to some D-grade plot in a cutscene.

Even more of a reason why we need a Killzone that's not a linear shooter. Make it open world RPG but with the same shooting gameplay.

yes, we need a deus ex style killzone game that fully utilizes the lore. they won't be able to explore the rich background if they continue to make linear FPS games.
 
If they make this at 60fps, I believe it would be worth it in additional sales. Many people are unnknowingly drawn to COD because of the 60hz.
 
That killzone lore is pretty cool, but sadly it's a lot like Halo where almost none of it makes it into the games and the games are all just go here and shoot 100 guys while listening to some D-grade plot in a cutscene.

Even more of a reason why we need a Killzone that's not a linear shooter. Make it open world RPG but with the same shooting gameplay.

I don't know about making it RPG like, but I think SF will be more open than other Killzones, at least that's the impression I got from that link earlier in the thread.

If they make this at 60fps, I believe it would be worth it in additional sales. Many people are unnknowingly drawn to COD because of the 60hz.

Battlefield 4 will highly likely be a launch 1080p60 with online/offline co op and 64 players online competitive game. COD will most likely also be there at launch and will probably have the same things. Killzone SF can't be 1080p30 with no co op...
 
Was looking for more of the images from the timeline and stumbled upon this. Some of the links don't work, so there are some gaps which I will denote.


subtimelinekz3.jpg


*GAP* link broken

timeline2colonization.jpg

timeline3exploration.jpg

timeline4acsurvey.jpg

timeline5omen.jpg


*GAP* link broken

timeline7vektacolonizat.jpg

timeline8helghanpro.jpg

timeline9platage.jpg

timeline10tensions.jpg


*GAP* link broken

timeline12firstwar.jpg

timeline13warend.jpg

timeline14earlyhelghan.jpg

timeline15helghansettle.jpg

timeline16helghanicsa.jpg

timeline17isadefense.jpg

timeline18visari.jpg

timeline19visaririse.jpg

timeline20helghastbirth.jpg
 
I just hope GG cram the narrative, back story and character development in there. I made this thread a while back...

LTTP: Killzone 2/3 SP | When class leading gunplay just isn't enough

And you can tell from many of the responses, the story and characters are what let it down. If GG don't nail it with this one, I think faith in ever having a more complete Killzone franchise or game, runs the risk of being permanently tarnished. They really NEED to take on board all the advise and implement something with more emotional weight this time around. I'd imagine a lot of people are simply burnt on fps, to the degree that the quality in the shooting aspects of the game, nor the visuals, will be enough.

Also, to me it seems GG are almost afraid of making gameplay segments without any shooting too long. We'll have brief moments of calm, but not enough. This PS4 demo is another clear example. They should be brave enough to stretch out the non shooting gameplay elements for longer. The section where you land and are just walking about, let people explore, talk to NPC's etc. Think HL or HL2, where so much gameplay time is spent simply exploring or doing random things.
 
If they make this at 60fps, I believe it would be worth it in additional sales. Many people are unnknowingly drawn to COD because of the 60hz.

This. There are so many people that just dont bother with other shooters because they like the responsive controls from cod way more.

Everyone wants the cod dollar so much but no one seems to understand that you got to have the same controls. Why would people go to something that controls way worse? not gonna happen with 90% out there. Just look at the crazy concurrent numbers Cod has.
 
Imagine a next gen Uncharted where you have that KZ:SF opening and you can zipline from building to building. Looking back to the older Uncharteds, it makes the scale seem so small in comparison, but that is a compliment to GG.
 
This. There are so many people that just dont bother with other shooters because they like the responsive controls from cod way more.

Everyone wants the cod dollar so much but no one seems to understand that you got to have the same controls. Why would people go to something that controls way worse? not gonna happen with 90% out there. Just look at the crazy concurrent numbers Cod has.
Responsive controls =/= COD.

You can still have responsive controls and weight without playing like COD. Battlefield does insanely well. There are plenty of titles that are responsive and play nothing like COD. COD is COD because the gameplay is akin to an arcade shooter.

Responsiveness is fine - just dont make it an arcade shooter and you're good.
 
I know plenty of people who play cod and say they don't like battlefield because of the controls. You cant beat the responsiveness you get with 60fps

If we want to think about numbers ( and i guess we should, considering we are speaking of millions of copies sold for these franchises ) there are unluckily lot's of people who can't even judge if they are playing a 60 fps game or a 30 fps one.

Imagine if they can enjoy the "responsiveness you get with 60fps"

So if we want to talk about what makes the Cod franchise so popular, probably it's not a thing like control responsiveness.
 
I know plenty of people who play cod and say they don't like battlefield because of the controls. You cant beat the responsiveness you get with 60fps
COD's controls are designed to be fast, fluid with heavy emphasis on target snapping. The difference between 60/30fps is 16.5ms.

That makes a difference - but not as big as you think. COD is the entry barrier for FPSs since its so easy to play. I've been turned almost a full 180 degrees by enemies running by me I BO2 due to target snapping. That's why people like it - because it holds your hand. FML for that being the first COD i've played since MW2.

60>30 in terms of responsiveness but controls are controls. BF3 hits 100ms with AA turned off. That's as good as you're going to get this gen for 30fps and the fastest COD title hit 85ms. BF3 controls like you'd expect a more realistic game to control - it has weight but is still responsive. COD controls like a typical arcade shooter.
 
Responsive controls =/= COD.

You can still have responsive controls and weight without playing like COD. Battlefield does insanely well. There are plenty of titles that are responsive and play nothing like COD. COD is COD because the gameplay is akin to an arcade shooter.

Responsiveness is fine - just dont make it an arcade shooter and you're good.
Battlefield has no weight, unless you're playing a different Battlefield than I am.

But I agree Killzone can be a more responsive without being COD.
 
This. There are so many people that just dont bother with other shooters because they like the responsive controls from cod way more.

Everyone wants the cod dollar so much but no one seems to understand that you got to have the same controls. Why would people go to something that controls way worse? not gonna happen with 90% out there. Just look at the crazy concurrent numbers Cod has.

If they keep the animations in tact, reduce the turn speed, crank up motion blur, put heavy recoil, and keep hip fire as the optimum way of shooting in close - mid range like KZ2 then there is nothing to fear. KZ2 has the best gunplay this gen hands down. They can reduce input lag and yet keep all these things intact to keep the weighty feel.

Battlefield has no weight, unless you're playing a different Battlefield than I am.

But I agree Killzone can be a more responsive without being COD.

Shooting in Battlefield feels so unsatisfying. Atleast Bad Company had some weight. BF3 is much worse than that.
 
If they keep the animations in tact, reduce the turn speed, crank up motion blur, put heavy recoil, and keep hip fire as the optimum way of shooting in close - mid range like KZ2 then there is nothing to fear. KZ2 has the best gunplay this gen hands down. They can reduce input lag and yet keep all these things intact to keep the weighty feel.

This.
 
If they keep the animations in tact, reduce the turn speed, crank up motion blur, put heavy recoil, and keep hip fire as the optimum way of shooting in close - mid range like KZ2 then there is nothing to fear. KZ2 has the best gunplay this gen hands down. They can reduce input lag and yet keep all these things intact to keep the weighty feel.



Shooting in Battlefield feels so unsatisfying. Atleast Bad Company had some weight. BF3 is much worse than that.
Agreed 100%. It wasn't the slow response that made KZ2 feel good, it was the sense of momentum. No other game has really done that and it worked incredibly well with sticks.
 
Was looking for more of the images from the timeline and stumbled upon this. Some of the links don't work, so there are some gaps which I will denote.

I don't understand why Guerrilla hasn't put the same deeper story in the main game; really, kz2/kz3 are a fucking joke compared those links. I can't imagine how better would been the game with this plot. A real shame.
 
I think you're playing a different Battlefield than anyone.

The first Bad Company was sort of weighty but BF3 feels light as a feather.

I don't understand why Guerrilla hasn't put the same deeper story in the main game; really, kz2/kz3 are a fucking joke compared those links. I can't imagine how better would been the game with this plot. A real shame.

I always liked the story telling in Killzone 2. I know it gets a lot of bad reputation but I think maybe that's because people are expecting some sort of Hollywood style movie or just something more along the lines of what you'd expect to see at a movie theater in general, where instead it was a focused story on a specific squad and their small role in the big picture. You don't always get all the information because the members of that squad wouldn't always know all the information and many times their missions are nothing fancy because that's how war is, but in the end it felt really immersive because of that. It did tie along with that timeline very well though and there were moments in the game that could be read into deeper with an understanding for the back story.

My hope for Shadow Fall is they keep that more focused perspective for the story telling but find a better way of offering the complimentary context to the bigger picture other than going to their website and reading a lengthy bit of text.
 
While I liked the game as a whole, I'm not the biggest fan of KZ2's gunplay.
Deadzones and responses that made making small adjustments difficult. This, in conjunction with absurdly inaccurate weapons and limited damage from non headshots, made it slightly troubling to play.

Still, it has a certain x-factor, something I can't quite define. I'm playing through it once more here, and I'm enjoying it quite a lot. Still slightly irked about the controls etc. but it is still fun.
 
Now that slo mo is in the game we will prob get more stuff like this next gen. :)

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.

Please keep the questions reasonable!
 
I bet both 720 and PS4 are extremely close in terms of power and there would not be much of a difference. These rumors have got to be bullshit.

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.
I have two:-
->Will there be environments like Killzone 2?
->Will the gameplay be a lot more open than the last games?
 
Good thing about the gunplay in Killzone was that it was heavily inspired by F.E.A.R. Although FEAR was superior since it ran at 60 FPS and had a ton of destruction. I hope they retain that.
 
Now that slo mo is in the game we will prob get more stuff like this next gen. :)

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.

Please keep the questions reasonable!

- Is the game going to have more recoil and weight in aiming than Killzone 3? Are theya ware of fans online almost always talking about how 2 was superior in these aspects?
- Is Guerrilla trying to address the complaint about weak narrative from Killzone 2-3? please read the timeline!)
- Is the Multiplayer returning to a more Killzone 2 like focus? Spawn grenades, less OP class abilities.
- Is alternate fire back for almost every weapon or just the one we saw in the demo?

We all love this game series and world and want it to be the best it can!
 
I hope the multiplayer is similar to Battlefield. Huge maps, tons of vehicles, 64 players OH YEA

now that they have the specs, no need to cater to small narrow maps and 32 player limits.
 
I hope the multiplayer is similar to Battlefield. Huge maps, tons of vehicles, 64 players OH YEA

now that they have the specs, no need to cater to small narrow maps and 32 player limits.

I'd prefer a lot of different game types. Not everyone wants to play Battlefield. Map sizes being too large with too many camping points is is a part of the problem with Killzone 3 MP.
 
- Is the game going to have more recoil and weight in aiming than Killzone 3? Are theya ware of fans online almost always talking about how 2 was superior in these aspects?
- Is Guerrilla trying to address the complaint about weak narrative from Killzone 2-3? please read the timeline!)
- Is the Multiplayer returning to a more Killzone 2 like focus? Spawn grenades, less OP class abilities.
- Is alternate fire back for almost every weapon or just the one we saw in the demo?

We all love this game series and world and want it to be the best it can!

Added.
 
Now that slo mo is in the game we will prob get more stuff like this next gen. :)

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.

Please keep the questions reasonable!

Are NPC animations shown in Killzone Shadow Fall trailer final, or just a placeholder ?
Do you play as a single person or impersonate many through the game ?
 
Now that slo mo is in the game we will prob get more stuff like this next gen. :)

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.

Please keep the questions reasonable!

How are they approaching MP, and specifically will it be a return to what KZ2 had?
 
Are NPC animations shown in Killzone Shadow Fall trailer final, or just a placeholder ?
Do you play as a single person or impersonate many through the game ?

yea those looked absolutely horrible, they have to be placeholder. Neither KZ games had bad robotic animations so....
 
yea those looked absolutely horrible, they have to be placeholder. Neither KZ games had bad robotic animations so....

There is something in common however. I'm replaying KZ2 atm, and there is something in common, but i haven't still found what it is exactly.
 
There is something in common however. I'm replaying KZ2 atm, and there is something in common, but i haven't still found what it is exactly.

I beat KZ3 recently, I didn't see animations that bad in it. I am aslo replaying KZ2 atm and most of the animations are pretty good.
 
Agreed 100%. It wasn't the slow response that made KZ2 feel good, it was the sense of momentum. No other game has really done that and it worked incredibly well with sticks.

I know a lot of source games use momentum. Though its a bit more floaty, so I guess you mean waited momentum. The momentum has more to do with deceleration in source games than acceleration which is pretty instantaneous.

The thing I loved about KZ2 is that the controls also reinforced the style of game play. It was smarter, more deliberate. Shots had to be lined up, their was no scope popping and auto lock ons like what Cod was plagued with.
 
I think we need to distinguish between aiming and firing when talking about Killzone's controls. I felt that 3 got the aiming right. It was slightly snappier and more manageable than 2, while retaining the animations that gave 2 that certain heft to your step.

I think it was the recoil while firing where things went ary, as it was far too easy to keep your sites on somebody while spraying them with bullets with even the most powerful weapons. This screwed up the feel of the guns and lead to people dying far faster than in 2, which messed up multiplayer.
 
I think we need to distinguish between aiming and firing when talking about Killzone's controls. I felt that 3 got the aiming right. It was slightly snappier and more manageable than 2, while retaining the animations that gave 2 that certain heft to your step.

I think it was the recoil while firing where things went ary, as it was far too easy to keep your sites on somebody while spraying them with bullets with even the most powerful weapons. This screwed up the feel of the guns and lead to people dying far faster than in 2, which messed up multiplayer.

Yes. That is true. The only thing I would say 3 improved on 2 apart from input lag is gun sounds.

http://www.youtube.com/watch?v=NDVjFHCAFlg

Goddamn do the guns sound good!
 
I felt that 3 got the aiming right. It was slightly snappier and more manageable than 2, while retaining the animations that gave 2 that certain heft to your step.

We're on a different camp here. An assault rifle has it's weight, takes time to move and point, takes time to line up when aiming down the sight or optic.

Killzone 2 more than 3 ( and more than any other fps around ) gave me the impression that my alterego was holding a real weapon in his hands and was weighted down by gear he's wearing.
 
COD's controls are designed to be fast, fluid with heavy emphasis on target snapping. The difference between 60/30fps is 16.5ms.

That makes a difference - but not as big as you think. COD is the entry barrier for FPSs since its so easy to play. I've been turned almost a full 180 degrees by enemies running by me I BO2 due to target snapping. That's why people like it - because it holds your hand. FML for that being the first COD i've played since MW2.

60>30 in terms of responsiveness but controls are controls. BF3 hits 100ms with AA turned off. That's as good as you're going to get this gen for 30fps and the fastest COD title hit 85ms. BF3 controls like you'd expect a more realistic game to control - it has weight but is still responsive. COD controls like a typical arcade shooter.

most 60fps games have 66.67ms input delay, 30fps a MINIMUM of 100 and i'm sure BF3 has more than that. The difference is defiantly "feel-able"


Video from digital foundry: MW3 even hits 50ms! bf3 116
http://www.eurogamer.net/videos/modern-warfare-3-battlefield-3-input-lag-tests-video
 
Now that slo mo is in the game we will prob get more stuff like this next gen. :)

http://www.youtube.com/watch?v=_iCX9zLxY5s

Also guys it looks like someone within GAF has some contact within GG so we could get more info from them. Could you please put what questions you would like answers for in KZ SF and I will compile them and send it to him.

Please keep the questions reasonable!

-I want to know if they realize what went wrong with K3, and why they ought to take more pages out of K2. Basically, how which direction does the MP take influence from? I've always wanted to know how the core K2 team felt with K3 chances, I cant imagine that they were happy with it.
-Are they going to bring back all those amazing features in K2 that they took out for K3? Honour badges, clan scheduling, recoil, stat tracking...
-Is the map designer from K2 working on the maps?
-Why does the recoil look as reduced as Killzone 3? Where is the recoil in the demo? Does it exist on the same level as Killzone 2 with other weapons like the M82?
-How is the touchpad being utilized?

I just really want my fears put to rest that this is going to deviate much too far from K2 in a bad way.
 
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